1revived barbarians didn't gain levels from potions 2pets wouldn't keep their armor or weapons (blessed figurine of Archon) 3avoid "rot" v. "burn" damage for organics 4identify +/- known rings/armor as "uncursed" 5loop through identification as long as additional "charges" are available 6successive disease attacks made you less sick, also make nurses cure sickness 7NO_MAILREADER non-mail daemon message fix 8make fortune cookies, pancakes yellow and lightning white 9cavemen were red while cavewomen and all other characters were "domestic" 10monsters might not change color when growing up 11redisplay cancelled objects in case their color changed (potions, spellbooks) 12ask if you want to play heard passtune 13add: make ^T intrinsic teleports use magical energy 14don't encase the Amulet (or invocation tools) inside cockatrice induced statues 15fix eating taking 1 turn less than number necessary, cheating you of nutrition 16fix inventory to avoid % in user-supplied names [pline(xprname())] 17fix crash when #force destroys unpaid chest in shop 18fix crash when movement reaches edge of screen on rogue level 19fix crash when two items in a row vanish from magic bag 20set bknown when Priests see item, fixing missing checks elsewhere 21set alignment of priest's quest artifact to match priest's starting alignment 22if the Mitre of Holiness gets stolen by the Wizard, reset int & wis stats 23always unlock quest stairs whenever leader acknowledges quest completion 24make mysterious force which locks quest stairs block objects as well as player 25duplicate shopkeeper names were possible on town level 26trying to rename shopkeepers left dangling pointers 27credit balance can prevent Kop summoning when player leaves shop suddenly 28suppress several shopkeeper messages (and buy|sell) is shk is asleep|paralyzed 29using charged objects ((engrave) wands, horns of plenty, etc.) in shops was free 30don't double bill for food eaten off shop floor (multi-turn to eat only) 31fix to prevent unpaid objects differing only in price from merging (only in 32 inventory; they're not "unpaid" any more when dropped, so might merge) 33missing #ifdef SOUNDS in vault.c 34inconsistent MFLOPPY/MICRO use of dotcnt for saving 35add: wands of striking break potions 36add: directional healing spells 37add: pickup_types option, pickup -> autopickup 38disclosure option takes optional string value; killed counts and genocide list 39give better message when trying to set options which are compiled out 40add: hungry pets make begging noises 41centaurs and mariliths could wear inappropriate armor 42remove Medusa's tail and give her wings 43separate creatures that don't breathe from creatures that can breathe water 44you can't choke if you don't breathe 45Fort Knox eels were placed outside moat 46jellies for Juiblex, not Jabberwocks 47don't heal while praying, so that gods are more likely to heal you 48fix fireballs burning fire resistant players 49floating eyes could paralyze monsters indefinitely 50fix monster sleep/wakeup induced my musical instruments 51players hit by wands of sleep get chance to wake up when attacked by monster 52iron balls keep their "very heavy" weight 53fix vorpal blade/long worm misses 54allow monsters to kill players with vorpal blade and tsurugi 55fix objects falling through trapdoors; "shipping destination"'s overloaded use 56 of obj coordinates could cause bogus screen update attempt (y >= ROWNO) 57prevent bad argument to rnl() from prayer_done() when praying in gehennom 58display message when boulder is pushed into pit 59avoid monsters deciding displaced or invisible characters were off the screen 60kicking embedded objects loose would break fobj chain (-> freeobj() panic) 61when using the cursor to look at remote objects, if the target object is 62 embedded in something, mention that fact 63dropping gold inside a monster -> freeobj() panic 64gold picked up by pets wasn't in mgold and thus didn't show up on probing 65fix "stop *opening* the lock" even when you were locking it 66succubus stealing ring of adornment caused crash if she already had one 67monsters created by monster reading create monster didn't appear for scroll ID 68monsters explicitly casting spells of sleep or cold had messages reversed 69elf character could get impossible("snow boots not found?") stepping onto ice 70accept gray/grey except for spellbooks 71keep monsters from teleporting on no-teleport levels 72don't allow digging of trapdoors on the three wizard levels 73don't allow digging down (including drum of earthquake) to destroy portals 74fix digging down from within walls and solid rock; monsters could enter 75 the resulting trapdoor/pit, but players couldn't 76fix digging down while flying; don't fall through 77destroy any engraving if a hole is dug down thru it, or ice it's in gets melted 78change many hardcoded "floor"s and a few "ground"s to use actual surface type 79fix blessed unicorn horn's restore ability feature (strength gain when weak) 80underwater: prevent turbulence from placing character inside solid wall 81underwater: suppress "you inhale water" message when removing amulet of 82 magical breathing if you're polymorphed into a swimmer or nonbreather 83when using the 'A' command to take off armor from underneath other armor, 84 account for time needed to take off and put back on outer garment(s) 85don't create doors over pits and trap doors when using a wand of locking 86fix mapping when you drop objects while following the guard out of a vault 87 88X11: some status didn't show up after restore 89UNIX: fix potential security hole accessing file through NETHACKOPTIONS setuid 90VMS: disable installed privileges when assigning i/o channel to terminal, 91 opening termcap, or accessing user-specified config file 92Amiga: invalid showscore and numberpad options inserted by frontend 93