1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN"
2          "http://www.w3.org/TR/html4/strict.dtd">
3<html>
4<head>
5  <META http-equiv="Content-Type" content="text/html; charset=ISO-8859-1">
6  <title>Clang - Features and Goals</title>
7  <link type="text/css" rel="stylesheet" href="menu.css">
8  <link type="text/css" rel="stylesheet" href="content.css">
9  <style type="text/css">
10</style>
11</head>
12<body>
13
14<!--#include virtual="menu.html.incl"-->
15
16<div id="content">
17
18<!--*************************************************************************-->
19<h1>Clang - Features and Goals</h1>
20<!--*************************************************************************-->
21
22<p>
23This page describes the <a href="index.html#goals">features and goals</a> of
24Clang in more detail and gives a more broad explanation about what we mean.
25These features are:
26</p>
27
28<p>End-User Features:</p>
29
30<ul>
31<li><a href="#performance">Fast compiles and low memory use</a></li>
32<li><a href="#expressivediags">Expressive diagnostics</a></li>
33<li><a href="#gcccompat">GCC compatibility</a></li>
34</ul>
35
36<p>Utility and Applications:</p>
37
38<ul>
39<li><a href="#libraryarch">Library based architecture</a></li>
40<li><a href="#diverseclients">Support diverse clients</a></li>
41<li><a href="#ideintegration">Integration with IDEs</a></li>
42<li><a href="#license">Use the LLVM 'BSD' License</a></li>
43</ul>
44
45<p>Internal Design and Implementation:</p>
46
47<ul>
48<li><a href="#real">A real-world, production quality compiler</a></li>
49<li><a href="#simplecode">A simple and hackable code base</a></li>
50<li><a href="#unifiedparser">A single unified parser for C, Objective C, C++,
51    and Objective C++</a></li>
52<li><a href="#conformance">Conformance with C/C++/ObjC and their
53    variants</a></li>
54</ul>
55
56<!--*************************************************************************-->
57<h2><a name="enduser">End-User Features</a></h2>
58<!--*************************************************************************-->
59
60
61<!--=======================================================================-->
62<h3><a name="performance">Fast compiles and Low Memory Use</a></h3>
63<!--=======================================================================-->
64
65<p>A major focus of our work on clang is to make it fast, light and scalable.
66The library-based architecture of clang makes it straight-forward to time and
67profile the cost of each layer of the stack, and the driver has a number of
68options for performance analysis. Many detailed benchmarks can be found online.</p>
69
70<p>Compile time performance is important, but when using clang as an API, often
71memory use is even more so: the less memory the code takes the more code you can
72fit into memory at a time (useful for whole program analysis tools, for
73example).</p>
74
75<p>In addition to being efficient when pitted head-to-head against GCC in batch
76mode, clang is built with a <a href="#libraryarch">library based
77architecture</a> that makes it relatively easy to adapt it and build new tools
78with it.  This means that it is often possible to apply out-of-the-box thinking
79and novel techniques to improve compilation in various ways.</p>
80
81
82<!--=======================================================================-->
83<h3><a name="expressivediags">Expressive Diagnostics</a></h3>
84<!--=======================================================================-->
85
86<p>In addition to being fast and functional, we aim to make Clang extremely user
87friendly.  As far as a command-line compiler goes, this basically boils down to
88making the diagnostics (error and warning messages) generated by the compiler
89be as useful as possible.  There are several ways that we do this, but the
90most important are pinpointing exactly what is wrong in the program,
91highlighting related information so that it is easy to understand at a glance,
92and making the wording as clear as possible.</p>
93
94<p>Here is one simple example that illustrates the quality of Clang diagnostic:</p>
95
96<pre>
97  $ <b>clang -fsyntax-only t.c</b>
98  t.c:7:39: error: invalid operands to binary expression ('int' and 'struct A')
99  <span style="color:darkgreen">  return y + func(y ? ((SomeA.X + 40) + SomeA) / 42 + SomeA.X : SomeA.X);</span>
100  <span style="color:blue">                       ~~~~~~~~~~~~~~ ^ ~~~~~</span>
101</pre>
102
103<p>Here you can see that you don't even need to see the original source code to
104understand what is wrong based on the Clang error: Because Clang prints a
105caret, you know exactly <em>which</em> plus it is complaining about.  The range
106information highlights the left and right side of the plus which makes it
107immediately obvious what the compiler is talking about, which is very useful for
108cases involving precedence issues and many other situations.</p>
109
110<p>Clang diagnostics are very polished and have many features.  For more
111information and examples, please see the <a href="diagnostics.html">Expressive
112Diagnostics</a> page.</p>
113
114<!--=======================================================================-->
115<h3><a name="gcccompat">GCC Compatibility</a></h3>
116<!--=======================================================================-->
117
118<p>GCC is currently the defacto-standard open source compiler today, and it
119routinely compiles a huge volume of code. GCC supports a huge number of
120extensions and features (many of which are undocumented) and a lot of
121code and header files depend on these features in order to build.</p>
122
123<p>While it would be nice to be able to ignore these extensions and focus on
124implementing the language standards to the letter, pragmatics force us to
125support the GCC extensions that see the most use.  Many users just want their
126code to compile, they don't care to argue about whether it is pedantically C99
127or not.</p>
128
129<p>As mentioned above, all
130extensions are explicitly recognized as such and marked with extension
131diagnostics, which can be mapped to warnings, errors, or just ignored.
132</p>
133
134
135<!--*************************************************************************-->
136<h2><a name="applications">Utility and Applications</a></h2>
137<!--*************************************************************************-->
138
139<!--=======================================================================-->
140<h3><a name="libraryarch">Library Based Architecture</a></h3>
141<!--=======================================================================-->
142
143<p>A major design concept for clang is its use of a library-based
144architecture.  In this design, various parts of the front-end can be cleanly
145divided into separate libraries which can then be mixed up for different needs
146and uses.  In addition, the library-based approach encourages good interfaces
147and makes it easier for new developers to get involved (because they only need
148to understand small pieces of the big picture).</p>
149
150<blockquote><p>
151"The world needs better compiler tools, tools which are built as libraries.
152This design point allows reuse of the tools in new and novel ways. However,
153building the tools as libraries isn't enough: they must have clean APIs, be as
154decoupled from each other as possible, and be easy to modify/extend. This
155requires clean layering, decent design, and keeping the libraries independent of
156any specific client."</p></blockquote>
157
158<p>
159Currently, clang is divided into the following libraries and tool:
160</p>
161
162<ul>
163<li><b>libsupport</b> - Basic support library, from LLVM.</li>
164<li><b>libsystem</b> - System abstraction library, from LLVM.</li>
165<li><b>libbasic</b> - Diagnostics, SourceLocations, SourceBuffer abstraction,
166    file system caching for input source files.</li>
167<li><b>libast</b> - Provides classes to represent the C AST, the C type system,
168    builtin functions, and various helpers for analyzing and manipulating the
169    AST (visitors, pretty printers, etc).</li>
170<li><b>liblex</b> - Lexing and preprocessing, identifier hash table, pragma
171    handling, tokens, and macro expansion.</li>
172<li><b>libparse</b> - Parsing. This library invokes coarse-grained 'Actions'
173    provided by the client (e.g. libsema builds ASTs) but knows nothing about
174    ASTs or other client-specific data structures.</li>
175<li><b>libsema</b> - Semantic Analysis.  This provides a set of parser actions
176    to build a standardized AST for programs.</li>
177<li><b>libcodegen</b> - Lower the AST to LLVM IR for optimization &amp; code
178    generation.</li>
179<li><b>librewrite</b> - Editing of text buffers (important for code rewriting
180    transformation, like refactoring).</li>
181<li><b>libanalysis</b> - Static analysis support.</li>
182<li><b>clang</b> - A driver program, client of the libraries at various
183    levels.</li>
184</ul>
185
186<p>As an example of the power of this library based design....  If you wanted to
187build a preprocessor, you would take the Basic and Lexer libraries. If you want
188an indexer, you would take the previous two and add the Parser library and
189some actions for indexing. If you want a refactoring, static analysis, or
190source-to-source compiler tool, you would then add the AST building and
191semantic analyzer libraries.</p>
192
193<p>For more information about the low-level implementation details of the
194various clang libraries, please see the <a href="docs/InternalsManual.html">
195clang Internals Manual</a>.</p>
196
197<!--=======================================================================-->
198<h3><a name="diverseclients">Support Diverse Clients</a></h3>
199<!--=======================================================================-->
200
201<p>Clang is designed and built with many grand plans for how we can use it.  The
202driving force is the fact that we use C and C++ daily, and have to suffer due to
203a lack of good tools available for it.  We believe that the C and C++ tools
204ecosystem has been significantly limited by how difficult it is to parse and
205represent the source code for these languages, and we aim to rectify this
206problem in clang.</p>
207
208<p>The problem with this goal is that different clients have very different
209requirements.  Consider code generation, for example: a simple front-end that
210parses for code generation must analyze the code for validity and emit code
211in some intermediate form to pass off to a optimizer or backend.  Because
212validity analysis and code generation can largely be done on the fly, there is
213not hard requirement that the front-end actually build up a full AST for all
214the expressions and statements in the code.  TCC and GCC are examples of
215compilers that either build no real AST (in the former case) or build a stripped
216down and simplified AST (in the later case) because they focus primarily on
217codegen.</p>
218
219<p>On the opposite side of the spectrum, some clients (like refactoring) want
220highly detailed information about the original source code and want a complete
221AST to describe it with.  Refactoring wants to have information about macro
222expansions, the location of every paren expression '(((x)))' vs 'x', full
223position information, and much more.  Further, refactoring wants to look
224<em>across the whole program</em> to ensure that it is making transformations
225that are safe.  Making this efficient and getting this right requires a
226significant amount of engineering and algorithmic work that simply are
227unnecessary for a simple static compiler.</p>
228
229<p>The beauty of the clang approach is that it does not restrict how you use it.
230In particular, it is possible to use the clang preprocessor and parser to build
231an extremely quick and light-weight on-the-fly code generator (similar to TCC)
232that does not build an AST at all.   As an intermediate step, clang supports
233using the current AST generation and semantic analysis code and having a code
234generation client free the AST for each function after code generation. Finally,
235clang provides support for building and retaining fully-fledged ASTs, and even
236supports writing them out to disk.</p>
237
238<p>Designing the libraries with clean and simple APIs allows these high-level
239policy decisions to be determined in the client, instead of forcing "one true
240way" in the implementation of any of these libraries.  Getting this right is
241hard, and we don't always get it right the first time, but we fix any problems
242when we realize we made a mistake.</p>
243
244<!--=======================================================================-->
245<h3 id="ideintegration">Integration with IDEs</h3>
246<!--=======================================================================-->
247
248<p>
249We believe that Integrated Development Environments (IDE's) are a great way
250to pull together various pieces of the development puzzle, and aim to make clang
251work well in such an environment.  The chief advantage of an IDE is that they
252typically have visibility across your entire project and are long-lived
253processes, whereas stand-alone compiler tools are typically invoked on each
254individual file in the project, and thus have limited scope.</p>
255
256<p>There are many implications of this difference, but a significant one has to
257do with efficiency and caching: sharing an address space across different files
258in a project, means that you can use intelligent caching and other techniques to
259dramatically reduce analysis/compilation time.</p>
260
261<p>A further difference between IDEs and batch compiler is that they often
262impose very different requirements on the front-end: they depend on high
263performance in order to provide a "snappy" experience, and thus really want
264techniques like "incremental compilation", "fuzzy parsing", etc.  Finally, IDEs
265often have very different requirements than code generation, often requiring
266information that a codegen-only frontend can throw away.  Clang is
267specifically designed and built to capture this information.
268</p>
269
270
271<!--=======================================================================-->
272<h3><a name="license">Use the LLVM 'Apache 2' License</a></h3>
273<!--=======================================================================-->
274
275<p>We actively intend for clang (and LLVM as a whole) to be used for
276commercial projects, not only as a stand-alone compiler but also as a library
277embedded inside a proprietary application. We feel that the license encourages
278contributors to pick up the source and work with it, and believe that those
279individuals and organizations will contribute back their work if they do not
280want to have to maintain a fork forever (which is time consuming and expensive
281when merges are involved). Further, nobody makes money on compilers these days,
282but many people need them to get bigger goals accomplished: it makes sense for
283everyone to work together.</p>
284
285<p>For more information about the LLVM/clang license, please see the <a
286href="https://llvm.org/docs/DeveloperPolicy.html#copyright-license-and-patents">LLVM License
287Description</a> for more information.</p>
288
289
290
291<!--*************************************************************************-->
292<h2><a name="design">Internal Design and Implementation</a></h2>
293<!--*************************************************************************-->
294
295<!--=======================================================================-->
296<h3><a name="real">A real-world, production quality compiler</a></h3>
297<!--=======================================================================-->
298
299<p>
300Clang is designed and built by experienced compiler developers who are
301increasingly frustrated with the problems that existing open source
302compilers have.  Clang is carefully and thoughtfully designed and
303built to provide the foundation of a whole new generation of
304C/C++/Objective C development tools, and we intend for it to be
305production quality.</p>
306
307<p>Being a production quality compiler means many things: it means being high
308performance, being solid and (relatively) bug free, and it means eventually
309being used and depended on by a broad range of people.  While we are still in
310the early development stages, we strongly believe that this will become a
311reality.</p>
312
313<!--=======================================================================-->
314<h3><a name="simplecode">A simple and hackable code base</a></h3>
315<!--=======================================================================-->
316
317<p>Our goal is to make it possible for anyone with a basic understanding
318of compilers and working knowledge of the C/C++/ObjC languages to understand and
319extend the clang source base.  A large part of this falls out of our decision to
320make the AST mirror the languages as closely as possible: you have your friendly
321if statement, for statement, parenthesis expression, structs, unions, etc, all
322represented in a simple and explicit way.</p>
323
324<p>In addition to a simple design, we work to make the source base approachable
325by commenting it well, including citations of the language standards where
326appropriate, and designing the code for simplicity.  Beyond that, clang offers
327a set of AST dumpers, printers, and visualizers that make it easy to put code in
328and see how it is represented.</p>
329
330<!--=======================================================================-->
331<h3><a name="unifiedparser">A single unified parser for C, Objective C, C++,
332and Objective C++</a></h3>
333<!--=======================================================================-->
334
335<p>Clang is the "C Language Family Front-end", which means we intend to support
336the most popular members of the C family.  We are convinced that the right
337parsing technology for this class of languages is a hand-built recursive-descent
338parser.  Because it is plain C++ code, recursive descent makes it very easy for
339new developers to understand the code, it easily supports ad-hoc rules and other
340strange hacks required by C/C++, and makes it straight-forward to implement
341excellent diagnostics and error recovery.</p>
342
343<p>We believe that implementing C/C++/ObjC in a single unified parser makes the
344end result easier to maintain and evolve than maintaining a separate C and C++
345parser which must be bugfixed and maintained independently of each other.</p>
346
347<!--=======================================================================-->
348<h3><a name="conformance">Conformance with C/C++/ObjC and their
349 variants</a></h3>
350<!--=======================================================================-->
351
352<p>When you start work on implementing a language, you find out that there is a
353huge gap between how the language works and how most people understand it to
354work.  This gap is the difference between a normal programmer and a (scary?
355super-natural?) "language lawyer", who knows the ins and outs of the language
356and can grok standardese with ease.</p>
357
358<p>In practice, being conformant with the languages means that we aim to support
359the full language, including the dark and dusty corners (like trigraphs,
360preprocessor arcana, C99 VLAs, etc).  Where we support extensions above and
361beyond what the standard officially allows, we make an effort to explicitly call
362this out in the code and emit warnings about it (which are disabled by default,
363but can optionally be mapped to either warnings or errors), allowing you to use
364clang in "strict" mode if you desire.</p>
365
366</div>
367</body>
368</html>
369