Searched refs:Lock (Results 201 - 225 of 732) sorted by relevance

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/haiku/src/add-ons/kernel/drivers/audio/ac97/sis7018/
H A DDevice.cpp100 cp = Lock();
112 cp = Lock();
121 cp = Lock();
129 cp = Lock();
498 cpu_status cst = Lock();
610 Device::Lock() function in class:Device
/haiku/src/servers/app/drawing/
H A DHWInterface.cpp123 if (!fFloatingOverlaysLock.Lock())
143 if (!fFloatingOverlaysLock.Lock())
154 if (!fFloatingOverlaysLock.Lock())
165 if (!fFloatingOverlaysLock.Lock())
195 if (fFloatingOverlaysLock.Lock()) {
206 if (!fFloatingOverlaysLock.Lock())
220 if (!fFloatingOverlaysLock.Lock())
258 if (fFloatingOverlaysLock.Lock()) {
270 if (fFloatingOverlaysLock.Lock()) {
370 bool cursorLocked = fFloatingOverlaysLock.Lock();
[all...]
/haiku/src/add-ons/input_server/methods/t9/
H A DDictionaryInputServerMethod.cpp85 be_app->Lock();
122 be_app->Lock();
H A DT9InputServerMethod.cpp86 be_app->Lock();
123 be_app->Lock();
/haiku/src/bin/
H A Dspybmessage.cpp105 win->Lock();
123 be_app->Lock();
/haiku/src/tests/kits/app/bmessenger/
H A DMessengerAssignmentTester.cpp51 fLooper->Lock();
132 CHK(looper->Lock());
H A DTargetTester.cpp71 CHK(looper->Lock());
145 CHK(looper->Lock());
H A DSMTarget.cpp74 CHK(fLooper->Lock());
84 fLooper->Lock();
/haiku/src/tests/kits/app/common/
H A DPipedAppRunner.cpp150 fOutputLock.Lock();
170 if (fOutputLock.Lock()) {
/haiku/src/system/kernel/vm/
H A DVMAddressSpaceLocking.h40 bool Lock();
101 status_t Lock();
/haiku/src/system/kernel/fs/
H A DVnode.h66 inline bool Lock();
261 vnode::Lock() function in class:vnode
/haiku/headers/private/debugger/util/
H A DWorker.h147 bool Lock() { return fLock.Lock(); } function in class:Worker
/haiku/src/servers/app/drawing/interface/remote/
H A DStreamingRingBuffer.cpp110 if (!dataLock.Lock()) {
175 if (!dataLock.Lock()) {
/haiku/src/apps/mail/
H A DFindWindow.cpp89 if (!window->Lock())
255 fFindWindow->Lock();
/haiku/src/kits/media/
H A DSoundPlayer.cpp463 if (!fLocker.Lock()) {
482 if (!fLocker.Lock())
505 if (!fLocker.Lock())
527 if (!fLocker.Lock())
561 if (!fLocker.Lock())
686 if (!player->fLocker.Lock()) {
926 if (fLocker.Lock()) {
938 if (fLocker.Lock()) {
/haiku/src/kits/game/
H A DStreamingGameSound.cpp120 BStreamingGameSound::Lock() function in class:BStreamingGameSound
122 return fLock.Lock();
/haiku/src/kits/tracker/
H A DNodePreloader.cpp86 fLock.Lock();
93 fLock.Lock();
/haiku/src/add-ons/kernel/file_systems/ext2/
H A DVolume.h37 mutex& Lock();
197 Volume::Lock() function in class:Volume
/haiku/src/servers/app/
H A DAppServer.cpp93 gScreenManager->Lock();
96 gFontManager->Lock();
/haiku/src/add-ons/kernel/file_systems/netfs/client/
H A DServerVolume.cpp58 fLock.Lock();
87 fLock.Lock();
176 fLock.Lock();
191 fLock.Lock();
/haiku/src/apps/cortex/support/
H A DTextControlFloater.cpp135 Lock();
/haiku/src/apps/terminal/
H A DTerminalRoster.h52 bool Lock();
/haiku/src/system/kernel/slab/
H A DObjectDepot.cpp306 readLocker.Lock();
307 interruptsLocker.Lock();
322 readLocker.Lock();
323 interruptsLocker.Lock();
/haiku/src/tests/kits/interface/
H A DClippingPlusRedraw.cpp84 fFloatingWindow->Lock();
/haiku/src/tests/kits/support/bautolock/
H A DAutolockLockerTest.cpp63 CPPUNIT_ASSERT(theLocker->Lock());

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