audio_driver.h revision 11795:fe96c7aaa092
1/*
2 * CDDL HEADER START
3 *
4 * The contents of this file are subject to the terms of the
5 * Common Development and Distribution License (the "License").
6 * You may not use this file except in compliance with the License.
7 *
8 * You can obtain a copy of the license at usr/src/OPENSOLARIS.LICENSE
9 * or http://www.opensolaris.org/os/licensing.
10 * See the License for the specific language governing permissions
11 * and limitations under the License.
12 *
13 * When distributing Covered Code, include this CDDL HEADER in each
14 * file and include the License file at usr/src/OPENSOLARIS.LICENSE.
15 * If applicable, add the following below this CDDL HEADER, with the
16 * fields enclosed by brackets "[]" replaced with your own identifying
17 * information: Portions Copyright [yyyy] [name of copyright owner]
18 *
19 * CDDL HEADER END
20 */
21/*
22 * Copyright (C) 4Front Technologies 1996-2008.
23 *
24 * Copyright 2010 Sun Microsystems, Inc.  All rights reserved.
25 * Use is subject to license terms.
26 */
27
28#ifndef	_SYS_AUDIO_AUDIO_DRIVER_H
29#define	_SYS_AUDIO_AUDIO_DRIVER_H
30
31#include <sys/types.h>
32#include <sys/list.h>
33#include <sys/ddi.h>
34#include <sys/sunddi.h>
35#include <sys/audio/audio_common.h>
36
37
38#ifdef	__cplusplus
39extern "C" {
40#endif
41
42#ifdef	_KERNEL
43
44struct audio_engine_ops {
45	int	audio_engine_version;
46#define	AUDIO_ENGINE_VERSION	1
47
48	/*
49	 * Initialize engine, including buffer allocation.  Arguments
50	 * that are pointers are hints.  On return, they are updated with
51	 * the actual values configured by the driver.
52	 */
53	int	(*audio_engine_open)(void *, int flags,
54		    unsigned *fragfr, unsigned *nfrags, caddr_t *buf);
55	void	(*audio_engine_close)(void *);
56
57	/*
58	 * Start and stop are used to actually get the hardware running
59	 * or stop the hardware.  Until this is kicked off, the engine
60	 * will not actually transfer data.  These are not destructive to
61	 * ring positions, etc.  (Think of it like pause/play).
62	 */
63	int	(*audio_engine_start)(void *);
64	void	(*audio_engine_stop)(void *);
65
66	/*
67	 * Obtain the engine offset.  Offsets start at zero at engine_open,
68	 * and keep counting upwards.  Count is returned in frames.
69	 */
70	uint64_t	(*audio_engine_count)(void *);
71
72	/*
73	 * The following entry points return the currently configured
74	 * status of the engine.  It is assumed that the engine's
75	 * configuration is relatively fixed, and does not change
76	 * while open, or in response to open.
77	 *
78	 * However, in the future we might like to allow for the
79	 * device to change the settings while it is not open, which
80	 * could allow for mixerctl to change the configured channels,
81	 * for example.  In order to synchronize this properly, we'll
82	 * need the engine to perform a notification/request.  That
83	 * will be added later.
84	 *
85	 * AC3: We will have to figure out how to support dynamically
86	 * selecting different sampling frequencies for AC3, since
87	 * it needs to be able to support 32, 44.1, and 48 kHz.
88	 * Perhaps special flags used during open() would do the trick.
89	 */
90	int	(*audio_engine_format)(void *);
91	int	(*audio_engine_channels)(void *);
92	int	(*audio_engine_rate)(void *);
93
94	/*
95	 * DMA cache synchronization.  The framework does this on
96	 * behalf of the driver for both input and output.  The driver
97	 * is responsible for tracking the direction (based on the
98	 * flags passed to ae_open()), and dealing with any partial
99	 * synchronization if any is needed.
100	 */
101	void	(*audio_engine_sync)(void *, unsigned);
102
103	/*
104	 * The framework may like to know how deep the device queues data.
105	 * This can be used to provide a more accurate latency calculation.
106	 */
107	unsigned	(*audio_engine_qlen)(void *);
108
109	/*
110	 * If the driver doesn't use simple interleaving, then we need to
111	 * know more about the offsets of channels within the buffer.
112	 * We obtain both the starting offset within the buffer, and the
113	 * increment for each new sample.  As usual, these are given in
114	 * samples.  If this entry point is NULL, the framework assumes
115	 * that simple interlevaing is used instead.
116	 */
117	void	(*audio_engine_chinfo)(void *, int chan, unsigned *offset,
118	    unsigned *incr);
119
120	/*
121	 * The following entry point is used to determine the play ahead
122	 * desired by the engine.  Engines with less consistent scheduling,
123	 * or with a need for deeper queuing, implement this.  If not
124	 * implemented, the framework assumes 1.5 * fragfr.
125	 */
126	unsigned	(*audio_engine_playahead)(void *);
127};
128
129void audio_init_ops(struct dev_ops *, const char *);
130void audio_fini_ops(struct dev_ops *);
131
132audio_dev_t *audio_dev_alloc(dev_info_t *, int);
133void audio_dev_free(audio_dev_t *);
134
135void audio_dev_set_description(audio_dev_t *, const char *);
136void audio_dev_set_version(audio_dev_t *, const char *);
137void audio_dev_add_info(audio_dev_t *, const char *);
138
139audio_engine_t *audio_engine_alloc(audio_engine_ops_t *, unsigned);
140void audio_engine_set_private(audio_engine_t *, void *);
141void *audio_engine_get_private(audio_engine_t *);
142void audio_engine_free(audio_engine_t *);
143
144void audio_dev_add_engine(audio_dev_t *, audio_engine_t *);
145void audio_dev_remove_engine(audio_dev_t *, audio_engine_t *);
146int audio_dev_register(audio_dev_t *);
147int audio_dev_unregister(audio_dev_t *);
148void audio_dev_warn(audio_dev_t *, const char *, ...);
149/* DEBUG ONLY */
150void audio_dump_bytes(const uint8_t *w, int dcount);
151void audio_dump_words(const uint16_t *w, int dcount);
152void audio_dump_dwords(const uint32_t *w, int dcount);
153
154/*
155 * Drivers call these.
156 */
157void audio_engine_consume(audio_engine_t *);
158void audio_engine_produce(audio_engine_t *);
159void audio_engine_reset(audio_engine_t *);
160void audio_engine_lock(audio_engine_t *);
161void audio_engine_unlock(audio_engine_t *);
162
163/* Engine flags */
164#define	ENGINE_OUTPUT_CAP	(1U << 2)
165#define	ENGINE_INPUT_CAP	(1U << 3)
166#define	ENGINE_CAPS		(ENGINE_OUTPUT_CAP | ENGINE_INPUT_CAP)
167#define	ENGINE_DRIVER_FLAGS	(0xffff)	/* flags usable by driver */
168
169#define	ENGINE_OUTPUT		(1U << 16)	/* fields not for driver use */
170#define	ENGINE_INPUT		(1U << 17)
171#define	ENGINE_OPEN		(1U << 18)
172#define	ENGINE_RUNNING		(1U << 19)
173#define	ENGINE_EXCLUSIVE	(1U << 20)	/* exclusive use, e.g. AC3 */
174#define	ENGINE_NDELAY		(1U << 21)	/* non-blocking open */
175#define	ENGINE_WAKE		(1U << 22)	/* wakeup tq running */
176
177/*
178 * entry points used by legacy SADA drivers
179 */
180int audio_legacy_open(queue_t *, dev_t *, int, int, cred_t *);
181int audio_legacy_close(queue_t *, int, cred_t *);
182int audio_legacy_wput(queue_t *, mblk_t *);
183int audio_legacy_wsrv(queue_t *);
184
185
186
187/*
188 * Audio device controls
189 */
190
191/*
192 * Control read or write driver function type.
193 *
194 * Returns zero on success, errno on failure.
195 */
196typedef int (*audio_ctrl_wr_t)(void *, uint64_t);
197typedef int (*audio_ctrl_rd_t)(void *, uint64_t *);
198
199
200/*
201 * This will allocate and register a control for my audio device.
202 *
203 * On success this will return a control structure else NULL.
204 */
205audio_ctrl_t *audio_dev_add_control(audio_dev_t *,
206    audio_ctrl_desc_t *, audio_ctrl_rd_t, audio_ctrl_wr_t, void *);
207
208/*
209 * Add a synthetic PCM volume control.  This should only be used by
210 * devices which have no physical PCM volume controls.  The control
211 * implements a simple attenuator on the PCM data; unlike AC'97 there
212 * is no "gain", so using this instead of a hardware control may
213 * result in loss range.  The control is implemented using
214 * AUDIO_CTRL_ID_VOLUME.
215 */
216int audio_dev_add_soft_volume(audio_dev_t *);
217
218/*
219 * This will remove a control from an audio device.
220 */
221void audio_dev_del_control(audio_ctrl_t *);
222
223/*
224 * This will tell the framework that controls have changed
225 * and it should update its values.
226 */
227void audio_dev_update_controls(audio_dev_t *);
228
229/*
230 * This is used to read the current value of a control.
231 * Note, this will cause a callback into the driver to get the value.
232 *
233 * On return zero is returned on success else errno is returned.
234 */
235int audio_control_read(audio_ctrl_t *, uint64_t *);
236
237/*
238 * This is used to write a value to a control.
239 * Note, this will cause a callback into the driver to write the value.
240 *
241 * On return zero is returned on success else errno is returned.
242 */
243int audio_control_write(audio_ctrl_t *, uint64_t);
244
245#endif	/* _KERNEL */
246
247#ifdef	__cplusplus
248}
249#endif
250
251#endif	/* _SYS_AUDIO_AUDIO_DRIVER_H */
252