Searched refs:Thread (Results 201 - 225 of 229) sorted by relevance

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/haiku/src/add-ons/kernel/bus_managers/acpi/acpica/include/
H A Dacinterp.h479 ACPI_THREAD_STATE *Thread);
H A Daclocal.h225 /* This Thread ID means that the mutex is not in use (unlocked) */
229 /* This Thread ID means an invalid thread ID */
875 * Thread state - one per thread across multiple walk states. Multiple walk
945 ACPI_THREAD_STATE Thread; member in union:acpi_generic_state
/haiku/src/system/kernel/arch/m68k/
H A Darch_int.cpp188 Thread *thread = thread_get_current_thread();
/haiku/src/system/kernel/events/
H A Dwait_for_objects.cpp495 Thread *thread = thread_get_current_thread();
605 Thread *thread = thread_get_current_thread();
/haiku/src/kits/debugger/controllers/
H A DThreadHandler.cpp79 ThreadHandler::ThreadHandler(::Thread* thread, Worker* worker,
/haiku/src/add-ons/kernel/file_systems/userlandfs/kernel_add_on/
H A DFileSystem.cpp737 Thread* thread = thread_get_current_thread();
H A DVolume.cpp4397 Thread* thread = thread_get_current_thread();
/haiku/src/apps/debugger/user_interface/gui/team_window/
H A DVariablesView.cpp52 #include "Thread.h"
685 void SetStackFrame(::Thread* thread,
757 ::Thread* fThread;
1187 VariablesView::VariableTableModel::SetStackFrame(::Thread* thread,
1862 VariablesView::SetStackFrame(::Thread* thread, StackFrame* stackFrame)
H A DSourceView.cpp1387 ::Thread* activeThread = fSourceView->fActiveThread;
2177 SourceView::SetStackTrace(StackTrace* stackTrace, Thread* activeThread)
/haiku/src/system/kernel/device_manager/
H A DIOSchedulerSimple.cpp799 if (owner->thread < 0 || !Thread::IsAlive(owner->thread)) {
H A DIORequest.cpp795 Thread* thread = thread_get_current_thread();
/haiku/src/add-ons/kernel/file_cache/
H A Dlaunch_speedup.cpp686 Thread *thread = thread_get_current_thread();
/haiku/src/system/kernel/vm/
H A Dvm.cpp3811 Thread* thread = Thread::GetDebug(threadID);
3891 Thread* thread = debug_get_debugged_thread();
4530 Thread* thread = thread_get_current_thread();
4539 Thread* thread = thread_get_current_thread();
4600 Thread* thread = thread_get_current_thread();
4612 Thread* thread = thread_get_current_thread();
5549 Thread* thread = debug_get_debugged_thread();
H A DVMCache.cpp69 Thread* thread;
/haiku/src/add-ons/kernel/bus_managers/ata/
H A DATAChannel.cpp1007 Thread *thread = thread_get_current_thread();
/haiku/src/servers/mount/
H A DAutoMounter.cpp366 set_thread_priority(Thread(), B_LOW_PRIORITY);
/haiku/src/apps/deskbar/
H A DExpandoMenuBar.cpp53 #include <Thread.h>
/haiku/src/apps/mediaplayer/
H A DMainWin.cpp410 thread_id controllerThread = fController->Thread();
2640 if (find_thread(NULL) != Thread())
/haiku/src/system/kernel/debug/
H A Dtracing.cpp836 Thread* thread = thread_get_current_thread();
/haiku/src/kits/tracker/
H A DTracker.cpp84 #include "Thread.h"
915 Thread::Launch(new EntryAndNodeDoSoonWithMessageFunctor<TTracker,
/haiku/src/kits/interface/
H A DWindow.cpp1798 if (find_thread(NULL) != Thread())
2917 if (Thread() >= B_OK)
2918 rename_thread(Thread(), threadName);
/haiku/src/servers/app/
H A DServerWindow.cpp405 if (Thread() >= B_OK) {
408 rename_thread(Thread(), name);
462 info.thread = Thread();
/haiku/src/servers/registrar/
H A DTRoster.cpp1243 info->Init(be_app->Thread(), be_app->Team(),
/haiku/src/add-ons/kernel/drivers/disk/virtual/ram_disk/
H A Dram_disk.cpp763 Thread* thread = thread_get_current_thread();
/haiku/src/kits/media/
H A DMediaRoster.cpp150 thread_id roster = BMediaRoster::CurrentRoster()->Thread();
2313 //! Thread safe for multiple calls to Roster()

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