1 2/*============================================================================ 3 4This C source file is part of the SoftFloat IEEE Floating-Point Arithmetic 5Package, Release 3e, by John R. Hauser. 6 7Copyright 2011, 2012, 2013, 2014, 2015, 2017 The Regents of the University of 8California. All rights reserved. 9 10Redistribution and use in source and binary forms, with or without 11modification, are permitted provided that the following conditions are met: 12 13 1. Redistributions of source code must retain the above copyright notice, 14 this list of conditions, and the following disclaimer. 15 16 2. Redistributions in binary form must reproduce the above copyright notice, 17 this list of conditions, and the following disclaimer in the documentation 18 and/or other materials provided with the distribution. 19 20 3. Neither the name of the University nor the names of its contributors may 21 be used to endorse or promote products derived from this software without 22 specific prior written permission. 23 24THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS "AS IS", AND ANY 25EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 26WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE 27DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE FOR ANY 28DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 29(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 30LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 31ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 32(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 33SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 34 35=============================================================================*/ 36 37#include <stdbool.h> 38#include <stdint.h> 39#include "platform.h" 40#include "internals.h" 41#include "softfloat.h" 42 43float32_t 44 softfloat_roundPackToF32( bool sign, int_fast16_t exp, uint_fast32_t sig ) 45{ 46 uint_fast8_t roundingMode; 47 bool roundNearEven; 48 uint_fast8_t roundIncrement, roundBits; 49 bool isTiny; 50 uint_fast32_t uiZ; 51 union ui32_f32 uZ; 52 53 /*------------------------------------------------------------------------ 54 *------------------------------------------------------------------------*/ 55 roundingMode = softfloat_roundingMode; 56 roundNearEven = (roundingMode == softfloat_round_near_even); 57 roundIncrement = 0x40; 58 if ( ! roundNearEven && (roundingMode != softfloat_round_near_maxMag) ) { 59 roundIncrement = 60 (roundingMode 61 == (sign ? softfloat_round_min : softfloat_round_max)) 62 ? 0x7F 63 : 0; 64 } 65 roundBits = sig & 0x7F; 66 /*------------------------------------------------------------------------ 67 *------------------------------------------------------------------------*/ 68 if ( 0xFD <= (unsigned int) exp ) { 69 if ( exp < 0 ) { 70 /*---------------------------------------------------------------- 71 *----------------------------------------------------------------*/ 72 isTiny = 73 (softfloat_detectTininess == softfloat_tininess_beforeRounding) 74 || (exp < -1) || (sig + roundIncrement < 0x80000000); 75 sig = softfloat_shiftRightJam32( sig, -exp ); 76 exp = 0; 77 roundBits = sig & 0x7F; 78 if ( isTiny && roundBits ) { 79 softfloat_raiseFlags( softfloat_flag_underflow ); 80 } 81 } else if ( (0xFD < exp) || (0x80000000 <= sig + roundIncrement) ) { 82 /*---------------------------------------------------------------- 83 *----------------------------------------------------------------*/ 84 softfloat_raiseFlags( 85 softfloat_flag_overflow | softfloat_flag_inexact ); 86 uiZ = packToF32UI( sign, 0xFF, 0 ) - ! roundIncrement; 87 goto uiZ; 88 } 89 } 90 /*------------------------------------------------------------------------ 91 *------------------------------------------------------------------------*/ 92 sig = (sig + roundIncrement)>>7; 93 if ( roundBits ) { 94 softfloat_raiseFlags( softfloat_flag_inexact ); 95#ifdef SOFTFLOAT_ROUND_ODD 96 if ( roundingMode == softfloat_round_odd ) { 97 sig |= 1; 98 goto packReturn; 99 } 100#endif 101 } 102 sig &= ~(uint_fast32_t) (! (roundBits ^ 0x40) & roundNearEven); 103 if ( ! sig ) exp = 0; 104 /*------------------------------------------------------------------------ 105 *------------------------------------------------------------------------*/ 106 packReturn: 107 uiZ = packToF32UI( sign, exp, sig ); 108 uiZ: 109 uZ.ui = uiZ; 110 return uZ.f; 111 112} 113 114