1/*
2 * Copyright (c) 1997, 2013, Oracle and/or its affiliates. All rights reserved.
3 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
4 *
5 * This code is free software; you can redistribute it and/or modify it
6 * under the terms of the GNU General Public License version 2 only, as
7 * published by the Free Software Foundation.  Oracle designates this
8 * particular file as subject to the "Classpath" exception as provided
9 * by Oracle in the LICENSE file that accompanied this code.
10 *
11 * This code is distributed in the hope that it will be useful, but WITHOUT
12 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
13 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
14 * version 2 for more details (a copy is included in the LICENSE file that
15 * accompanied this code).
16 *
17 * You should have received a copy of the GNU General Public License version
18 * 2 along with this work; if not, write to the Free Software Foundation,
19 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
20 *
21 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
22 * or visit www.oracle.com if you need additional information or have any
23 * questions.
24 */
25package javax.swing.text;
26
27import java.awt.*;
28import javax.swing.Icon;
29import javax.swing.event.*;
30
31/**
32 * Icon decorator that implements the view interface.  The
33 * entire element is used to represent the icon.  This acts
34 * as a gateway from the display-only View implementations to
35 * interactive lightweight icons (that is, it allows icons
36 * to be embedded into the View hierarchy.  The parent of the icon
37 * is the container that is handed out by the associated view
38 * factory.
39 *
40 * @author Timothy Prinzing
41 */
42public class IconView extends View  {
43
44    /**
45     * Creates a new icon view that represents an element.
46     *
47     * @param elem the element to create a view for
48     */
49    public IconView(Element elem) {
50        super(elem);
51        AttributeSet attr = elem.getAttributes();
52        c = StyleConstants.getIcon(attr);
53    }
54
55    // --- View methods ---------------------------------------------
56
57    /**
58     * Paints the icon.
59     * The real paint behavior occurs naturally from the association
60     * that the icon has with its parent container (the same
61     * container hosting this view), so this simply allows us to
62     * position the icon properly relative to the view.  Since
63     * the coordinate system for the view is simply the parent
64     * containers, positioning the child icon is easy.
65     *
66     * @param g the rendering surface to use
67     * @param a the allocated region to render into
68     * @see View#paint
69     */
70    public void paint(Graphics g, Shape a) {
71        Rectangle alloc = a.getBounds();
72        c.paintIcon(getContainer(), g, alloc.x, alloc.y);
73    }
74
75    /**
76     * Determines the preferred span for this view along an
77     * axis.
78     *
79     * @param axis may be either View.X_AXIS or View.Y_AXIS
80     * @return  the span the view would like to be rendered into
81     *           Typically the view is told to render into the span
82     *           that is returned, although there is no guarantee.
83     *           The parent may choose to resize or break the view.
84     * @exception IllegalArgumentException for an invalid axis
85     */
86    public float getPreferredSpan(int axis) {
87        switch (axis) {
88        case View.X_AXIS:
89            return c.getIconWidth();
90        case View.Y_AXIS:
91            return c.getIconHeight();
92        default:
93            throw new IllegalArgumentException("Invalid axis: " + axis);
94        }
95    }
96
97    /**
98     * Determines the desired alignment for this view along an
99     * axis.  This is implemented to give the alignment to the
100     * bottom of the icon along the y axis, and the default
101     * along the x axis.
102     *
103     * @param axis may be either View.X_AXIS or View.Y_AXIS
104     * @return the desired alignment >= 0.0f && <= 1.0f.  This should be
105     *   a value between 0.0 and 1.0 where 0 indicates alignment at the
106     *   origin and 1.0 indicates alignment to the full span
107     *   away from the origin.  An alignment of 0.5 would be the
108     *   center of the view.
109     */
110    public float getAlignment(int axis) {
111        switch (axis) {
112        case View.Y_AXIS:
113            return 1;
114        default:
115            return super.getAlignment(axis);
116        }
117    }
118
119    /**
120     * Provides a mapping from the document model coordinate space
121     * to the coordinate space of the view mapped to it.
122     *
123     * @param pos the position to convert >= 0
124     * @param a the allocated region to render into
125     * @return the bounding box of the given position
126     * @exception BadLocationException  if the given position does not
127     *   represent a valid location in the associated document
128     * @see View#modelToView
129     */
130    public Shape modelToView(int pos, Shape a, Position.Bias b) throws BadLocationException {
131        int p0 = getStartOffset();
132        int p1 = getEndOffset();
133        if ((pos >= p0) && (pos <= p1)) {
134            Rectangle r = a.getBounds();
135            if (pos == p1) {
136                r.x += r.width;
137            }
138            r.width = 0;
139            return r;
140        }
141        throw new BadLocationException(pos + " not in range " + p0 + "," + p1, pos);
142    }
143
144    /**
145     * Provides a mapping from the view coordinate space to the logical
146     * coordinate space of the model.
147     *
148     * @param x the X coordinate &gt;= 0
149     * @param y the Y coordinate &gt;= 0
150     * @param a the allocated region to render into
151     * @return the location within the model that best represents the
152     *  given point of view &gt;= 0
153     * @see View#viewToModel
154     */
155    public int viewToModel(float x, float y, Shape a, Position.Bias[] bias) {
156        Rectangle alloc = (Rectangle) a;
157        if (x < alloc.x + (alloc.width / 2)) {
158            bias[0] = Position.Bias.Forward;
159            return getStartOffset();
160        }
161        bias[0] = Position.Bias.Backward;
162        return getEndOffset();
163    }
164
165    // --- member variables ------------------------------------------------
166
167    private Icon c;
168}
169