1/*
2 * Copyright (c) 2004, 2013, Oracle and/or its affiliates. All rights reserved.
3 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
4 *
5 * This code is free software; you can redistribute it and/or modify it
6 * under the terms of the GNU General Public License version 2 only, as
7 * published by the Free Software Foundation.  Oracle designates this
8 * particular file as subject to the "Classpath" exception as provided
9 * by Oracle in the LICENSE file that accompanied this code.
10 *
11 * This code is distributed in the hope that it will be useful, but WITHOUT
12 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
13 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
14 * version 2 for more details (a copy is included in the LICENSE file that
15 * accompanied this code).
16 *
17 * You should have received a copy of the GNU General Public License version
18 * 2 along with this work; if not, write to the Free Software Foundation,
19 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
20 *
21 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
22 * or visit www.oracle.com if you need additional information or have any
23 * questions.
24 */
25
26#ifndef HEADLESS
27
28#include <stdlib.h>
29#include <string.h>
30
31#include "sun_java2d_SunGraphics2D.h"
32
33#include "jlong.h"
34#include "jni_util.h"
35#include "OGLContext.h"
36#include "OGLRenderQueue.h"
37#include "OGLSurfaceData.h"
38#include "GraphicsPrimitiveMgr.h"
39#include "Region.h"
40
41#include "jvm.h"
42
43/**
44 * The following methods are implemented in the windowing system (i.e. GLX
45 * and WGL) source files.
46 */
47extern jboolean OGLSD_InitOGLWindow(JNIEnv *env, OGLSDOps *oglsdo);
48extern OGLContext *OGLSD_MakeOGLContextCurrent(JNIEnv *env,
49                                               OGLSDOps *srcOps,
50                                               OGLSDOps *dstOps);
51
52/**
53 * This table contains the standard blending rules (or Porter-Duff compositing
54 * factors) used in glBlendFunc(), indexed by the rule constants from the
55 * AlphaComposite class.
56 */
57OGLBlendRule StdBlendRules[] = {
58    { GL_ZERO,                GL_ZERO                }, /* 0 - Nothing      */
59    { GL_ZERO,                GL_ZERO                }, /* 1 - RULE_Clear   */
60    { GL_ONE,                 GL_ZERO                }, /* 2 - RULE_Src     */
61    { GL_ONE,                 GL_ONE_MINUS_SRC_ALPHA }, /* 3 - RULE_SrcOver */
62    { GL_ONE_MINUS_DST_ALPHA, GL_ONE                 }, /* 4 - RULE_DstOver */
63    { GL_DST_ALPHA,           GL_ZERO                }, /* 5 - RULE_SrcIn   */
64    { GL_ZERO,                GL_SRC_ALPHA           }, /* 6 - RULE_DstIn   */
65    { GL_ONE_MINUS_DST_ALPHA, GL_ZERO                }, /* 7 - RULE_SrcOut  */
66    { GL_ZERO,                GL_ONE_MINUS_SRC_ALPHA }, /* 8 - RULE_DstOut  */
67    { GL_ZERO,                GL_ONE                 }, /* 9 - RULE_Dst     */
68    { GL_DST_ALPHA,           GL_ONE_MINUS_SRC_ALPHA }, /*10 - RULE_SrcAtop */
69    { GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA           }, /*11 - RULE_DstAtop */
70    { GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA }, /*12 - RULE_AlphaXor*/
71};
72
73/** Evaluates to "front" or "back", depending on the value of buf. */
74#define OGLC_ACTIVE_BUFFER_NAME(buf) \
75    (buf == GL_FRONT || buf == GL_COLOR_ATTACHMENT0_EXT) ? "front" : "back"
76
77/**
78 * Initializes the viewport and projection matrix, effectively positioning
79 * the origin at the top-left corner of the surface.  This allows Java 2D
80 * coordinates to be passed directly to OpenGL, which is typically based on
81 * a bottom-right coordinate system.  This method also sets the appropriate
82 * read and draw buffers.
83 */
84static void
85OGLContext_SetViewport(OGLSDOps *srcOps, OGLSDOps *dstOps)
86{
87    jint width = dstOps->width;
88    jint height = dstOps->height;
89
90    J2dTraceLn4(J2D_TRACE_INFO,
91                "OGLContext_SetViewport: w=%d h=%d read=%s draw=%s",
92                width, height,
93                OGLC_ACTIVE_BUFFER_NAME(srcOps->activeBuffer),
94                OGLC_ACTIVE_BUFFER_NAME(dstOps->activeBuffer));
95
96    // set the viewport and projection matrix
97    j2d_glViewport(dstOps->xOffset, dstOps->yOffset,
98                   (GLsizei)width, (GLsizei)height);
99    j2d_glMatrixMode(GL_PROJECTION);
100    j2d_glLoadIdentity();
101    j2d_glOrtho(0.0, (GLdouble)width, (GLdouble)height, 0.0, -1.0, 1.0);
102
103    // set the active read and draw buffers
104    j2d_glReadBuffer(srcOps->activeBuffer);
105    j2d_glDrawBuffer(dstOps->activeBuffer);
106
107    // set the color mask to enable alpha channel only when necessary
108    j2d_glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, (GLboolean)!dstOps->isOpaque);
109}
110
111/**
112 * Initializes the alpha channel of the current surface so that it contains
113 * fully opaque alpha values.
114 */
115static void
116OGLContext_InitAlphaChannel()
117{
118    GLboolean scissorEnabled;
119
120    J2dTraceLn(J2D_TRACE_INFO, "OGLContext_InitAlphaChannel");
121
122    // it is possible for the scissor test to be enabled at this point;
123    // if it is, disable it temporarily since it can affect the glClear() op
124    scissorEnabled = j2d_glIsEnabled(GL_SCISSOR_TEST);
125    if (scissorEnabled) {
126        j2d_glDisable(GL_SCISSOR_TEST);
127    }
128
129    // set the color mask so that we only affect the alpha channel
130    j2d_glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_TRUE);
131
132    // clear the color buffer so that the alpha channel is fully opaque
133    j2d_glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
134    j2d_glClear(GL_COLOR_BUFFER_BIT);
135
136    // restore the color mask (as it was set in OGLContext_SetViewport())
137    j2d_glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_FALSE);
138
139    // re-enable scissor test, only if it was enabled earlier
140    if (scissorEnabled) {
141        j2d_glEnable(GL_SCISSOR_TEST);
142    }
143}
144
145/**
146 * Fetches the OGLContext associated with the given destination surface,
147 * makes the context current for those surfaces, updates the destination
148 * viewport, and then returns a pointer to the OGLContext.
149 */
150OGLContext *
151OGLContext_SetSurfaces(JNIEnv *env, jlong pSrc, jlong pDst)
152{
153    OGLSDOps *srcOps = (OGLSDOps *)jlong_to_ptr(pSrc);
154    OGLSDOps *dstOps = (OGLSDOps *)jlong_to_ptr(pDst);
155    OGLContext *oglc = NULL;
156
157    J2dTraceLn(J2D_TRACE_INFO, "OGLContext_SetSurfaces");
158
159    if (srcOps == NULL || dstOps == NULL) {
160        J2dRlsTraceLn(J2D_TRACE_ERROR,
161            "OGLContext_SetSurfaces: ops are null");
162        return NULL;
163    }
164
165    J2dTraceLn2(J2D_TRACE_VERBOSE, "  srctype=%d dsttype=%d",
166                srcOps->drawableType, dstOps->drawableType);
167
168    if (dstOps->drawableType == OGLSD_TEXTURE) {
169        J2dRlsTraceLn(J2D_TRACE_ERROR,
170            "OGLContext_SetSurfaces: texture cannot be used as destination");
171        return NULL;
172    }
173
174    if (dstOps->drawableType == OGLSD_UNDEFINED) {
175        // initialize the surface as an OGLSD_WINDOW
176        if (!OGLSD_InitOGLWindow(env, dstOps)) {
177            J2dRlsTraceLn(J2D_TRACE_ERROR,
178                "OGLContext_SetSurfaces: could not init OGL window");
179            return NULL;
180        }
181    }
182
183    // make the context current
184    oglc = OGLSD_MakeOGLContextCurrent(env, srcOps, dstOps);
185    if (oglc == NULL) {
186        J2dRlsTraceLn(J2D_TRACE_ERROR,
187            "OGLContext_SetSurfaces: could not make context current");
188        return NULL;
189    }
190
191    // update the viewport
192    OGLContext_SetViewport(srcOps, dstOps);
193
194    // perform additional one-time initialization, if necessary
195    if (dstOps->needsInit) {
196        if (dstOps->isOpaque) {
197            // in this case we are treating the destination as opaque, but
198            // to do so, first we need to ensure that the alpha channel
199            // is filled with fully opaque values (see 6319663)
200            OGLContext_InitAlphaChannel();
201        }
202        dstOps->needsInit = JNI_FALSE;
203    }
204
205    return oglc;
206}
207
208/**
209 * Resets the current clip state (disables both scissor and depth tests).
210 */
211void
212OGLContext_ResetClip(OGLContext *oglc)
213{
214    J2dTraceLn(J2D_TRACE_INFO, "OGLContext_ResetClip");
215
216    RETURN_IF_NULL(oglc);
217    CHECK_PREVIOUS_OP(OGL_STATE_CHANGE);
218
219    j2d_glDisable(GL_SCISSOR_TEST);
220    j2d_glDisable(GL_DEPTH_TEST);
221}
222
223/**
224 * Sets the OpenGL scissor bounds to the provided rectangular clip bounds.
225 */
226void
227OGLContext_SetRectClip(OGLContext *oglc, OGLSDOps *dstOps,
228                       jint x1, jint y1, jint x2, jint y2)
229{
230    jint width = x2 - x1;
231    jint height = y2 - y1;
232
233    J2dTraceLn4(J2D_TRACE_INFO,
234                "OGLContext_SetRectClip: x=%d y=%d w=%d h=%d",
235                x1, y1, width, height);
236
237    RETURN_IF_NULL(dstOps);
238    RETURN_IF_NULL(oglc);
239    CHECK_PREVIOUS_OP(OGL_STATE_CHANGE);
240
241    if ((width < 0) || (height < 0)) {
242        // use an empty scissor rectangle when the region is empty
243        width = 0;
244        height = 0;
245    }
246
247    j2d_glDisable(GL_DEPTH_TEST);
248    j2d_glEnable(GL_SCISSOR_TEST);
249
250    // the scissor rectangle is specified using the lower-left
251    // origin of the clip region (in the framebuffer's coordinate
252    // space), so we must account for the x/y offsets of the
253    // destination surface
254    j2d_glScissor(dstOps->xOffset + x1,
255                  dstOps->yOffset + dstOps->height - (y1 + height),
256                  width, height);
257}
258
259/**
260 * Sets up a complex (shape) clip using the OpenGL depth buffer.  This
261 * method prepares the depth buffer so that the clip Region spans can
262 * be "rendered" into it.  The depth buffer is first cleared, then the
263 * depth func is setup so that when we render the clip spans,
264 * nothing is rendered into the color buffer, but for each pixel that would
265 * be rendered, a non-zero value is placed into that location in the depth
266 * buffer.  With depth test enabled, pixels will only be rendered into the
267 * color buffer if the corresponding value at that (x,y) location in the
268 * depth buffer differs from the incoming depth value.
269 */
270void
271OGLContext_BeginShapeClip(OGLContext *oglc)
272{
273    J2dTraceLn(J2D_TRACE_INFO, "OGLContext_BeginShapeClip");
274
275    RETURN_IF_NULL(oglc);
276    RESET_PREVIOUS_OP();
277
278    j2d_glDisable(GL_SCISSOR_TEST);
279
280    // enable depth test and clear depth buffer so that depth values are at
281    // their maximum; also set the depth func to GL_ALWAYS so that the
282    // depth values of the clip spans are forced into the depth buffer
283    j2d_glEnable(GL_DEPTH_TEST);
284    j2d_glClearDepth(1.0);
285    j2d_glClear(GL_DEPTH_BUFFER_BIT);
286    j2d_glDepthFunc(GL_ALWAYS);
287
288    // disable writes into the color buffer while we set up the clip
289    j2d_glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
290
291    // save current transform
292    j2d_glMatrixMode(GL_MODELVIEW);
293    j2d_glPushMatrix();
294
295    // use identity transform plus slight translation in the z-axis when
296    // setting the clip spans; this will push the clip spans (which would
297    // normally be at z=0) to the z=1 plane to give them some depth
298    j2d_glLoadIdentity();
299    j2d_glTranslatef(0.0f, 0.0f, 1.0f);
300}
301
302/**
303 * Finishes setting up the shape clip by resetting the depth func
304 * so that future rendering operations will once again be written into the
305 * color buffer (while respecting the clip set up in the depth buffer).
306 */
307void
308OGLContext_EndShapeClip(OGLContext *oglc, OGLSDOps *dstOps)
309{
310    J2dTraceLn(J2D_TRACE_INFO, "OGLContext_EndShapeClip");
311
312    RETURN_IF_NULL(dstOps);
313    RETURN_IF_NULL(oglc);
314    RESET_PREVIOUS_OP();
315
316    // restore transform
317    j2d_glPopMatrix();
318
319    // re-enable writes into the color buffer
320    j2d_glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, (GLboolean)!dstOps->isOpaque);
321
322    // enable the depth test so that only fragments within the clip region
323    // (i.e. those fragments whose z-values are >= the values currently
324    // stored in the depth buffer) are rendered
325    j2d_glDepthFunc(GL_GEQUAL);
326}
327
328/**
329 * Initializes the OpenGL state responsible for applying extra alpha.  This
330 * step is only necessary for any operation that uses glDrawPixels() or
331 * glCopyPixels() with a non-1.0f extra alpha value.  Since the source is
332 * always premultiplied, we apply the extra alpha value to both alpha and
333 * color components using GL_*_SCALE.
334 */
335void
336OGLContext_SetExtraAlpha(jfloat ea)
337{
338    J2dTraceLn1(J2D_TRACE_INFO, "OGLContext_SetExtraAlpha: ea=%f", ea);
339
340    j2d_glPixelTransferf(GL_ALPHA_SCALE, ea);
341    j2d_glPixelTransferf(GL_RED_SCALE, ea);
342    j2d_glPixelTransferf(GL_GREEN_SCALE, ea);
343    j2d_glPixelTransferf(GL_BLUE_SCALE, ea);
344}
345
346/**
347 * Resets all OpenGL compositing state (disables blending and logic
348 * operations).
349 */
350void
351OGLContext_ResetComposite(OGLContext *oglc)
352{
353    J2dTraceLn(J2D_TRACE_INFO, "OGLContext_ResetComposite");
354
355    RETURN_IF_NULL(oglc);
356    CHECK_PREVIOUS_OP(OGL_STATE_CHANGE);
357
358    // disable blending and XOR mode
359    if (oglc->compState == sun_java2d_SunGraphics2D_COMP_ALPHA) {
360        j2d_glDisable(GL_BLEND);
361    } else if (oglc->compState == sun_java2d_SunGraphics2D_COMP_XOR) {
362        j2d_glDisable(GL_COLOR_LOGIC_OP);
363        j2d_glDisable(GL_ALPHA_TEST);
364    }
365
366    // set state to default values
367    oglc->compState = sun_java2d_SunGraphics2D_COMP_ISCOPY;
368    oglc->extraAlpha = 1.0f;
369}
370
371/**
372 * Initializes the OpenGL blending state.  XOR mode is disabled and the
373 * appropriate blend functions are setup based on the AlphaComposite rule
374 * constant.
375 */
376void
377OGLContext_SetAlphaComposite(OGLContext *oglc,
378                             jint rule, jfloat extraAlpha, jint flags)
379{
380    J2dTraceLn1(J2D_TRACE_INFO,
381                "OGLContext_SetAlphaComposite: flags=%d", flags);
382
383    RETURN_IF_NULL(oglc);
384    CHECK_PREVIOUS_OP(OGL_STATE_CHANGE);
385
386    // disable XOR mode
387    if (oglc->compState == sun_java2d_SunGraphics2D_COMP_XOR) {
388        j2d_glDisable(GL_COLOR_LOGIC_OP);
389        j2d_glDisable(GL_ALPHA_TEST);
390    }
391
392    // we can safely disable blending when:
393    //   - comp is SrcNoEa or SrcOverNoEa, and
394    //   - the source is opaque
395    // (turning off blending can have a large positive impact on
396    // performance)
397    if ((rule == RULE_Src || rule == RULE_SrcOver) &&
398        (extraAlpha == 1.0f) &&
399        (flags & OGLC_SRC_IS_OPAQUE))
400    {
401        J2dTraceLn1(J2D_TRACE_VERBOSE,
402                    "  disabling alpha comp: rule=%d ea=1.0 src=opq", rule);
403        j2d_glDisable(GL_BLEND);
404    } else {
405        J2dTraceLn2(J2D_TRACE_VERBOSE,
406                    "  enabling alpha comp: rule=%d ea=%f", rule, extraAlpha);
407        j2d_glEnable(GL_BLEND);
408        j2d_glBlendFunc(StdBlendRules[rule].src, StdBlendRules[rule].dst);
409    }
410
411    // update state
412    oglc->compState = sun_java2d_SunGraphics2D_COMP_ALPHA;
413    oglc->extraAlpha = extraAlpha;
414}
415
416/**
417 * Initializes the OpenGL logic op state to XOR mode.  Blending is disabled
418 * before enabling logic op mode.  The XOR pixel value will be applied
419 * later in the OGLContext_SetColor() method.
420 */
421void
422OGLContext_SetXorComposite(OGLContext *oglc, jint xorPixel)
423{
424    J2dTraceLn1(J2D_TRACE_INFO,
425                "OGLContext_SetXorComposite: xorPixel=%08x", xorPixel);
426
427    RETURN_IF_NULL(oglc);
428    CHECK_PREVIOUS_OP(OGL_STATE_CHANGE);
429
430    // disable blending mode
431    if (oglc->compState == sun_java2d_SunGraphics2D_COMP_ALPHA) {
432        j2d_glDisable(GL_BLEND);
433    }
434
435    // enable XOR mode
436    j2d_glEnable(GL_COLOR_LOGIC_OP);
437    j2d_glLogicOp(GL_XOR);
438
439    // set up the alpha test so that we discard transparent fragments (this
440    // is primarily useful for rendering text in XOR mode)
441    j2d_glEnable(GL_ALPHA_TEST);
442    j2d_glAlphaFunc(GL_NOTEQUAL, 0.0f);
443
444    // update state
445    oglc->compState = sun_java2d_SunGraphics2D_COMP_XOR;
446    oglc->xorPixel = xorPixel;
447    oglc->extraAlpha = 1.0f;
448}
449
450/**
451 * Resets the OpenGL transform state back to the identity matrix.
452 */
453void
454OGLContext_ResetTransform(OGLContext *oglc)
455{
456    J2dTraceLn(J2D_TRACE_INFO, "OGLContext_ResetTransform");
457
458    RETURN_IF_NULL(oglc);
459    CHECK_PREVIOUS_OP(OGL_STATE_CHANGE);
460
461    j2d_glMatrixMode(GL_MODELVIEW);
462    j2d_glLoadIdentity();
463}
464
465/**
466 * Initializes the OpenGL transform state by setting the modelview transform
467 * using the given matrix parameters.
468 *
469 * REMIND: it may be worthwhile to add serial id to AffineTransform, so we
470 *         could do a quick check to see if the xform has changed since
471 *         last time... a simple object compare won't suffice...
472 */
473void
474OGLContext_SetTransform(OGLContext *oglc,
475                        jdouble m00, jdouble m10,
476                        jdouble m01, jdouble m11,
477                        jdouble m02, jdouble m12)
478{
479    J2dTraceLn(J2D_TRACE_INFO, "OGLContext_SetTransform");
480
481    RETURN_IF_NULL(oglc);
482    CHECK_PREVIOUS_OP(OGL_STATE_CHANGE);
483
484    if (oglc->xformMatrix == NULL) {
485        size_t arrsize = 16 * sizeof(GLdouble);
486        oglc->xformMatrix = (GLdouble *)malloc(arrsize);
487        memset(oglc->xformMatrix, 0, arrsize);
488        oglc->xformMatrix[10] = 1.0;
489        oglc->xformMatrix[15] = 1.0;
490    }
491
492    // copy values from AffineTransform object into native matrix array
493    oglc->xformMatrix[0] = m00;
494    oglc->xformMatrix[1] = m10;
495    oglc->xformMatrix[4] = m01;
496    oglc->xformMatrix[5] = m11;
497    oglc->xformMatrix[12] = m02;
498    oglc->xformMatrix[13] = m12;
499
500    J2dTraceLn3(J2D_TRACE_VERBOSE, "  [%lf %lf %lf]",
501                oglc->xformMatrix[0], oglc->xformMatrix[4],
502                oglc->xformMatrix[12]);
503    J2dTraceLn3(J2D_TRACE_VERBOSE, "  [%lf %lf %lf]",
504                oglc->xformMatrix[1], oglc->xformMatrix[5],
505                oglc->xformMatrix[13]);
506
507    j2d_glMatrixMode(GL_MODELVIEW);
508    j2d_glLoadMatrixd(oglc->xformMatrix);
509}
510
511/**
512 * Creates a 2D texture of the given format and dimensions and returns the
513 * texture object identifier.  This method is typically used to create a
514 * temporary texture for intermediate work, such as in the
515 * OGLContext_InitBlitTileTexture() method below.
516 */
517GLuint
518OGLContext_CreateBlitTexture(GLenum internalFormat, GLenum pixelFormat,
519                             GLuint width, GLuint height)
520{
521    GLuint texID;
522    GLint sp, sr, rl, align;
523    GLclampf priority = 1.0f;
524
525    J2dTraceLn(J2D_TRACE_INFO, "OGLContext_CreateBlitTexture");
526
527    j2d_glGenTextures(1, &texID);
528    j2d_glBindTexture(GL_TEXTURE_2D, texID);
529    j2d_glPrioritizeTextures(1, &texID, &priority);
530    j2d_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
531    j2d_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
532    OGLSD_RESET_TEXTURE_WRAP(GL_TEXTURE_2D);
533
534    // save pixel store parameters (since this method could be invoked after
535    // the caller has already set up its pixel store parameters)
536    j2d_glGetIntegerv(GL_UNPACK_SKIP_PIXELS, &sp);
537    j2d_glGetIntegerv(GL_UNPACK_SKIP_ROWS, &sr);
538    j2d_glGetIntegerv(GL_UNPACK_ROW_LENGTH, &rl);
539    j2d_glGetIntegerv(GL_UNPACK_ALIGNMENT, &align);
540
541    // set pixel store parameters to default values
542    j2d_glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0);
543    j2d_glPixelStorei(GL_UNPACK_SKIP_ROWS, 0);
544    j2d_glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
545    j2d_glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
546
547    j2d_glTexImage2D(GL_TEXTURE_2D, 0, internalFormat,
548                     width, height, 0,
549                     pixelFormat, GL_UNSIGNED_BYTE, NULL);
550
551    // restore pixel store parameters
552    j2d_glPixelStorei(GL_UNPACK_SKIP_PIXELS, sp);
553    j2d_glPixelStorei(GL_UNPACK_SKIP_ROWS, sr);
554    j2d_glPixelStorei(GL_UNPACK_ROW_LENGTH, rl);
555    j2d_glPixelStorei(GL_UNPACK_ALIGNMENT, align);
556
557    return texID;
558}
559
560/**
561 * Initializes a small texture tile for use with tiled blit operations (see
562 * OGLBlitLoops.c and OGLMaskBlit.c for usage examples).  The texture ID for
563 * the tile is stored in the given OGLContext.  The tile is initially filled
564 * with garbage values, but the tile is updated as needed (via
565 * glTexSubImage2D()) with real RGBA values used in tiled blit situations.
566 * The internal format for the texture is GL_RGBA8, which should be sufficient
567 * for storing system memory surfaces of any known format (see PixelFormats
568 * for a list of compatible surface formats).
569 */
570jboolean
571OGLContext_InitBlitTileTexture(OGLContext *oglc)
572{
573    J2dTraceLn(J2D_TRACE_INFO, "OGLContext_InitBlitTileTexture");
574
575    oglc->blitTextureID =
576        OGLContext_CreateBlitTexture(GL_RGBA8, GL_RGBA,
577                                     OGLC_BLIT_TILE_SIZE,
578                                     OGLC_BLIT_TILE_SIZE);
579
580    return JNI_TRUE;
581}
582
583/**
584 * Destroys the OpenGL resources associated with the given OGLContext.
585 * It is required that the native context associated with the OGLContext
586 * be made current prior to calling this method.
587 */
588void
589OGLContext_DestroyContextResources(OGLContext *oglc)
590{
591    J2dTraceLn(J2D_TRACE_INFO, "OGLContext_DestroyContextResources");
592
593    if (oglc->xformMatrix != NULL) {
594        free(oglc->xformMatrix);
595    }
596
597    if (oglc->blitTextureID != 0) {
598        j2d_glDeleteTextures(1, &oglc->blitTextureID);
599    }
600}
601
602/**
603 * Returns JNI_TRUE if the given extension name is available for the current
604 * GraphicsConfig; JNI_FALSE otherwise.  An extension is considered available
605 * if its identifier string is found amongst the space-delimited GL_EXTENSIONS
606 * string.
607 *
608 * Adapted from the OpenGL Red Book, pg. 506.
609 */
610jboolean
611OGLContext_IsExtensionAvailable(const char *extString, char *extName)
612{
613    jboolean ret = JNI_FALSE;
614    char *p = (char *)extString;
615    char *end;
616
617    if (extString == NULL) {
618        J2dTraceLn(J2D_TRACE_INFO, "OGLContext_IsExtensionAvailable");
619        J2dRlsTraceLn(J2D_TRACE_ERROR,
620            "OGLContext_IsExtensionAvailable: extension string is null");
621        return JNI_FALSE;
622    }
623
624    end = p + strlen(p);
625
626    while (p < end) {
627        size_t n = strcspn(p, " ");
628
629        if ((strlen(extName) == n) && (strncmp(extName, p, n) == 0)) {
630            ret = JNI_TRUE;
631            break;
632        }
633
634        p += (n + 1);
635    }
636
637    J2dRlsTraceLn2(J2D_TRACE_INFO,
638                   "OGLContext_IsExtensionAvailable: %s=%s",
639                   extName, ret ? "true" : "false");
640
641    return ret;
642}
643
644/**
645 * Returns JNI_TRUE only if all of the following conditions are met:
646 *   - the GL_EXT_framebuffer_object extension is available
647 *   - FBO support has been enabled via the system property
648 *   - we can successfully create an FBO with depth capabilities
649 */
650static jboolean
651OGLContext_IsFBObjectExtensionAvailable(JNIEnv *env,
652                                        const char *extString)
653{
654    jboolean isFBObjectEnabled = JNI_FALSE;
655    GLuint fbobjectID, textureID, depthID;
656    jint width = 1, height = 1;
657
658    J2dTraceLn(J2D_TRACE_INFO, "OGLContext_IsFBObjectExtensionAvailable");
659
660    // first see if the fbobject extension is available
661    if (!OGLContext_IsExtensionAvailable(extString,
662                                         "GL_EXT_framebuffer_object"))
663    {
664        return JNI_FALSE;
665    }
666
667    // next see if the depth texture extension is available
668    if (!OGLContext_IsExtensionAvailable(extString,
669                                         "GL_ARB_depth_texture"))
670    {
671        return JNI_FALSE;
672    }
673
674    // next see if the fbobject system property has been enabled
675    isFBObjectEnabled =
676        JNU_GetStaticFieldByName(env, NULL,
677                                 "sun/java2d/opengl/OGLSurfaceData",
678                                 "isFBObjectEnabled", "Z").z;
679    if (!isFBObjectEnabled) {
680        J2dRlsTraceLn(J2D_TRACE_INFO,
681            "OGLContext_IsFBObjectExtensionAvailable: disabled via flag");
682        return JNI_FALSE;
683    }
684
685    // finally, create a dummy fbobject with depth capabilities to see
686    // if this configuration is supported by the drivers/hardware
687    // (first we initialize a color texture object that will be used to
688    // construct the dummy fbobject)
689    j2d_glGenTextures(1, &textureID);
690    j2d_glBindTexture(GL_TEXTURE_2D, textureID);
691    j2d_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB,
692                     width, height, 0,
693                     GL_RGB, GL_UNSIGNED_BYTE, NULL);
694    j2d_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
695    j2d_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
696
697    // initialize framebuffer object using color texture created above
698    if (!OGLSD_InitFBObject(&fbobjectID, &depthID,
699                            textureID, GL_TEXTURE_2D,
700                            width, height))
701    {
702        J2dRlsTraceLn(J2D_TRACE_INFO,
703            "OGLContext_IsFBObjectExtensionAvailable: fbobject unsupported");
704        j2d_glDeleteTextures(1, &textureID);
705        return JNI_FALSE;
706    }
707
708    // delete the temporary resources
709    j2d_glDeleteTextures(1, &textureID);
710    j2d_glDeleteRenderbuffersEXT(1, &depthID);
711    j2d_glDeleteFramebuffersEXT(1, &fbobjectID);
712
713    J2dRlsTraceLn(J2D_TRACE_INFO,
714        "OGLContext_IsFBObjectExtensionAvailable: fbobject supported");
715
716    return JNI_TRUE;
717}
718
719/**
720 * Returns JNI_TRUE only if all of the following conditions are met:
721 *   - the GL_ARB_fragment_shader extension is available
722 *   - the LCD text shader codepath has been enabled via the system property
723 *   - the hardware supports the minimum number of texture units
724 */
725static jboolean
726OGLContext_IsLCDShaderSupportAvailable(JNIEnv *env,
727                                       jboolean fragShaderAvailable)
728{
729    jboolean isLCDShaderEnabled = JNI_FALSE;
730    GLint maxTexUnits;
731
732    J2dTraceLn(J2D_TRACE_INFO, "OGLContext_IsLCDShaderSupportAvailable");
733
734    // first see if the fragment shader extension is available
735    if (!fragShaderAvailable) {
736        return JNI_FALSE;
737    }
738
739    // next see if the lcdshader system property has been enabled
740    isLCDShaderEnabled =
741        JNU_GetStaticFieldByName(env, NULL,
742                                 "sun/java2d/opengl/OGLSurfaceData",
743                                 "isLCDShaderEnabled", "Z").z;
744    if (!isLCDShaderEnabled) {
745        J2dRlsTraceLn(J2D_TRACE_INFO,
746            "OGLContext_IsLCDShaderSupportAvailable: disabled via flag");
747        return JNI_FALSE;
748    }
749
750    // finally, check to see if the hardware supports the required number
751    // of texture units
752    j2d_glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS_ARB, &maxTexUnits);
753    if (maxTexUnits < 2) {
754        J2dRlsTraceLn1(J2D_TRACE_INFO,
755          "OGLContext_IsLCDShaderSupportAvailable: not enough tex units (%d)",
756          maxTexUnits);
757    }
758
759    J2dRlsTraceLn(J2D_TRACE_INFO,
760        "OGLContext_IsLCDShaderSupportAvailable: LCD text shader supported");
761
762    return JNI_TRUE;
763}
764
765/**
766 * Returns JNI_TRUE only if all of the following conditions are met:
767 *   - the GL_ARB_fragment_shader extension is available
768 *   - the BufferedImageOp shader codepath has been enabled via the
769 *     system property
770 */
771static jboolean
772OGLContext_IsBIOpShaderSupportAvailable(JNIEnv *env,
773                                        jboolean fragShaderAvailable)
774{
775    jboolean isBIOpShaderEnabled = JNI_FALSE;
776
777    J2dTraceLn(J2D_TRACE_INFO, "OGLContext_IsBIOpShaderSupportAvailable");
778
779    // first see if the fragment shader extension is available
780    if (!fragShaderAvailable) {
781        return JNI_FALSE;
782    }
783
784    // next see if the biopshader system property has been enabled
785    isBIOpShaderEnabled =
786        JNU_GetStaticFieldByName(env, NULL,
787                                 "sun/java2d/opengl/OGLSurfaceData",
788                                 "isBIOpShaderEnabled", "Z").z;
789    if (!isBIOpShaderEnabled) {
790        J2dRlsTraceLn(J2D_TRACE_INFO,
791            "OGLContext_IsBIOpShaderSupportAvailable: disabled via flag");
792        return JNI_FALSE;
793    }
794
795    /*
796     * Note: In theory we should probably do some other checks here, like
797     * linking a sample shader to see if the hardware truly supports our
798     * shader programs.  However, our current BufferedImageOp shaders were
799     * designed to support first-generation shader-level hardware, so the
800     * assumption is that if our shaders work on those GPUs, then they'll
801     * work on newer ones as well.  Also, linking a fragment program can
802     * cost valuable CPU cycles, which is another reason to avoid these
803     * checks at startup.
804     */
805
806    J2dRlsTraceLn(J2D_TRACE_INFO,
807        "OGLContext_IsBIOpShaderSupportAvailable: BufferedImageOp shader supported");
808
809    return JNI_TRUE;
810}
811
812/**
813 * Returns JNI_TRUE only if all of the following conditions are met:
814 *   - the GL_ARB_fragment_shader extension is available
815 *   - the Linear/RadialGradientPaint shader codepath has been enabled via the
816 *     system property
817 */
818static jboolean
819OGLContext_IsGradShaderSupportAvailable(JNIEnv *env,
820                                        jboolean fragShaderAvailable)
821{
822    jboolean isGradShaderEnabled = JNI_FALSE;
823
824    J2dTraceLn(J2D_TRACE_INFO, "OGLContext_IsGradShaderSupportAvailable");
825
826    // first see if the fragment shader extension is available
827    if (!fragShaderAvailable) {
828        return JNI_FALSE;
829    }
830
831    // next see if the gradshader system property has been enabled
832    isGradShaderEnabled =
833        JNU_GetStaticFieldByName(env, NULL,
834                                 "sun/java2d/opengl/OGLSurfaceData",
835                                 "isGradShaderEnabled", "Z").z;
836    if (!isGradShaderEnabled) {
837        J2dRlsTraceLn(J2D_TRACE_INFO,
838            "OGLContext_IsGradShaderSupportAvailable: disabled via flag");
839        return JNI_FALSE;
840    }
841
842    J2dRlsTraceLn(J2D_TRACE_INFO,
843        "OGLContext_IsGradShaderSupportAvailable: Linear/RadialGradientPaint shader supported");
844
845    return JNI_TRUE;
846}
847
848/**
849 * Checks for the presence of the optional extensions used by
850 * the Java 2D OpenGL pipeline.  The given caps bitfield is updated
851 * to reflect the availability of these extensions.
852 */
853void
854OGLContext_GetExtensionInfo(JNIEnv *env, jint *caps)
855{
856    jint vcap = OGLC_VENDOR_OTHER;
857    const char *vendor = (char *)j2d_glGetString(GL_VENDOR);
858    const char *e = (char *)j2d_glGetString(GL_EXTENSIONS);
859    jboolean fragShaderAvail =
860        OGLContext_IsExtensionAvailable(e, "GL_ARB_fragment_shader");
861
862    J2dTraceLn(J2D_TRACE_INFO, "OGLContext_GetExtensionInfo");
863
864    *caps |= CAPS_TEXNONSQUARE;
865    if (OGLContext_IsExtensionAvailable(e, "GL_ARB_multitexture")) {
866        *caps |= CAPS_MULTITEXTURE;
867    }
868    if (OGLContext_IsExtensionAvailable(e, "GL_ARB_texture_non_power_of_two")){
869        *caps |= CAPS_TEXNONPOW2;
870    }
871    // 6656574: Use of the GL_ARB_texture_rectangle extension by Java 2D
872    // complicates any third-party libraries that try to interact with
873    // the OGL pipeline (and we've run into driver bugs in the past related
874    // to this extension), so for now we will disable its use by default (unless
875    // forced). We will still make use of the GL_ARB_texture_non_power_of_two
876    // extension when available, which is the better choice going forward
877    // anyway.
878    if (OGLContext_IsExtensionAvailable(e, "GL_ARB_texture_rectangle") &&
879        getenv("J2D_OGL_TEXRECT") != NULL)
880    {
881        *caps |= CAPS_EXT_TEXRECT;
882    }
883    if (OGLContext_IsFBObjectExtensionAvailable(env, e)) {
884        *caps |= CAPS_EXT_FBOBJECT;
885    }
886    if (OGLContext_IsLCDShaderSupportAvailable(env, fragShaderAvail)) {
887        *caps |= CAPS_EXT_LCD_SHADER | CAPS_PS20;
888    }
889    if (OGLContext_IsBIOpShaderSupportAvailable(env, fragShaderAvail)) {
890        *caps |= CAPS_EXT_BIOP_SHADER | CAPS_PS20;
891    }
892    if (OGLContext_IsGradShaderSupportAvailable(env, fragShaderAvail)) {
893        *caps |= CAPS_EXT_GRAD_SHADER | CAPS_PS20;
894    }
895    if (OGLContext_IsExtensionAvailable(e, "GL_NV_fragment_program")) {
896        // this is an Nvidia board, at least PS 2.0, but we can't
897        // use the "max instructions" heuristic since GeForce FX
898        // boards report 1024 even though they're only PS 2.0,
899        // so we'll check the following, which does imply PS 3.0
900        if (OGLContext_IsExtensionAvailable(e, "GL_NV_fragment_program2")) {
901            *caps |= CAPS_PS30;
902        }
903    } else {
904        // for all other boards, we look at the "max instructions"
905        // count reported by the GL_ARB_fragment_program extension
906        // as a heuristic for detecting PS 3.0 compatible hardware
907        if (OGLContext_IsExtensionAvailable(e, "GL_ARB_fragment_program")) {
908            GLint instr;
909            j2d_glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB,
910                                  GL_MAX_PROGRAM_INSTRUCTIONS_ARB, &instr);
911            if (instr > 512) {
912                *caps |= CAPS_PS30;
913            }
914        }
915    }
916    if (OGLContext_IsExtensionAvailable(e, "GL_NV_texture_barrier")) {
917        *caps |= CAPS_EXT_TEXBARRIER;
918    }
919
920    // stuff vendor descriptor in the upper bits of the caps
921    if (vendor != NULL) {
922        if (strncmp(vendor, "ATI", 3) == 0) {
923            vcap = OGLC_VENDOR_ATI;
924        } else if (strncmp(vendor, "NVIDIA", 6) == 0) {
925            vcap = OGLC_VENDOR_NVIDIA;
926        } else if (strncmp(vendor, "Intel", 5) == 0) {
927            vcap = OGLC_VENDOR_INTEL;
928        }
929        // REMIND: new in 7 - check if needs fixing
930        *caps |= ((vcap & OGLC_VCAP_MASK) << OGLC_VCAP_OFFSET);
931    }
932
933}
934
935/**
936 * Returns JNI_TRUE if the given GL_VERSION string meets the minimum
937 * requirements (>= 1.2); JNI_FALSE otherwise.
938 */
939jboolean
940OGLContext_IsVersionSupported(const unsigned char *versionstr)
941{
942    J2dTraceLn(J2D_TRACE_INFO, "OGLContext_IsVersionSupported");
943
944    if (versionstr == NULL) {
945        J2dRlsTraceLn(J2D_TRACE_ERROR,
946            "OGLContext_IsVersionSupported: version string is null");
947        return JNI_FALSE;
948    }
949
950    // note that this check allows for OpenGL 2.x
951    return ((versionstr[0] == '1' && versionstr[2] >= '2') ||
952            (versionstr[0] >= '2'));
953}
954
955/**
956 * Compiles and links the given fragment shader program.  If
957 * successful, this function returns a handle to the newly created shader
958 * program; otherwise returns 0.
959 */
960GLhandleARB
961OGLContext_CreateFragmentProgram(const char *fragmentShaderSource)
962{
963    GLhandleARB fragmentShader, fragmentProgram;
964    GLint success;
965    int infoLogLength = 0;
966
967    J2dTraceLn(J2D_TRACE_INFO, "OGLContext_CreateFragmentProgram");
968
969    // create the shader object and compile the shader source code
970    fragmentShader = j2d_glCreateShaderObjectARB(GL_FRAGMENT_SHADER_ARB);
971    j2d_glShaderSourceARB(fragmentShader, 1, &fragmentShaderSource, NULL);
972    j2d_glCompileShaderARB(fragmentShader);
973    j2d_glGetObjectParameterivARB(fragmentShader,
974                                  GL_OBJECT_COMPILE_STATUS_ARB,
975                                  &success);
976
977    // print the compiler messages, if necessary
978    j2d_glGetObjectParameterivARB(fragmentShader,
979                                  GL_OBJECT_INFO_LOG_LENGTH_ARB,
980                                  &infoLogLength);
981    if (infoLogLength > 1) {
982        char infoLog[1024];
983        j2d_glGetInfoLogARB(fragmentShader, 1024, NULL, infoLog);
984        J2dRlsTraceLn2(J2D_TRACE_WARNING,
985            "OGLContext_CreateFragmentProgram: compiler msg (%d):\n%s",
986                       infoLogLength, infoLog);
987    }
988
989    if (!success) {
990        J2dRlsTraceLn(J2D_TRACE_ERROR,
991            "OGLContext_CreateFragmentProgram: error compiling shader");
992        j2d_glDeleteObjectARB(fragmentShader);
993        return 0;
994    }
995
996    // create the program object and attach it to the shader
997    fragmentProgram = j2d_glCreateProgramObjectARB();
998    j2d_glAttachObjectARB(fragmentProgram, fragmentShader);
999
1000    // it is now safe to delete the shader object
1001    j2d_glDeleteObjectARB(fragmentShader);
1002
1003    // link the program
1004    j2d_glLinkProgramARB(fragmentProgram);
1005    j2d_glGetObjectParameterivARB(fragmentProgram,
1006                                  GL_OBJECT_LINK_STATUS_ARB,
1007                                  &success);
1008
1009    // print the linker messages, if necessary
1010    j2d_glGetObjectParameterivARB(fragmentProgram,
1011                                  GL_OBJECT_INFO_LOG_LENGTH_ARB,
1012                                  &infoLogLength);
1013    if (infoLogLength > 1) {
1014        char infoLog[1024];
1015        j2d_glGetInfoLogARB(fragmentProgram, 1024, NULL, infoLog);
1016        J2dRlsTraceLn2(J2D_TRACE_WARNING,
1017            "OGLContext_CreateFragmentProgram: linker msg (%d):\n%s",
1018                       infoLogLength, infoLog);
1019    }
1020
1021    if (!success) {
1022        J2dRlsTraceLn(J2D_TRACE_ERROR,
1023            "OGLContext_CreateFragmentProgram: error linking shader");
1024        j2d_glDeleteObjectARB(fragmentProgram);
1025        return 0;
1026    }
1027
1028    return fragmentProgram;
1029}
1030
1031/*
1032 * Class:     sun_java2d_opengl_OGLContext
1033 * Method:    getOGLIdString
1034 * Signature: ()Ljava/lang/String;
1035 */
1036JNIEXPORT jstring JNICALL Java_sun_java2d_opengl_OGLContext_getOGLIdString
1037  (JNIEnv *env, jclass oglcc)
1038{
1039    char *vendor, *renderer, *version;
1040    char *pAdapterId;
1041    jobject ret = NULL;
1042    int len;
1043
1044    J2dTraceLn(J2D_TRACE_INFO, "OGLContext_getOGLIdString");
1045
1046    vendor = (char*)j2d_glGetString(GL_VENDOR);
1047    if (vendor == NULL) {
1048        vendor = "Unknown Vendor";
1049    }
1050    renderer = (char*)j2d_glGetString(GL_RENDERER);
1051    if (renderer == NULL) {
1052        renderer = "Unknown Renderer";
1053    }
1054    version = (char*)j2d_glGetString(GL_VERSION);
1055    if (version == NULL) {
1056        version = "unknown version";
1057    }
1058
1059    // 'vendor renderer (version)0'
1060    len = strlen(vendor) + 1 + strlen(renderer) + 1 + 1+strlen(version)+1 + 1;
1061    pAdapterId = malloc(len);
1062    if (pAdapterId != NULL) {
1063
1064        jio_snprintf(pAdapterId, len, "%s %s (%s)", vendor, renderer, version);
1065
1066        J2dTraceLn1(J2D_TRACE_VERBOSE, "  id=%s", pAdapterId);
1067
1068        ret = JNU_NewStringPlatform(env, pAdapterId);
1069
1070        free(pAdapterId);
1071    }
1072
1073    return ret;
1074}
1075
1076#endif /* !HEADLESS */
1077