1/*
2 * Copyright (c) 2007, 2014, Oracle and/or its affiliates. All rights reserved.
3 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
4 *
5 * This code is free software; you can redistribute it and/or modify it
6 * under the terms of the GNU General Public License version 2 only, as
7 * published by the Free Software Foundation.  Oracle designates this
8 * particular file as subject to the "Classpath" exception as provided
9 * by Oracle in the LICENSE file that accompanied this code.
10 *
11 * This code is distributed in the hope that it will be useful, but WITHOUT
12 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
13 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
14 * version 2 for more details (a copy is included in the LICENSE file that
15 * accompanied this code).
16 *
17 * You should have received a copy of the GNU General Public License version
18 * 2 along with this work; if not, write to the Free Software Foundation,
19 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
20 *
21 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
22 * or visit www.oracle.com if you need additional information or have any
23 * questions.
24 */
25
26package sun.java2d.d3d;
27
28import java.awt.AlphaComposite;
29import java.awt.BufferCapabilities;
30import java.awt.Component;
31import java.awt.GraphicsConfiguration;
32import java.awt.GraphicsDevice;
33import java.awt.GraphicsEnvironment;
34import java.awt.Image;
35import java.awt.Rectangle;
36import java.awt.Transparency;
37import java.awt.image.ColorModel;
38import java.awt.image.DataBuffer;
39import java.awt.image.DirectColorModel;
40import java.awt.image.Raster;
41import java.awt.image.SampleModel;
42import java.awt.image.SinglePixelPackedSampleModel;
43import sun.awt.SunHints;
44import sun.awt.image.DataBufferNative;
45import sun.awt.image.PixelConverter;
46import sun.awt.image.SurfaceManager;
47import sun.awt.image.WritableRasterNative;
48import sun.awt.windows.WComponentPeer;
49import sun.java2d.pipe.hw.AccelSurface;
50import sun.java2d.InvalidPipeException;
51import sun.java2d.SunGraphics2D;
52import sun.java2d.SurfaceData;
53import sun.java2d.loops.GraphicsPrimitive;
54import sun.java2d.loops.MaskFill;
55import sun.java2d.loops.SurfaceType;
56import sun.java2d.loops.CompositeType;
57import sun.java2d.pipe.ParallelogramPipe;
58import sun.java2d.pipe.PixelToParallelogramConverter;
59import sun.java2d.pipe.RenderBuffer;
60import sun.java2d.pipe.TextPipe;
61import static sun.java2d.pipe.BufferedOpCodes.*;
62import static sun.java2d.d3d.D3DContext.D3DContextCaps.*;
63import static sun.java2d.pipe.hw.ExtendedBufferCapabilities.VSyncType.*;
64import sun.java2d.pipe.hw.ExtendedBufferCapabilities.VSyncType;
65import java.awt.BufferCapabilities.FlipContents;
66import java.awt.Dimension;
67import java.awt.Window;
68import java.awt.geom.AffineTransform;
69import sun.awt.SunToolkit;
70import sun.awt.image.SunVolatileImage;
71import sun.awt.windows.WWindowPeer;
72import sun.java2d.ScreenUpdateManager;
73import sun.java2d.StateTracker;
74import sun.java2d.SurfaceDataProxy;
75import sun.java2d.pipe.hw.ExtendedBufferCapabilities;
76
77/**
78 * This class describes a D3D "surface", that is, a region of pixels
79 * managed via D3D.  An D3DSurfaceData can be tagged with one of three
80 * different SurfaceType objects for the purpose of registering loops, etc.
81 * This diagram shows the hierarchy of D3D SurfaceTypes:
82 *
83 *                               Any
84 *                             /     \
85 *                    D3DSurface     D3DTexture
86 *                         |
87 *                   D3DSurfaceRTT
88 *
89 * D3DSurface
90 * This kind of surface can be rendered to using D3D APIs.  It is also
91 * possible to copy a D3DSurface to another D3DSurface (or to itself).
92 *
93 * D3DTexture
94 * This kind of surface cannot be rendered to using D3D (in the same sense
95 * as in D3DSurface).  However, it is possible to upload a region of pixels
96 * to a D3DTexture object via Lock/UnlockRect().  One can also copy a
97 * surface of type D3DTexture to a D3DSurface by binding the texture
98 * to a quad and then rendering it to the destination surface (this process
99 * is known as "texture mapping").
100 *
101 * D3DSurfaceRTT
102 * This kind of surface can be thought of as a sort of hybrid between
103 * D3DSurface and D3DTexture, in that one can render to this kind of
104 * surface as if it were of type D3DSurface, but the process of copying
105 * this kind of surface to another is more like a D3DTexture.  (Note that
106 * "RTT" stands for "render-to-texture".)
107 *
108 * In addition to these SurfaceType variants, we have also defined some
109 * constants that describe in more detail the type of underlying D3D
110 * surface.  This table helps explain the relationships between those
111 * "type" constants and their corresponding SurfaceType:
112 *
113 * D3D Type          Corresponding SurfaceType
114 * --------          -------------------------
115 * RT_PLAIN          D3DSurface
116 * TEXTURE           D3DTexture
117 * FLIP_BACKBUFFER   D3DSurface
118 * RT_TEXTURE        D3DSurfaceRTT
119 */
120public class D3DSurfaceData extends SurfaceData implements AccelSurface {
121
122    /**
123     * To be used with getNativeResource() only.
124     * @see #getNativeResource
125     */
126    public static final int D3D_DEVICE_RESOURCE= 100;
127    /*
128     * Surface types.
129     * We use these surface types when copying from a sw surface
130     * to a surface or texture.
131     */
132    public static final int ST_INT_ARGB        = 0;
133    public static final int ST_INT_ARGB_PRE    = 1;
134    public static final int ST_INT_ARGB_BM     = 2;
135    public static final int ST_INT_RGB         = 3;
136    public static final int ST_INT_BGR         = 4;
137    public static final int ST_USHORT_565_RGB  = 5;
138    public static final int ST_USHORT_555_RGB  = 6;
139    public static final int ST_BYTE_INDEXED    = 7;
140    public static final int ST_BYTE_INDEXED_BM = 8;
141    public static final int ST_3BYTE_BGR       = 9;
142
143    /** Equals to D3DSWAPEFFECT_DISCARD */
144    public static final int SWAP_DISCARD       = 1;
145    /** Equals to D3DSWAPEFFECT_FLIP    */
146    public static final int SWAP_FLIP          = 2;
147    /** Equals to D3DSWAPEFFECT_COPY    */
148    public static final int SWAP_COPY          = 3;
149    /*
150     * SurfaceTypes
151     */
152    private static final String DESC_D3D_SURFACE = "D3D Surface";
153    private static final String DESC_D3D_SURFACE_RTT =
154        "D3D Surface (render-to-texture)";
155    private static final String DESC_D3D_TEXTURE = "D3D Texture";
156
157    // REMIND: regarding ArgbPre??
158    static final SurfaceType D3DSurface =
159        SurfaceType.Any.deriveSubType(DESC_D3D_SURFACE,
160                                      PixelConverter.ArgbPre.instance);
161    static final SurfaceType D3DSurfaceRTT =
162        D3DSurface.deriveSubType(DESC_D3D_SURFACE_RTT);
163    static final SurfaceType D3DTexture =
164        SurfaceType.Any.deriveSubType(DESC_D3D_TEXTURE);
165
166    private int type;
167    private int width, height;
168    private final double scaleX;
169    private final double scaleY;
170    // these fields are set from the native code when the surface is
171    // initialized
172    private int nativeWidth, nativeHeight;
173    protected WComponentPeer peer;
174    private Image offscreenImage;
175    protected D3DGraphicsDevice graphicsDevice;
176
177    private int swapEffect;
178    private VSyncType syncType;
179    private int backBuffersNum;
180
181    private WritableRasterNative wrn;
182
183    protected static D3DRenderer d3dRenderPipe;
184    protected static PixelToParallelogramConverter d3dTxRenderPipe;
185    protected static ParallelogramPipe d3dAAPgramPipe;
186    protected static D3DTextRenderer d3dTextPipe;
187    protected static D3DDrawImage d3dImagePipe;
188
189    private native boolean initTexture(long pData, boolean isRTT,
190                                       boolean isOpaque);
191    private native boolean initFlipBackbuffer(long pData, long pPeerData,
192                                              int numbuffers,
193                                              int swapEffect, int syncType);
194    private native boolean initRTSurface(long pData, boolean isOpaque);
195    private native void initOps(int screen, int width, int height);
196
197    static {
198        D3DRenderQueue rq = D3DRenderQueue.getInstance();
199        d3dImagePipe = new D3DDrawImage();
200        d3dTextPipe = new D3DTextRenderer(rq);
201        d3dRenderPipe = new D3DRenderer(rq);
202        if (GraphicsPrimitive.tracingEnabled()) {
203            d3dTextPipe = d3dTextPipe.traceWrap();
204            d3dRenderPipe = d3dRenderPipe.traceWrap();
205            //The wrapped d3dRenderPipe will wrap the AA pipe as well...
206            //d3dAAPgramPipe = d3dRenderPipe.traceWrap();
207        }
208        d3dAAPgramPipe = d3dRenderPipe.getAAParallelogramPipe();
209        d3dTxRenderPipe =
210            new PixelToParallelogramConverter(d3dRenderPipe, d3dRenderPipe,
211                                              1.0, 0.25, true);
212
213        D3DBlitLoops.register();
214        D3DMaskFill.register();
215        D3DMaskBlit.register();
216    }
217
218    protected D3DSurfaceData(WComponentPeer peer, D3DGraphicsConfig gc,
219                             int width, int height, Image image,
220                             ColorModel cm, int numBackBuffers,
221                             int swapEffect, VSyncType vSyncType,
222                             int type)
223    {
224        super(getCustomSurfaceType(type), cm);
225        this.graphicsDevice = gc.getD3DDevice();
226        this.scaleX = type == TEXTURE ? 1 : graphicsDevice.getDefaultScaleX();
227        this.scaleY = type == TEXTURE ? 1 : graphicsDevice.getDefaultScaleY();
228        this.peer = peer;
229        this.type = type;
230
231        if (scaleX == 1 && scaleY == 1) {
232            this.width = width;
233            this.height = height;
234        } else if (peer instanceof WWindowPeer) {
235            Dimension scaledSize = ((WWindowPeer) peer).getScaledWindowSize();
236            this.width = scaledSize.width;
237            this.height = scaledSize.height;
238        } else {
239            this.width = (int) Math.ceil(width * scaleX);
240            this.height = (int) Math.ceil(height * scaleY);
241        }
242
243        this.offscreenImage = image;
244        this.backBuffersNum = numBackBuffers;
245        this.swapEffect = swapEffect;
246        this.syncType = vSyncType;
247
248        initOps(graphicsDevice.getScreen(), this.width, this.height);
249        if (type == WINDOW) {
250            // we put the surface into the "lost"
251            // state; it will be restored by the D3DScreenUpdateManager
252            // prior to rendering to it for the first time. This is done
253            // so that vram is not wasted for surfaces never rendered to
254            setSurfaceLost(true);
255        } else {
256            initSurface();
257        }
258        setBlitProxyKey(gc.getProxyKey());
259    }
260
261    @Override
262    public double getDefaultScaleX() {
263        return scaleX;
264    }
265
266    @Override
267    public double getDefaultScaleY() {
268        return scaleY;
269    }
270
271    @Override
272    public SurfaceDataProxy makeProxyFor(SurfaceData srcData) {
273        return D3DSurfaceDataProxy.
274            createProxy(srcData,
275                        (D3DGraphicsConfig)graphicsDevice.getDefaultConfiguration());
276    }
277
278    /**
279     * Creates a SurfaceData object representing the back buffer of a
280     * double-buffered on-screen Window.
281     */
282    public static D3DSurfaceData createData(WComponentPeer peer, Image image) {
283        D3DGraphicsConfig gc = getGC(peer);
284        if (gc == null || !peer.isAccelCapable()) {
285            return null;
286        }
287        BufferCapabilities caps = peer.getBackBufferCaps();
288        VSyncType vSyncType = VSYNC_DEFAULT;
289        if (caps instanceof ExtendedBufferCapabilities) {
290            vSyncType = ((ExtendedBufferCapabilities)caps).getVSync();
291        }
292        Rectangle r = peer.getBounds();
293        BufferCapabilities.FlipContents flip = caps.getFlipContents();
294        int swapEffect;
295        if (flip == FlipContents.COPIED) {
296            swapEffect = SWAP_COPY;
297        } else if (flip == FlipContents.PRIOR) {
298            swapEffect = SWAP_FLIP;
299        } else { // flip == FlipContents.UNDEFINED || .BACKGROUND
300            swapEffect = SWAP_DISCARD;
301        }
302        return new D3DSurfaceData(peer, gc, r.width, r.height,
303                                  image, peer.getColorModel(),
304                                  peer.getBackBuffersNum(),
305                                  swapEffect, vSyncType, FLIP_BACKBUFFER);
306    }
307
308    /**
309     * Returns a WINDOW type of surface - a
310     * swap chain which serves as an on-screen surface,
311     * handled by the D3DScreenUpdateManager.
312     *
313     * Note that the native surface is not initialized
314     * when the surface is created to avoid using excessive
315     * resources, and the surface is placed into the lost
316     * state. It will be restored prior to any rendering
317     * to it.
318     *
319     * @param peer peer for which the onscreen surface is to be created
320     * @return a D3DWindowSurfaceData (flip chain) surface
321     */
322    public static D3DSurfaceData createData(WComponentPeer peer) {
323        D3DGraphicsConfig gc = getGC(peer);
324        if (gc == null || !peer.isAccelCapable()) {
325            return null;
326        }
327        return new D3DWindowSurfaceData(peer, gc);
328    }
329
330    /**
331     * Creates a SurfaceData object representing an off-screen buffer (either
332     * a plain surface or Texture).
333     */
334    public static D3DSurfaceData createData(D3DGraphicsConfig gc,
335                                            int width, int height,
336                                            ColorModel cm,
337                                            Image image, int type)
338    {
339        if (type == RT_TEXTURE) {
340            boolean isOpaque = cm.getTransparency() == Transparency.OPAQUE;
341            int cap = isOpaque ? CAPS_RT_TEXTURE_OPAQUE : CAPS_RT_TEXTURE_ALPHA;
342            if (!gc.getD3DDevice().isCapPresent(cap)) {
343                type = RT_PLAIN;
344            }
345        }
346        D3DSurfaceData ret = null;
347        try {
348            ret = new D3DSurfaceData(null, gc, width, height,
349                                     image, cm, 0, SWAP_DISCARD, VSYNC_DEFAULT,
350                                     type);
351        } catch (InvalidPipeException ipe) {
352            // try again - we might have ran out of vram, and rt textures
353            // could take up more than a plain surface, so it might succeed
354            if (type == RT_TEXTURE) {
355                // If a RT_TEXTURE was requested do not attempt to create a
356                // plain surface. (note that RT_TEXTURE can only be requested
357                // from a VI so the cast is safe)
358                if (((SunVolatileImage)image).getForcedAccelSurfaceType() !=
359                    RT_TEXTURE)
360                {
361                    type = RT_PLAIN;
362                    ret = new D3DSurfaceData(null, gc, width, height,
363                                             image, cm, 0, SWAP_DISCARD,
364                                             VSYNC_DEFAULT, type);
365                }
366            }
367        }
368        return ret;
369    }
370
371    /**
372     * Returns the appropriate SurfaceType corresponding to the given D3D
373     * surface type constant (e.g. TEXTURE -> D3DTexture).
374     */
375    private static SurfaceType getCustomSurfaceType(int d3dType) {
376        switch (d3dType) {
377        case TEXTURE:
378            return D3DTexture;
379        case RT_TEXTURE:
380            return D3DSurfaceRTT;
381        default:
382            return D3DSurface;
383        }
384    }
385
386    private boolean initSurfaceNow() {
387        boolean isOpaque = (getTransparency() == Transparency.OPAQUE);
388        switch (type) {
389            case RT_PLAIN:
390                return initRTSurface(getNativeOps(), isOpaque);
391            case TEXTURE:
392                return initTexture(getNativeOps(), false/*isRTT*/, isOpaque);
393            case RT_TEXTURE:
394                return initTexture(getNativeOps(), true/*isRTT*/,  isOpaque);
395            // REMIND: we may want to pass the exact type to the native
396            // level here so that we could choose the right presentation
397            // interval for the frontbuffer (immediate vs v-synced)
398            case WINDOW:
399            case FLIP_BACKBUFFER:
400                return initFlipBackbuffer(getNativeOps(), peer.getData(),
401                                          backBuffersNum, swapEffect,
402                                          syncType.id());
403            default:
404                return false;
405        }
406    }
407
408    /**
409     * Initializes the appropriate D3D offscreen surface based on the value
410     * of the type parameter.  If the surface creation fails for any reason,
411     * an OutOfMemoryError will be thrown.
412     */
413    protected void initSurface() {
414        // any time we create or restore the surface, recreate the raster
415        synchronized (this) {
416            wrn = null;
417        }
418        // REMIND: somewhere a puppy died
419        class Status {
420            boolean success = false;
421        };
422        final Status status = new Status();
423        D3DRenderQueue rq = D3DRenderQueue.getInstance();
424        rq.lock();
425        try {
426            rq.flushAndInvokeNow(new Runnable() {
427                public void run() {
428                    status.success = initSurfaceNow();
429                }
430            });
431            if (!status.success) {
432                throw new InvalidPipeException("Error creating D3DSurface");
433            }
434        } finally {
435            rq.unlock();
436        }
437    }
438
439    /**
440     * Returns the D3DContext for the GraphicsConfig associated with this
441     * surface.
442     */
443    public final D3DContext getContext() {
444        return graphicsDevice.getContext();
445    }
446
447    /**
448     * Returns one of the surface type constants defined above.
449     */
450    public final int getType() {
451        return type;
452    }
453
454    private static native int  dbGetPixelNative(long pData, int x, int y);
455    private static native void dbSetPixelNative(long pData, int x, int y,
456                                                int pixel);
457    static class D3DDataBufferNative extends DataBufferNative {
458        int pixel;
459        protected D3DDataBufferNative(SurfaceData sData,
460                                      int type, int w, int h)
461        {
462            super(sData, type, w, h);
463        }
464
465        protected int getElem(final int x, final int y,
466                              final SurfaceData sData)
467        {
468            if (sData.isSurfaceLost()) {
469                return 0;
470            }
471
472            int retPixel;
473            D3DRenderQueue rq = D3DRenderQueue.getInstance();
474            rq.lock();
475            try {
476                rq.flushAndInvokeNow(new Runnable() {
477                    public void run() {
478                        pixel = dbGetPixelNative(sData.getNativeOps(), x, y);
479                    }
480                });
481            } finally {
482                retPixel = pixel;
483                rq.unlock();
484            }
485            return retPixel;
486        }
487
488        protected void setElem(final int x, final int y, final int pixel,
489                               final SurfaceData sData)
490        {
491            if (sData.isSurfaceLost()) {
492                  return;
493            }
494
495            D3DRenderQueue rq = D3DRenderQueue.getInstance();
496            rq.lock();
497            try {
498                rq.flushAndInvokeNow(new Runnable() {
499                    public void run() {
500                        dbSetPixelNative(sData.getNativeOps(), x, y, pixel);
501                    }
502                });
503                sData.markDirty();
504            } finally {
505                rq.unlock();
506            }
507        }
508    }
509
510    public synchronized Raster getRaster(int x, int y, int w, int h) {
511        if (wrn == null) {
512            DirectColorModel dcm = (DirectColorModel)getColorModel();
513            SampleModel smHw;
514            int dataType = 0;
515            int scanStride = width;
516
517            if (dcm.getPixelSize() > 16) {
518                dataType = DataBuffer.TYPE_INT;
519            } else {
520                // 15, 16
521                dataType = DataBuffer.TYPE_USHORT;
522            }
523
524            // note that we have to use the surface width and height here,
525            // not the passed w,h
526            smHw = new SinglePixelPackedSampleModel(dataType, width, height,
527                                                    scanStride, dcm.getMasks());
528            DataBuffer dbn = new D3DDataBufferNative(this, dataType,
529                                                     width, height);
530            wrn = WritableRasterNative.createNativeRaster(smHw, dbn);
531        }
532
533        return wrn;
534    }
535
536    /**
537     * For now, we can only render LCD text if:
538     *   - the pixel shaders are available, and
539     *   - blending is disabled, and
540     *   - the source color is opaque
541     *   - and the destination is opaque
542     */
543    public boolean canRenderLCDText(SunGraphics2D sg2d) {
544        return
545            graphicsDevice.isCapPresent(CAPS_LCD_SHADER) &&
546            sg2d.compositeState <= SunGraphics2D.COMP_ISCOPY &&
547            sg2d.paintState <= SunGraphics2D.PAINT_OPAQUECOLOR   &&
548            sg2d.surfaceData.getTransparency() == Transparency.OPAQUE;
549    }
550
551    /**
552     * If acceleration should no longer be used for this surface.
553     * This implementation flags to the manager that it should no
554     * longer attempt to re-create a D3DSurface.
555     */
556    void disableAccelerationForSurface() {
557        if (offscreenImage != null) {
558            SurfaceManager sm = SurfaceManager.getManager(offscreenImage);
559            if (sm instanceof D3DVolatileSurfaceManager) {
560                setSurfaceLost(true);
561                ((D3DVolatileSurfaceManager)sm).setAccelerationEnabled(false);
562            }
563        }
564    }
565
566    public void validatePipe(SunGraphics2D sg2d) {
567        TextPipe textpipe;
568        boolean validated = false;
569
570        // REMIND: the D3D pipeline doesn't support XOR!, more
571        // fixes will be needed below. For now we disable D3D rendering
572        // for the surface which had any XOR rendering done to.
573        if (sg2d.compositeState >= SunGraphics2D.COMP_XOR) {
574            super.validatePipe(sg2d);
575            sg2d.imagepipe = d3dImagePipe;
576            disableAccelerationForSurface();
577            return;
578        }
579
580        // D3DTextRenderer handles both AA and non-AA text, but
581        // only works with the following modes:
582        // (Note: For LCD text we only enter this code path if
583        // canRenderLCDText() has already validated that the mode is
584        // CompositeType.SrcNoEa (opaque color), which will be subsumed
585        // by the CompositeType.SrcNoEa (any color) test below.)
586
587        if (/* CompositeType.SrcNoEa (any color) */
588            (sg2d.compositeState <= SunGraphics2D.COMP_ISCOPY &&
589             sg2d.paintState <= SunGraphics2D.PAINT_ALPHACOLOR)        ||
590
591            /* CompositeType.SrcOver (any color) */
592            (sg2d.compositeState == SunGraphics2D.COMP_ALPHA    &&
593             sg2d.paintState <= SunGraphics2D.PAINT_ALPHACOLOR &&
594             (((AlphaComposite)sg2d.composite).getRule() ==
595              AlphaComposite.SRC_OVER))                       ||
596
597            /* CompositeType.Xor (any color) */
598            (sg2d.compositeState == SunGraphics2D.COMP_XOR &&
599             sg2d.paintState <= SunGraphics2D.PAINT_ALPHACOLOR))
600        {
601            textpipe = d3dTextPipe;
602        } else {
603            // do this to initialize textpipe correctly; we will attempt
604            // to override the non-text pipes below
605            super.validatePipe(sg2d);
606            textpipe = sg2d.textpipe;
607            validated = true;
608        }
609
610        PixelToParallelogramConverter txPipe = null;
611        D3DRenderer nonTxPipe = null;
612
613        if (sg2d.antialiasHint != SunHints.INTVAL_ANTIALIAS_ON) {
614            if (sg2d.paintState <= SunGraphics2D.PAINT_ALPHACOLOR) {
615                if (sg2d.compositeState <= SunGraphics2D.COMP_XOR) {
616                    txPipe = d3dTxRenderPipe;
617                    nonTxPipe = d3dRenderPipe;
618                }
619            } else if (sg2d.compositeState <= SunGraphics2D.COMP_ALPHA) {
620                if (D3DPaints.isValid(sg2d)) {
621                    txPipe = d3dTxRenderPipe;
622                    nonTxPipe = d3dRenderPipe;
623                }
624                // custom paints handled by super.validatePipe() below
625            }
626        } else {
627            if (sg2d.paintState <= SunGraphics2D.PAINT_ALPHACOLOR) {
628                if (graphicsDevice.isCapPresent(CAPS_AA_SHADER) &&
629                    (sg2d.imageComp == CompositeType.SrcOverNoEa ||
630                     sg2d.imageComp == CompositeType.SrcOver))
631                {
632                    if (!validated) {
633                        super.validatePipe(sg2d);
634                        validated = true;
635                    }
636                    PixelToParallelogramConverter aaConverter =
637                        new PixelToParallelogramConverter(sg2d.shapepipe,
638                                                          d3dAAPgramPipe,
639                                                          1.0/8.0, 0.499,
640                                                          false);
641                    sg2d.drawpipe = aaConverter;
642                    sg2d.fillpipe = aaConverter;
643                    sg2d.shapepipe = aaConverter;
644                } else if (sg2d.compositeState == SunGraphics2D.COMP_XOR) {
645                    // install the solid pipes when AA and XOR are both enabled
646                    txPipe = d3dTxRenderPipe;
647                    nonTxPipe = d3dRenderPipe;
648                }
649            }
650            // other cases handled by super.validatePipe() below
651        }
652
653        if (txPipe != null) {
654            if (sg2d.transformState >= SunGraphics2D.TRANSFORM_TRANSLATESCALE) {
655                sg2d.drawpipe = txPipe;
656                sg2d.fillpipe = txPipe;
657            } else if (sg2d.strokeState != SunGraphics2D.STROKE_THIN) {
658                sg2d.drawpipe = txPipe;
659                sg2d.fillpipe = nonTxPipe;
660            } else {
661                sg2d.drawpipe = nonTxPipe;
662                sg2d.fillpipe = nonTxPipe;
663            }
664            // Note that we use the transforming pipe here because it
665            // will examine the shape and possibly perform an optimized
666            // operation if it can be simplified.  The simplifications
667            // will be valid for all STROKE and TRANSFORM types.
668            sg2d.shapepipe = txPipe;
669        } else {
670            if (!validated) {
671                super.validatePipe(sg2d);
672            }
673        }
674
675        // install the text pipe based on our earlier decision
676        sg2d.textpipe = textpipe;
677
678        // always override the image pipe with the specialized D3D pipe
679        sg2d.imagepipe = d3dImagePipe;
680    }
681
682    @Override
683    protected MaskFill getMaskFill(SunGraphics2D sg2d) {
684        if (sg2d.paintState > SunGraphics2D.PAINT_ALPHACOLOR) {
685            /*
686             * We can only accelerate non-Color MaskFill operations if
687             * all of the following conditions hold true:
688             *   - there is an implementation for the given paintState
689             *   - the current Paint can be accelerated for this destination
690             *   - multitexturing is available (since we need to modulate
691             *     the alpha mask texture with the paint texture)
692             *
693             * In all other cases, we return null, in which case the
694             * validation code will choose a more general software-based loop.
695             */
696            if (!D3DPaints.isValid(sg2d) ||
697                !graphicsDevice.isCapPresent(CAPS_MULTITEXTURE))
698            {
699                return null;
700            }
701        }
702        return super.getMaskFill(sg2d);
703    }
704
705    @Override
706    public boolean copyArea(SunGraphics2D sg2d, int x, int y, int w, int h,
707                            int dx, int dy) {
708        if (sg2d.compositeState >= SunGraphics2D.COMP_XOR) {
709            return false;
710        }
711        d3dRenderPipe.copyArea(sg2d, x, y, w, h, dx, dy);
712        return true;
713    }
714
715    @Override
716    public void flush() {
717        D3DRenderQueue rq = D3DRenderQueue.getInstance();
718        rq.lock();
719        try {
720            RenderBuffer buf = rq.getBuffer();
721            rq.ensureCapacityAndAlignment(12, 4);
722            buf.putInt(FLUSH_SURFACE);
723            buf.putLong(getNativeOps());
724
725            // this call is expected to complete synchronously, so flush now
726            rq.flushNow();
727        } finally {
728            rq.unlock();
729        }
730    }
731
732    /**
733     * Disposes the native resources associated with the given D3DSurfaceData
734     * (referenced by the pData parameter).  This method is invoked from
735     * the native Dispose() method from the Disposer thread when the
736     * Java-level D3DSurfaceData object is about to go away.
737     */
738    static void dispose(long pData) {
739        D3DRenderQueue rq = D3DRenderQueue.getInstance();
740        rq.lock();
741        try {
742            RenderBuffer buf = rq.getBuffer();
743            rq.ensureCapacityAndAlignment(12, 4);
744            buf.putInt(DISPOSE_SURFACE);
745            buf.putLong(pData);
746
747            // this call is expected to complete synchronously, so flush now
748            rq.flushNow();
749        } finally {
750            rq.unlock();
751        }
752    }
753
754    static void swapBuffers(D3DSurfaceData sd,
755                            final int x1, final int y1,
756                            final int x2, final int y2)
757    {
758        long pData = sd.getNativeOps();
759        D3DRenderQueue rq = D3DRenderQueue.getInstance();
760        // swapBuffers can be called from the toolkit thread by swing, we
761        // should detect this and prevent the deadlocks
762        if (D3DRenderQueue.isRenderQueueThread()) {
763            if (!rq.tryLock()) {
764                // if we could not obtain the lock, repaint the area
765                // that was supposed to be swapped, and no-op this swap
766                final Component target = (Component)sd.getPeer().getTarget();
767                SunToolkit.executeOnEventHandlerThread(target, new Runnable() {
768                    public void run() {
769                        double scaleX = sd.getDefaultScaleX();
770                        double scaleY = sd.getDefaultScaleY();
771                        if (scaleX > 1 || scaleY > 1) {
772                            int sx1 = (int) Math.floor(x1 / scaleX);
773                            int sy1 = (int) Math.floor(y1 / scaleY);
774                            int sx2 = (int) Math.ceil(x2 / scaleX);
775                            int sy2 = (int) Math.ceil(y2 / scaleY);
776                            target.repaint(sx1, sy1, sx2 - sx1, sy2 - sy1);
777                        } else {
778                            target.repaint(x1, y1, x2 - x1, y2 - y1);
779                        }
780                    }
781                });
782                return;
783            }
784        } else {
785            rq.lock();
786        }
787        try {
788            RenderBuffer buf = rq.getBuffer();
789            rq.ensureCapacityAndAlignment(28, 4);
790            buf.putInt(SWAP_BUFFERS);
791            buf.putLong(pData);
792            buf.putInt(x1);
793            buf.putInt(y1);
794            buf.putInt(x2);
795            buf.putInt(y2);
796            rq.flushNow();
797        } finally {
798            rq.unlock();
799        }
800    }
801
802    /**
803     * Returns destination Image associated with this SurfaceData.
804     */
805    public Object getDestination() {
806        return offscreenImage;
807    }
808
809    public Rectangle getBounds() {
810        if (type == FLIP_BACKBUFFER || type == WINDOW) {
811            double scaleX = getDefaultScaleX();
812            double scaleY = getDefaultScaleY();
813            Rectangle r = peer.getBounds();
814            r.x = r.y = 0;
815            r.width = (int) Math.ceil(r.width * scaleX);
816            r.height = (int) Math.ceil(r.height * scaleY);
817            return r;
818        } else {
819            return new Rectangle(width, height);
820        }
821    }
822
823    public Rectangle getNativeBounds() {
824        D3DRenderQueue rq = D3DRenderQueue.getInstance();
825        // need to lock to make sure nativeWidth and Height are consistent
826        // since they are set from the render thread from the native
827        // level
828        rq.lock();
829        try {
830            // REMIND: use xyoffsets?
831            return new Rectangle(nativeWidth, nativeHeight);
832        } finally {
833            rq.unlock();
834        }
835    }
836
837
838    public GraphicsConfiguration getDeviceConfiguration() {
839        return graphicsDevice.getDefaultConfiguration();
840    }
841
842    public SurfaceData getReplacement() {
843        return restoreContents(offscreenImage);
844    }
845
846    private static D3DGraphicsConfig getGC(WComponentPeer peer) {
847        GraphicsConfiguration gc;
848        if (peer != null) {
849            gc =  peer.getGraphicsConfiguration();
850        } else {
851            GraphicsEnvironment env =
852                    GraphicsEnvironment.getLocalGraphicsEnvironment();
853            GraphicsDevice gd = env.getDefaultScreenDevice();
854            gc = gd.getDefaultConfiguration();
855        }
856        return (gc instanceof D3DGraphicsConfig) ? (D3DGraphicsConfig)gc : null;
857    }
858
859    /**
860     * Attempts to restore the surface by initializing the native data
861     */
862    void restoreSurface() {
863        initSurface();
864    }
865
866    WComponentPeer getPeer() {
867        return peer;
868    }
869
870    /**
871     * We need to let the surface manager know that the surface is lost so
872     * that for example BufferStrategy.contentsLost() returns correct result.
873     * Normally the status of contentsLost is set in validate(), but in some
874     * cases (like Swing's buffer per window) we intentionally don't call
875     * validate from the toolkit thread but only check for the BS status.
876     */
877    @Override
878    public void setSurfaceLost(boolean lost) {
879        super.setSurfaceLost(lost);
880        if (lost && offscreenImage != null) {
881            SurfaceManager sm = SurfaceManager.getManager(offscreenImage);
882            sm.acceleratedSurfaceLost();
883        }
884    }
885
886    private static native long getNativeResourceNative(long sdops, int resType);
887    /**
888     * Returns a pointer to the native resource of specified {@code resType}
889     * associated with this surface.
890     *
891     * Specifically, for {@code D3DSurfaceData} this method returns pointers of
892     * the following:
893     * <pre>
894     * TEXTURE              - (IDirect3DTexture9*)
895     * RT_TEXTURE, RT_PLAIN - (IDirect3DSurface9*)
896     * FLIP_BACKBUFFER      - (IDirect3DSwapChain9*)
897     * D3D_DEVICE_RESOURCE  - (IDirect3DDevice9*)
898     * </pre>
899     *
900     * Multiple resources may be available for some types (i.e. for render to
901     * texture one could retrieve both a destination surface by specifying
902     * RT_TEXTURE, and a texture by using TEXTURE).
903     *
904     * Note: the pointer returned by this method is only valid on the rendering
905     * thread.
906     *
907     * @return pointer to the native resource of specified type or 0L if
908     * such resource doesn't exist or can not be retrieved.
909     * @see sun.java2d.pipe.hw.AccelSurface#getNativeResource
910     */
911    public long getNativeResource(int resType) {
912        return getNativeResourceNative(getNativeOps(), resType);
913    }
914
915    /**
916     * Class representing an on-screen d3d surface. Since d3d can't
917     * render to the screen directly, it is implemented as a swap chain,
918     * controlled by D3DScreenUpdateManager.
919     *
920     * @see D3DScreenUpdateManager
921     */
922    public static class D3DWindowSurfaceData extends D3DSurfaceData {
923        StateTracker dirtyTracker;
924
925        public D3DWindowSurfaceData(WComponentPeer peer,
926                                    D3DGraphicsConfig gc)
927        {
928            super(peer, gc,
929                  peer.getBounds().width, peer.getBounds().height,
930                  null, peer.getColorModel(), 1, SWAP_COPY, VSYNC_DEFAULT,
931                  WINDOW);
932            dirtyTracker = getStateTracker();
933        }
934
935        /**
936         * {@inheritDoc}
937         *
938         * Overridden to use ScreenUpdateManager to obtain the replacement
939         * surface.
940         *
941         * @see sun.java2d.ScreenUpdateManager#getReplacementScreenSurface
942         */
943        @Override
944        public SurfaceData getReplacement() {
945            ScreenUpdateManager mgr = ScreenUpdateManager.getInstance();
946            return mgr.getReplacementScreenSurface(peer, this);
947        }
948
949        /**
950         * Returns destination Component associated with this SurfaceData.
951         */
952        @Override
953        public Object getDestination() {
954            return peer.getTarget();
955        }
956
957        @Override
958        void disableAccelerationForSurface() {
959            // for on-screen surfaces we need to make sure a backup GDI surface is
960            // is used until a new one is set (which may happen during a resize). We
961            // don't want the screen update maanger to replace the surface right way
962            // because it causes repainting issues in Swing, so we invalidate it,
963            // this will prevent SUM from issuing a replaceSurfaceData call.
964            setSurfaceLost(true);
965            invalidate();
966            flush();
967            peer.disableAcceleration();
968            ScreenUpdateManager.getInstance().dropScreenSurface(this);
969        }
970
971        @Override
972        void restoreSurface() {
973            if (!peer.isAccelCapable()) {
974                throw new InvalidPipeException("Onscreen acceleration " +
975                                               "disabled for this surface");
976            }
977            Window fsw = graphicsDevice.getFullScreenWindow();
978            if (fsw != null && fsw != peer.getTarget()) {
979                throw new InvalidPipeException("Can't restore onscreen surface"+
980                                               " when in full-screen mode");
981            }
982            super.restoreSurface();
983            // if initialization was unsuccessful, an IPE will be thrown
984            // and the surface will remain lost
985            setSurfaceLost(false);
986
987            // This is to make sure the render target is reset after this
988            // surface is restored. The reason for this is that sometimes this
989            // surface can be restored from multiple threads (the screen update
990            // manager's thread and app's rendering thread) at the same time,
991            // and when that happens the second restoration will create the
992            // native resource which will not be set as render target because
993            // the BufferedContext's validate method will think that since the
994            // surface data object didn't change then the current render target
995            // is correct and no rendering will appear on the screen.
996            D3DRenderQueue rq = D3DRenderQueue.getInstance();
997            rq.lock();
998            try {
999                getContext().invalidateContext();
1000            } finally {
1001                rq.unlock();
1002            }
1003        }
1004
1005        public boolean isDirty() {
1006            return !dirtyTracker.isCurrent();
1007        }
1008
1009        public void markClean() {
1010            dirtyTracker = getStateTracker();
1011        }
1012    }
1013
1014    /**
1015     * Updates the layered window with the contents of the surface.
1016     *
1017     * @param pd3dsd pointer to the D3DSDOps structure
1018     * @param pData pointer to the AwtWindow peer data
1019     * @param w width of the window
1020     * @param h height of the window
1021     * @see sun.awt.windows.TranslucentWindowPainter
1022     */
1023    public static native boolean updateWindowAccelImpl(long pd3dsd, long pData,
1024                                                       int w, int h);
1025}
1026