Searched defs:sound (Results 1 - 11 of 11) sorted by relevance
/haiku/src/tests/kits/midi/synth_file_reader/ |
H A D | SynthFile.cpp | 59 SSoundInRange::SSoundInRange(uint8 start, uint8 end, SSound* sound) argument 100 SSynthFile::FindSound(uint16 sound) argument 111 SSynthFile::GetSound(uint16 sound) argument 161 SSound* sound = instr->DefaultSound(); local [all...] |
H A D | SynthFile.h | 101 void SetDefaultSound(SSound* sound) { fDefaultSound = sound; } argument
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/haiku/src/tests/kits/game/simple_game_sound_test/ |
H A D | SimpleSoundTest.cpp | 84 BSimpleGameSound * sound = new BSimpleGameSound(&file); local 215 void SimpleSoundWin::SetSound(BSimpleGameSound * sound) argument [all...] |
/haiku/headers/os/media/ |
H A D | SoundPlayer.h | 166 BSound* sound; member in struct:BSoundPlayer::playing_sound 177 BSound* sound; member in struct:BSoundPlayer::waiting_sound
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/haiku/src/kits/game/ |
H A D | GameSoundDevice.cpp | 143 BGameSoundDevice::CreateBuffer(gs_id* sound, const gs_audio_format* format, argument 170 BGameSoundDevice::CreateBuffer(gs_id* sound, const void* object, argument 199 BGameSoundDevice::ReleaseBuffer(gs_id sound) argument 216 Buffer(gs_id sound, gs_audio_format* format, void*& data) argument 233 StartPlaying(gs_id sound) argument 249 StopPlaying(gs_id sound) argument 265 IsPlaying(gs_id sound) argument 274 GetAttributes(gs_id sound, gs_attribute* attributes, size_t attributeCount) argument 285 SetAttributes(gs_id sound, gs_attribute* attributes, size_t attributeCount) argument [all...] |
H A D | SimpleGameSound.cpp | 225 gs_id sound; local
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H A D | StreamingGameSound.cpp | 110 gs_id sound; local
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H A D | GameProducer.cpp | 33 gs_id sound; member in struct:_gs_play
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H A D | FileGameSound.cpp | 380 gs_id sound; local
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/haiku/src/add-ons/kernel/drivers/audio/cmedia/ |
H A D | pcm.c | 801 sound_setup * sound = (sound_setup *)data; local 922 sound_setup * sound = (sound_setup *)data; local [all...] |
/haiku/src/kits/media/ |
H A D | SoundPlayer.cpp | 440 BSoundPlayer::StartPlaying(BSound* sound, bigtime_t atTime) argument 447 BSoundPlayer::StartPlaying(BSound* sound, bigtime_t atTime, float withVolume) argument 691 playing_sound *sound = player->fPlayingSounds; local [all...] |
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