1/* 2 * Copyright (c) 1999, 2017, Oracle and/or its affiliates. All rights reserved. 3 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. 4 * 5 * This code is free software; you can redistribute it and/or modify it 6 * under the terms of the GNU General Public License version 2 only, as 7 * published by the Free Software Foundation. Oracle designates this 8 * particular file as subject to the "Classpath" exception as provided 9 * by Oracle in the LICENSE file that accompanied this code. 10 * 11 * This code is distributed in the hope that it will be useful, but WITHOUT 12 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or 13 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License 14 * version 2 for more details (a copy is included in the LICENSE file that 15 * accompanied this code). 16 * 17 * You should have received a copy of the GNU General Public License version 18 * 2 along with this work; if not, write to the Free Software Foundation, 19 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. 20 * 21 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA 22 * or visit www.oracle.com if you need additional information or have any 23 * questions. 24 */ 25 26package javax.sound.midi; 27 28import javax.sound.sampled.AudioInputStream; 29 30/** 31 * A {@code SoundbankResource} represents any audio resource stored in a 32 * {@link Soundbank}. Common soundbank resources include: 33 * <ul> 34 * <li>Instruments. An instrument may be specified in a variety of ways. 35 * However, all soundbanks have some mechanism for defining instruments. In 36 * doing so, they may reference other resources stored in the soundbank. 37 * Each instrument has a {@code Patch} which specifies the MIDI program and 38 * bank by which it may be referenced in MIDI messages. Instrument information 39 * may be stored in {@link Instrument} objects. 40 * <li>Audio samples. A sample typically is a sampled audio waveform which 41 * contains a short sound recording whose duration is a fraction of a 42 * second, or at most a few seconds. These audio samples may be used by a 43 * {@link Synthesizer} to synthesize sound in response to MIDI commands, or 44 * extracted for use by an application. (The terminology reflects musicians' 45 * use of the word "sample" to refer collectively to a series of contiguous 46 * audio samples or frames, rather than to a single, instantaneous sample.) 47 * The data class for an audio sample will be an object that encapsulates 48 * the audio sample data itself and information about how to interpret it 49 * (the format of the audio data), such as an {@link AudioInputStream}. 50 * <li>Embedded sequences. A sound bank may contain built-in song data stored 51 * in a data object such as a {@link Sequence}. 52 * </ul> 53 * Synthesizers that use wavetable synthesis or related techniques play back the 54 * audio in a sample when synthesizing notes, often when emulating the 55 * real-world instrument that was originally recorded. However, there is not 56 * necessarily a one-to-one correspondence between the {@code Instruments} and 57 * samples in a {@code Soundbank}. A single {@code Instrument} can use multiple 58 * SoundbankResources (typically for notes of dissimilar pitch or brightness). 59 * Also, more than one {@code Instrument} can use the same sample. 60 * 61 * @author Kara Kytle 62 */ 63public abstract class SoundbankResource { 64 65 /** 66 * The sound bank that contains the {@code SoundbankResources}. 67 */ 68 private final Soundbank soundBank; 69 70 /** 71 * The name of the {@code SoundbankResource}. 72 */ 73 private final String name; 74 75 /** 76 * The class used to represent the sample's data. 77 */ 78 private final Class<?> dataClass; 79 80 /** 81 * The wavetable index. 82 */ 83 //private final int index; 84 85 /** 86 * Constructs a new {@code SoundbankResource} from the given sound bank and 87 * wavetable index. (Setting the {@code SoundbankResource's} name, sampled 88 * audio data, and instruments is a subclass responsibility.) 89 * 90 * @param soundBank the sound bank containing this 91 * {@code SoundbankResource} 92 * @param name the name of the sample 93 * @param dataClass the class used to represent the sample's data 94 * @see #getSoundbank 95 * @see #getName 96 * @see #getDataClass 97 * @see #getData 98 */ 99 protected SoundbankResource(Soundbank soundBank, String name, Class<?> dataClass) { 100 101 this.soundBank = soundBank; 102 this.name = name; 103 this.dataClass = dataClass; 104 } 105 106 /** 107 * Obtains the sound bank that contains this {@code SoundbankResource}. 108 * 109 * @return the sound bank in which this {@code SoundbankResource} is stored 110 */ 111 public Soundbank getSoundbank() { 112 return soundBank; 113 } 114 115 /** 116 * Obtains the name of the resource. This should generally be a string 117 * descriptive of the resource. 118 * 119 * @return the instrument's name 120 */ 121 public String getName() { 122 return name; 123 } 124 125 /** 126 * Obtains the class used by this sample to represent its data. The object 127 * returned by {@code getData} will be of this class. If this 128 * {@code SoundbankResource} object does not support direct access to its 129 * data, returns {@code null}. 130 * 131 * @return the class used to represent the sample's data, or null if the 132 * data is not accessible 133 */ 134 public Class<?> getDataClass() { 135 return dataClass; 136 } 137 138 /** 139 * Obtains the sampled audio that is stored in this 140 * {@code SoundbankResource}. The type of object returned depends on the 141 * implementation of the concrete class, and may be queried using 142 * {@code getDataClass}. 143 * 144 * @return an object containing the sampled audio data 145 * @see #getDataClass 146 */ 147 public abstract Object getData(); 148 149 /** 150 * Obtains the index of this {@code SoundbankResource} into the 151 * {@code Soundbank's} set of {@code SoundbankResources}. 152 * 153 * @return the wavetable index 154 */ 155 //public int getIndex() { 156 // return index; 157 //} 158 159 /** 160 * Obtains a list of the instruments in the sound bank that use the 161 * {@code SoundbankResource} for sound synthesis. 162 * 163 * @return an array of {@code Instruments} that reference this 164 * {@code SoundbankResource} 165 * @see Instrument#getSamples 166 */ 167 //public abstract Instrument[] getInstruments(); 168} 169