1/*
2 * CDDL HEADER START
3 *
4 * The contents of this file are subject to the terms of the
5 * Common Development and Distribution License (the "License").
6 * You may not use this file except in compliance with the License.
7 *
8 * You can obtain a copy of the license at usr/src/OPENSOLARIS.LICENSE
9 * or http://www.opensolaris.org/os/licensing.
10 * See the License for the specific language governing permissions
11 * and limitations under the License.
12 *
13 * When distributing Covered Code, include this CDDL HEADER in each
14 * file and include the License file at usr/src/OPENSOLARIS.LICENSE.
15 * If applicable, add the following below this CDDL HEADER, with the
16 * fields enclosed by brackets "[]" replaced with your own identifying
17 * information: Portions Copyright [yyyy] [name of copyright owner]
18 *
19 * CDDL HEADER END
20 */
21/*
22 * Copyright 2007 Sun Microsystems, Inc.  All rights reserved.
23 * Use is subject to license terms.
24 */
25
26#ifndef _SYS_KBD_H
27#define	_SYS_KBD_H
28
29#pragma ident	"%Z%%M%	%I%	%E% SMI"	/* SunOS4.0 1.18 */
30
31#ifdef	__cplusplus
32extern "C" {
33#endif
34
35/*
36 * Following #defines are related to the older keyboards which
37 * are no longer supported by kb module.  The #defines ane left
38 * for older programs to still compile.
39 */
40#define	KB_KLUNK	0x00		/* Micro Switch 103SD32-2 */
41#define	KB_VT100	0x01		/* Keytronics VT100 compatible */
42#define	KB_SUN2		0x02		/* Sun-2 custom keyboard */
43#define	KB_VT220	0x81		/* Emulation VT220 */
44#define	KB_VT220I	0x82		/* International VT220 Emulation */
45
46#define	NOTPRESENT	0xFF		/* Keyboard is not plugged in */
47#define	KBD_CMD_LED1	0x04		/* Turn on LED 1 for Sun-2 */
48#define	KBD_CMD_NOLED1	0x05		/* Turn off LED 1 for Sun-2 */
49#define	KBD_CMD_LED2	0x06		/* Turn on LED 2 for Sun-2 */
50#define	KBD_CMD_NOLED2	0x07		/* Turn off LED 2 for Sun-2 */
51
52#define	CTLSMASK	0x0100		/* Set if ^S was last keyed of ^S, ^Q */
53					/* determines which NOSCROLL sends. */
54
55#define	NOSCROLL	0x303	/* This key alternately sends ^S or ^Q */
56#define	CTRLS		0x304	/* This sends ^S and lets NOSCROLL know */
57#define	CTRLQ		0x305	/* This sends ^Q and lets NOSCROLL know */
58
59
60/*
61 * Following are the only keyboard types supported by kb module.
62 * (Type 5, Hobo, US101A are also supported but they report
63 * themselves as Type 4 keyboard with a different layout id.)
64 */
65#define	KB_SUN3		3		/* Type 3 Sun keyboard */
66#define	KB_SUN4		4		/* Type 4 Sun keyboard */
67#define	KB_USB		6		/* USB keyboard */
68#define	KB_PC		101		/* Type 101 AT keyboard */
69
70#define	KB_ASCII	0x0F		/* Ascii terminal masquerading as kbd */
71
72/*
73 * This structure is used to enumerate the supported keyboard types.
74 * The array of these is terminated by an entry with a NULL table entry.
75 * The first entry is used if none match.
76 */
77struct keyboards {
78	int		id;	/* Keyboard type, per KIOCTYPE */
79	struct keyboard	*table;	/* Keyboard table to use. */
80};
81
82/*
83 * Various special characters that might show up on the port
84 */
85#define	IDLEKEY		0x7F		/* Keyboard is idle; no keys down */
86#define	ERRORKEY	0x7E		/* Keyboard detected an error */
87#define	RESETKEY	0xFF		/* Keyboard was just reset */
88#define	LAYOUTKEY	0xFE		/* Keyboard layout byte follows */
89
90#define	PRESSED		0x00		/* 0x80 bit off: key was pressed */
91#define	RELEASED	0x80		/* 0x80 bit on : key was released */
92
93/*
94 * Commands to the Sun-3 keyboard.
95 */
96#define	KBD_CMD_RESET		0x01	/* Reset keyboard as if power-up */
97#define	KBD_CMD_BELL		0x02	/* Turn on the bell */
98#define	KBD_CMD_NOBELL		0x03	/* Turn off the bell */
99#define	KBD_CMD_CLICK		0x0A	/* Turn on the click annunciator */
100#define	KBD_CMD_NOCLICK		0x0B	/* Turn off the click annunciator */
101
102/*
103 * Commands to the Type 4 keyboard, in addition to those above.
104 */
105#define	KBD_CMD_AUTOTEST	0x0C	/* Initiate test sequence */
106#define	KBD_CMD_SETLED		0x0E	/* Set keyboard LED's */
107#define	KBD_CMD_GETLAYOUT	0x0F	/* Request that keyboard indicate */
108					/* layout */
109/*
110 * Type 4 keyboard LED masks (used to set LED's)
111 */
112#define	LED_NUM_LOCK	0x1
113#define	LED_COMPOSE	0x2
114#define	LED_SCROLL_LOCK 0x4
115#define	LED_CAPS_LOCK	0x8
116#define	LED_KANA	0x10		/* Valid only on Japanese layout */
117
118/*
119 * Software related definitions
120 */
121/*
122 * These are the states that the keyboard scanner can be in.
123 *
124 * It starts out in NORMAL state.
125 */
126#define	NORMAL		0		/* The usual (ho, hum) */
127#define	ABORT1		1		/* Got KEYABORT1 */
128#define	COMPOSE1	2		/* Got COMPOSE */
129#define	COMPOSE2	3		/* Got COMPOSE plus first key */
130#define	FLTACCENT	4		/* Got floating accent key */
131#define	NEWABORT1	5		/* Got NEW KEYABORT1 */
132
133/*
134 * Size of ASCII set as used in compose handling.
135 */
136#define	ASCII_SET_SIZE	128
137
138/*
139 * These are how you can have your input translated.
140 * TR_EVENT means that each keystroke is sent as a firm event.
141 * TR_UNTRANS_EVENT also sends a firm event for each up / down transition,
142 * but the value is untranslated: the event id is the key station; the
143 * value indicates whether the transition was up or down; the value of the
144 * shift-mask is undefined.
145 */
146#define	TR_NONE		  0
147#define	TR_ASCII	  1
148#define	TR_EVENT	  2
149#define	TR_UNTRANS_EVENT  3
150
151/*
152 * These bits can appear in the result of TR_NONE & TR_UNTRANS_EVENT getkey()s.
153 */
154#define	BUILDKEY(key, state)	(key | state)
155#define	STATEOF(key)	((key) & RELEASED)	/* 0 = key down, !=0 = key up */
156#define	KEYOF(key)	((key) & ~RELEASED)	/* The key number that moved */
157#define	NOKEY		(-1)		/* The argument was 0, and no key was */
158					/* depressed.  They were all elated. */
159
160/*
161 * "Bucky" bits.  These are bits for mode keys.	 The META bit is ORed into the
162 * result of TR_ASCII getkey()s, and can be ORed into the result of TR_EVENT
163 * getkey()s for backwards compatibility.
164 * (NOKEY can also appear if no keypress was queued up.)
165 */
166#define	METABIT		0		/* Meta key depressed with key */
167#define	METAMASK	0x000080
168#define	SYSTEMBIT	1		/* Upper left key was down w/key */
169#define	SYSTEMMASK	0x000100
170/* other "bucky" bits can be defined at will.  See "BUCKYBITS" below. */
171
172/*
173 * This defines the bit positions used within "shiftmask" to
174 * indicate the "pressed" (1) or "released" (0) state of shift keys.
175 * Both the bit numbers, and the aggregate masks, are defined.
176 *
177 * The "UPMASK" is a minor kludge.  Since whether the key is going
178 * up or down determines the translation table (just as the shift
179 * keys' positions do), we OR it with "shiftmask" to get "tempmask",
180 * which is the mask which is actually used to determine the
181 * translation table to use.  Don't reassign 0x0080 for anything
182 * else, or we'll have to shift and such to squeeze in UPMASK,
183 * since it comes in from the hardware as 0x80.
184 */
185#define	CAPSLOCK	0		/* Caps Lock key */
186#define	CAPSMASK	0x0001
187#define	SHIFTLOCK	1		/* Shift Lock key */
188#define	LEFTSHIFT	2		/* Left-hand shift key */
189#define	RIGHTSHIFT	3		/* Right-hand shift key */
190#define	SHIFTMASK	0x000E
191#define	LEFTCTRL	4		/* Left-hand (or only) control key */
192#define	RIGHTCTRL	5		/* Right-hand control key */
193#define	CTRLMASK	0x0030
194/*	META		6		Meta keys */
195/*	META_SHIFT_MASK 0x0040		reserved */
196/*	TOP		7		do not use! */
197/*	TOPMASK		0x0080		UPMASK in keyboard driver */
198/*	CMD		8		reserved */
199/*	CMDMASK		0x0100		reserved */
200#define	ALTGRAPH	9		/* Alt Graph key */
201#define	ALTGRAPHMASK	0x0200
202#define	ALT		10		/* Left (or only) Alt key */
203#define	LEFTALT		10		/* Left Alt key */
204#define	ALTMASK		0x1400
205#define	NUMLOCK		11		/* Num Lock key */
206#define	NUMLOCKMASK	0x0800
207#define	RIGHTALT	12		/* Right Alt key */
208#define	UPMASK		0x0080
209
210/*
211 * This defines the format of translation tables.
212 *
213 * A translation table is KEYMAP_SIZE "entries", each of which is 2 bytes
214 * (unsigned shorts).  The top 8 bits of each entry are decoded by
215 * a case statement in getkey.c.  If the entry is less than 0x100, it
216 * is sent out as an EUC character (possibly with bucky bits
217 * OR-ed in).  "Special" entries are 0x100 or greater, and
218 * invoke more complicated actions.
219 *
220 * The KEYMAP_SIZE is dependent upon the keyboard type.  For example, the
221 * Sun Type 4/5 keyboards have a KEYMAP_SIZE of 128 where a USB keyboard
222 * has a KEYMAP_SIZE of 255.  Instead of defining a KEYMAP_SIZE per
223 * keyboard type, a keyboard specific module/driver may supply the value
224 * at run time by defining the KEYMAP_SIZE_VARIABLE and filling in the
225 * keyboard struct appropriately.
226 */
227
228#ifdef KEYMAP_SIZE_VARIABLE
229
230typedef unsigned short keymap_entry_t;
231
232#else
233#define	KEYMAP_SIZE	128
234
235struct keymap {
236	unsigned short	keymap[KEYMAP_SIZE];	/* maps keycodes to actions */
237};
238
239#endif
240
241/*
242 * This structure is used for "exception" cases for key sequences that
243 * we want to map, that should not be handled by keymap entries (For
244 * example: using Control-Shift-F1 on PC's for the compose key).
245 */
246struct exception_map {
247	/*
248	 * these are the modifier keys that we "care" about
249	 */
250	unsigned int exc_care;
251
252	/*
253	 * This is the mask of modifier keys that we want to match
254	 */
255	unsigned int exc_mask;
256
257	/*
258	 * This is the key that we want to match.
259	 */
260	int exc_key;
261
262	/*
263	 * This is our translated version of the matching sequence.
264	 */
265	unsigned short exc_entry;
266};
267
268/*
269 * A keyboard is defined by its keymaps and what state it resets at idle.
270 *
271 * The masks k_idleshifts and k_idlebuckys are AND-ed with the current
272 * state of  shiftmask	and  buckybits	when a "keyboard idle" code
273 * is received.	 This ensures that where we "think" the shift & bucky
274 * keys are, more accurately reflects where they really are, since the
275 * keyboard knows better than us.  However, some keyboards don't know
276 * about shift states that should be remembered across idles.  Such
277 * shifts are described by k_toggleshifts.  k_toggleshifts are used to
278 * identify such shifts.  A toggle shift state is maintained separately
279 * from the general shift state.  The toggle shift state is OR-ed
280 * with the state general shift state when an idle is received.
281 * k_toggleshifts should not appear in the k_up table.
282 */
283struct keyboard {
284#ifdef KEYMAP_SIZE_VARIABLE
285	int		k_keymap_size;	/* Number of entries in keymaps */
286	keymap_entry_t	*k_normal;	/* Unshifted */
287	keymap_entry_t	*k_shifted;	/* Shifted */
288	keymap_entry_t	*k_caps;	/* Caps locked */
289	keymap_entry_t	*k_altgraph;	/* Alt Graph down */
290	keymap_entry_t	*k_numlock;	/* Num Lock down */
291	keymap_entry_t	*k_control;	/* Controlled */
292	keymap_entry_t	*k_up;		/* Key went up */
293#else
294	struct keymap	*k_normal;	/* Unshifted */
295	struct keymap	*k_shifted;	/* Shifted */
296	struct keymap	*k_caps;	/* Caps locked */
297	struct keymap	*k_altgraph;	/* Alt Graph down */
298	struct keymap	*k_numlock;	/* Num Lock down */
299	struct keymap	*k_control;	/* Controlled */
300	struct keymap	*k_up;		/* Key went up */
301#endif
302	int		k_idleshifts;	/* Shifts that keep across idle */
303	int		k_idlebuckys;	/* Bucky bits that keep across idle */
304	unsigned char	k_abort1;	/* 1st key of abort sequence */
305	unsigned char	k_abort1a;	/* alternate 1st key */
306	unsigned char	k_abort2;	/* 2nd key of abort sequence */
307	int		k_toggleshifts; /* Shifts that toggle on down from */
308					/* kbd and keep across idle */
309	struct exception_map *k_except;	/* Oddball cases */
310	unsigned char	k_newabort1;	/* 1st key of new abort sequence */
311	unsigned char	k_newabort1a;	/* alternate 1st key */
312	unsigned char	k_newabort2;	/* 2nd key of new abort sequence */
313};
314
315/*
316 * Define the compose sequence structure.  First and second
317 * ASCII chars of 0 indicate the end of the table.
318 */
319struct compose_sequence_t {
320	unsigned char	first;	/* first ASCII char after COMPOSE key */
321	unsigned char	second; /* second ASCII char after COMPOSE key */
322	unsigned char	iso;	/* equivalent ISO code */
323};
324
325/*
326 * Define the floating accent sequence structure.
327 */
328struct fltaccent_sequence_t {
329	unsigned short	fa_entry;	/* floating accent keymap entry */
330	unsigned char	ascii;		/* ASCII char after FA-type key */
331	unsigned char	iso;		/* equivalent ISO code */
332};
333
334/*
335 * The "special" entries' top 4 bits are defined below.	 Generally they are
336 * used with a 4-bit parameter (such as a bit number) in the low 4 bits.
337 * The bytes whose top 4 bits are 0x0 thru 0x7 happen to be ascii
338 * characters.	They are not special cased, but just normal cased.
339 */
340
341#define	SHIFTKEYS	0x100	/* thru 0x10F.	This key helps to determine */
342				/* the translation table used.	The bit */
343				/* position of its bit in "shiftmask" */
344				/* is added to the entry, eg */
345				/* SHIFTKEYS+LEFTCTRL.	When this entry is */
346				/* invoked, the bit in "shiftmask" is */
347				/* toggled.  Depending which tables you put */
348				/* it in, this works well for hold-down */
349				/* keys or press-on, press-off keys.  */
350#define	BUCKYBITS	0x200	/* thru 0x20F.	This key determines the state */
351				/* of one of the "bucky" bits above the */
352				/* returned ASCII character.  This is */
353				/* basically a way to pass mode-key-up/down */
354				/* information back to the caller with each */
355				/* "real" key depressed.  The concept, and */
356				/* name "bucky" (derivation unknown) comes */
357				/* from the MIT/SAIL "TV" system...they had */
358				/* TOP, META, CTRL, and a few other bucky */
359				/* bits.  The bit position of its bit in */
360				/* "buckybits", minus 7, is added to the */
361				/* entry; eg bit 0x00000400 is BUCKYBITS+3. */
362				/* The "-7" prevents us from messing up the */
363				/* ASCII char, and gives us 16 useful bucky */
364				/* bits.  When this entry is invoked, */
365				/* the designated bit in "buckybits" is */
366				/* toggled.  Depending which tables you put */
367				/* it in, this works well for hold-down */
368				/* keys or press-on, press-off keys.  */
369#define	FUNNY		0x300	/* thru 0x30F.	This key does one of 16 funny */
370				/* things based on the low 4 bits: */
371#define	NOP		0x300	/* This key does nothing. */
372#define	OOPS		0x301	/* This key exists but is undefined. */
373#define	HOLE		0x302	/* This key does not exist on the keyboard. */
374				/* Its position code should never be */
375				/* generated.  This indicates a software/ */
376				/* hardware mismatch, or bugs. */
377#define	RESET		0x306	/* Kbd was just reset */
378#define	ERROR		0x307	/* Kbd just detected an internal error */
379#define	IDLE		0x308	/* Kbd is idle (no keys down) */
380#define	COMPOSE		0x309	/* This key is the Compose key. */
381#define	NONL		0x30A	/* This key not affected by Num Lock */
382/* Combinations 0x30B to 0x30F are reserved for non-parameterized functions */
383
384#define	FA_CLASS	0x400	/* thru 0x40F.	These are for "floating */
385				/* accent" characters.	The low-order 4 bits */
386				/* select one of those characters. */
387/* Definitions for the individual floating accents: */
388#define	FA_UMLAUT	0x400	/* umlaut accent */
389#define	FA_CFLEX	0x401	/* circumflex accent */
390#define	FA_TILDE	0x402	/* tilde accent */
391#define	FA_CEDILLA	0x403	/* cedilla accent */
392#define	FA_ACUTE	0x404	/* acute accent */
393#define	FA_GRAVE	0x405	/* grave accent */
394
395#define	STRING		0x500	/* thru 0x50F.	The low-order 4 bits index */
396				/* a table select a string to be returned, */
397				/* char by char.  Each entry the table is */
398				/* null terminated. */
399#define	KTAB_STRLEN	10	/* Maximum string length (including null) */
400/* Definitions for the individual string numbers: */
401#define	HOMEARROW	0x00
402#define	UPARROW		0x01
403#define	DOWNARROW	0x02
404#define	LEFTARROW	0x03
405#define	RIGHTARROW	0x04
406/* string numbers 5 thru F are available to users making custom entries */
407
408/*
409 * In the following function key groupings, the low-order 4 bits indicate
410 * the function key number within the group, and the next 4 bits indicate
411 * the group.
412 */
413#define	FUNCKEYS	0x600
414#define	LEFTFUNC	0x600	/* thru 0x60F.	The "left" group. */
415#define	RIGHTFUNC	0x610	/* thru 0x61F.	The "right" group. */
416#define	TOPFUNC		0x620	/* thru 0x62F.	The "top" group. */
417#define	BOTTOMFUNC	0x630	/* thru 0x63F.	The "bottom" group. */
418#define	LF(n)		(LEFTFUNC+(n)-1)
419#define	RF(n)		(RIGHTFUNC+(n)-1)
420#define	TF(n)		(TOPFUNC+(n)-1)
421#define	BF(n)		(BOTTOMFUNC+(n)-1)
422
423/*
424 * The actual keyboard positions may not be on the left/right/top/bottom
425 * of the physical keyboard (although they usually are).
426 * What is important is that we have reserved 64 keys for function keys.
427 *
428 * Normally, striking a function key will cause the following escape sequence
429 * to be sent through the character stream:
430 *	ESC[0..9z
431 * where ESC is a single escape character and 0..9 indicate some number of
432 * digits needed to encode the function key as a decimal number.
433 */
434#define	PADKEYS		0x700
435#define	PADEQUAL	0x700		/* keypad = */
436#define	PADSLASH	0x701		/* keypad / */
437#define	PADSTAR		0x702		/* keypad * */
438#define	PADMINUS	0x703		/* keypad - */
439#define	PADSEP		0x704		/* keypad,  */
440#define	PAD7		0x705		/* keypad 7 */
441#define	PAD8		0x706		/* keypad 8 */
442#define	PAD9		0x707		/* keypad 9 */
443#define	PADPLUS		0x708		/* keypad + */
444#define	PAD4		0x709		/* keypad 4 */
445#define	PAD5		0x70A		/* keypad 5 */
446#define	PAD6		0x70B		/* keypad 6 */
447#define	PAD1		0x70C		/* keypad 1 */
448#define	PAD2		0x70D		/* keypad 2 */
449#define	PAD3		0x70E		/* keypad 3 */
450#define	PAD0		0x70F		/* keypad 0 */
451#define	PADDOT		0x710		/* keypad . */
452#define	PADENTER	0x711		/* keypad Enter */
453
454#ifdef	__cplusplus
455}
456#endif
457
458#endif	/* _SYS_KBD_H */
459