Searched refs:Window (Results 176 - 200 of 735) sorted by relevance

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/haiku/src/servers/app/
H A DOffscreenServerWindow.h27 virtual ::Window* MakeWindow(BRect frame, const char* name,
H A DWorkspacesView.cpp20 #include "Window.h"
45 WorkspacesView::AttachedToWindow(::Window* window)
67 DesktopSettings settings(Window()->Desktop());
79 return Window()->Desktop()->WorkspaceFrame(i);
169 const BRect& workspaceFrame, const BRect& screenFrame, ::Window* window,
258 // Window class, so that it has only to be recalculated on demand. With
294 Workspace workspace(*Window()->Desktop(), index, true);
334 ::Window* window;
362 Window()->MarkContentDirty(region, expose);
382 BRect activeRect = _WorkspaceAt(Window()
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H A DDesktop.cpp60 #include "Window.h"
276 Window* window = fDesktop->MouseEventWindow();
620 for (Window* window = fAllWindows.FirstWindow(); window != NULL;
633 for (Window* window = fAllWindows.FirstWindow(); window != NULL;
660 Window* window = MouseEventWindow();
719 Window* windowUnderMouse)
1086 if (view->Window() == NULL || view->Window()->IsHidden())
1104 // #pragma mark - Methods for Window manipulation
1110 Desktop::SelectWindow(Window* windo
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/haiku/src/apps/haikudepot/ui/
H A DSettingsWindow.h10 #include <Window.h>
/haiku/headers/private/bluetooth/
H A DConnectionView.h13 #include <Window.h>
/haiku/src/tests/kits/game/simple_game_sound_test/
H A DSimpleSoundTest.h35 #include <Window.h>
/haiku/src/apps/debugger/user_interface/gui/utility_windows/
H A DStartTeamWindow.h9 #include <Window.h>
/haiku/src/kits/tracker/
H A DTrackerSettingsWindow.h42 #include <Window.h>
/haiku/src/servers/app/stackandtile/
H A DStackAndTile.cpp20 #include "Window.h"
71 for (Window *window = windows.FirstWindow(); window != NULL;
90 StackAndTile::HandleMessage(Window* sender, BPrivate::LinkReceiver& link,
105 StackAndTile::WindowAdded(Window* window)
117 StackAndTile::WindowRemoved(Window* window)
249 Window* window = frontWindow->GetWindow();
264 StackAndTile::MouseDown(Window* window, BMessage* message, const BPoint& where)
308 StackAndTile::MouseUp(Window* window, BMessage* message, const BPoint& where)
318 StackAndTile::WindowMoved(Window* window)
332 StackAndTile::WindowResized(Window* windo
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H A DStacking.cpp17 #include "Window.h"
62 Window* window = desktop->WindowForClientLooperPort(port);
101 Window* window = desktop->WindowForClientLooperPort(port);
184 Window* window = desktop->WindowForClientLooperPort(port);
229 Window* window = fSATWindow->GetWindow();
245 Window* parentWindow = satWindow->GetWindow();
292 Window* window = fSATWindow->GetWindow();
305 SATStacking::_IsStackableWindow(Window* window)
/haiku/src/apps/icon-o-matic/generic/gui/stateview/
H A DStateView.cpp17 #include <Window.h>
204 BMessage* message = Window() ? Window()->CurrentMessage() : NULL;
298 BMessage* message = Window() ? Window()->CurrentMessage() : NULL;
314 BMessage* message = Window() ? Window()->CurrentMessage() : NULL;
545 if (!fEventFilter || !Window())
548 Window()->AddCommonFilter(fEventFilter);
555 if (!fEventFilter || !Window())
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/haiku/src/preferences/notifications/
H A DPrefletView.cpp17 #include <Window.h>
73 Window()->PostMessage(&showMessage);
/haiku/src/tests/kits/interface/bwindowstack/
H A DWindowStackTest.cpp16 #include <Window.h>
42 fAddWindowButton = new BButton("Add Window", new BMessage(kAddWindow));
43 fRemoveWindowButton = new BButton("Remove Window",
81 BWindowStack windowStack(Window());
91 BMessenger messenger;//(NULL, Window());
104 result = Window()->Title();
126 message.AddSpecifier("Window", int32(0));
136 BWindowStack windowStack(Window());
139 "Window on stack but should not be there!", "OK");
145 "Window no
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/haiku/src/apps/icon-o-matic/gui/
H A DSavePanel.cpp25 #include <Window.h>
70 BWindow* window = Window();
78 BView* background = Window()->ChildAt(0);
150 Window()->SetSizeLimits(minWindowWidth, 10000, 250, 10000);
151 if (Window()->Bounds().IntegerWidth() + 1 < minWindowWidth)
152 Window()->ResizeTo(minWindowWidth, Window()->Bounds().Height());
203 BWindow* window = Window();
234 BWindow* window = Window();
288 BWindow* window = Window();
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/haiku/src/tests/servers/app/newerClipping/
H A Dmain.cpp24 class Window : public BDirectWindow { class in inherits:BDirectWindow
26 Window(const char* title);
27 virtual ~Window();
56 Window* win = new Window("clipping");
63 Window::Window(const char* title) function in class:Window
81 Window::~Window()
90 Window
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/haiku/headers/libs/print/libprint/
H A DStatusWindow.h10 #include <Window.h>
/haiku/headers/private/interface/
H A DWindowStack.h9 #include <Window.h>
/haiku/src/add-ons/input_server/devices/keyboard/
H A DTeamMonitorWindow.h17 #include <Window.h>
/haiku/src/add-ons/tracker/zipomatic/
H A DZipOMaticWindow.h9 #include <Window.h>
/haiku/src/apps/cortex/ParameterView/
H A DParameterWindow.h35 // Window subclass to contain BMediaTheme generated 'parameter
56 #include <Window.h>
/haiku/src/apps/debuganalyzer/gui/
H A DSubWindow.h8 #include <Window.h>
/haiku/src/apps/debuganalyzer/gui/main_window/
H A DMainWindow.h8 #include <Window.h>
/haiku/src/apps/packageinstaller/
H A DPackageStatus.h11 #include <Window.h>
/haiku/src/apps/poorman/
H A DPoorManPreferencesWindow.h12 #include <Window.h>
/haiku/src/apps/sudoku/
H A DSudokuWindow.h9 #include <Window.h>

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