1/*
2 * CDDL HEADER START
3 *
4 * The contents of this file are subject to the terms of the
5 * Common Development and Distribution License (the "License").
6 * You may not use this file except in compliance with the License.
7 *
8 * You can obtain a copy of the license at usr/src/OPENSOLARIS.LICENSE
9 * or http://www.opensolaris.org/os/licensing.
10 * See the License for the specific language governing permissions
11 * and limitations under the License.
12 *
13 * When distributing Covered Code, include this CDDL HEADER in each
14 * file and include the License file at usr/src/OPENSOLARIS.LICENSE.
15 * If applicable, add the following below this CDDL HEADER, with the
16 * fields enclosed by brackets "[]" replaced with your own identifying
17 * information: Portions Copyright [yyyy] [name of copyright owner]
18 *
19 * CDDL HEADER END
20 */
21/*
22 * Copyright (C) 4Front Technologies 1996-2008.
23 *
24 * Copyright (c) 2009, 2010, Oracle and/or its affiliates. All rights reserved.
25 */
26
27#ifndef	_SYS_AUDIO_AUDIO_DRIVER_H
28#define	_SYS_AUDIO_AUDIO_DRIVER_H
29
30#include <sys/types.h>
31#include <sys/list.h>
32#include <sys/ddi.h>
33#include <sys/sunddi.h>
34#include <sys/audio/audio_common.h>
35
36
37#ifdef	__cplusplus
38extern "C" {
39#endif
40
41#ifdef	_KERNEL
42
43struct audio_engine_ops {
44	int	audio_engine_version;
45#define	AUDIO_ENGINE_VERSION	2
46
47	/*
48	 * Initialize engine, including buffer allocation.  Arguments
49	 * that are pointers are hints.  On return, they are updated with
50	 * the actual values configured by the driver.
51	 */
52	int	(*audio_engine_open)(void *, int, uint_t *, caddr_t *);
53	void	(*audio_engine_close)(void *);
54
55	/*
56	 * Start and stop are used to actually get the hardware running
57	 * or stop the hardware.  Until this is kicked off, the engine
58	 * will not actually transfer data.  These are not destructive to
59	 * ring positions, etc.  (Think of it like pause/play).
60	 */
61	int	(*audio_engine_start)(void *);
62	void	(*audio_engine_stop)(void *);
63
64	/*
65	 * Obtain the engine offset.  Offsets start at zero at engine_open,
66	 * and keep counting upwards.  Count is returned in frames.
67	 */
68	uint64_t	(*audio_engine_count)(void *);
69
70	/*
71	 * The following entry points return the currently configured
72	 * status of the engine.  It is assumed that the engine's
73	 * configuration is relatively fixed, and does not change
74	 * while open, or in response to open.
75	 *
76	 * However, in the future we might like to allow for the
77	 * device to change the settings while it is not open, which
78	 * could allow for mixerctl to change the configured channels,
79	 * for example.  In order to synchronize this properly, we'll
80	 * need the engine to perform a notification/request.  That
81	 * will be added later.
82	 *
83	 * AC3: We will have to figure out how to support dynamically
84	 * selecting different sampling frequencies for AC3, since
85	 * it needs to be able to support 32, 44.1, and 48 kHz.
86	 * Perhaps special flags used during open() would do the trick.
87	 */
88	int	(*audio_engine_format)(void *);
89	int	(*audio_engine_channels)(void *);
90	int	(*audio_engine_rate)(void *);
91
92	/*
93	 * DMA cache synchronization.  The framework does this on
94	 * behalf of the driver for both input and output.  The driver
95	 * is responsible for tracking the direction (based on the
96	 * flags passed to ae_open()), and dealing with any partial
97	 * synchronization if any is needed.
98	 */
99	void	(*audio_engine_sync)(void *, uint_t);
100
101	/*
102	 * The framework may like to know how deep the device queues data.
103	 * This can be used to provide a more accurate latency calculation.
104	 */
105	uint_t	(*audio_engine_qlen)(void *);
106
107	/*
108	 * If the driver doesn't use simple interleaving, then we need to
109	 * know more about the offsets of channels within the buffer.
110	 * We obtain both the starting offset within the buffer, and the
111	 * increment for each new sample.  As usual, these are given in
112	 * samples.  If this entry point is NULL, the framework assumes
113	 * that simple interlevaing is used instead.
114	 */
115	void	(*audio_engine_chinfo)(void *, int chan, uint_t *offset,
116	    uint_t *incr);
117
118	/*
119	 * The following entry point is used to determine the play ahead
120	 * desired by the engine.  Engines with less consistent scheduling,
121	 * or with a need for deeper queuing, implement this.  If not
122	 * implemented, the framework assumes 1.5 * fragfr.
123	 */
124	uint_t	(*audio_engine_playahead)(void *);
125};
126
127/*
128 * Drivers call these.
129 */
130void audio_init_ops(struct dev_ops *, const char *);
131void audio_fini_ops(struct dev_ops *);
132
133audio_dev_t *audio_dev_alloc(dev_info_t *, int);
134void audio_dev_free(audio_dev_t *);
135
136void audio_dev_set_description(audio_dev_t *, const char *);
137void audio_dev_set_version(audio_dev_t *, const char *);
138void audio_dev_add_info(audio_dev_t *, const char *);
139
140audio_engine_t *audio_engine_alloc(audio_engine_ops_t *, uint_t);
141void audio_engine_set_private(audio_engine_t *, void *);
142void *audio_engine_get_private(audio_engine_t *);
143void audio_engine_free(audio_engine_t *);
144
145void audio_dev_add_engine(audio_dev_t *, audio_engine_t *);
146void audio_dev_remove_engine(audio_dev_t *, audio_engine_t *);
147int audio_dev_register(audio_dev_t *);
148int audio_dev_unregister(audio_dev_t *);
149void audio_dev_suspend(audio_dev_t *);
150void audio_dev_resume(audio_dev_t *);
151void audio_dev_warn(audio_dev_t *, const char *, ...);
152
153/* DEBUG ONLY */
154void audio_dump_bytes(const uint8_t *w, int dcount);
155void audio_dump_words(const uint16_t *w, int dcount);
156void audio_dump_dwords(const uint32_t *w, int dcount);
157
158
159/* Engine flags */
160#define	ENGINE_OUTPUT_CAP	(1U << 2)
161#define	ENGINE_INPUT_CAP	(1U << 3)
162#define	ENGINE_CAPS		(ENGINE_OUTPUT_CAP | ENGINE_INPUT_CAP)
163#define	ENGINE_DRIVER_FLAGS	(0xffff)	/* flags usable by driver */
164
165#define	ENGINE_OUTPUT		(1U << 16)	/* fields not for driver use */
166#define	ENGINE_INPUT		(1U << 17)
167#define	ENGINE_EXCLUSIVE	(1U << 20)	/* exclusive use, e.g. AC3 */
168#define	ENGINE_NDELAY		(1U << 21)	/* non-blocking open */
169
170/*
171 * entry points used by legacy SADA drivers
172 */
173int audio_legacy_open(queue_t *, dev_t *, int, int, cred_t *);
174int audio_legacy_close(queue_t *, int, cred_t *);
175int audio_legacy_wput(queue_t *, mblk_t *);
176int audio_legacy_wsrv(queue_t *);
177
178
179
180/*
181 * Audio device controls
182 */
183
184/*
185 * Control read or write driver function type.
186 *
187 * Returns zero on success, errno on failure.
188 */
189typedef int (*audio_ctrl_wr_t)(void *, uint64_t);
190typedef int (*audio_ctrl_rd_t)(void *, uint64_t *);
191
192
193/*
194 * This will allocate and register a control for my audio device.
195 *
196 * On success this will return a control structure else NULL.
197 */
198audio_ctrl_t *audio_dev_add_control(audio_dev_t *,
199    audio_ctrl_desc_t *, audio_ctrl_rd_t, audio_ctrl_wr_t, void *);
200
201/*
202 * Add a synthetic PCM volume control.  This should only be used by
203 * devices which have no physical PCM volume controls.  The control
204 * implements a simple attenuator on the PCM data; unlike AC'97 there
205 * is no "gain", so using this instead of a hardware control may
206 * result in loss range.  The control is implemented using
207 * AUDIO_CTRL_ID_VOLUME.
208 */
209void audio_dev_add_soft_volume(audio_dev_t *);
210
211/*
212 * This will remove a control from an audio device.
213 */
214void audio_dev_del_control(audio_ctrl_t *);
215
216/*
217 * This will tell the framework that controls have changed
218 * and it should update its values.
219 */
220void audio_dev_update_controls(audio_dev_t *);
221
222/*
223 * This is used to read the current value of a control.
224 * Note, this will cause a callback into the driver to get the value.
225 *
226 * On return zero is returned on success else errno is returned.
227 */
228int audio_control_read(audio_ctrl_t *, uint64_t *);
229
230/*
231 * This is used to write a value to a control.
232 * Note, this will cause a callback into the driver to write the value.
233 *
234 * On return zero is returned on success else errno is returned.
235 */
236int audio_control_write(audio_ctrl_t *, uint64_t);
237
238#endif	/* _KERNEL */
239
240#ifdef	__cplusplus
241}
242#endif
243
244#endif	/* _SYS_AUDIO_AUDIO_DRIVER_H */
245