1/* SCCS Id: @(#)artifact.h 3.4 1995/05/31 */ 2/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */ 3/* NetHack may be freely redistributed. See license for details. */ 4 5#ifndef ARTIFACT_H 6#define ARTIFACT_H 7 8#define SPFX_NONE 0x0000000L /* no special effects, just a bonus */ 9#define SPFX_NOGEN 0x0000001L /* item is special, bequeathed by gods */ 10#define SPFX_RESTR 0x0000002L /* item is restricted - can't be named */ 11#define SPFX_INTEL 0x0000004L /* item is self-willed - intelligent */ 12#define SPFX_SPEAK 0x0000008L /* item can speak (not implemented) */ 13#define SPFX_SEEK 0x0000010L /* item helps you search for things */ 14#define SPFX_WARN 0x0000020L /* item warns you of danger */ 15#define SPFX_ATTK 0x0000040L /* item has a special attack (attk) */ 16#define SPFX_DEFN 0x0000080L /* item has a special defence (defn) */ 17#define SPFX_DRLI 0x0000100L /* drains a level from monsters */ 18#define SPFX_SEARCH 0x0000200L /* helps searching */ 19#define SPFX_BEHEAD 0x0000400L /* beheads monsters */ 20#define SPFX_HALRES 0x0000800L /* blocks hallucinations */ 21#define SPFX_ESP 0x0001000L /* ESP (like amulet of ESP) */ 22#define SPFX_STLTH 0x0002000L /* Stealth */ 23#define SPFX_REGEN 0x0004000L /* Regeneration */ 24#define SPFX_EREGEN 0x0008000L /* Energy Regeneration */ 25#define SPFX_HSPDAM 0x0010000L /* 1/2 spell damage (on player) in combat */ 26#define SPFX_HPHDAM 0x0020000L /* 1/2 physical damage (on player) in combat */ 27#define SPFX_TCTRL 0x0040000L /* Teleportation Control */ 28#define SPFX_LUCK 0x0080000L /* Increase Luck (like Luckstone) */ 29#define SPFX_DMONS 0x0100000L /* attack bonus on one monster type */ 30#define SPFX_DCLAS 0x0200000L /* attack bonus on monsters w/ symbol mtype */ 31#define SPFX_DFLAG1 0x0400000L /* attack bonus on monsters w/ mflags1 flag */ 32#define SPFX_DFLAG2 0x0800000L /* attack bonus on monsters w/ mflags2 flag */ 33#define SPFX_DALIGN 0x1000000L /* attack bonus on non-aligned monsters */ 34#define SPFX_DBONUS 0x1F00000L /* attack bonus mask */ 35#define SPFX_XRAY 0x2000000L /* gives X-RAY vision to player */ 36#define SPFX_REFLECT 0x4000000L /* Reflection */ 37 38 39struct artifact { 40 short otyp; 41 const char *name; 42 unsigned long spfx; /* special effect from wielding/wearing */ 43 unsigned long cspfx; /* special effect just from carrying obj */ 44 unsigned long mtype; /* monster type, symbol, or flag */ 45 struct attack attk, defn, cary; 46 uchar inv_prop; /* property obtained by invoking artifact */ 47 aligntyp alignment; /* alignment of bequeathing gods */ 48 short role; /* character role associated with */ 49 short race; /* character race associated with */ 50 long cost; /* price when sold to hero (default 100 x base cost) */ 51}; 52 53/* invoked properties with special powers */ 54#define TAMING (LAST_PROP+1) 55#define HEALING (LAST_PROP+2) 56#define ENERGY_BOOST (LAST_PROP+3) 57#define UNTRAP (LAST_PROP+4) 58#define CHARGE_OBJ (LAST_PROP+5) 59#define LEV_TELE (LAST_PROP+6) 60#define CREATE_PORTAL (LAST_PROP+7) 61#define ENLIGHTENING (LAST_PROP+8) 62#define CREATE_AMMO (LAST_PROP+9) 63 64#endif /* ARTIFACT_H */ 65