1Introduction
2
3This file documents the support for various windowing systems in
4NetHack.  The support is through a standard interface, separating the
5main NetHack code from window-system specific code.  The implementation
6supports multiple window systems in the same binary.  Even if you only
7wish to support one window-port on your port, you will need to follow
8the instructions in Section IX to get a compilable binary.
9
10Contents:
11	I.    Window Types and Terminology
12	II.   Interface Specification
13	III.  Global variables
14	IV.   WINCAP preferences support
15	V.    New or respecified common, high level routines
16	VI.   Helper routines
17	VII.  Game startup
18	VIII. Conventions
19	IX.   Implementation and Multi-window support
20
21I.  Window Types and Terminology
22
23There are 5 basic window types, used to call create_nhwindow():
24
25	NHW_MESSAGE	(top line)
26	NHW_STATUS	(bottom lines)
27	NHW_MAP		(main dungeon)
28	NHW_MENU	(inventory or other "corner" windows)
29	NHW_TEXT	(help/text, full screen paged window)
30
31The tty window-port also uses NHW_BASE (the base display) internally.
32
33NHW_MENU windows can be used for either menu or text display.  Their
34basic feature is that for the tty-port, if the window is small enough,
35it appears in the corner of the tty display instead of overwriting
36the whole screen.  The first call to add information to the window
37will decide if it is going to be used to display a menu or text.
38If start_menu() is called, then it will be used as a menu.  If
39putstr() is called, it will be used as text.  Once decided, there
40is no turning back.  For the tty-port, if the data is too large for
41a single screen then the data is paged (with --more--) between pages.
42Only NHW_MENU type windows can be used for menus.
43
44NHW_TEXT windows are used to display a large amount of textual data.
45This is the type of window one would use for displaying a help file,
46for example.  In the tty window-port, windows of type NHW_TEXT can
47page using the DEF_PAGER, if DEF_PAGER is defined.  There exists an
48assumption that the font for text windows is monospaced.  The help
49files are all formatted accordingly.
50
51"window" is always of type winid.  This is currently implemented as an
52integer, but doesn't necessarily have to be done that way.  There are
53a few fixed window names that are known throughout the code:
54
55	WIN_MESSAGE	(top line)
56	WIN_STATUS	(bottom lines)
57	WIN_MAP		(main dungeon)
58	WIN_INVEN	(inventory)
59
60Other windows are created and destroyed as needed.
61
62"Port" in this document refers to a CPU/OS/hardware platform (UNIX, MSDOS
63TOS, etc.)  "window-port" refers to the windowing platform.  This is
64orthogonal (e.g.  UNIX might use either a tty window-port or an X11
65window-port).
66
67
68II.  Interface Specification
69
70All functions below are void unless otherwise noted.
71
72A.  Low-level routines:
73
74raw_print(str)	-- Print directly to a screen, or otherwise guarantee that
75		   the user sees str.  raw_print() appends a newline to str.
76		   It need not recognize ASCII control characters.  This is
77		   used during startup (before windowing system initialization
78		   -- maybe this means only error startup messages are raw),
79		   for error messages, and maybe other "msg" uses.  E.g.
80		   updating status for micros (i.e, "saving").
81raw_print_bold(str)
82		-- Like raw_print(), but prints in bold/standout (if possible).
83curs(window, x, y)
84		-- Next output to window will start at (x,y), also moves
85		   displayable cursor to (x,y).  For backward compatibility,
86		   1 <= x < cols, 0 <= y < rows, where cols and rows are
87		   the size of window.
88		-- For variable sized windows, like the status window, the
89		   behavior when curs() is called outside the window's limits
90		   is unspecified. The mac port wraps to 0, with the status
91		   window being 2 lines high and 80 columns wide.
92		-- Still used by curs_on_u(), status updates, screen locating
93		   (identify, teleport).
94		-- NHW_MESSAGE, NHW_MENU and NHW_TEXT windows do not
95		   currently support curs in the tty window-port.
96putstr(window, attr, str)
97		-- Print str on the window with the given attribute.  Only
98		   printable ASCII characters (040-0126) must be supported.
99		   Multiple putstr()s are output on separate lines.  Attributes
100		   can be one of
101			ATR_NONE (or 0)
102			ATR_ULINE
103			ATR_BOLD
104			ATR_BLINK
105			ATR_INVERSE
106		   If a window-port does not support all of these, it may map
107		   unsupported attributes to a supported one (e.g. map them
108		   all to ATR_INVERSE).  putstr() may compress spaces out of
109		   str, break str, or truncate str, if necessary for the
110		   display.  Where putstr() breaks a line, it has to clear
111		   to end-of-line.
112		-- putstr should be implemented such that if two putstr()s
113		   are done consecutively the user will see the first and
114		   then the second.  In the tty port, pline() achieves this
115		   by calling more() or displaying both on the same line.
116get_nh_event()	-- Does window event processing (e.g. exposure events).
117		   A noop for the tty and X window-ports.
118int nhgetch()	-- Returns a single character input from the user.
119		-- In the tty window-port, nhgetch() assumes that tgetch()
120		   will be the routine the OS provides to read a character.
121		   Returned character _must_ be non-zero and it must be
122                   non meta-zero too (zero with the meta-bit set).
123int nh_poskey(int *x, int *y, int *mod)
124		-- Returns a single character input from the user or a
125		   a positioning event (perhaps from a mouse).  If the
126		   return value is non-zero, a character was typed, else,
127		   a position in the MAP window is returned in x, y and mod.
128		   mod may be one of
129
130			CLICK_1		/* mouse click type 1 */
131			CLICK_2		/* mouse click type 2 */
132
133		   The different click types can map to whatever the
134		   hardware supports.  If no mouse is supported, this
135		   routine always returns a non-zero character.
136
137B.  High-level routines:
138
139print_glyph(window, x, y, glyph)
140		-- Print the glyph at (x,y) on the given window.  Glyphs are
141		   integers at the interface, mapped to whatever the window-
142		   port wants (symbol, font, color, attributes, ...there's
143		   a 1-1 map between glyphs and distinct things on the map).
144char yn_function(const char *ques, const char *choices, char default)
145		-- Print a prompt made up of ques, choices and default.
146		   Read a single character response that is contained in
147		   choices or default.  If choices is NULL, all possible
148		   inputs are accepted and returned.  This overrides
149		   everything else.  The choices are expected to be in
150		   lower case.  Entering ESC always maps to 'q', or 'n',
151		   in that order, if present in choices, otherwise it maps
152		   to default.  Entering any other quit character (SPACE,
153		   RETURN, NEWLINE) maps to default.
154		-- If the choices string contains ESC, then anything after
155		   it is an acceptable response, but the ESC and whatever
156		   follows is not included in the prompt.
157		-- If the choices string contains a '#' then accept a count.
158		   Place this value in the global "yn_number" and return '#'.
159		-- This uses the top line in the tty window-port, other
160		   ports might use a popup.
161		-- If choices is NULL, all possible inputs are accepted and
162		   returned, preserving case (upper or lower.) This means that
163		   if the calling function needs an exact match, it must handle
164		   user input correctness itself.
165getlin(const char *ques, char *input)
166		-- Prints ques as a prompt and reads a single line of text,
167		   up to a newline.  The string entered is returned without the
168		   newline.  ESC is used to cancel, in which case the string
169		   "\033\000" is returned.
170		-- getlin() must call flush_screen(1) before doing anything.
171		-- This uses the top line in the tty window-port, other
172		   ports might use a popup.
173		-- getlin() can assume the input buffer is at least BUFSZ
174		   bytes in size and must truncate inputs to fit, including
175		   the nul character.
176int get_ext_cmd(void)
177		-- Get an extended command in a window-port specific way.
178		   An index into extcmdlist[] is returned on a successful
179		   selection, -1 otherwise.
180player_selection()
181		-- Do a window-port specific player type selection.  If
182		   player_selection() offers a Quit option, it is its
183		   responsibility to clean up and terminate the process.
184		   You need to fill in pl_character[0].
185display_file(str, boolean complain)
186		-- Display the file named str.  Complain about missing files
187		   iff complain is TRUE.
188update_inventory()
189		-- Indicate to the window port that the inventory has been
190		   changed.
191		-- Merely calls display_inventory() for window-ports that
192		   leave the window up, otherwise empty.
193doprev_message()
194		-- Display previous messages.  Used by the ^P command.
195		-- On the tty-port this scrolls WIN_MESSAGE back one line.
196
197update_positionbar(char *features)
198		-- Optional, POSITIONBAR must be defined. Provide some 
199		   additional information for use in a horizontal
200		   position bar (most useful on clipped displays).
201		   Features is a series of char pairs.  The first char
202		   in the pair is a symbol and the second char is the
203		   column where it is currently located.
204		   A '<' is used to mark an upstairs, a '>'
205		   for a downstairs, and an '@' for the current player
206		   location. A zero char marks the end of the list.
207			
208
209C.  Window Utility Routines
210
211init_nhwindows(int* argcp, char** argv)
212		-- Initialize the windows used by NetHack.  This can also
213		   create the standard windows listed at the top, but does
214		   not display them.
215		-- Any commandline arguments relevant to the windowport
216		   should be interpreted, and *argcp and *argv should
217		   be changed to remove those arguments.
218		-- When the message window is created, the variable
219		   iflags.window_inited needs to be set to TRUE.  Otherwise
220		   all plines() will be done via raw_print().
221		** Why not have init_nhwindows() create all of the "standard"
222		** windows?  Or at least all but WIN_INFO?	-dean
223exit_nhwindows(str)
224		-- Exits the window system.  This should dismiss all windows,
225		   except the "window" used for raw_print().  str is printed
226		   if possible.
227window = create_nhwindow(type)
228		-- Create a window of type "type."
229clear_nhwindow(window)
230		-- Clear the given window, when appropriate.
231display_nhwindow(window, boolean blocking)
232		-- Display the window on the screen.  If there is data
233		   pending for output in that window, it should be sent.
234		   If blocking is TRUE, display_nhwindow() will not
235		   return until the data has been displayed on the screen,
236		   and acknowledged by the user where appropriate.
237		-- All calls are blocking in the tty window-port.
238		-- Calling display_nhwindow(WIN_MESSAGE,???) will do a
239		   --more--, if necessary, in the tty window-port.
240destroy_nhwindow(window)
241		-- Destroy will dismiss the window if the window has not
242		   already been dismissed.
243start_menu(window)
244		-- Start using window as a menu.  You must call start_menu()
245		   before add_menu().  After calling start_menu() you may not
246		   putstr() to the window.  Only windows of type NHW_MENU may
247		   be used for menus.
248add_menu(windid window, int glyph, const anything identifier,
249				char accelerator, char groupacc,
250				int attr, char *str, boolean preselected)
251		-- Add a text line str to the given menu window.  If identifier
252		   is 0, then the line cannot be selected (e.g. a title).
253		   Otherwise, identifier is the value returned if the line is
254		   selected.  Accelerator is a keyboard key that can be used
255		   to select the line.  If the accelerator of a selectable
256		   item is 0, the window system is free to select its own
257		   accelerator.  It is up to the window-port to make the
258		   accelerator visible to the user (e.g. put "a - " in front
259		   of str).  The value attr is the same as in putstr().
260		   Glyph is an optional glyph to accompany the line.  If
261		   window port cannot or does not want to display it, this
262		   is OK.  If there is no glyph applicable, then this
263		   value will be NO_GLYPH.
264		-- All accelerators should be in the range [A-Za-z],
265		   but there are a few exceptions such as the tty player
266		   selection code which uses '*'.
267	        -- It is expected that callers do not mix accelerator
268		   choices.  Either all selectable items have an accelerator
269		   or let the window system pick them.  Don't do both.
270		-- Groupacc is a group accelerator.  It may be any character
271		   outside of the standard accelerator (see above) or a
272		   number.  If 0, the item is unaffected by any group
273		   accelerator.  If this accelerator conflicts with
274		   the menu command (or their user defined alises), it loses.
275		   The menu commands and aliases take care not to interfere
276		   with the default object class symbols.
277		-- If you want this choice to be preselected when the
278		   menu is displayed, set preselected to TRUE.
279
280end_menu(window, prompt)
281		-- Stop adding entries to the menu and flushes the window
282		   to the screen (brings to front?).  Prompt is a prompt
283		   to give the user.  If prompt is NULL, no prompt will
284		   be printed.
285		** This probably shouldn't flush the window any more (if
286		** it ever did).  That should be select_menu's job.  -dean
287int select_menu(windid window, int how, menu_item **selected)
288		-- Return the number of items selected; 0 if none were chosen,
289		   -1 when explicitly cancelled.  If items were selected, then
290		   selected is filled in with an allocated array of menu_item
291		   structures, one for each selected line.  The caller must
292		   free this array when done with it.  The "count" field
293		   of selected is a user supplied count.  If the user did
294		   not supply a count, then the count field is filled with
295		   -1 (meaning all).  A count of zero is equivalent to not
296		   being selected and should not be in the list.  If no items
297		   were selected, then selected is NULL'ed out.  How is the
298		   mode of the menu.  Three valid values are PICK_NONE,
299		   PICK_ONE, and PICK_ANY, meaning: nothing is selectable,
300		   only one thing is selectable, and any number valid items
301		   may selected.  If how is PICK_NONE, this function should
302		   never return anything but 0 or -1.
303		-- You may call select_menu() on a window multiple times --
304		   the menu is saved until start_menu() or destroy_nhwindow()
305		   is called on the window.
306		-- Note that NHW_MENU windows need not have select_menu()
307		   called for them. There is no way of knowing whether
308		   select_menu() will be called for the window at
309		   create_nhwindow() time.
310char message_menu(char let, int how, const char *mesg)
311		-- tty-specific hack to allow single line context-sensitive
312		   help to behave compatibly with multi-line help menus.
313		-- This should only be called when a prompt is active; it
314		   sends `mesg' to the message window.  For tty, it forces
315		   a --More-- prompt and enables `let' as a viable keystroke
316		   for dismissing that prompt, so that the original prompt
317		   can be answered from the message line "help menu".
318		-- Return value is either `let', '\0' (no selection was made),
319		   or '\033' (explicit cancellation was requested).
320		-- Interfaces which issue prompts and messages to separate
321		   windows typically won't need this functionality, so can
322		   substitute genl_message_menu (windows.c) instead.
323
324D.  Misc. Routines
325
326make_sound(???) -- To be determined later.  THIS IS CURRENTLY UN-IMPLEMENTED.
327nhbell()	-- Beep at user.  [This will exist at least until sounds are
328		   redone, since sounds aren't attributable to windows anyway.]
329mark_synch()	-- Don't go beyond this point in I/O on any channel until
330		   all channels are caught up to here.  Can be an empty call
331		   for the moment
332wait_synch()	-- Wait until all pending output is complete (*flush*() for
333		   streams goes here).
334		-- May also deal with exposure events etc. so that the
335		   display is OK when return from wait_synch().
336delay_output()	-- Causes a visible delay of 50ms in the output.
337		   Conceptually, this is similar to wait_synch() followed
338		   by a nap(50ms), but allows asynchronous operation.
339askname()	-- Ask the user for a player name.
340cliparound(x, y)-- Make sure that the user is more-or-less centered on the
341		   screen if the playing area is larger than the screen.
342		-- This function is only defined if CLIPPING is defined.
343number_pad(state)
344		-- Initialize the number pad to the given state.
345suspend_nhwindows(str)
346		-- Prepare the window to be suspended.
347resume_nhwindows()
348		-- Restore the windows after being suspended.
349
350start_screen()	-- Only used on Unix tty ports, but must be declared for
351		   completeness.  Sets up the tty to work in full-screen
352		   graphics mode.  Look at win/tty/termcap.c for an
353		   example.  If your window-port does not need this function
354		   just declare an empty function.
355end_screen()	-- Only used on Unix tty ports, but must be declared for
356		   completeness.  The complement of start_screen().
357
358outrip(winid, int)
359		-- The tombstone code.  If you want the traditional code use
360		   genl_outrip for the value and check the #if in rip.c.
361
362preference_update(preference)
363		-- The player has just changed one of the wincap preference
364		   settings, and the NetHack core is notifying your window
365		   port of that change.  If your window-port is capable of
366		   dynamically adjusting to the change then it should do so.
367		   Your window-port will only be notified of a particular
368		   change if it indicated that it wants to be by setting the 
369		   corresponding bit in the wincap mask.
370
371III.  Global variables
372
373The following global variables are defined in decl.c and must be used by
374the window interface to the rest of NetHack.
375
376char toplines[BUFSZ]	Contains the last message printed to the WIN_MESSAGE
377			window, used by Norep().
378winid WIN_MESSAGE, WIN_MAP, WIN_STATUS, WIN_INVEN
379			The four standard windows.
380char *AE, *AS;		Checked in options.c to see if we should switch
381			to DEC_GRAPHICS.  It is #ifdefed VMS and UNIX.
382int LI, CO;		Set in sys/unix/ioctl.c.
383
384The following appears to be Unix specific.  Other ports using the tty
385window-port should also declare this variable in one of your sys/*.c files.
386
387short ospeed;		Set and declared in sys/unix/unixtty.c (don't
388			know about other sys files).
389
390The following global variable is defined in options.c. It equates a 
391list of wincap option names with their associated bit-mask [see
392section IV WINCAP preferences support].  The array is zero-terminated.
393
394struct wc_Opt wc_options[];
395			One entry for each available WINCAP option.
396			Each entry has a wc_name field and a wc_bit
397			field.  
398
399IV. WINCAP preferences support
400
401Starting with NetHack 3.4.0, the window interface was enhanced to provide
402a common way of setting window port user preferences from the config file, 
403and from the command line for some settings.
404
405The wincap preference settings all have their underlying values stored
406in iflags fields.  The names of the wincap related fields are all pre-
407fixed with wc_ or wc2_ to make it easy to identify them.  Your window 
408port can access the fields directly.
409
410Your window port identifies what options it will react to and support
411by setting bits in the window_procs wincap mask and/or wincap2 mask. 
412See section IX for details of where the wincap masks reside. 
413
414Two things control whether any preference setting appears in the 
415'O' command options menu during the game:
416 1. The option must be marked as being supported by having its 
417    bit set in the window_procs wincap or wincap2 mask.
418 2. The option must have its optflag field set to SET_IN_GAME in order
419    to be able to set the option, or marked DISP_IN_GAME if you just
420    want to reveal what the option is set to. 
421Both conditions must be true to be able to see or set the option from
422within NetHack.  
423
424The default values for the optflag field for all the options are 
425hard-coded into the option in options.c.  The default value for 
426the wc_ options can be altered by calling 
427	set_wc_option_mod_status(optmask, status)
428The default value for the wc2_ options can be altered by calling 
429	set_wc2_option_mod_status(optmask, status)
430In each case, set the option modification status to one of SET_IN_FILE, 
431DISP_IN_GAME, or SET_IN_GAME.
432
433The setting of any wincap or wincap2 option is handled by the NetHack 
434core option processing code. You do not have to provide a parser in 
435your window port, nor should you set the values for the 
436iflags.wc_* and iflags.wc2_* fields directly within the port code. 
437The port code should honor whatever values were put there by the core 
438when processing options, either in the config file, or by the 'O' command.  
439
440You may be wondering what values your window port will find in the 
441iflags.wc_* and iflags.wc2_* fields for options that the user has not 
442specified in his/her config file. Put another way, how does you port code
443tell if an option has not been set? The next paragraph explains that.
444
445If the core does not set an option, it will still be initialized 
446to its default value. Those default values for the 
447iflags.wc_* and iflags.wc_* fields are:
448
449 o All boolean fields are initialized to the starting 
450   value specified for that option in the boolopt array in 
451   options.c.  The window-port should respect that setting 
452   unless it has a very good reason for not doing so. 
453 o All int fields are initialized to zero. Zero is not a valid
454   setting for any of the int options, so if your port code
455   encounters a zero there, it can assume that the preference
456   option was not specified.  In that case, the window-port code
457   should use a default setting that the port is comfortable with.  
458   It should write the default setting back into the iflags.wc_*
459   field.  That is the only time that your window-port could should
460   update those fields.
461 o All "char *" fields will be null pointers. Be sure to check for
462   that in your window-port code before using such a pointer, or 
463   you'll end up triggering a nasty fault.
464
465Here are the wincap and wincap2 preference settings that your port can choose
466to support:
467
468  wincap
469  +--------------------+--------------------+--------------------+--------+
470  |                    |                    | iflags field       | data   |
471  | player option      | bit in wincap mask |   for value        | type   |
472  |--------------------+--------------------+--------------------+--------+
473  |  align_message     | WC_ALIGN_MESSAGE   | wc_align_message   |int     |
474  |  align_status      | WC_ALIGN_STATUS    | wc_align_status    |int     |
475  |  ascii_map         | WC_ASCII_MAP       | wc_ascii_map       |boolean |
476  |  color             | WC_COLOR           | wc_color           |boolean |
477  |  eight_bit_tty     | WC_EIGHT_BIT_IN    | wc_eight_bit_input |boolean |
478  |  font_map          | WC_FONT_MAP        | wc_font_map        |char *  |
479  |  font_menu         | WC_FONT_MENU       | wc_font_menu       |char *  |
480  |  font_message      | WC_FONT_MESSAGE    | wc_font_message    |char *  |
481  |  font_status       | WC_FONT_STATUS     | wc_font_status     |char *  |
482  |  font_text         | WC_FONT_TEXT       | wc_font_text       |char *  |
483  |  font_size_map     | WC_FONTSIZ_MAP     | wc_fontsiz_map     |int     |
484  |  font_size_menu    | WC_FONTSIZ_MENU    | wc_fontsiz_menu    |int     |
485  |  font_size_message | WC_FONTSIZ_MESSAGE | wc_fontsiz_message |int     |
486  |  font_size_status  | WC_FONTSIZ_STATUS  | wc_fontsiz_status  |int     |
487  |  font_size_text    | WC_FONTSIZ_TEXT    | wc_fontsiz_text    |int     |
488  |  hilite_pet        | WC_HILITE_PET      | wc_hilite_pet      |boolean |
489  |  map_mode          | WC_MAP_MODE        | wc_map_mode        |int     |
490  |  player_selection  | WC_PLAYER_SELECTION| wc_player_selection|int     |
491  |  popup_dialog      | WC_POPUP_DIALOG    | wc_popup_dialog    |boolean |
492  |  preload_tiles     | WC_PRELOAD_TILES   | wc_preload_tiles   |boolean |
493  |  scroll_amount     | WC_SCROLL_AMOUNT   | wc_scroll_amount   |int     |
494  |  scroll_margin     | WC_SCROLL_MARGIN   | wc_scroll_margin   |int     |
495  |  splash_screen     | WC_SPLASH_SCREEN   | wc_splash_screen   |boolean |
496  |  tiled_map         | WC_TILED_MAP       | wc_tiled_map       |boolean |
497  |  tile_width        | WC_TILE_WIDTH      | wc_tile_width      |int     |
498  |  tile_height       | WC_TILE_HEIGHT     | wc_tile_height     |int     |
499  |  tile_file         | WC_TILE_FILE       | wc_tile_file       |char *  |
500  |  use_inverse       | WC_INVERSE         | wc_inverse         |boolean |
501  |  vary_msgcount     | WC_VARY_MSGCOUNT   | wc_vary_msgcount   |int     |
502  |  windowcolors      | WC_WINDOWCOLORS    | wc_foregrnd_menu   |char *  |
503  |                    |                    | wc_backgrnd_menu   |char *  |
504  |                    |                    | wc_foregrnd_message|char *  |
505  |                    |                    | wc_backgrnd_message|char *  |
506  |                    |                    | wc_foregrnd_status |char *  |
507  |                    |                    | wc_backgrnd_status |char *  |
508  |                    |                    | wc_foregrnd_text   |char *  |
509  |                    |                    | wc_backgrnd_text   |char *  |
510  |  mouse             | WC_MOUSE_SUPPORT   | wc_mouse_support   |boolean |
511  +--------------------+--------------------+--------------------+--------+
512
513  wincap2
514  +--------------------+--------------------+--------------------+--------+
515  |                    |                    | iflags field       | data   |
516  | player option      | bit in wincap mask |   for value        | type   |
517  |--------------------+--------------------+--------------------+--------+
518  |  fullscreen        | WC2_FULLSCREEN     | wc2_fullscreen     |boolean |
519  |  softkeyboard      | WC2_SOFTKEYBOARD   | wc2_softkeyboard   |boolean |
520  |  wraptext          | WC2_WRAPTEXT       | wc2_wraptext       |boolean |
521  +--------------------+--------------------+--------------------+--------+
522
523align_message	-- where to place message window (top, bottom, left, right)
524align_status	-- where to place status window (top, bottom, left, right).
525ascii_map	-- port should display an ascii map if it can.
526color		-- port should display color if it can.
527eight_bit_tty	-- port should allow eight bit input.
528font_map	-- port should use a font by this name for map window.
529font_menu	-- port should use a font by this name for menu windows.
530font_message	-- port should use a font by this name for message window.
531font_size_map	-- port should use this size font for the map window.
532font_size_menu	-- port should use this size font for menu windows.
533font_size_message 
534		-- port should use this size font for the message window.
535font_size_status-- port should use this size font for the status window.
536font_size_text	-- port should use this size font for text windows.
537font_status	-- port should use a font by this name for status window.
538font_text	-- port should use a font by this name for text windows.
539fullscreen      -- port should try to use the whole screen.
540hilite_pet	-- port should mark pets in some special way on the map.
541map_mode	-- port should display the map in the manner specified.
542player_selection
543		-- dialog or prompts for choosing character.
544popup_dialog	-- port should pop up dialog boxes for input.
545preload_tiles	-- port should preload tiles into memory.
546scroll_amount   -- scroll this amount when scroll_margin is reached.
547scroll_margin	-- port should scroll the display when the hero or cursor
548		   is this number of cells away from the edge of the window.
549softkeyboard    -- handhelds should display an on-screen keyboard if possible.
550splash_screen   -- port should/should not display an opening splashscreen.
551tiled_map	-- port should display a tiled map if it can.
552tile_width	-- port should display tiles with this width or round to closest
553		   if it can.
554tile_height	-- port should display tiles with this height or round to closest
555		   if it can.
556tile_file	-- open this alternative tile file. The file name is likely to be
557		   window-port or platform specific.
558use_inverse	-- port should display inverse when NetHack asks for it.
559vary_msgcount	-- port should display this number of messages at a time in
560		   the message window.
561windowcolors
562		-- port should use these colors for window foreground/background
563		   colors.  Syntax:
564		     menu fore/back message fore/back status fore/back text fore/back
565wraptext	-- port should wrap long lines of text if they don't fit in 
566		   the visible area of the window
567mouse_support	-- port should enable mouse support if possible
568
569Whenever one of these settings is adjusted, the port is notified of a change
570to the setting by calling the port's preference_update() routine. The port
571is only notified if it has indicated that it supports that option by setting
572the option's bit in the port's wincap mask.  The port can choose to adjust 
573for the change to an option that it receives notification about, or ignore it.
574The former approach is recommended.  If you don't want to deal with a
575user-initiated setting change, then the port should call 
576set_wc_option_mod_status(mask, SET_IN_FILE) to make the option invisible to 
577the user.
578
579Functions available for the window port to call:
580
581set_wc_option_mod_status(optmask, status)
582		-- Adjust the optflag field for a set of wincap options to 
583		   specify whether the port wants the option to appear 
584		   in the 'O' command options menu, The second parameter,
585		   "status" can be set to SET_IN_FILE, DISP_IN_GAME,
586		   or SET_IN_GAME (SET_IN_FILE implies that the option
587		   is completely hidden during the game).
588
589set_wc2_option_mod_status(optmask, status)
590		-- Adjust the optflag field for a set of wincap2 options to 
591		   specify whether the port wants the option to appear 
592		   in the 'O' command options menu, The second parameter,
593		   "status" can be set to SET_IN_FILE, DISP_IN_GAME,
594		   or SET_IN_GAME (SET_IN_FILE implies that the option
595		   is completely hidden during the game).
596
597set_option_mod_status(optnam, status)
598		-- Adjust the optflag field for one of the core options
599		   that is not part of the wincap suite.  A port might use
600		   this to override the default initialization setting for
601		   status specified in options.c.  Note that you have to
602		   specify the option by name and that you can only set 
603		   one option per call unlike set_wc_option_mod_status().
604
605
606Adding a new wincap option:
607
608To add a new wincap option, please follow all these steps:
609	1. Add the option to the wincap preference settings table above. Since
610	   wincap is full, your option will likely target wincap2 field.
611	2. Add the description to the paragraph below the chart.
612	3. Add the WC_ or WC2_ to the bit list in include/winprocs.h 
613	   (in wincap2 if there is no room in wincap).
614	4. Add the wc_ or wc2_ field(s) to the iflags structure in flag.h.
615	5. Add the name and value to wc_options[] or wc2_options[] in options.c
616	6. Add an appropriate parser to parseoptions() in options.c.
617	7. Add code to display current value to get_compopt_value() in options.c.
618	8. Document the option in Guidebook.mn and Guidebook.tex.
619	9. Add the bit name to the OR'd values in your window port's winprocs struct
620	   wincap mask if your port supports the option.
621
622V.  New or respecified common, high level routines
623
624These are not part of the interface, but mentioned here for your information.
625
626char display_inventory(lets, want_reply)
627		-- Calls a start_menu()/add_menu()/select_menu() sequence.
628		   It returns the item selected, or '\0' if none is selected.
629		   Returns '\033' if the menu was canceled.
630raw_printf(str, ...)
631		-- Like raw_print(), but accepts arguments like printf().  This
632		   routine processes the arguments and then calls raw_print().
633		-- The mac version #defines error raw_printf.  I think this
634		   is a reasonable thing to do for most ports.
635pline(str, ...)
636		-- Prints a string to WIN_MESSAGE using a printf() interface.
637		   It has the variants You(), Your(), Norep(), and others
638		   in pline.c which all use the same mechanism.  pline()
639		   requires the variable "char toplines[]" be defined; Every
640		   putstr() on WIN_MESSAGE must copy str to toplines[] for use
641		   by Norep() and pline().  If the window system is not active
642		   (!iflags.window_inited) pline() uses raw_print().
643
644VI.  Helper Routines
645
646These are not part of the interface. They may be called by your
647window port routines to perform the desired task, instead of duplicating
648the necessary code in each window port.
649
650mapglyph(int glyph, int *ochar, int *ocolor, unsigned *special, int x, int y)
651		-- Maps glyph at x,y to NetHack ascii character and color.
652		   If it represents something special such as a pet, that
653		   information is returned as set bits in "special." 
654		   Usually called from the window port's print_glyph() 
655		   routine.
656
657VII.  Game startup
658
659The following is the general order in which calls from main() should be made,
660as they relate to the window system.  The actual code may differ, but the
661order of the calls should be the same.
662
663
664choose_windows(DEFAULT_WINDOW_SYS) /* choose a default window system */
665initoptions()			   /* read the resource file */
666init_nhwindows()		   /* initialize the window system */
667process_options(argc, argv)	   /* process command line options or equiv */
668if(save file is present) {
669  display_gamewindows()		   /* create & display the game windows */
670  dorestore()			   /* restore old game; pline()s are OK */
671} else {
672  player_selection()		   /* select a player type using a window */
673  display_gamewindows()		   /* create & display the game windows */
674}
675pline("Hello, welcome...");
676
677Choose_windows() is a common routine, and calling it in main() is necessary
678to initialize the function pointer table to _something_ so that calls to
679raw_print() will not fail.  Choose_windows() should be called almost
680immediately upon entering main().  Look at unixmain.c for an example.
681
682Display_gamewindows() is a common routine that displays the three standard
683game windows (WIN_MESSAGE, WIN_MAP, and WIN_STATUS).  It is normally called
684just before the "Hello, welcome" message.
685
686Process_options() is currently still unique to each port.  There may be need
687in the future to make it possible to replace this on a per window-port basis.
688
689
690VIII.  Conventions
691
692init_nhwindows() is expected to display a gee-whiz banner window, including
693the Copyright message.  It is recommended that the COPYRIGHT_BANNER_A,
694COPYRIGHT_BANNER_B, and COPYRIGHT_BANNER_C macros from patchlevel.h be used
695for constructing the Copyright message.  COPYRIGHT_BANNER_A is a 
696quoted string that has the NetHack copyright declaration, 
697COPYRIGHT_BANNER_B is a quoted string that states who the copyright 
698belongs to, and COPYRIGHT_BANNER_C simply says "See License for
699details." Be sure to #include "patchlevel.h" to define these macros.
700Using the macros will prevent having to update the Copyright information
701in each window-port prior to each release.
702
703Ports (MSDOS, TOS, MAC, etc) _may_ use window-port specific routines in
704their port specific files, _AT_THEIR_OWN_RISK_.  Since "port" and
705"window-port" are orthogonal, you make your "port" code less portable by
706using "window-port" specific routines.  Every effort should be made to
707use window-port interface routines, unless there is something port
708specific that is better suited (e.g. msmsg() for MSDOS).
709
710The tty window-port is contained in win/tty, the X window port is contained
711in win/X11.  The files in these directories contain _only_ window port code,
712and may be replaced completely by other window ports.
713
714
715IX.  Implementation and Multi-window support
716
717NetHack 3.2 and higher support multiple window systems in the same binary.
718When writing a new window-port, you need to follow the following guidelines:
719
7201) Pick a unique prefix to identify your window-port.  For example, the tty
721   window port uses "tty"; the X11 window-port uses "X11".
7222) When declaring your interface function, precede the function names with
723   your unique prefix.  E.g:
724
725	void tty_init_nhwindows()
726	{
727		/* code for initializing windows in the tty port */
728	}
729
730   When calling window functions from within your port code, we suggest
731   calling the prefixed version to avoid unnecessary overhead.  However,
732   you may safely call the non-prefixed version (e.g. putstr() rather than
733   tty_putstr()) as long as you #include "hack.h".  If you do not
734   include hack.h and use the non-prefixed names, you will get compile
735   or link-time errors.
736
737   We also suggest declaring all functions and port-specific data with
738   this prefix to avoid unexpected overlaps with other window-ports.
739   The tty and X11 ports do not currently follow this suggestion, but do
740   use separate non-overlapping convention for naming data and internal
741   functions.
742
7433) Declare a structure, "struct window_procs prefix_procs", (with your
744   prefix instead of "prefix") and fill in names of all of your
745   interface functions.  The first entry in this structure is the name
746   of your window-port, which should be the prefix.  The second entry
747   is the wincap mask that identifies what window port preference
748   settings your port will react to and support.  The other entries
749   are the function addresses.
750
751   Assuming that you followed the convention in (2), you can safely copy
752   the structure definition from an existing window-port and just change
753   the prefixes.  That will guarantee that you get the order of your
754   initializations correct (not all compilers will catch out-of-order
755   function pointer declarations).
756
7574) Add a #define to config.h identifying your window-port in the
758   "Windowing systems" section.  Follow the "prefix_GRAPHICS" convention
759   for your window-port.
760
7615) Add your prefix to the list of valid prefixes listed in the "Known
762   systems are" comment.
763
7646) Edit makedefs.c and add a string for your windowing system to window_opts
765   inside an #ifdef prefix_GRAPHICS.
766
7677) Edit windows.c and add an external reference to your prefix_procs inside
768   an #ifdef prefix_GRAPHICS.  Also add an entry to the win_choices
769   structure for your window-port of the form:
770
771    #ifdef prefix_GRAPHICS
772	{ &prefix_procs, prefix_init_function },
773    #endif
774
775   The init_function is necessary for some compilers and systems to force
776   correct linking.  If your system does not need such massaging, you
777   may put a null pointer here.
778
779   You should declare prefix_procs and prefix_init_function as extern's
780   in your win*.h file, and #include that file at the beginning of
781   windows.c, also inside an #ifdef prefix_GRAPHICS.  Some win*.h files
782   are rather sensitive, and you might have to duplicate your
783   prefix_procs and prefix_init_function's instead of including win*.h.
784   The tty port includes wintty.h, the X11 port duplicates the declarations.
785
7868) If your port uses Makefile.src, add the .c and .o files and an
787   appropriate comment in the section on "WINSRC" and "WINOBJ".  See
788   Makefile.src for the style to use.  If you don't use Makefile.src,
789   we suggest using a similar convention for the make-equivalent used
790   on your system.  Also add your new source and binaries to WINSRC and
791   WINOBJ (if you want the NetHack binary to include them, that is).
792
7939) Look at your port's portmain.c (the file containing main()) and make
794   sure that all of the calls match the the requirements laid out in
795   Section VII.
796
797Now, proceed with compilation and installation as usual.  Don't forget
798to edit Makefile.src (or its equivalent) and config.h to set the
799window-ports you want in your binary, the default window-port to use,
800and the .o's needed to build a valid game.
801
802One caveat.  Unfortunately, if you incorrectly specify the
803DEFAULT_WINDOW_SYS, NetHack will dump core (or whatever) without
804printing any message, because raw_print() cannot function without first
805setting the window-port.
806