1/*
2 * reserved comment block
3 * DO NOT REMOVE OR ALTER!
4 */
5/*
6 * Licensed to the Apache Software Foundation (ASF) under one or more
7 * contributor license agreements.  See the NOTICE file distributed with
8 * this work for additional information regarding copyright ownership.
9 * The ASF licenses this file to You under the Apache License, Version 2.0
10 * (the "License"); you may not use this file except in compliance with
11 * the License.  You may obtain a copy of the License at
12 *
13 *      http://www.apache.org/licenses/LICENSE-2.0
14 *
15 * Unless required by applicable law or agreed to in writing, software
16 * distributed under the License is distributed on an "AS IS" BASIS,
17 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
18 * See the License for the specific language governing permissions and
19 * limitations under the License.
20 */
21
22package com.sun.org.apache.xml.internal.utils;
23
24/**
25 * A very simple table that stores a list of byte. Very similar API to our
26 * IntVector class (same API); different internal storage.
27 *
28 * This version uses an array-of-arrays solution. Read/write access is thus
29 * a bit slower than the simple IntVector, and basic storage is a trifle
30 * higher due to the top-level array -- but appending is O(1) fast rather
31 * than O(N**2) slow, which will swamp those costs in situations where
32 * long vectors are being built up.
33 *
34 * Known issues:
35 *
36 * Some methods are private because they haven't yet been tested properly.
37 *
38 * If an element has not been set (because we skipped it), its value will
39 * initially be 0. Shortening the vector does not clear old storage; if you
40 * then skip values and setElementAt a higher index again, you may see old data
41 * reappear in the truncated-and-restored section. Doing anything else would
42 * have performance costs.
43 * @xsl.usage internal
44 */
45public class SuballocatedByteVector
46{
47  /** Size of blocks to allocate          */
48  protected int m_blocksize;
49
50  /** Number of blocks to (over)allocate by */
51  protected  int m_numblocks=32;
52
53  /** Array of arrays of bytes          */
54  protected byte m_map[][];
55
56  /** Number of bytes in array          */
57  protected int m_firstFree = 0;
58
59  /** "Shortcut" handle to m_map[0] */
60  protected byte m_map0[];
61
62  /**
63   * Default constructor.  Note that the default
64   * block size is very small, for small lists.
65   */
66  public SuballocatedByteVector()
67  {
68    this(2048);
69  }
70
71  /**
72   * Construct a ByteVector, using the given block size.
73   *
74   * @param blocksize Size of block to allocate
75   */
76  public SuballocatedByteVector(int blocksize)
77  {
78    m_blocksize = blocksize;
79    m_map0=new byte[blocksize];
80    m_map = new byte[m_numblocks][];
81    m_map[0]=m_map0;
82  }
83
84  /**
85   * Construct a ByteVector, using the given block size.
86   *
87   * @param blocksize Size of block to allocate
88   */
89  public SuballocatedByteVector(int blocksize, int increaseSize)
90  {
91    // increaseSize not currently used.
92    this(blocksize);
93  }
94
95
96  /**
97   * Get the length of the list.
98   *
99   * @return length of the list
100   */
101  public int size()
102  {
103    return m_firstFree;
104  }
105
106  /**
107   * Set the length of the list.
108   *
109   * @return length of the list
110   */
111  private  void setSize(int sz)
112  {
113    if(m_firstFree<sz)
114      m_firstFree = sz;
115  }
116
117  /**
118   * Append a byte onto the vector.
119   *
120   * @param value Byte to add to the list
121   */
122  public  void addElement(byte value)
123  {
124    if(m_firstFree<m_blocksize)
125      m_map0[m_firstFree++]=value;
126    else
127    {
128      int index=m_firstFree/m_blocksize;
129      int offset=m_firstFree%m_blocksize;
130      ++m_firstFree;
131
132      if(index>=m_map.length)
133      {
134        int newsize=index+m_numblocks;
135        byte[][] newMap=new byte[newsize][];
136        System.arraycopy(m_map, 0, newMap, 0, m_map.length);
137        m_map=newMap;
138      }
139      byte[] block=m_map[index];
140      if(null==block)
141        block=m_map[index]=new byte[m_blocksize];
142      block[offset]=value;
143    }
144  }
145
146  /**
147   * Append several byte values onto the vector.
148   *
149   * @param value Byte to add to the list
150   */
151  private  void addElements(byte value, int numberOfElements)
152  {
153    if(m_firstFree+numberOfElements<m_blocksize)
154      for (int i = 0; i < numberOfElements; i++)
155      {
156        m_map0[m_firstFree++]=value;
157      }
158    else
159    {
160      int index=m_firstFree/m_blocksize;
161      int offset=m_firstFree%m_blocksize;
162      m_firstFree+=numberOfElements;
163      while( numberOfElements>0)
164      {
165        if(index>=m_map.length)
166        {
167          int newsize=index+m_numblocks;
168          byte[][] newMap=new byte[newsize][];
169          System.arraycopy(m_map, 0, newMap, 0, m_map.length);
170          m_map=newMap;
171        }
172        byte[] block=m_map[index];
173        if(null==block)
174          block=m_map[index]=new byte[m_blocksize];
175        int copied=(m_blocksize-offset < numberOfElements)
176          ? m_blocksize-offset : numberOfElements;
177        numberOfElements-=copied;
178        while(copied-- > 0)
179          block[offset++]=value;
180
181        ++index;offset=0;
182      }
183    }
184  }
185
186  /**
187   * Append several slots onto the vector, but do not set the values.
188   * Note: "Not Set" means the value is unspecified.
189   *
190   * @param numberOfElements
191   */
192  private  void addElements(int numberOfElements)
193  {
194    int newlen=m_firstFree+numberOfElements;
195    if(newlen>m_blocksize)
196    {
197      int index=m_firstFree%m_blocksize;
198      int newindex=(m_firstFree+numberOfElements)%m_blocksize;
199      for(int i=index+1;i<=newindex;++i)
200        m_map[i]=new byte[m_blocksize];
201    }
202    m_firstFree=newlen;
203  }
204
205  /**
206   * Inserts the specified node in this vector at the specified index.
207   * Each component in this vector with an index greater or equal to
208   * the specified index is shifted upward to have an index one greater
209   * than the value it had previously.
210   *
211   * Insertion may be an EXPENSIVE operation!
212   *
213   * @param value Byte to insert
214   * @param at Index of where to insert
215   */
216  private  void insertElementAt(byte value, int at)
217  {
218    if(at==m_firstFree)
219      addElement(value);
220    else if (at>m_firstFree)
221    {
222      int index=at/m_blocksize;
223      if(index>=m_map.length)
224      {
225        int newsize=index+m_numblocks;
226        byte[][] newMap=new byte[newsize][];
227        System.arraycopy(m_map, 0, newMap, 0, m_map.length);
228        m_map=newMap;
229      }
230      byte[] block=m_map[index];
231      if(null==block)
232        block=m_map[index]=new byte[m_blocksize];
233      int offset=at%m_blocksize;
234      block[offset]=value;
235      m_firstFree=offset+1;
236    }
237    else
238    {
239      int index=at/m_blocksize;
240      int maxindex=m_firstFree+1/m_blocksize;
241      ++m_firstFree;
242      int offset=at%m_blocksize;
243      byte push;
244
245      // ***** Easier to work down from top?
246      while(index<=maxindex)
247      {
248        int copylen=m_blocksize-offset-1;
249        byte[] block=m_map[index];
250        if(null==block)
251        {
252          push=0;
253          block=m_map[index]=new byte[m_blocksize];
254        }
255        else
256        {
257          push=block[m_blocksize-1];
258          System.arraycopy(block, offset , block, offset+1, copylen);
259        }
260        block[offset]=value;
261        value=push;
262        offset=0;
263        ++index;
264      }
265    }
266  }
267
268  /**
269   * Wipe it out.
270   */
271  public void removeAllElements()
272  {
273    m_firstFree = 0;
274  }
275
276  /**
277   * Removes the first occurrence of the argument from this vector.
278   * If the object is found in this vector, each component in the vector
279   * with an index greater or equal to the object's index is shifted
280   * downward to have an index one smaller than the value it had
281   * previously.
282   *
283   * @param s Byte to remove from array
284   *
285   * @return True if the byte was removed, false if it was not found
286   */
287  private  boolean removeElement(byte s)
288  {
289    int at=indexOf(s,0);
290    if(at<0)
291      return false;
292    removeElementAt(at);
293    return true;
294  }
295
296  /**
297   * Deletes the component at the specified index. Each component in
298   * this vector with an index greater or equal to the specified
299   * index is shifted downward to have an index one smaller than
300   * the value it had previously.
301   *
302   * @param at index of where to remove a byte
303   */
304  private  void removeElementAt(int at)
305  {
306    // No point in removing elements that "don't exist"...
307    if(at<m_firstFree)
308    {
309      int index=at/m_blocksize;
310      int maxindex=m_firstFree/m_blocksize;
311      int offset=at%m_blocksize;
312
313      while(index<=maxindex)
314      {
315        int copylen=m_blocksize-offset-1;
316        byte[] block=m_map[index];
317        if(null==block)
318          block=m_map[index]=new byte[m_blocksize];
319        else
320          System.arraycopy(block, offset+1, block, offset, copylen);
321        if(index<maxindex)
322        {
323          byte[] next=m_map[index+1];
324          if(next!=null)
325            block[m_blocksize-1]=(next!=null) ? next[0] : 0;
326        }
327        else
328          block[m_blocksize-1]=0;
329        offset=0;
330        ++index;
331      }
332    }
333    --m_firstFree;
334  }
335
336  /**
337   * Sets the component at the specified index of this vector to be the
338   * specified object. The previous component at that position is discarded.
339   *
340   * The index must be a value greater than or equal to 0 and less
341   * than the current size of the vector.
342   *
343   * @param value
344   * @param at     Index of where to set the object
345   */
346  public void setElementAt(byte value, int at)
347  {
348    if(at<m_blocksize)
349    {
350      m_map0[at]=value;
351      return;
352    }
353
354    int index=at/m_blocksize;
355    int offset=at%m_blocksize;
356
357    if(index>=m_map.length)
358    {
359      int newsize=index+m_numblocks;
360      byte[][] newMap=new byte[newsize][];
361      System.arraycopy(m_map, 0, newMap, 0, m_map.length);
362      m_map=newMap;
363    }
364
365    byte[] block=m_map[index];
366    if(null==block)
367      block=m_map[index]=new byte[m_blocksize];
368    block[offset]=value;
369
370    if(at>=m_firstFree)
371      m_firstFree=at+1;
372  }
373
374  /**
375   * Get the nth element. This is often at the innermost loop of an
376   * application, so performance is critical.
377   *
378   * @param i index of value to get
379   *
380   * @return value at given index. If that value wasn't previously set,
381   * the result is undefined for performance reasons. It may throw an
382   * exception (see below), may return zero, or (if setSize has previously
383   * been used) may return stale data.
384   *
385   * @throws ArrayIndexOutOfBoundsException if the index was _clearly_
386   * unreasonable (negative, or past the highest block).
387   *
388   * @throws NullPointerException if the index points to a block that could
389   * have existed (based on the highest index used) but has never had anything
390   * set into it.
391   * %REVIEW% Could add a catch to create the block in that case, or return 0.
392   * Try/Catch is _supposed_ to be nearly free when not thrown to. Do we
393   * believe that? Should we have a separate safeElementAt?
394   */
395  public byte elementAt(int i)
396  {
397    // %OPT% Does this really buy us anything? Test versus division for small,
398    // test _plus_ division for big docs.
399    if(i<m_blocksize)
400      return m_map0[i];
401
402    return m_map[i/m_blocksize][i%m_blocksize];
403  }
404
405  /**
406   * Tell if the table contains the given node.
407   *
408   * @param s object to look for
409   *
410   * @return true if the object is in the list
411   */
412  private  boolean contains(byte s)
413  {
414    return (indexOf(s,0) >= 0);
415  }
416
417  /**
418   * Searches for the first occurence of the given argument,
419   * beginning the search at index, and testing for equality
420   * using the equals method.
421   *
422   * @param elem object to look for
423   * @param index Index of where to begin search
424   * @return the index of the first occurrence of the object
425   * argument in this vector at position index or later in the
426   * vector; returns -1 if the object is not found.
427   */
428  public int indexOf(byte elem, int index)
429  {
430    if(index>=m_firstFree)
431      return -1;
432
433    int bindex=index/m_blocksize;
434    int boffset=index%m_blocksize;
435    int maxindex=m_firstFree/m_blocksize;
436    byte[] block;
437
438    for(;bindex<maxindex;++bindex)
439    {
440      block=m_map[bindex];
441      if(block!=null)
442        for(int offset=boffset;offset<m_blocksize;++offset)
443          if(block[offset]==elem)
444            return offset+bindex*m_blocksize;
445      boffset=0; // after first
446    }
447    // Last block may need to stop before end
448    int maxoffset=m_firstFree%m_blocksize;
449    block=m_map[maxindex];
450    for(int offset=boffset;offset<maxoffset;++offset)
451      if(block[offset]==elem)
452        return offset+maxindex*m_blocksize;
453
454    return -1;
455  }
456
457  /**
458   * Searches for the first occurence of the given argument,
459   * beginning the search at index, and testing for equality
460   * using the equals method.
461   *
462   * @param elem object to look for
463   * @return the index of the first occurrence of the object
464   * argument in this vector at position index or later in the
465   * vector; returns -1 if the object is not found.
466   */
467  public int indexOf(byte elem)
468  {
469    return indexOf(elem,0);
470  }
471
472  /**
473   * Searches for the first occurence of the given argument,
474   * beginning the search at index, and testing for equality
475   * using the equals method.
476   *
477   * @param elem Object to look for
478   * @return the index of the first occurrence of the object
479   * argument in this vector at position index or later in the
480   * vector; returns -1 if the object is not found.
481   */
482  private  int lastIndexOf(byte elem)
483  {
484    int boffset=m_firstFree%m_blocksize;
485    for(int index=m_firstFree/m_blocksize;
486        index>=0;
487        --index)
488    {
489      byte[] block=m_map[index];
490      if(block!=null)
491        for(int offset=boffset; offset>=0; --offset)
492          if(block[offset]==elem)
493            return offset+index*m_blocksize;
494      boffset=0; // after first
495    }
496    return -1;
497  }
498
499}
500