1/*	$OpenBSD: back.h,v 1.15 2015/12/26 00:26:39 mestre Exp $	*/
2
3/*
4 * Copyright (c) 1980, 1993
5 *	The Regents of the University of California.  All rights reserved.
6 *
7 * Redistribution and use in source and binary forms, with or without
8 * modification, are permitted provided that the following conditions
9 * are met:
10 * 1. Redistributions of source code must retain the above copyright
11 *    notice, this list of conditions and the following disclaimer.
12 * 2. Redistributions in binary form must reproduce the above copyright
13 *    notice, this list of conditions and the following disclaimer in the
14 *    documentation and/or other materials provided with the distribution.
15 * 3. Neither the name of the University nor the names of its contributors
16 *    may be used to endorse or promote products derived from this software
17 *    without specific prior written permission.
18 *
19 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
20 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
21 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
22 * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
23 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
24 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
25 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
26 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
27 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
28 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
29 * SUCH DAMAGE.
30 *
31 *	@(#)back.h	8.1 (Berkeley) 5/31/93
32 */
33
34#include <sys/types.h>
35#include <sys/uio.h>
36
37#include <curses.h>
38#include <fcntl.h>
39#include <signal.h>
40#include <stdio.h>
41#include <stdlib.h>
42#include <string.h>
43#include <term.h>
44#include <unistd.h>
45
46#define rnum(r)	arc4random_uniform(r)
47#define D0	dice[0]
48#define D1	dice[1]
49#define swap	{D0 ^= D1; D1 ^= D0; D0 ^= D1; d0 = 1-d0;}
50
51#define CIN_SIZE 40
52
53#ifdef DEBUG
54extern FILE	*ftrace;
55#endif
56
57/*
58 *
59 * Some numerical conventions:
60 *
61 *	Arrays have white's value in [0], red in [1].
62 *	Numeric values which are one color or the other use
63 *	-1 for white, 1 for red.
64 *	Hence, white will be negative values, red positive one.
65 *	This makes a lot of sense since white is going in decending
66 *	order around the board, and red is ascending.
67 *
68 */
69
70extern	const char	EXEC[];		/* object for main program */
71extern	const char	TEACH[];	/* object for tutorial program */
72
73extern	int	pnum;		/* color of player:
74					-1 = white
75					 1 = red
76					 0 = both
77					 2 = not yet init'ed */
78extern	int	aflag;		/* flag to ask for rules or instructions */
79extern	int	cflag;		/* case conversion flag */
80extern	int	hflag;		/* flag for cleaning screen */
81extern	int	mflag;		/* backgammon flag */
82extern	int	raflag;		/* 'roll again' flag for recovered game */
83extern	int	rflag;		/* recovered game flag */
84extern	int	dflag;		/* disable doubling flag */
85extern	int	rfl;		/* saved value of rflag */
86extern	int	iroll;		/* special flag for inputting rolls */
87extern	int	board[26];	/* board:  negative values are white,
88				   positive are red */
89extern	int	dice[2];	/* value of dice */
90extern	int	mvlim;		/* 'move limit':  max. number of moves */
91extern	int	mvl;		/* working copy of mvlim */
92extern	int	p[5];		/* starting position of moves */
93extern	int	g[5];		/* ending position of moves (goals) */
94extern	int	h[4];		/* flag for each move if a man was hit */
95extern	int	cturn;		/* whose turn it currently is:
96					-1 = white
97					 1 = red
98					 0 = just quit
99					-2 = white just lost
100					 2 = red just lost */
101extern	int	d0;		/* flag if dice have been reversed from
102				   original position */
103extern	int	table[6][6];	/* odds table for possible rolls */
104extern	int	rscore;		/* red's score */
105extern	int	wscore;		/* white's score */
106extern	int	gvalue;		/* value of game (64 max.) */
107extern	int	dlast;		/* who doubled last (0 = neither) */
108extern	int	bar;		/* position of bar for current player */
109extern	int	home;		/* position of home for current player */
110extern	int	off[2];		/* number of men off board */
111extern	int	*offptr;	/* pointer to off for current player */
112extern	int	*offopp;	/* pointer to off for opponent */
113extern	int	in[2];		/* number of men in inner table */
114extern	int	*inptr;		/* pointer to in for current player */
115extern	int	*inopp;		/* pointer to in for opponent */
116
117extern	int	ncin;		/* number of characters in cin */
118extern	char	cin[CIN_SIZE];	/* input line of current move
119				   (used for reconstructing input after
120				   a backspace) */
121
122extern	const char	*const color[];	 /* colors as strings */
123extern	const char	*const *colorptr;	/* color of current player */
124extern	const char	*const *Colorptr;	/* color of current player,
125						 * capitalized */
126extern	int	colen;		/* length of color of current player */
127
128extern	int	begscr;		/* 'beginning' of screen
129				   (not including board) */
130
131int	addbuf(int);
132void	backone(int);
133void	bsect(int, int, int, int);
134int	canhit(int, int);
135int	checkd(int);
136int	checkmove(int);
137int	count(void);
138int	dotable(char, int);
139void	errexit(const char *);
140void	fboard(void);
141void	fixcol(int, int, int, int, int);
142void	fixpos(int, int, int, int, int);
143void	getarg(int, char **);
144void	getmove(void);
145__dead void	getout(int);	/* function to exit backgammon cleanly */
146void	gwrite(void);
147void	init(void);
148void	initcurses(void);
149int	last(void);
150int	makmove(int);
151int	movallow(void);
152void	movback(int);
153void	moveplayers(void);
154void	moverr(int);
155int	movokay(int);
156void	nexturn(void);
157void	norec(const char *);
158void	odds(int, int, int);
159void	proll(void);
160int	quit(void);
161int	readc(void);
162void	recover(const char *);
163void	roll(void);
164int	rsetbrd(void);
165void	save(int);
166int	text(const char *const *);
167void	wrboard(void);
168void	wrhit(int);
169void	wrscore(void);
170int	yorn(char);
171