1/*
2 * Copyright (c) 2000, 2006, Oracle and/or its affiliates. All rights reserved.
3 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
4 *
5 * This code is free software; you can redistribute it and/or modify it
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7 * published by the Free Software Foundation.  Oracle designates this
8 * particular file as subject to the "Classpath" exception as provided
9 * by Oracle in the LICENSE file that accompanied this code.
10 *
11 * This code is distributed in the hope that it will be useful, but WITHOUT
12 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
13 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
14 * version 2 for more details (a copy is included in the LICENSE file that
15 * accompanied this code).
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24 */
25
26package java.awt.image;
27
28import java.awt.Color;
29import java.awt.Graphics;
30import java.awt.Graphics2D;
31import java.awt.GraphicsConfiguration;
32import java.awt.GraphicsDevice;
33import java.awt.Image;
34import java.awt.ImageCapabilities;
35import java.awt.Toolkit;
36import java.awt.Transparency;
37
38/**
39 * VolatileImage is an image which can lose its
40 * contents at any time due to circumstances beyond the control of the
41 * application (e.g., situations caused by the operating system or by
42 * other applications). Because of the potential for hardware acceleration,
43 * a VolatileImage object can have significant performance benefits on
44 * some platforms.
45 * <p>
46 * The drawing surface of an image (the memory where the image contents
47 * actually reside) can be lost or invalidated, causing the contents of that
48 * memory to go away.  The drawing surface thus needs to be restored
49 * or recreated and the contents of that surface need to be
50 * re-rendered.  VolatileImage provides an interface for
51 * allowing the user to detect these problems and fix them
52 * when they occur.
53 * <p>
54 * When a VolatileImage object is created, limited system resources
55 * such as video memory (VRAM) may be allocated in order to support
56 * the image.
57 * When a VolatileImage object is no longer used, it may be
58 * garbage-collected and those system resources will be returned,
59 * but this process does not happen at guaranteed times.
60 * Applications that create many VolatileImage objects (for example,
61 * a resizing window may force recreation of its back buffer as the
62 * size changes) may run out of optimal system resources for new
63 * VolatileImage objects simply because the old objects have not
64 * yet been removed from the system.
65 * (New VolatileImage objects may still be created, but they
66 * may not perform as well as those created in accelerated
67 * memory).
68 * The flush method may be called at any time to proactively release
69 * the resources used by a VolatileImage so that it does not prevent
70 * subsequent VolatileImage objects from being accelerated.
71 * In this way, applications can have more control over the state
72 * of the resources taken up by obsolete VolatileImage objects.
73 * <p>
74 * This image should not be subclassed directly but should be created
75 * by using the {@link java.awt.Component#createVolatileImage(int, int)
76 * Component.createVolatileImage} or
77 * {@link java.awt.GraphicsConfiguration#createCompatibleVolatileImage(int, int)
78 * GraphicsConfiguration.createCompatibleVolatileImage(int, int)} methods.
79 * <P>
80 * An example of using a VolatileImage object follows:
81 * <pre>
82 * // image creation
83 * VolatileImage vImg = createVolatileImage(w, h);
84 *
85 *
86 * // rendering to the image
87 * void renderOffscreen() {
88 *      do {
89 *          if (vImg.validate(getGraphicsConfiguration()) ==
90 *              VolatileImage.IMAGE_INCOMPATIBLE)
91 *          {
92 *              // old vImg doesn't work with new GraphicsConfig; re-create it
93 *              vImg = createVolatileImage(w, h);
94 *          }
95 *          Graphics2D g = vImg.createGraphics();
96 *          //
97 *          // miscellaneous rendering commands...
98 *          //
99 *          g.dispose();
100 *      } while (vImg.contentsLost());
101 * }
102 *
103 *
104 * // copying from the image (here, gScreen is the Graphics
105 * // object for the onscreen window)
106 * do {
107 *      int returnCode = vImg.validate(getGraphicsConfiguration());
108 *      if (returnCode == VolatileImage.IMAGE_RESTORED) {
109 *          // Contents need to be restored
110 *          renderOffscreen();      // restore contents
111 *      } else if (returnCode == VolatileImage.IMAGE_INCOMPATIBLE) {
112 *          // old vImg doesn't work with new GraphicsConfig; re-create it
113 *          vImg = createVolatileImage(w, h);
114 *          renderOffscreen();
115 *      }
116 *      gScreen.drawImage(vImg, 0, 0, this);
117 * } while (vImg.contentsLost());
118 * </pre>
119 * <P>
120 * Note that this class subclasses from the {@link Image} class, which
121 * includes methods that take an {@link ImageObserver} parameter for
122 * asynchronous notifications as information is received from
123 * a potential {@link ImageProducer}.  Since this {@code VolatileImage}
124 * is not loaded from an asynchronous source, the various methods that take
125 * an {@code ImageObserver} parameter will behave as if the data has
126 * already been obtained from the {@code ImageProducer}.
127 * Specifically, this means that the return values from such methods
128 * will never indicate that the information is not yet available and
129 * the {@code ImageObserver} used in such methods will never
130 * need to be recorded for an asynchronous callback notification.
131 * @since 1.4
132 */
133public abstract class VolatileImage extends Image implements Transparency
134{
135
136    // Return codes for validate() method
137
138    /**
139     * Validated image is ready to use as-is.
140     */
141    public static final int IMAGE_OK = 0;
142
143    /**
144     * Validated image has been restored and is now ready to use.
145     * Note that restoration causes contents of the image to be lost.
146     */
147    public static final int IMAGE_RESTORED = 1;
148
149    /**
150     * Validated image is incompatible with supplied
151     * {@code GraphicsConfiguration} object and should be
152     * re-created as appropriate.  Usage of the image as-is
153     * after receiving this return code from {@code validate}
154     * is undefined.
155     */
156    public static final int IMAGE_INCOMPATIBLE = 2;
157
158    /**
159     * Returns a static snapshot image of this object.  The
160     * {@code BufferedImage} returned is only current with
161     * the {@code VolatileImage} at the time of the request
162     * and will not be updated with any future changes to the
163     * {@code VolatileImage}.
164     * @return a {@link BufferedImage} representation of this
165     *          {@code VolatileImage}
166     * @see BufferedImage
167     */
168    public abstract BufferedImage getSnapshot();
169
170    /**
171     * Returns the width of the {@code VolatileImage}.
172     * @return the width of this {@code VolatileImage}.
173     */
174    public abstract int getWidth();
175
176    /**
177     * Returns the height of the {@code VolatileImage}.
178     * @return the height of this {@code VolatileImage}.
179     */
180    public abstract int getHeight();
181
182    // Image overrides
183
184    /**
185     * This returns an ImageProducer for this VolatileImage.
186     * Note that the VolatileImage object is optimized for
187     * rendering operations and blitting to the screen or other
188     * VolatileImage objects, as opposed to reading back the
189     * pixels of the image.  Therefore, operations such as
190     * {@code getSource} may not perform as fast as
191     * operations that do not rely on reading the pixels.
192     * Note also that the pixel values read from the image are current
193     * with those in the image only at the time that they are
194     * retrieved. This method takes a snapshot
195     * of the image at the time the request is made and the
196     * ImageProducer object returned works with
197     * that static snapshot image, not the original VolatileImage.
198     * Calling getSource()
199     * is equivalent to calling getSnapshot().getSource().
200     * @return an {@link ImageProducer} that can be used to produce the
201     * pixels for a {@code BufferedImage} representation of
202     * this Image.
203     * @see ImageProducer
204     * @see #getSnapshot()
205     */
206    public ImageProducer getSource() {
207        // REMIND: Make sure this functionality is in line with the
208        // spec.  In particular, we are returning the Source for a
209        // static image (the snapshot), not a changing image (the
210        // VolatileImage).  So if the user expects the Source to be
211        // up-to-date with the current contents of the VolatileImage,
212        // they will be disappointed...
213        // REMIND: This assumes that getSnapshot() returns something
214        // valid and not the default null object returned by this class
215        // (so it assumes that the actual VolatileImage object is
216        // subclassed off something that does the right thing
217        // (e.g., SunVolatileImage).
218        return getSnapshot().getSource();
219    }
220
221    // REMIND: if we want any decent performance for getScaledInstance(),
222    // we should override the Image implementation of it...
223
224    /**
225     * This method returns a {@link Graphics2D}, but is here
226     * for backwards compatibility.  {@link #createGraphics() createGraphics} is more
227     * convenient, since it is declared to return a
228     * {@code Graphics2D}.
229     * @return a {@code Graphics2D}, which can be used to draw into
230     *          this image.
231     */
232    public Graphics getGraphics() {
233        return createGraphics();
234    }
235
236    /**
237     * Creates a {@code Graphics2D}, which can be used to draw into
238     * this {@code VolatileImage}.
239     * @return a {@code Graphics2D}, used for drawing into this
240     *          image.
241     */
242    public abstract Graphics2D createGraphics();
243
244
245    // Volatile management methods
246
247    /**
248     * Attempts to restore the drawing surface of the image if the surface
249     * had been lost since the last {@code validate} call.  Also
250     * validates this image against the given GraphicsConfiguration
251     * parameter to see whether operations from this image to the
252     * GraphicsConfiguration are compatible.  An example of an
253     * incompatible combination might be a situation where a VolatileImage
254     * object was created on one graphics device and then was used
255     * to render to a different graphics device.  Since VolatileImage
256     * objects tend to be very device-specific, this operation might
257     * not work as intended, so the return code from this validate
258     * call would note that incompatibility.  A null or incorrect
259     * value for gc may cause incorrect values to be returned from
260     * {@code validate} and may cause later problems with rendering.
261     *
262     * @param   gc   a {@code GraphicsConfiguration} object for this
263     *          image to be validated against.  A null gc implies that the
264     *          validate method should skip the compatibility test.
265     * @return  {@code IMAGE_OK} if the image did not need validation<BR>
266     *          {@code IMAGE_RESTORED} if the image needed restoration.
267     *          Restoration implies that the contents of the image may have
268     *          been affected and the image may need to be re-rendered.<BR>
269     *          {@code IMAGE_INCOMPATIBLE} if the image is incompatible
270     *          with the {@code GraphicsConfiguration} object passed
271     *          into the {@code validate} method.  Incompatibility
272     *          implies that the image may need to be recreated with a
273     *          new {@code Component} or
274     *          {@code GraphicsConfiguration} in order to get an image
275     *          that can be used successfully with this
276     *          {@code GraphicsConfiguration}.
277     *          An incompatible image is not checked for whether restoration
278     *          was necessary, so the state of the image is unchanged
279     *          after a return value of {@code IMAGE_INCOMPATIBLE}
280     *          and this return value implies nothing about whether the
281     *          image needs to be restored.
282     * @see java.awt.GraphicsConfiguration
283     * @see java.awt.Component
284     * @see #IMAGE_OK
285     * @see #IMAGE_RESTORED
286     * @see #IMAGE_INCOMPATIBLE
287     */
288    public abstract int validate(GraphicsConfiguration gc);
289
290    /**
291     * Returns {@code true} if rendering data was lost since last
292     * {@code validate} call.  This method should be called by the
293     * application at the end of any series of rendering operations to
294     * or from the image to see whether
295     * the image needs to be validated and the rendering redone.
296     * @return {@code true} if the drawing surface needs to be restored;
297     * {@code false} otherwise.
298     */
299    public abstract boolean contentsLost();
300
301    /**
302     * Returns an ImageCapabilities object which can be
303     * inquired as to the specific capabilities of this
304     * VolatileImage.  This would allow programmers to find
305     * out more runtime information on the specific VolatileImage
306     * object that they have created.  For example, the user
307     * might create a VolatileImage but the system may have
308     * no video memory left for creating an image of that
309     * size, so although the object is a VolatileImage, it is
310     * not as accelerated as other VolatileImage objects on
311     * this platform might be.  The user might want that
312     * information to find other solutions to their problem.
313     * @return an {@code ImageCapabilities} object that contains
314     *         the capabilities of this {@code VolatileImage}.
315     * @since 1.4
316     */
317    public abstract ImageCapabilities getCapabilities();
318
319    /**
320     * The transparency value with which this image was created.
321     * @see java.awt.GraphicsConfiguration#createCompatibleVolatileImage(int,
322     *      int,int)
323     * @see java.awt.GraphicsConfiguration#createCompatibleVolatileImage(int,
324     *      int,ImageCapabilities,int)
325     * @see Transparency
326     * @since 1.5
327     */
328    protected int transparency = TRANSLUCENT;
329
330    /**
331     * Returns the transparency.  Returns either OPAQUE, BITMASK,
332     * or TRANSLUCENT.
333     * @return the transparency of this {@code VolatileImage}.
334     * @see Transparency#OPAQUE
335     * @see Transparency#BITMASK
336     * @see Transparency#TRANSLUCENT
337     * @since 1.5
338     */
339    public int getTransparency() {
340        return transparency;
341    }
342}
343