1revived barbarians didn't gain levels from potions
2pets wouldn't keep their armor or weapons (blessed figurine of Archon)
3avoid "rot" v. "burn" damage for organics
4identify +/- known rings/armor as "uncursed"
5loop through identification as long as additional "charges" are available
6successive disease attacks made you less sick, also make nurses cure sickness
7NO_MAILREADER non-mail daemon message fix
8make fortune cookies, pancakes yellow and lightning white
9cavemen were red while cavewomen and all other characters were "domestic"
10monsters might not change color when growing up
11redisplay cancelled objects in case their color changed (potions, spellbooks)
12ask if you want to play heard passtune
13add: make ^T intrinsic teleports use magical energy
14don't encase the Amulet (or invocation tools) inside cockatrice induced statues
15fix eating taking 1 turn less than number necessary, cheating you of nutrition
16fix inventory to avoid % in user-supplied names [pline(xprname())]
17fix crash when #force destroys unpaid chest in shop
18fix crash when movement reaches edge of screen on rogue level
19fix crash when two items in a row vanish from magic bag
20set bknown when Priests see item, fixing missing checks elsewhere
21set alignment of priest's quest artifact to match priest's starting alignment
22if the Mitre of Holiness gets stolen by the Wizard, reset int & wis stats
23always unlock quest stairs whenever leader acknowledges quest completion
24make mysterious force which locks quest stairs block objects as well as player
25duplicate shopkeeper names were possible on town level
26trying to rename shopkeepers left dangling pointers
27credit balance can prevent Kop summoning when player leaves shop suddenly
28suppress several shopkeeper messages (and buy|sell) is shk is asleep|paralyzed
29using charged objects ((engrave) wands, horns of plenty, etc.) in shops was free
30don't double bill for food eaten off shop floor (multi-turn to eat only)
31fix to prevent unpaid objects differing only in price from merging (only in
32	inventory; they're not "unpaid" any more when dropped, so might merge)
33missing #ifdef SOUNDS in vault.c
34inconsistent MFLOPPY/MICRO use of dotcnt for saving
35add: wands of striking break potions
36add: directional healing spells
37add: pickup_types option, pickup -> autopickup
38disclosure option takes optional string value; killed counts and genocide list
39give better message when trying to set options which are compiled out
40add: hungry pets make begging noises
41centaurs and mariliths could wear inappropriate armor
42remove Medusa's tail and give her wings
43separate creatures that don't breathe from creatures that can breathe water
44you can't choke if you don't breathe
45Fort Knox eels were placed outside moat
46jellies for Juiblex, not Jabberwocks
47don't heal while praying, so that gods are more likely to heal you
48fix fireballs burning fire resistant players
49floating eyes could paralyze monsters indefinitely
50fix monster sleep/wakeup induced my musical instruments
51players hit by wands of sleep get chance to wake up when attacked by monster
52iron balls keep their "very heavy" weight
53fix vorpal blade/long worm misses
54allow monsters to kill players with vorpal blade and tsurugi
55fix objects falling through trapdoors; "shipping destination"'s overloaded use
56	of obj coordinates could cause bogus screen update attempt (y >= ROWNO)
57prevent bad argument to rnl() from prayer_done() when praying in gehennom
58display message when boulder is pushed into pit
59avoid monsters deciding displaced or invisible characters were off the screen
60kicking embedded objects loose would break fobj chain (-> freeobj() panic)
61when using the cursor to look at remote objects, if the target object is
62	embedded in something, mention that fact
63dropping gold inside a monster -> freeobj() panic
64gold picked up by pets wasn't in mgold and thus didn't show up on probing
65fix "stop *opening* the lock" even when you were locking it
66succubus stealing ring of adornment caused crash if she already had one
67monsters created by monster reading create monster didn't appear for scroll ID
68monsters explicitly casting spells of sleep or cold had messages reversed
69elf character could get impossible("snow boots not found?") stepping onto ice
70accept gray/grey except for spellbooks
71keep monsters from teleporting on no-teleport levels
72don't allow digging of trapdoors on the three wizard levels
73don't allow digging down (including drum of earthquake) to destroy portals
74fix digging down from within walls and solid rock; monsters could enter
75	the resulting trapdoor/pit, but players couldn't
76fix digging down while flying; don't fall through
77destroy any engraving if a hole is dug down thru it, or ice it's in gets melted
78change many hardcoded "floor"s and a few "ground"s to use actual surface type
79fix blessed unicorn horn's restore ability feature (strength gain when weak)
80underwater: prevent turbulence from placing character inside solid wall
81underwater: suppress "you inhale water" message when removing amulet of
82	magical breathing if you're polymorphed into a swimmer or nonbreather
83when using the 'A' command to take off armor from underneath other armor,
84	account for time needed to take off and put back on outer garment(s)
85don't create doors over pits and trap doors when using a wand of locking
86fix mapping when you drop objects while following the guard out of a vault
87
88X11: some status didn't show up after restore
89UNIX: fix potential security hole accessing file through NETHACKOPTIONS setuid
90VMS: disable installed privileges when assigning i/o channel to terminal,
91	opening termcap, or accessing user-specified config file
92Amiga: invalid showscore and numberpad options inserted by frontend
93