Searched defs:sound (Results 1 - 11 of 11) sorted by relevance

/haiku/src/tests/kits/midi/synth_file_reader/
H A DSynthFile.cpp59 SSoundInRange::SSoundInRange(uint8 start, uint8 end, SSound* sound) argument
100 SSynthFile::FindSound(uint16 sound) argument
111 SSynthFile::GetSound(uint16 sound) argument
161 SSound* sound = instr->DefaultSound(); local
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H A DSynthFile.h101 void SetDefaultSound(SSound* sound) { fDefaultSound = sound; } argument
/haiku/src/tests/kits/game/simple_game_sound_test/
H A DSimpleSoundTest.cpp84 BSimpleGameSound * sound = new BSimpleGameSound(&file); local
215 void SimpleSoundWin::SetSound(BSimpleGameSound * sound) argument
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/haiku/headers/os/media/
H A DSoundPlayer.h166 BSound* sound; member in struct:BSoundPlayer::playing_sound
177 BSound* sound; member in struct:BSoundPlayer::waiting_sound
/haiku/src/kits/game/
H A DGameSoundDevice.cpp143 BGameSoundDevice::CreateBuffer(gs_id* sound, const gs_audio_format* format, argument
170 BGameSoundDevice::CreateBuffer(gs_id* sound, const void* object, argument
199 BGameSoundDevice::ReleaseBuffer(gs_id sound) argument
216 Buffer(gs_id sound, gs_audio_format* format, void*& data) argument
233 StartPlaying(gs_id sound) argument
249 StopPlaying(gs_id sound) argument
265 IsPlaying(gs_id sound) argument
274 GetAttributes(gs_id sound, gs_attribute* attributes, size_t attributeCount) argument
285 SetAttributes(gs_id sound, gs_attribute* attributes, size_t attributeCount) argument
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H A DSimpleGameSound.cpp225 gs_id sound; local
H A DStreamingGameSound.cpp110 gs_id sound; local
H A DGameProducer.cpp33 gs_id sound; member in struct:_gs_play
H A DFileGameSound.cpp380 gs_id sound; local
/haiku/src/add-ons/kernel/drivers/audio/cmedia/
H A Dpcm.c801 sound_setup * sound = (sound_setup *)data; local
922 sound_setup * sound = (sound_setup *)data; local
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/haiku/src/kits/media/
H A DSoundPlayer.cpp440 BSoundPlayer::StartPlaying(BSound* sound, bigtime_t atTime) argument
447 BSoundPlayer::StartPlaying(BSound* sound, bigtime_t atTime, float withVolume) argument
691 playing_sound *sound = player->fPlayingSounds; local
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