1"Quit" is a four letter word.
2"So when I die, the first thing I will see in Heaven is a score list?"
3-- more --
4...and rings may protect your fingers.
5...and sometimes a piercer drops by.
6A Quasit is even faster than a jaguar!
7A chameleon imitating a postman often delivers scrolls of fire.
8A chameleon imitating a postman sometimes delivers scrolls of punishment.
9A clove of garlic a day keeps your best friends away.
10A cockatrice's corpse is guaranteed to be untainted!
11A confused acid blob may attack.
12A dead lizard is a good thing to turn undead.
13A dragon is just a Snake that ate a scroll of fire.
14A fading corridor enlightens your insight.
15A glowing potion is too hot to drink.
16A good amulet may protect you against guards.
17A homunculus wouldnt want to hurt a wizard.
18A jaguar shouldn't frighten you.
19A long worm can be defined recursively. So how should you attack it?
20A long worm hits with all of its length.
21A magic vomit pump is a necessity for gourmands.
22A monstrous mind is a toy for ever.
23A nurse a day keeps the doctor away.
24A potion of blindness makes you see invisible things.
25A ring is just a wound wand.
26A ring of adornment protects against Nymphs.
27A ring of conflict is a bad thing if there is a nurse in the room.
28A ring of extra ringfinger is useless if not enchanted.
29A ring of stealth can be recognised by that it does not teleport you.
30A rope may form a trail in a maze.
31A rumour has it that rumours are just rumours.
32A scroll of enchant amulet is only useful on your way back.
33A smoky potion surely affects your vision.
34A spear might hit a nurse.
35A spear will hit an ettin.
36A staff may recharge if you drop it for awhile.
37A tin of smoked eel is a wonderful find.
38A truly wise man never plays leapfrog with a unicorn.
39A two-handed sword usually misses.
40A unicorn can be tamed only by a fair maiden.
41A visit to the Zoo is very educational; you meet interesting animals.
42A wand of deaf is a more dangerous weapon than a wand of sheep.
43A wand of vibration might bring the whole cave crashing about your ears.
44A winner never quits. A quitter never wins.
45A xan is a small animal. It doesn't reach higher than your leg.
46Acid blobs should be attacked bare-handed.
47Affairs with Nymphs are often very expensive.
48Afraid of Mimics? Try to wear a ring of true seeing.
49Afraid of falling piercers? Wear a helmet!
50After being attacked by a Harpy you have a lot of arrows.
51All monsters are created evil, but some are more evil than others.
52Always attack a floating Eye from behind!
53Always be aware of the phase of the moon!
54Always read the info about a monster before dealing with it.
55Always sweep the floor before engraving important messages.
56Amulets are hard to make. Even for a wand of wishing.
57An Umber hulk can be a confusing sight.
58An elven cloak is always the height of fashion.
59An elven cloak protects against magic.
60An ettin is hard to kill; an imp is hard to hit. See the difference?
61Any small object that is accidentally dropped will hide under a larger object.
62Are you blind? Catch a floating Eye!
63Asking about monsters may be very useful.
64Attack long worms from the rear - that is so much safer!
65Attacking an eel when there is none usually is a fatal mistake!
66Balrogs only appear on the deeper levels.
67Be careful when eating bananas. Monsters might slip on the peels.
68Be careful when eating salmon - your fingers might become greasy.
69Be careful when the moon is in its last quarter.
70Be careful when throwing a boomerang - you might hit the back of your head.
71Be nice to a nurse: put away your weapon and take off your clothes.
72Being digested is a painfully slow process.
73Better go home and hit your kids. They are just little monsters!
74Better go home and play with your kids. They are just little monsters!
75Better leave the dungeon, otherwise you might get hurt badly.
76Beware of dark rooms - they may be the Morgue.
77Beware of death rays!
78Beware of falling rocks, wear a helmet!
79Beware of hungry dogs!
80Beware of the minotaur. He's very horny!
81Beware of the potion of Nitroglycerine - it's not for the weak of heart.
82Beware of wands of instant disaster.
83Beware: there's always a chance that your wand explodes as you try to zap it!
84Beyond the 23-rd level lies a happy retirement in a room of your own.
85Blank scrolls make more interesting reading.
86Blind? Eat a carrot!
87Booksellers never read scrolls; it might carry them too far away.
88Booksellers never read scrolls; it might leave their shop unguarded.
89Changing your suit without dropping your sword? You must be kidding!
90Cockatrices might turn themselves to stone faced with a mirror.
91Consumption of home-made food is strictly forbidden in this dungeon.
92Dark gems are just coloured glass.
93Dark room? Just flash often with your camera.
94Dark room? Your chance to develop your photographs!
95Dark rooms are not *completely* dark: just wait and let your eyes adjust...
96Dead lizards protect against a cockatrice.
97Death is just around the next door.
98Death is life's way of telling you you've been fired.
99Descend in order to meet more decent monsters.
100Did you know worms had teeth?
101Didn't you forget to pay?
102Didn't you forget to pay?
103Direct a direct hit on your direct opponent, directing in the right direction.
104Do something big today: lift a boulder.
105Do you want to visit hell? Dig a *very* deep hole.
106Dogs are attracted by the smell of tripe.
107Dogs do not eat when the moon is full.
108Dogs never step on cursed items.
109Dogs of ghosts aren't angry, just hungry.
110Don't bother about money: only Leprechauns and shopkeepers are interested.
111Don't create fireballs: they might turn against you.
112Don't eat too much: you might start hiccoughing!
113Don't forget! Large dogs are MUCH harder to kill than little dogs.
114Don't play hack at your work, your boss might hit you!
115Don't swim with weapons or armour: they might rust!
116Don't tell a soul you found a secret door, otherwise it isn't secret anymore.
117Don't throw gems. They are so precious! Besides, you might hit a roommate.
118Drinking might affect your health.
119Drop your vanity and get rid of your jewels! Pickpockets about!
120Dungeon expects every monster to do his duty.
121Dust is an armor of poor quality.
122Eat 10 cloves of garlic and keep all humans at a two-square distance.
123Eat a homunculus if you want to avoid sickness.
124Eating a Wraith is a rewarding experience!
125Eating a freezing sphere is like eating a yeti.
126Eating a killer bee is like eating a scorpion.
127Eating a tengu is like eating a Nymph.
128Eating unpaid Leprechauns may be advantageous.
129Eels hide under mud. Use a unicorn to clear the water and make them visible.
130Elven cloaks cannot rust.
131Engrave your wishes with a wand of wishing.
132Eventually all wands of striking do strike.
133Eventually you will come to admire the swift elegance of a retreating nymph.
134Ever fought with an enchanted tooth?
135Ever heard hissing outside? I *knew* you hadn't!
136Ever seen a leocrotta dancing the tengu?
137Ever slept in the arms of a homunculus?
138Ever tamed a shopkeeper?
139Ever tried digging through a Vault Guard?
140Ever tried enchanting a rope?
141Ever tried to catch a flying boomerang?
142Ever tried to put a Troll into a large box?
143Ever wondered why one would want to dip something in a potion?
144Every dog should be a domesticated one.
145Every hand has only one finger to put a ring on. You've got only two hands. So?
146Every level contains a shop; only the entrance is often hidden.
147Everybody should have tasted a scorpion at least once in his life.
148Expensive cameras have penetrating flashlights.
149Feeding the animals is strictly prohibited. The Management.
150Feeling lousy? Why don't you drink a potion of tea?
151Fiery letters might deter monsters.
152First Law of Hacking: leaving is much more difficult than entering.
153For any remedy there is a misery.
154Fourth Law of Hacking: you will find the exit at the entrance.
155Gems are the droppings of other inmates.
156Gems do get a burden.
157Genocide on shopkeepers is punishable.
158Getting Hungry? Stop wearing rings!
159Getting Hungry? Wear an amulet!
160Ghosts always empty the fridge.
161Ghosts are visible because they don't leave a trace.
162Giant beetles make giant holes in giant trees!
163Giving head to a long worm is like a long lasting reception.
164Gold is a heavy metal.
165Good day for overcoming obstacles.  Try a steeplechase.
166Gossip is the opiate of the depressed.
167Hackers do it with bugs.
168Half Moon tonight.  (At least it's better than no Moon at all.)
169Handle your flasks carefully - there might be a ghost inside!
170Have a good meal today: eat a minotaur.
171Hey guys, you *WIELD* a dead lizard against a cocatrice! [David London]
172Hissing is a sound I hate.
173Hitting is the lingua franca in these regions.
174Humans use walking canes when they grow old.
175Hunger is a confusing experience for a dog!
176Hungry dogs are unreliable.
177Hungry? There is an abundance of food on the next level.
178Hungry? Wear an amulet!
179I doubt whether nurses are virgins.
180I guess you have never hit a postman with an Amulet of Yendor yet...
181I once knew a hacker who ate too fast and choked to death.....
182I smell a maze of twisty little passages.
183I wished, I never wished a wand of wishing. (Wishful thinking)
184If "nothing happens", something *has* happened anyway!!
185If a chameleon mimics a mace, it really mimics a Mimic mimicking a mace.
186If a shopkeeper kicks you out of his shop, he'll kick you out of the dungeon.
187If you are being punished, it's done with a deadly weapon.
188If you are the shopkeeper you can take things for free.
189If you are too cute some monsters might be tempted to embrace you.
190If you can't learn to do it well, learn to enjoy doing it badly.
191If you need a wand of digging, kindly ask the minotaur.
192If you see nurses you better start looking somewhere for a doctor.
193If you turn blind: don't expect your dog to be turned into a seeing-eye dog.
194If you want to feal great, you must eat something real big.
195If you want to float you'd better eat a floating eye.
196If you want to genocide nurses, genocide @'s.
197If you want to hit, use a dagger.
198If you want to rob a shop, train your dog.
199If you're afraid of trapdoors, just cover the floor with all you've got.
200If you're lost, try buying a map next time you're in a shop.
201If your ghost kills a player, it increases your score.
202Important mail? Be careful that it isn't stolen!
203Improve your environment, using a wand of rearrangement.
204In a hurry? Try a ride on a fast moving quasit!
205In a way, a scorpion is like a snake.
206In need of a rest? Quaff a potion of sickness!
207In total, there are eight sorts of shops.
208Increase mindpower: Tame your own ghost!
209Inside a shop you better take a look at the price tags before buying anything.
210It furthers one to see the great man.
211It is bad manners to use a wand in a shop.
212It is not always a good idea to whistle for your dog.
213It is said that Giant Rabbits can be tamed with carrots only.
214It is said that purple worms and trappers fill the same niche.
215It might be a good idea to offer the unicorn a ruby.
216It seems you keep overlooking a sign reading "No trespassing"!
217It would be peculiarly sad were your dog turned to stone.
218It's all a matter of life and death, so beware of the undead.
219It's bad luck to drown a postman.
220It's bad luck, being punished.
221It's easy to overlook a monster in a wood.
222It's not safe to Save.
223Jackals are intrinsically rotten.
224Just below any trapdoor there may be another one. Just keep falling!
225Keep a clear mind: quaff clear potions.
226Keep your armours away from rust.
227Keep your weaponry away from acids.
228Kicking the terminal doesn't hurt the monsters.
229Kill a unicorn and you kill your luck.
230Killer bees keep appearing till you kill their queen.
231Large dogs make larger turds than little ones.
232Latest news? Put 'net.games.hack' in your .newsrc !
233Latest news? Put newsgroup 'netUNX.indoor.hackers-scroll' in your .newsrc!
234Learn how to spell. Play Hack!
235Leather armour cannot rust.
236Leprechauns are the most skilled cutpurses in this dungeon.
237Leprechauns hide their gold in a secret room.
238Let your fingers do the walking on the yulkjhnb keys.
239Let's face it: this time you're not going to win.
240Let's have a party, drink a lot of booze.
241Liquor sellers do not drink; they hate to see you twice.
242Looking for a monster -- use a staff of monster summoning.
243Looking pale? Quaff a red potion!
244M.M.Vault cashiers teleport any amount of gold to the next local branch.
245Many monsters make a murdering mob.
246Meet yourself! Commit suicide and type "hack"
247Meeting your own ghost decreases your luck considerably!
248Memory flaw - core dumped.
249Money is the root of all evil.
250Money to invest? Take it to the local branch of the Magic Memory Vault!
251Monsters come from nowhere to hit you everywhere.
252Monsters sleep because you are boring, not because they ever get tired.
253Most monsters can't swim.
254Most monsters prefer minced meat. That's why they are hitting you!
255Most rumors are just as misleading as this one.
256Much ado Nothing Happens.
257Murder complaint? Mail to 'netnix!devil!gamble!freak!trap!lastwill!rip'.
258Need money? Sell your corpses to a tin factory.
259Never ask a shopkeeper for a price list.
260Never attack a guard.
261Never drop a crysknife! No, never even unwield it, until...
262Never eat with glowing hands!
263Never fight a monster: you might get killed.
264Never go into the dungeon at midnight.
265Never kick a sleeping dog.
266Never kiss an animal. It may cause kissing disease.
267Never map the labyrinth.
268Never mind the monsters hitting you: they just replace the charwomen.
269Never ride a long worm.
270Never step on a cursed engraving.
271Never swim with a camera: there's nothing to take pictures of.
272Never trust a random generator in magic fields.
273Never use a wand of death.
274Never use your best weapon to engrave a curse.
275Never vomit on a door mat.
276No easy fighting with a heavy load!
277No level contains two shops. The maze is no level. So...
278No part of this fortune may be reproduced, stored in a retrieval system, ...
279No weapon is better than a crysknife.
280Not all rumors are as misleading as this one.
281Not even a spear will hit a Xorn.
282Now what is it that cures digestion?
283Nurses are accustomed to touch naked persons: they don't harm them.
284Nurses prefer undressed hackers.
285Nymphs and nurses like beautiful rings.
286Nymphs are blondes. Are you a gentleman?
287Nymphs are very pleased when you call them by their real name: Lorelei.
288Offering a unicorn a worthless piece of glass might prove to be fatal!
289Old hackers never die: young ones do.
290Old trees sometimes fall without a warning!
291Once your little dog will be a big dog, and you will be proud of it.
292One can even choke in a fortune cookie!
293One has to leave shops before closing time.
294One homunculus a day keeps the doctor away.
295One level further down somebody is getting killed, right now.
296One wand of concentration equals eight scrolls of create monster.
297Only Today! A dramatic price-cut on slightly used wands.
298Only a Nymph knows how to unlock chains.
299Only a dragon will never get a cold from a wand of cold.
300Only a real dummy would ever call his sword 'Elbereth'.
301Only a wizard can use a magic whistle.
302Only adventurers of evil alignment think of killing their dog.
303Only cave-women can catch a unicorn. And then only with a golden rope.
304Only chaotic evils kill sleeping monsters.
305Only david can find the zoo!
306Only real trappers escape traps.
307Only real wizards can write scrolls.
308Only wizards are able to zap a wand.
309Opening a tin is difficult, especially when you are not so strong!
310Opening a tin is difficult, especially when you attempt this bare handed!
311Operation coded OVERKILL has started now.
312Orcs and killer bees share their lifestyle.
313Orcs do not procreate in dark rooms.
314PLEASE ignore previous rumour.
315Plain nymphs are harmless.
316Playing billiards pays when you are in a shop.
317Polymorphing your dog probably makes you safer.
318Praying will frighten Demons.
319Punishment is a thing you call over yourself. So why complain?
320Pursue the monsters and you will be had indeed.
321Put on a ring of teleportation: it will take you away from onslaught.
322Rays aren't boomerangs, of course, but still...
323Read the manual before entering the cave - You might get killed otherwise.
324Reading Herbert will disgust you, but in one case it might be enlightening.
325Reading Tolkien might help you.
326Reading might change your vision.
327Reading might improve your scope.
328Relying on a dog might turn you in a dog addict.
329Reward your doggie with a giant Bat.
330Ropes are made from the long, blond hairs of dead Nymphs.
331Row (3x) that boat gently down the stream, Charon (4x), death is but a dream.
332Running is good for your legs.
333Rust monsters love water. There are potions they hate, however.
334Savings do include amnesia.
335Scorpions often hide under tripe rations.
336Screw up your courage!  You've screwed up everything else.
337Scrolls of fire are useful against fog clouds.
338Second Law of Hacking: first in, first out.
339Selling and rebuying a wand will recharge it.
340Shopkeepers accept creditcards, as long as you pay cash.
341Shopkeepers are vegetarians: they only eat Swedes.
342Shopkeepers can't read, so what use is engraving in a shop?
343Shopkeepers can't swim.
344Shopkeepers have incredible patience.
345Shopkeepers often have strange names.
346Shopkeepers sometimes die from old age.
347Sleeping may increase your strength.
348Snakes are often found under worthless objects.
349Some Balrogs don't attack if you offer them a ring.
350Some mazes (especially small ones) have no solutions, says man 6 maze.
351Some monsters can be tamed. I once saw a hacker with a tame Dragon!
352Some potions are quite mind-expanding.
353Some questions Sphynxes ask just *don't* have any answers.
354Sometimes "mu" is the answer.
355Sometimes monsters are more likely to fight each other than attack you.
356Sorry, no fortune this time. Better luck next cookie!
357Spare your scrolls of make-edible until it's really necessary!
358Speed Kills (The Doors)
359Spinach, carrot, and a melon - a meal fit for a nurse!
360Stay clear of the level of no return.
361Suddenly the dungeon will collapse ...
362Surprise your dog with an acid blob!
363Tainted meat is even more sickening than poison!
364Take a long worm from the rear, according to its mate it's a lot more fun.
365Tame a troll and it will learn you fighting.
366Taming a postman may cause a system security violation.
367Taming is a gradual process of excercising and rewarding.
368Telepathy is just a trick: once you know how to do it, it's easy.
369Teleportation lessens your orientation.
370The "pray" command is not yet implemented.
371The Jackal only eats bad food.
372The Leprechaun Gold Tru$t is no division of the Magic Memory Vault.
373The Leprechauns hide their treasure in a small hidden room.
374The air is positively magic in here. Better wear a negative armor.
375The best equipment for your work is, of course, the most expensive.
376The emptiness of a ghost is too heavy to bear.
377The key to this game is that there are no keys.
378The longer the wand the better.
379The moon is not the only heavenly body to influence this game.
380The postman always rings twice.
381The proof of the quivering blob is in the eating thereof.
382The secret of wands of Nothing Happens: try again!
383The use of dynamite is dangerous.
384There are better information sources than fortune cookies.
385There are monsters of softening penetration.
386There are monsters of striking charity.
387There have been people like you in here; their ghosts seek revenge on you.
388There is a VIP-lounge on this level. Only first-class travellers admitted.
389There is a big treasure hidden in the zoo!
390There is a message concealed in each fortune cookie.
391There is a trap on this level!
392There is more magic in this cave than meets the eye.
393There is no business like throw business.
394There is no harm in praising a large dog.
395There is nothing like eating a Mimic.
396There seem to be monsters of touching benevolence.
397They say a gelatinous cube can paralyse you...
398They say that Elven cloaks absorb enchantments.
399They say that a dagger hits.
400They say that a dog avoids traps.
401They say that a dog can be trained to fetch objects.
402They say that a dog never steps on a cursed object.
403They say that a spear will hit a Dragon.
404They say that a spear will hit a Xorn.
405They say that a spear will hit a neo-otyugh. (Do YOU know what that is?)
406They say that a spear will hit an ettin.
407They say that a two-handed sword misses.
408They say that a unicorn might bring you luck.
409They say that an elven cloak may be worn over your armor.
410They say that an elven cloak protects against magic.
411They say that cavemen seldom find tins in the dungeon.
412They say that dead lizards protect against a cockatrice.
413They say that killing a shopkeeper brings bad luck.
414They say that monsters never step on a scare monster scroll.
415They say that only david can find the zoo!
416They say that shopkeepers often have a large amount of money in their purse.
417They say that the owner of the dungeon might change it slightly.
418They say that the use of dynamite is dangerous.
419They say that the walls in shops are made of extra hard material.
420They say that there is a big treasure hidden in the zoo!
421They say that there is a message concealed in each fortune cookie.
422They say that there is a trap on this level!
423They say that throwing food at a wild dog might tame him.
424They say that you can meet old friends in the caves.
425They say that you can't take your pick-axe into a shop.
426They say that you cannot trust scrolls of rumour.
427They say that you need a key in order to open locked doors.
428Third Law of Hacking: the last blow counts most.
429This dungeon is restroom equipped (for your convenience).
430This fortune cookie is property of Fortune Cookies, Inc.
431This is not a fortune.
432This is the Leprechaun Law: every purse has a price.
433Throwing food at a wild dog might tame him.
434Tin openers are rare indeed.
435Tired of irritating bats? Try a scroll of silence.
436To hit or not to hit, that is the question.
437To reach heaven, escape the dungeon while wearing a ring of levitation.
438Tranquillizers might get you killed.
439Travel fast, use some magic speed!
440Tripe on its own is revolting,  but with onions it's delicious!
441Try hacking in the wee hours: you will have more room.
442Try the fall back end run play against ghosts.
443Ulch, that meat was painted.
444Unwanted mail? Sell it to the bookshop!
445Vampires hate garlic.
446Vault guards always make sure you aren't a shopkeeper.
447Vault guards never disturb their Lords.
448Visitors are requested not to apply genocide to shopkeepers.
449WARNING from H.M. Govt:  Quaffing may be dangerous to your health.
450Wanna fly? Eat a bat.
451Want a hint? Zap a wand of make invisible on your weapon!
452Want fun? Throw a potion in a pool and go swimming!
453Want to conserve your dead corpses? Go to the tin factory!
454Wanted: shopkeepers. Send a scroll of mail to: Mage of Yendor/Level 35/Dungeon.
455Warning: end of file 'fortunes' reached.
456Warning: people who eat dragons can go to hell!!
457Watch your steps on staircases.
458Wear armor, going naked seems to offend public decency in here.
459What a pity, you cannot read it!
460What do you think is the use of dead lizards?
461What do you think would be the use of a two handed sword called "Orcrist" ?
462When a piercer drops in on you, you will be tempted to hit the ceiling!
463When in a maze follow the right wall and you will never get lost.
464When in a shop, do as shopkeepers do.
465When punished, watch your steps on the stairs!
466When you have a key, you don't have to wait for the guard.
467When you have seen one killer bee, you have seen them all.
468When your dog follows you through a trap door, don't hit it!
469Where do you think all those demons come from? From Hell, of course.
470Where do you think the hell is located? It must be deep, deep down.
471Who should ever have thought one could live from eating fog clouds?
472Why a "2" for the postman? Well, how many times does he ring?
473Why should one ever throw an egg to a cockatrice?
474Why would anybody in his sane mind engrave "Elbereth" ?
475Wish for a master key and open the Magic Memory Vault!
476Wish for a pass-key and pass all obstacles!
477Wish for a skeleton-key and open all doors!
478Wishing too much may bring you too little.
479Wizards do not sleep.
480You are heading for head-stone for sure.
481You are just the kind of bad food some monsters like to digest.
482You can always wear an elven cloak.
483You can eat what your dog can eat.
484You can get a genuine Amulet of Yendor by doing the following:  -- more --
485You can't get rid of a cursed plate mail with a can-opener.
486You can't leave a shop through the back door: there ain't one!
487You cannot ride a long worm.
488You cannot trust scrolls of rumour.
489You die...
490You feel greedy and want more gold? Why don't you try digging?
491You feel like someone is pulling your leg.
492You have to outwit a Sphynx or pay her.
493You may get rich selling letters, but beware of being blackmailed!
494You may have a kick from kicking a little dog.
495You might choke on your food by eating fortune cookies.
496You might cut yourself on a long sword.
497You might trick a shopkeeper if you're invisible.
498You need a key in order to open locked doors.
499You offend Shai-Hulud by sheathing your crysknife without having drawn blood.
500You want to regain strength? Two levels ahead is a guesthouse!
501You'll need a spear if you want to attack a Dragon.
502You've got to know how to put out a yellow light.
503Your dog can buy cheaper than you do.
504Zapping a wand of Nothing Happens doesn't harm you a bit.
505Zapping a wand of undead turning might bring your dog back to life.
506