1/*
2 * AltiVec optimizations (C) 2004 Romain Dolbeau <romain@dolbeau.org>
3 *
4 * based on code by Copyright (C) 2001-2003 Michael Niedermayer (michaelni@gmx.at)
5 *
6 * This file is part of FFmpeg.
7 *
8 * FFmpeg is free software; you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or
11 * (at your option) any later version.
12 *
13 * FFmpeg is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with FFmpeg; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
21 */
22
23#include "libavutil/avutil.h"
24
25#define ALTIVEC_TRANSPOSE_8x8_SHORT(src_a,src_b,src_c,src_d,src_e,src_f,src_g,src_h) \
26    do {                                                          \
27        __typeof__(src_a) tempA1, tempB1, tempC1, tempD1;         \
28        __typeof__(src_a) tempE1, tempF1, tempG1, tempH1;         \
29        __typeof__(src_a) tempA2, tempB2, tempC2, tempD2;         \
30        __typeof__(src_a) tempE2, tempF2, tempG2, tempH2;         \
31        tempA1 = vec_mergeh (src_a, src_e);                       \
32        tempB1 = vec_mergel (src_a, src_e);                       \
33        tempC1 = vec_mergeh (src_b, src_f);                       \
34        tempD1 = vec_mergel (src_b, src_f);                       \
35        tempE1 = vec_mergeh (src_c, src_g);                       \
36        tempF1 = vec_mergel (src_c, src_g);                       \
37        tempG1 = vec_mergeh (src_d, src_h);                       \
38        tempH1 = vec_mergel (src_d, src_h);                       \
39        tempA2 = vec_mergeh (tempA1, tempE1);                     \
40        tempB2 = vec_mergel (tempA1, tempE1);                     \
41        tempC2 = vec_mergeh (tempB1, tempF1);                     \
42        tempD2 = vec_mergel (tempB1, tempF1);                     \
43        tempE2 = vec_mergeh (tempC1, tempG1);                     \
44        tempF2 = vec_mergel (tempC1, tempG1);                     \
45        tempG2 = vec_mergeh (tempD1, tempH1);                     \
46        tempH2 = vec_mergel (tempD1, tempH1);                     \
47        src_a = vec_mergeh (tempA2, tempE2);                      \
48        src_b = vec_mergel (tempA2, tempE2);                      \
49        src_c = vec_mergeh (tempB2, tempF2);                      \
50        src_d = vec_mergel (tempB2, tempF2);                      \
51        src_e = vec_mergeh (tempC2, tempG2);                      \
52        src_f = vec_mergel (tempC2, tempG2);                      \
53        src_g = vec_mergeh (tempD2, tempH2);                      \
54        src_h = vec_mergel (tempD2, tempH2);                      \
55    } while (0)
56
57
58static inline int vertClassify_altivec(uint8_t src[], int stride, PPContext *c) {
59    /*
60    this code makes no assumption on src or stride.
61    One could remove the recomputation of the perm
62    vector by assuming (stride % 16) == 0, unfortunately
63    this is not always true.
64    */
65    DECLARE_ALIGNED(16, short, data[8]) =
66                    {
67                        ((c->nonBQP*c->ppMode.baseDcDiff)>>8) + 1,
68                        data[0] * 2 + 1,
69                        c->QP * 2,
70                        c->QP * 4
71                    };
72    int numEq;
73    uint8_t *src2 = src;
74    vector signed short v_dcOffset;
75    vector signed short v2QP;
76    vector unsigned short v4QP;
77    vector unsigned short v_dcThreshold;
78    const int properStride = (stride % 16);
79    const int srcAlign = ((unsigned long)src2 % 16);
80    const int two_vectors = ((srcAlign > 8) || properStride) ? 1 : 0;
81    const vector signed int zero = vec_splat_s32(0);
82    const vector signed short mask = vec_splat_s16(1);
83    vector signed int v_numEq = vec_splat_s32(0);
84    vector signed short v_data = vec_ld(0, data);
85    vector signed short v_srcAss0, v_srcAss1, v_srcAss2, v_srcAss3,
86                        v_srcAss4, v_srcAss5, v_srcAss6, v_srcAss7;
87//FIXME avoid this mess if possible
88    register int j0 = 0,
89                 j1 = stride,
90                 j2 = 2 * stride,
91                 j3 = 3 * stride,
92                 j4 = 4 * stride,
93                 j5 = 5 * stride,
94                 j6 = 6 * stride,
95                 j7 = 7 * stride;
96    vector unsigned char v_srcA0, v_srcA1, v_srcA2, v_srcA3,
97                         v_srcA4, v_srcA5, v_srcA6, v_srcA7;
98
99    v_dcOffset = vec_splat(v_data, 0);
100    v_dcThreshold = (vector unsigned short)vec_splat(v_data, 1);
101    v2QP = vec_splat(v_data, 2);
102    v4QP = (vector unsigned short)vec_splat(v_data, 3);
103
104    src2 += stride * 4;
105
106#define LOAD_LINE(i)                                                    \
107    {                                                                   \
108    vector unsigned char perm##i = vec_lvsl(j##i, src2);                \
109    vector unsigned char v_srcA2##i;                                    \
110    vector unsigned char v_srcA1##i = vec_ld(j##i, src2);               \
111    if (two_vectors)                                                    \
112        v_srcA2##i = vec_ld(j##i + 16, src2);                           \
113    v_srcA##i =                                                         \
114        vec_perm(v_srcA1##i, v_srcA2##i, perm##i);                      \
115    v_srcAss##i =                                                       \
116        (vector signed short)vec_mergeh((vector signed char)zero,       \
117                                        (vector signed char)v_srcA##i); }
118
119#define LOAD_LINE_ALIGNED(i)                                            \
120    v_srcA##i = vec_ld(j##i, src2);                                     \
121    v_srcAss##i =                                                       \
122        (vector signed short)vec_mergeh((vector signed char)zero,       \
123                                        (vector signed char)v_srcA##i)
124
125    /* Special-casing the aligned case is worthwhile, as all calls from
126     * the (transposed) horizontable deblocks will be aligned, in addition
127     * to the naturally aligned vertical deblocks. */
128    if (properStride && srcAlign) {
129        LOAD_LINE_ALIGNED(0);
130        LOAD_LINE_ALIGNED(1);
131        LOAD_LINE_ALIGNED(2);
132        LOAD_LINE_ALIGNED(3);
133        LOAD_LINE_ALIGNED(4);
134        LOAD_LINE_ALIGNED(5);
135        LOAD_LINE_ALIGNED(6);
136        LOAD_LINE_ALIGNED(7);
137    } else {
138        LOAD_LINE(0);
139        LOAD_LINE(1);
140        LOAD_LINE(2);
141        LOAD_LINE(3);
142        LOAD_LINE(4);
143        LOAD_LINE(5);
144        LOAD_LINE(6);
145        LOAD_LINE(7);
146    }
147#undef LOAD_LINE
148#undef LOAD_LINE_ALIGNED
149
150#define ITER(i, j)                                                      \
151    const vector signed short v_diff##i =                               \
152        vec_sub(v_srcAss##i, v_srcAss##j);                              \
153    const vector signed short v_sum##i =                                \
154        vec_add(v_diff##i, v_dcOffset);                                 \
155    const vector signed short v_comp##i =                               \
156        (vector signed short)vec_cmplt((vector unsigned short)v_sum##i, \
157                                       v_dcThreshold);                  \
158    const vector signed short v_part##i = vec_and(mask, v_comp##i);
159
160    {
161        ITER(0, 1)
162        ITER(1, 2)
163        ITER(2, 3)
164        ITER(3, 4)
165        ITER(4, 5)
166        ITER(5, 6)
167        ITER(6, 7)
168
169        v_numEq = vec_sum4s(v_part0, v_numEq);
170        v_numEq = vec_sum4s(v_part1, v_numEq);
171        v_numEq = vec_sum4s(v_part2, v_numEq);
172        v_numEq = vec_sum4s(v_part3, v_numEq);
173        v_numEq = vec_sum4s(v_part4, v_numEq);
174        v_numEq = vec_sum4s(v_part5, v_numEq);
175        v_numEq = vec_sum4s(v_part6, v_numEq);
176    }
177
178#undef ITER
179
180    v_numEq = vec_sums(v_numEq, zero);
181
182    v_numEq = vec_splat(v_numEq, 3);
183    vec_ste(v_numEq, 0, &numEq);
184
185    if (numEq > c->ppMode.flatnessThreshold){
186        const vector unsigned char mmoP1 = (const vector unsigned char)
187            {0x1f, 0x1f, 0x1f, 0x1f, 0x1f, 0x1f, 0x1f, 0x1f,
188             0x00, 0x01, 0x12, 0x13, 0x08, 0x09, 0x1A, 0x1B};
189        const vector unsigned char mmoP2 = (const vector unsigned char)
190            {0x04, 0x05, 0x16, 0x17, 0x0C, 0x0D, 0x1E, 0x1F,
191             0x1f, 0x1f, 0x1f, 0x1f, 0x1f, 0x1f, 0x1f, 0x1f};
192        const vector unsigned char mmoP = (const vector unsigned char)
193            vec_lvsl(8, (unsigned char*)0);
194
195        vector signed short mmoL1 = vec_perm(v_srcAss0, v_srcAss2, mmoP1);
196        vector signed short mmoL2 = vec_perm(v_srcAss4, v_srcAss6, mmoP2);
197        vector signed short mmoL = vec_perm(mmoL1, mmoL2, mmoP);
198        vector signed short mmoR1 = vec_perm(v_srcAss5, v_srcAss7, mmoP1);
199        vector signed short mmoR2 = vec_perm(v_srcAss1, v_srcAss3, mmoP2);
200        vector signed short mmoR = vec_perm(mmoR1, mmoR2, mmoP);
201        vector signed short mmoDiff = vec_sub(mmoL, mmoR);
202        vector unsigned short mmoSum = (vector unsigned short)vec_add(mmoDiff, v2QP);
203
204        if (vec_any_gt(mmoSum, v4QP))
205            return 0;
206        else
207            return 1;
208    }
209    else return 2;
210}
211
212static inline void doVertLowPass_altivec(uint8_t *src, int stride, PPContext *c) {
213    /*
214    this code makes no assumption on src or stride.
215    One could remove the recomputation of the perm
216    vector by assuming (stride % 16) == 0, unfortunately
217    this is not always true. Quite a lot of load/stores
218    can be removed by assuming proper alignment of
219    src & stride :-(
220    */
221    uint8_t *src2 = src;
222    const vector signed int zero = vec_splat_s32(0);
223    const int properStride = (stride % 16);
224    const int srcAlign = ((unsigned long)src2 % 16);
225    DECLARE_ALIGNED(16, short, qp[8]) = {c->QP};
226    vector signed short vqp = vec_ld(0, qp);
227    vector signed short vb0, vb1, vb2, vb3, vb4, vb5, vb6, vb7, vb8, vb9;
228    vector unsigned char vbA0, vbA1, vbA2, vbA3, vbA4, vbA5, vbA6, vbA7, vbA8, vbA9;
229    vector unsigned char vbB0, vbB1, vbB2, vbB3, vbB4, vbB5, vbB6, vbB7, vbB8, vbB9;
230    vector unsigned char vbT0, vbT1, vbT2, vbT3, vbT4, vbT5, vbT6, vbT7, vbT8, vbT9;
231    vector unsigned char perml0, perml1, perml2, perml3, perml4,
232                         perml5, perml6, perml7, perml8, perml9;
233    register int j0 = 0,
234                 j1 = stride,
235                 j2 = 2 * stride,
236                 j3 = 3 * stride,
237                 j4 = 4 * stride,
238                 j5 = 5 * stride,
239                 j6 = 6 * stride,
240                 j7 = 7 * stride,
241                 j8 = 8 * stride,
242                 j9 = 9 * stride;
243
244    vqp = vec_splat(vqp, 0);
245
246    src2 += stride*3;
247
248#define LOAD_LINE(i)                                                    \
249    perml##i = vec_lvsl(i * stride, src2);                              \
250    vbA##i = vec_ld(i * stride, src2);                                  \
251    vbB##i = vec_ld(i * stride + 16, src2);                             \
252    vbT##i = vec_perm(vbA##i, vbB##i, perml##i);                        \
253    vb##i =                                                             \
254        (vector signed short)vec_mergeh((vector unsigned char)zero,     \
255                                        (vector unsigned char)vbT##i)
256
257#define LOAD_LINE_ALIGNED(i)                                            \
258    vbT##i = vec_ld(j##i, src2);                                        \
259    vb##i =                                                             \
260        (vector signed short)vec_mergeh((vector signed char)zero,       \
261                                        (vector signed char)vbT##i)
262
263      /* Special-casing the aligned case is worthwhile, as all calls from
264       * the (transposed) horizontable deblocks will be aligned, in addition
265       * to the naturally aligned vertical deblocks. */
266    if (properStride && srcAlign) {
267          LOAD_LINE_ALIGNED(0);
268          LOAD_LINE_ALIGNED(1);
269          LOAD_LINE_ALIGNED(2);
270          LOAD_LINE_ALIGNED(3);
271          LOAD_LINE_ALIGNED(4);
272          LOAD_LINE_ALIGNED(5);
273          LOAD_LINE_ALIGNED(6);
274          LOAD_LINE_ALIGNED(7);
275          LOAD_LINE_ALIGNED(8);
276          LOAD_LINE_ALIGNED(9);
277    } else {
278          LOAD_LINE(0);
279          LOAD_LINE(1);
280          LOAD_LINE(2);
281          LOAD_LINE(3);
282          LOAD_LINE(4);
283          LOAD_LINE(5);
284          LOAD_LINE(6);
285          LOAD_LINE(7);
286          LOAD_LINE(8);
287          LOAD_LINE(9);
288    }
289#undef LOAD_LINE
290#undef LOAD_LINE_ALIGNED
291    {
292        const vector unsigned short v_2 = vec_splat_u16(2);
293        const vector unsigned short v_4 = vec_splat_u16(4);
294
295        const vector signed short v_diff01 = vec_sub(vb0, vb1);
296        const vector unsigned short v_cmp01 =
297            (const vector unsigned short) vec_cmplt(vec_abs(v_diff01), vqp);
298        const vector signed short v_first = vec_sel(vb1, vb0, v_cmp01);
299        const vector signed short v_diff89 = vec_sub(vb8, vb9);
300        const vector unsigned short v_cmp89 =
301            (const vector unsigned short) vec_cmplt(vec_abs(v_diff89), vqp);
302        const vector signed short v_last = vec_sel(vb8, vb9, v_cmp89);
303
304        const vector signed short temp01 = vec_mladd(v_first, (vector signed short)v_4, vb1);
305        const vector signed short temp02 = vec_add(vb2, vb3);
306        const vector signed short temp03 = vec_add(temp01, (vector signed short)v_4);
307        const vector signed short v_sumsB0 = vec_add(temp02, temp03);
308
309        const vector signed short temp11 = vec_sub(v_sumsB0, v_first);
310        const vector signed short v_sumsB1 = vec_add(temp11, vb4);
311
312        const vector signed short temp21 = vec_sub(v_sumsB1, v_first);
313        const vector signed short v_sumsB2 = vec_add(temp21, vb5);
314
315        const vector signed short temp31 = vec_sub(v_sumsB2, v_first);
316        const vector signed short v_sumsB3 = vec_add(temp31, vb6);
317
318        const vector signed short temp41 = vec_sub(v_sumsB3, v_first);
319        const vector signed short v_sumsB4 = vec_add(temp41, vb7);
320
321        const vector signed short temp51 = vec_sub(v_sumsB4, vb1);
322        const vector signed short v_sumsB5 = vec_add(temp51, vb8);
323
324        const vector signed short temp61 = vec_sub(v_sumsB5, vb2);
325        const vector signed short v_sumsB6 = vec_add(temp61, v_last);
326
327        const vector signed short temp71 = vec_sub(v_sumsB6, vb3);
328        const vector signed short v_sumsB7 = vec_add(temp71, v_last);
329
330        const vector signed short temp81 = vec_sub(v_sumsB7, vb4);
331        const vector signed short v_sumsB8 = vec_add(temp81, v_last);
332
333        const vector signed short temp91 = vec_sub(v_sumsB8, vb5);
334        const vector signed short v_sumsB9 = vec_add(temp91, v_last);
335
336    #define COMPUTE_VR(i, j, k)                                             \
337        const vector signed short temps1##i =                               \
338            vec_add(v_sumsB##i, v_sumsB##k);                                \
339        const vector signed short temps2##i =                               \
340            vec_mladd(vb##j, (vector signed short)v_2, temps1##i);          \
341        const vector signed short  vr##j = vec_sra(temps2##i, v_4)
342
343        COMPUTE_VR(0, 1, 2);
344        COMPUTE_VR(1, 2, 3);
345        COMPUTE_VR(2, 3, 4);
346        COMPUTE_VR(3, 4, 5);
347        COMPUTE_VR(4, 5, 6);
348        COMPUTE_VR(5, 6, 7);
349        COMPUTE_VR(6, 7, 8);
350        COMPUTE_VR(7, 8, 9);
351
352        const vector signed char neg1 = vec_splat_s8(-1);
353        const vector unsigned char permHH = (const vector unsigned char){0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07,
354                                                                         0x18, 0x19, 0x1A, 0x1B, 0x1C, 0x1D, 0x1E, 0x1F};
355
356#define PACK_AND_STORE(i)                                       \
357{   const vector unsigned char perms##i =                       \
358        vec_lvsr(i * stride, src2);                             \
359    const vector unsigned char vf##i =                          \
360        vec_packsu(vr##i, (vector signed short)zero);           \
361    const vector unsigned char vg##i =                          \
362        vec_perm(vf##i, vbT##i, permHH);                        \
363    const vector unsigned char mask##i =                        \
364        vec_perm((vector unsigned char)zero, (vector unsigned char)neg1, perms##i); \
365    const vector unsigned char vg2##i =                         \
366        vec_perm(vg##i, vg##i, perms##i);                       \
367    const vector unsigned char svA##i =                         \
368        vec_sel(vbA##i, vg2##i, mask##i);                       \
369    const vector unsigned char svB##i =                         \
370        vec_sel(vg2##i, vbB##i, mask##i);                       \
371    vec_st(svA##i, i * stride, src2);                           \
372    vec_st(svB##i, i * stride + 16, src2);}
373
374#define PACK_AND_STORE_ALIGNED(i)                               \
375{   const vector unsigned char vf##i =                          \
376        vec_packsu(vr##i, (vector signed short)zero);           \
377    const vector unsigned char vg##i =                          \
378        vec_perm(vf##i, vbT##i, permHH);                        \
379    vec_st(vg##i, i * stride, src2);}
380
381        /* Special-casing the aligned case is worthwhile, as all calls from
382         * the (transposed) horizontable deblocks will be aligned, in addition
383         * to the naturally aligned vertical deblocks. */
384        if (properStride && srcAlign) {
385            PACK_AND_STORE_ALIGNED(1)
386            PACK_AND_STORE_ALIGNED(2)
387            PACK_AND_STORE_ALIGNED(3)
388            PACK_AND_STORE_ALIGNED(4)
389            PACK_AND_STORE_ALIGNED(5)
390            PACK_AND_STORE_ALIGNED(6)
391            PACK_AND_STORE_ALIGNED(7)
392            PACK_AND_STORE_ALIGNED(8)
393        } else {
394            PACK_AND_STORE(1)
395            PACK_AND_STORE(2)
396            PACK_AND_STORE(3)
397            PACK_AND_STORE(4)
398            PACK_AND_STORE(5)
399            PACK_AND_STORE(6)
400            PACK_AND_STORE(7)
401            PACK_AND_STORE(8)
402        }
403    #undef PACK_AND_STORE
404    #undef PACK_AND_STORE_ALIGNED
405    }
406}
407
408
409
410static inline void doVertDefFilter_altivec(uint8_t src[], int stride, PPContext *c) {
411    /*
412    this code makes no assumption on src or stride.
413    One could remove the recomputation of the perm
414    vector by assuming (stride % 16) == 0, unfortunately
415    this is not always true. Quite a lot of load/stores
416    can be removed by assuming proper alignment of
417    src & stride :-(
418    */
419    uint8_t *src2 = src + stride*3;
420    const vector signed int zero = vec_splat_s32(0);
421    DECLARE_ALIGNED(16, short, qp[8]) = {8*c->QP};
422    vector signed short vqp = vec_splat(
423                                (vector signed short)vec_ld(0, qp), 0);
424
425#define LOAD_LINE(i)                                                    \
426    const vector unsigned char perm##i =                                \
427        vec_lvsl(i * stride, src2);                                     \
428    const vector unsigned char vbA##i =                                 \
429        vec_ld(i * stride, src2);                                       \
430    const vector unsigned char vbB##i =                                 \
431        vec_ld(i * stride + 16, src2);                                  \
432    const vector unsigned char vbT##i =                                 \
433        vec_perm(vbA##i, vbB##i, perm##i);                              \
434    const vector signed short vb##i =                                   \
435        (vector signed short)vec_mergeh((vector unsigned char)zero,     \
436                                        (vector unsigned char)vbT##i)
437
438     LOAD_LINE(1);
439     LOAD_LINE(2);
440     LOAD_LINE(3);
441     LOAD_LINE(4);
442     LOAD_LINE(5);
443     LOAD_LINE(6);
444     LOAD_LINE(7);
445     LOAD_LINE(8);
446#undef LOAD_LINE
447
448     const vector signed short v_1 = vec_splat_s16(1);
449     const vector signed short v_2 = vec_splat_s16(2);
450     const vector signed short v_5 = vec_splat_s16(5);
451     const vector signed short v_32 = vec_sl(v_1,
452                                             (vector unsigned short)v_5);
453     /* middle energy */
454     const vector signed short l3minusl6 = vec_sub(vb3, vb6);
455     const vector signed short l5minusl4 = vec_sub(vb5, vb4);
456     const vector signed short twotimes_l3minusl6 = vec_mladd(v_2, l3minusl6, (vector signed short)zero);
457     const vector signed short mE = vec_mladd(v_5, l5minusl4, twotimes_l3minusl6);
458     const vector signed short absmE = vec_abs(mE);
459     /* left & right energy */
460     const vector signed short l1minusl4 = vec_sub(vb1, vb4);
461     const vector signed short l3minusl2 = vec_sub(vb3, vb2);
462     const vector signed short l5minusl8 = vec_sub(vb5, vb8);
463     const vector signed short l7minusl6 = vec_sub(vb7, vb6);
464     const vector signed short twotimes_l1minusl4 = vec_mladd(v_2, l1minusl4, (vector signed short)zero);
465     const vector signed short twotimes_l5minusl8 = vec_mladd(v_2, l5minusl8, (vector signed short)zero);
466     const vector signed short lE = vec_mladd(v_5, l3minusl2, twotimes_l1minusl4);
467     const vector signed short rE = vec_mladd(v_5, l7minusl6, twotimes_l5minusl8);
468     /* d */
469     const vector signed short ddiff = vec_sub(absmE,
470                                               vec_min(vec_abs(lE),
471                                                       vec_abs(rE)));
472     const vector signed short ddiffclamp = vec_max(ddiff, (vector signed short)zero);
473     const vector signed short dtimes64 = vec_mladd(v_5, ddiffclamp, v_32);
474     const vector signed short d = vec_sra(dtimes64, vec_splat_u16(6));
475     const vector signed short minusd = vec_sub((vector signed short)zero, d);
476     const vector signed short finald = vec_sel(minusd,
477                                                d,
478                                                vec_cmpgt(vec_sub((vector signed short)zero, mE),
479                                                          (vector signed short)zero));
480     /* q */
481     const vector signed short qtimes2 = vec_sub(vb4, vb5);
482     /* for a shift right to behave like /2, we need to add one
483        to all negative integer */
484     const vector signed short rounddown = vec_sel((vector signed short)zero,
485                                                   v_1,
486                                                   vec_cmplt(qtimes2, (vector signed short)zero));
487     const vector signed short q = vec_sra(vec_add(qtimes2, rounddown), vec_splat_u16(1));
488     /* clamp */
489     const vector signed short dclamp_P1 = vec_max((vector signed short)zero, finald);
490     const vector signed short dclamp_P = vec_min(dclamp_P1, q);
491     const vector signed short dclamp_N1 = vec_min((vector signed short)zero, finald);
492     const vector signed short dclamp_N = vec_max(dclamp_N1, q);
493
494     const vector signed short dclampedfinal = vec_sel(dclamp_N,
495                                                       dclamp_P,
496                                                       vec_cmpgt(q, (vector signed short)zero));
497     const vector signed short dornotd = vec_sel((vector signed short)zero,
498                                                 dclampedfinal,
499                                                 vec_cmplt(absmE, vqp));
500     /* add/subtract to l4 and l5 */
501     const vector signed short vb4minusd = vec_sub(vb4, dornotd);
502     const vector signed short vb5plusd  = vec_add(vb5, dornotd);
503     /* finally, stores */
504     const vector unsigned char st4 = vec_packsu(vb4minusd, (vector signed short)zero);
505     const vector unsigned char st5 = vec_packsu(vb5plusd,  (vector signed short)zero);
506
507     const vector signed char neg1 = vec_splat_s8(-1);
508     const vector unsigned char permHH = (const vector unsigned char){0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07,
509                                                                      0x18, 0x19, 0x1A, 0x1B, 0x1C, 0x1D, 0x1E, 0x1F};
510
511#define STORE(i)                                                \
512{    const vector unsigned char perms##i =                      \
513         vec_lvsr(i * stride, src2);                            \
514     const vector unsigned char vg##i =                         \
515         vec_perm(st##i, vbT##i, permHH);                       \
516     const vector unsigned char mask##i =                       \
517         vec_perm((vector unsigned char)zero, (vector unsigned char)neg1, perms##i); \
518     const vector unsigned char vg2##i =                        \
519         vec_perm(vg##i, vg##i, perms##i);                      \
520     const vector unsigned char svA##i =                        \
521         vec_sel(vbA##i, vg2##i, mask##i);                      \
522     const vector unsigned char svB##i =                        \
523         vec_sel(vg2##i, vbB##i, mask##i);                      \
524     vec_st(svA##i, i * stride, src2);                          \
525     vec_st(svB##i, i * stride + 16, src2);}
526
527     STORE(4)
528     STORE(5)
529}
530
531static inline void dering_altivec(uint8_t src[], int stride, PPContext *c) {
532    /*
533    this code makes no assumption on src or stride.
534    One could remove the recomputation of the perm
535    vector by assuming (stride % 16) == 0, unfortunately
536    this is not always true. Quite a lot of load/stores
537    can be removed by assuming proper alignment of
538    src & stride :-(
539    */
540    uint8_t *srcCopy = src;
541    DECLARE_ALIGNED(16, uint8_t, dt[16]);
542    const vector signed int zero = vec_splat_s32(0);
543    vector unsigned char v_dt;
544    dt[0] = deringThreshold;
545    v_dt = vec_splat(vec_ld(0, dt), 0);
546
547#define LOAD_LINE(i)                                                  \
548    const vector unsigned char perm##i =                              \
549        vec_lvsl(i * stride, srcCopy);                                \
550    vector unsigned char sA##i = vec_ld(i * stride, srcCopy);         \
551    vector unsigned char sB##i = vec_ld(i * stride + 16, srcCopy);    \
552    vector unsigned char src##i = vec_perm(sA##i, sB##i, perm##i)
553
554    LOAD_LINE(0);
555    LOAD_LINE(1);
556    LOAD_LINE(2);
557    LOAD_LINE(3);
558    LOAD_LINE(4);
559    LOAD_LINE(5);
560    LOAD_LINE(6);
561    LOAD_LINE(7);
562    LOAD_LINE(8);
563    LOAD_LINE(9);
564#undef LOAD_LINE
565
566    vector unsigned char v_avg;
567    {
568    const vector unsigned char trunc_perm = (vector unsigned char)
569        {0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0x08,
570         0x11, 0x12, 0x13, 0x14, 0x15, 0x16, 0x17, 0x18};
571    const vector unsigned char trunc_src12 = vec_perm(src1, src2, trunc_perm);
572    const vector unsigned char trunc_src34 = vec_perm(src3, src4, trunc_perm);
573    const vector unsigned char trunc_src56 = vec_perm(src5, src6, trunc_perm);
574    const vector unsigned char trunc_src78 = vec_perm(src7, src8, trunc_perm);
575
576#define EXTRACT(op) do {                                                \
577    const vector unsigned char s##op##_1   = vec_##op(trunc_src12, trunc_src34); \
578    const vector unsigned char s##op##_2   = vec_##op(trunc_src56, trunc_src78); \
579    const vector unsigned char s##op##_6   = vec_##op(s##op##_1, s##op##_2);     \
580    const vector unsigned char s##op##_8h  = vec_mergeh(s##op##_6, s##op##_6);   \
581    const vector unsigned char s##op##_8l  = vec_mergel(s##op##_6, s##op##_6);   \
582    const vector unsigned char s##op##_9   = vec_##op(s##op##_8h, s##op##_8l);   \
583    const vector unsigned char s##op##_9h  = vec_mergeh(s##op##_9, s##op##_9);   \
584    const vector unsigned char s##op##_9l  = vec_mergel(s##op##_9, s##op##_9);   \
585    const vector unsigned char s##op##_10  = vec_##op(s##op##_9h, s##op##_9l);   \
586    const vector unsigned char s##op##_10h = vec_mergeh(s##op##_10, s##op##_10); \
587    const vector unsigned char s##op##_10l = vec_mergel(s##op##_10, s##op##_10); \
588    const vector unsigned char s##op##_11  = vec_##op(s##op##_10h, s##op##_10l); \
589    const vector unsigned char s##op##_11h = vec_mergeh(s##op##_11, s##op##_11); \
590    const vector unsigned char s##op##_11l = vec_mergel(s##op##_11, s##op##_11); \
591    v_##op = vec_##op(s##op##_11h, s##op##_11l); } while (0)
592
593    vector unsigned char v_min;
594    vector unsigned char v_max;
595    EXTRACT(min);
596    EXTRACT(max);
597#undef EXTRACT
598
599    if (vec_all_lt(vec_sub(v_max, v_min), v_dt))
600        return;
601
602    v_avg = vec_avg(v_min, v_max);
603    }
604
605    DECLARE_ALIGNED(16, signed int, S[8]);
606    {
607    const vector unsigned short mask1 = (vector unsigned short)
608                                        {0x0001, 0x0002, 0x0004, 0x0008,
609                                         0x0010, 0x0020, 0x0040, 0x0080};
610    const vector unsigned short mask2 = (vector unsigned short)
611                                        {0x0100, 0x0200, 0x0000, 0x0000,
612                                         0x0000, 0x0000, 0x0000, 0x0000};
613
614    const vector unsigned int vuint32_16 = vec_sl(vec_splat_u32(1), vec_splat_u32(4));
615    const vector unsigned int vuint32_1 = vec_splat_u32(1);
616
617#define COMPARE(i)                                                      \
618    vector signed int sum##i;                                           \
619    do {                                                                \
620        const vector unsigned char cmp##i =                             \
621            (vector unsigned char)vec_cmpgt(src##i, v_avg);             \
622        const vector unsigned short cmpHi##i =                          \
623            (vector unsigned short)vec_mergeh(cmp##i, cmp##i);          \
624        const vector unsigned short cmpLi##i =                          \
625            (vector unsigned short)vec_mergel(cmp##i, cmp##i);          \
626        const vector signed short cmpHf##i =                            \
627            (vector signed short)vec_and(cmpHi##i, mask1);              \
628        const vector signed short cmpLf##i =                            \
629            (vector signed short)vec_and(cmpLi##i, mask2);              \
630        const vector signed int sump##i = vec_sum4s(cmpHf##i, zero);    \
631        const vector signed int sumq##i = vec_sum4s(cmpLf##i, sump##i); \
632        sum##i  = vec_sums(sumq##i, zero); } while (0)
633
634    COMPARE(0);
635    COMPARE(1);
636    COMPARE(2);
637    COMPARE(3);
638    COMPARE(4);
639    COMPARE(5);
640    COMPARE(6);
641    COMPARE(7);
642    COMPARE(8);
643    COMPARE(9);
644#undef COMPARE
645
646    vector signed int sumA2;
647    vector signed int sumB2;
648    {
649    const vector signed int sump02 = vec_mergel(sum0, sum2);
650    const vector signed int sump13 = vec_mergel(sum1, sum3);
651    const vector signed int sumA = vec_mergel(sump02, sump13);
652
653    const vector signed int sump46 = vec_mergel(sum4, sum6);
654    const vector signed int sump57 = vec_mergel(sum5, sum7);
655    const vector signed int sumB = vec_mergel(sump46, sump57);
656
657    const vector signed int sump8A = vec_mergel(sum8, zero);
658    const vector signed int sump9B = vec_mergel(sum9, zero);
659    const vector signed int sumC = vec_mergel(sump8A, sump9B);
660
661    const vector signed int tA = vec_sl(vec_nor(zero, sumA), vuint32_16);
662    const vector signed int tB = vec_sl(vec_nor(zero, sumB), vuint32_16);
663    const vector signed int tC = vec_sl(vec_nor(zero, sumC), vuint32_16);
664    const vector signed int t2A = vec_or(sumA, tA);
665    const vector signed int t2B = vec_or(sumB, tB);
666    const vector signed int t2C = vec_or(sumC, tC);
667    const vector signed int t3A = vec_and(vec_sra(t2A, vuint32_1),
668                                          vec_sl(t2A, vuint32_1));
669    const vector signed int t3B = vec_and(vec_sra(t2B, vuint32_1),
670                                          vec_sl(t2B, vuint32_1));
671    const vector signed int t3C = vec_and(vec_sra(t2C, vuint32_1),
672                                          vec_sl(t2C, vuint32_1));
673    const vector signed int yA = vec_and(t2A, t3A);
674    const vector signed int yB = vec_and(t2B, t3B);
675    const vector signed int yC = vec_and(t2C, t3C);
676
677    const vector unsigned char strangeperm1 = vec_lvsl(4, (unsigned char*)0);
678    const vector unsigned char strangeperm2 = vec_lvsl(8, (unsigned char*)0);
679    const vector signed int sumAd4 = vec_perm(yA, yB, strangeperm1);
680    const vector signed int sumAd8 = vec_perm(yA, yB, strangeperm2);
681    const vector signed int sumBd4 = vec_perm(yB, yC, strangeperm1);
682    const vector signed int sumBd8 = vec_perm(yB, yC, strangeperm2);
683    const vector signed int sumAp = vec_and(yA,
684                                            vec_and(sumAd4,sumAd8));
685    const vector signed int sumBp = vec_and(yB,
686                                            vec_and(sumBd4,sumBd8));
687    sumA2 = vec_or(sumAp,
688                   vec_sra(sumAp,
689                           vuint32_16));
690    sumB2  = vec_or(sumBp,
691                    vec_sra(sumBp,
692                            vuint32_16));
693    }
694    vec_st(sumA2, 0, S);
695    vec_st(sumB2, 16, S);
696    }
697
698    /* I'm not sure the following is actually faster
699       than straight, unvectorized C code :-( */
700
701    DECLARE_ALIGNED(16, int, tQP2[4]);
702    tQP2[0]= c->QP/2 + 1;
703    vector signed int vQP2 = vec_ld(0, tQP2);
704    vQP2 = vec_splat(vQP2, 0);
705    const vector signed int vsint32_8 = vec_splat_s32(8);
706    const vector unsigned int vuint32_4 = vec_splat_u32(4);
707
708    const vector unsigned char permA1 = (vector unsigned char)
709        {0x00, 0x01, 0x02, 0x10, 0x11, 0x12, 0x1F, 0x1F,
710         0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F};
711    const vector unsigned char permA2 = (vector unsigned char)
712        {0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x10, 0x11,
713         0x12, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F};
714    const vector unsigned char permA1inc = (vector unsigned char)
715        {0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x00, 0x00,
716         0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
717    const vector unsigned char permA2inc = (vector unsigned char)
718        {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x01,
719         0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
720    const vector unsigned char magic = (vector unsigned char)
721        {0x01, 0x02, 0x01, 0x02, 0x04, 0x02, 0x01, 0x02,
722         0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
723    const vector unsigned char extractPerm = (vector unsigned char)
724        {0x10, 0x10, 0x10, 0x01, 0x10, 0x10, 0x10, 0x01,
725         0x10, 0x10, 0x10, 0x01, 0x10, 0x10, 0x10, 0x01};
726    const vector unsigned char extractPermInc = (vector unsigned char)
727        {0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01,
728         0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01};
729    const vector unsigned char identity = vec_lvsl(0,(unsigned char *)0);
730    const vector unsigned char tenRight = (vector unsigned char)
731        {0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
732         0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
733    const vector unsigned char eightLeft = (vector unsigned char)
734        {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
735         0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08};
736
737
738#define F_INIT(i)                                       \
739    vector unsigned char tenRightM##i = tenRight;       \
740    vector unsigned char permA1M##i = permA1;           \
741    vector unsigned char permA2M##i = permA2;           \
742    vector unsigned char extractPermM##i = extractPerm
743
744#define F2(i, j, k, l)                                                  \
745    if (S[i] & (1 << (l+1))) {                                          \
746        const vector unsigned char a_##j##_A##l =                       \
747            vec_perm(src##i, src##j, permA1M##i);                       \
748        const vector unsigned char a_##j##_B##l =                       \
749            vec_perm(a_##j##_A##l, src##k, permA2M##i);                 \
750        const vector signed int a_##j##_sump##l =                       \
751            (vector signed int)vec_msum(a_##j##_B##l, magic,            \
752                                        (vector unsigned int)zero);     \
753        vector signed int F_##j##_##l =                                 \
754            vec_sr(vec_sums(a_##j##_sump##l, vsint32_8), vuint32_4);    \
755        F_##j##_##l = vec_splat(F_##j##_##l, 3);                        \
756        const vector signed int p_##j##_##l =                           \
757            (vector signed int)vec_perm(src##j,                         \
758                                        (vector unsigned char)zero,     \
759                                        extractPermM##i);               \
760        const vector signed int sum_##j##_##l  = vec_add( p_##j##_##l, vQP2);\
761        const vector signed int diff_##j##_##l = vec_sub( p_##j##_##l, vQP2);\
762        vector signed int newpm_##j##_##l;                              \
763        if (vec_all_lt(sum_##j##_##l, F_##j##_##l))                     \
764            newpm_##j##_##l = sum_##j##_##l;                            \
765        else if (vec_all_gt(diff_##j##_##l, F_##j##_##l))               \
766            newpm_##j##_##l = diff_##j##_##l;                           \
767        else newpm_##j##_##l = F_##j##_##l;                             \
768        const vector unsigned char newpm2_##j##_##l =                   \
769            vec_splat((vector unsigned char)newpm_##j##_##l, 15);       \
770        const vector unsigned char mask##j##l = vec_add(identity,       \
771                                                        tenRightM##i);  \
772        src##j = vec_perm(src##j, newpm2_##j##_##l, mask##j##l);        \
773    }                                                                   \
774    permA1M##i = vec_add(permA1M##i, permA1inc);                        \
775    permA2M##i = vec_add(permA2M##i, permA2inc);                        \
776    tenRightM##i = vec_sro(tenRightM##i, eightLeft);                    \
777    extractPermM##i = vec_add(extractPermM##i, extractPermInc)
778
779#define ITER(i, j, k)                           \
780    F_INIT(i);                                  \
781    F2(i, j, k, 0);                             \
782    F2(i, j, k, 1);                             \
783    F2(i, j, k, 2);                             \
784    F2(i, j, k, 3);                             \
785    F2(i, j, k, 4);                             \
786    F2(i, j, k, 5);                             \
787    F2(i, j, k, 6);                             \
788    F2(i, j, k, 7)
789
790    ITER(0, 1, 2);
791    ITER(1, 2, 3);
792    ITER(2, 3, 4);
793    ITER(3, 4, 5);
794    ITER(4, 5, 6);
795    ITER(5, 6, 7);
796    ITER(6, 7, 8);
797    ITER(7, 8, 9);
798
799    const vector signed char neg1 = vec_splat_s8(-1);
800
801#define STORE_LINE(i)                                   \
802    const vector unsigned char permST##i =              \
803        vec_lvsr(i * stride, srcCopy);                  \
804    const vector unsigned char maskST##i =              \
805        vec_perm((vector unsigned char)zero,            \
806                 (vector unsigned char)neg1, permST##i);\
807    src##i = vec_perm(src##i ,src##i, permST##i);       \
808    sA##i= vec_sel(sA##i, src##i, maskST##i);           \
809    sB##i= vec_sel(src##i, sB##i, maskST##i);           \
810    vec_st(sA##i, i * stride, srcCopy);                 \
811    vec_st(sB##i, i * stride + 16, srcCopy)
812
813    STORE_LINE(1);
814    STORE_LINE(2);
815    STORE_LINE(3);
816    STORE_LINE(4);
817    STORE_LINE(5);
818    STORE_LINE(6);
819    STORE_LINE(7);
820    STORE_LINE(8);
821
822#undef STORE_LINE
823#undef ITER
824#undef F2
825}
826
827#define doHorizLowPass_altivec(a...) doHorizLowPass_C(a)
828#define doHorizDefFilter_altivec(a...) doHorizDefFilter_C(a)
829#define do_a_deblock_altivec(a...) do_a_deblock_C(a)
830
831static inline void RENAME(tempNoiseReducer)(uint8_t *src, int stride,
832                                            uint8_t *tempBlurred, uint32_t *tempBlurredPast, int *maxNoise)
833{
834    const vector signed int zero = vec_splat_s32(0);
835    const vector signed short vsint16_1 = vec_splat_s16(1);
836    vector signed int v_dp = zero;
837    vector signed int v_sysdp = zero;
838    int d, sysd, i;
839
840    tempBlurredPast[127]= maxNoise[0];
841    tempBlurredPast[128]= maxNoise[1];
842    tempBlurredPast[129]= maxNoise[2];
843
844#define LOAD_LINE(src, i)                                               \
845    register int j##src##i = i * stride;                                \
846    vector unsigned char perm##src##i = vec_lvsl(j##src##i, src);       \
847    const vector unsigned char v_##src##A1##i = vec_ld(j##src##i, src); \
848    const vector unsigned char v_##src##A2##i = vec_ld(j##src##i + 16, src); \
849    const vector unsigned char v_##src##A##i =                          \
850        vec_perm(v_##src##A1##i, v_##src##A2##i, perm##src##i);         \
851    vector signed short v_##src##Ass##i =                               \
852        (vector signed short)vec_mergeh((vector signed char)zero,       \
853                                        (vector signed char)v_##src##A##i)
854
855    LOAD_LINE(src, 0);
856    LOAD_LINE(src, 1);
857    LOAD_LINE(src, 2);
858    LOAD_LINE(src, 3);
859    LOAD_LINE(src, 4);
860    LOAD_LINE(src, 5);
861    LOAD_LINE(src, 6);
862    LOAD_LINE(src, 7);
863
864    LOAD_LINE(tempBlurred, 0);
865    LOAD_LINE(tempBlurred, 1);
866    LOAD_LINE(tempBlurred, 2);
867    LOAD_LINE(tempBlurred, 3);
868    LOAD_LINE(tempBlurred, 4);
869    LOAD_LINE(tempBlurred, 5);
870    LOAD_LINE(tempBlurred, 6);
871    LOAD_LINE(tempBlurred, 7);
872#undef LOAD_LINE
873
874#define ACCUMULATE_DIFFS(i)                                     \
875    vector signed short v_d##i = vec_sub(v_tempBlurredAss##i,   \
876                                         v_srcAss##i);          \
877    v_dp = vec_msums(v_d##i, v_d##i, v_dp);                     \
878    v_sysdp = vec_msums(v_d##i, vsint16_1, v_sysdp)
879
880    ACCUMULATE_DIFFS(0);
881    ACCUMULATE_DIFFS(1);
882    ACCUMULATE_DIFFS(2);
883    ACCUMULATE_DIFFS(3);
884    ACCUMULATE_DIFFS(4);
885    ACCUMULATE_DIFFS(5);
886    ACCUMULATE_DIFFS(6);
887    ACCUMULATE_DIFFS(7);
888#undef ACCUMULATE_DIFFS
889
890    v_dp = vec_sums(v_dp, zero);
891    v_sysdp = vec_sums(v_sysdp, zero);
892
893    v_dp = vec_splat(v_dp, 3);
894    v_sysdp = vec_splat(v_sysdp, 3);
895
896    vec_ste(v_dp, 0, &d);
897    vec_ste(v_sysdp, 0, &sysd);
898
899    i = d;
900    d = (4*d
901         +(*(tempBlurredPast-256))
902         +(*(tempBlurredPast-1))+ (*(tempBlurredPast+1))
903         +(*(tempBlurredPast+256))
904         +4)>>3;
905
906    *tempBlurredPast=i;
907
908    if (d > maxNoise[1]) {
909        if (d < maxNoise[2]) {
910#define OP(i) v_tempBlurredAss##i = vec_avg(v_tempBlurredAss##i, v_srcAss##i);
911
912            OP(0);
913            OP(1);
914            OP(2);
915            OP(3);
916            OP(4);
917            OP(5);
918            OP(6);
919            OP(7);
920#undef OP
921        } else {
922#define OP(i) v_tempBlurredAss##i = v_srcAss##i;
923
924            OP(0);
925            OP(1);
926            OP(2);
927            OP(3);
928            OP(4);
929            OP(5);
930            OP(6);
931            OP(7);
932#undef OP
933        }
934    } else {
935        if (d < maxNoise[0]) {
936            const vector signed short vsint16_7 = vec_splat_s16(7);
937            const vector signed short vsint16_4 = vec_splat_s16(4);
938            const vector unsigned short vuint16_3 = vec_splat_u16(3);
939
940#define OP(i)                                                   \
941            const vector signed short v_temp##i =               \
942                vec_mladd(v_tempBlurredAss##i,                  \
943                          vsint16_7, v_srcAss##i);              \
944            const vector signed short v_temp2##i =              \
945                vec_add(v_temp##i, vsint16_4);                  \
946            v_tempBlurredAss##i = vec_sr(v_temp2##i, vuint16_3)
947
948            OP(0);
949            OP(1);
950            OP(2);
951            OP(3);
952            OP(4);
953            OP(5);
954            OP(6);
955            OP(7);
956#undef OP
957        } else {
958            const vector signed short vsint16_3 = vec_splat_s16(3);
959            const vector signed short vsint16_2 = vec_splat_s16(2);
960
961#define OP(i)                                                   \
962            const vector signed short v_temp##i =               \
963                vec_mladd(v_tempBlurredAss##i,                  \
964                          vsint16_3, v_srcAss##i);              \
965            const vector signed short v_temp2##i =              \
966                vec_add(v_temp##i, vsint16_2);                  \
967            v_tempBlurredAss##i = vec_sr(v_temp2##i, (vector unsigned short)vsint16_2)
968
969            OP(0);
970            OP(1);
971            OP(2);
972            OP(3);
973            OP(4);
974            OP(5);
975            OP(6);
976            OP(7);
977#undef OP
978        }
979    }
980
981    const vector signed char neg1 = vec_splat_s8(-1);
982    const vector unsigned char permHH = (const vector unsigned char){0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07,
983                                                                     0x18, 0x19, 0x1A, 0x1B, 0x1C, 0x1D, 0x1E, 0x1F};
984
985#define PACK_AND_STORE(src, i)                                  \
986    const vector unsigned char perms##src##i =                  \
987        vec_lvsr(i * stride, src);                              \
988    const vector unsigned char vf##src##i =                     \
989        vec_packsu(v_tempBlurredAss##i, (vector signed short)zero); \
990    const vector unsigned char vg##src##i =                     \
991        vec_perm(vf##src##i, v_##src##A##i, permHH);            \
992    const vector unsigned char mask##src##i =                   \
993        vec_perm((vector unsigned char)zero, (vector unsigned char)neg1, perms##src##i); \
994    const vector unsigned char vg2##src##i =                    \
995        vec_perm(vg##src##i, vg##src##i, perms##src##i);        \
996    const vector unsigned char svA##src##i =                    \
997        vec_sel(v_##src##A1##i, vg2##src##i, mask##src##i);     \
998    const vector unsigned char svB##src##i =                    \
999        vec_sel(vg2##src##i, v_##src##A2##i, mask##src##i);     \
1000    vec_st(svA##src##i, i * stride, src);                       \
1001    vec_st(svB##src##i, i * stride + 16, src)
1002
1003    PACK_AND_STORE(src, 0);
1004    PACK_AND_STORE(src, 1);
1005    PACK_AND_STORE(src, 2);
1006    PACK_AND_STORE(src, 3);
1007    PACK_AND_STORE(src, 4);
1008    PACK_AND_STORE(src, 5);
1009    PACK_AND_STORE(src, 6);
1010    PACK_AND_STORE(src, 7);
1011    PACK_AND_STORE(tempBlurred, 0);
1012    PACK_AND_STORE(tempBlurred, 1);
1013    PACK_AND_STORE(tempBlurred, 2);
1014    PACK_AND_STORE(tempBlurred, 3);
1015    PACK_AND_STORE(tempBlurred, 4);
1016    PACK_AND_STORE(tempBlurred, 5);
1017    PACK_AND_STORE(tempBlurred, 6);
1018    PACK_AND_STORE(tempBlurred, 7);
1019#undef PACK_AND_STORE
1020}
1021
1022static inline void transpose_16x8_char_toPackedAlign_altivec(unsigned char* dst, unsigned char* src, int stride) {
1023    const vector unsigned char zero = vec_splat_u8(0);
1024
1025#define LOAD_DOUBLE_LINE(i, j)                                          \
1026    vector unsigned char perm1##i = vec_lvsl(i * stride, src);          \
1027    vector unsigned char perm2##i = vec_lvsl(j * stride, src);          \
1028    vector unsigned char srcA##i = vec_ld(i * stride, src);             \
1029    vector unsigned char srcB##i = vec_ld(i * stride + 16, src);        \
1030    vector unsigned char srcC##i = vec_ld(j * stride, src);             \
1031    vector unsigned char srcD##i = vec_ld(j * stride+ 16, src);         \
1032    vector unsigned char src##i = vec_perm(srcA##i, srcB##i, perm1##i); \
1033    vector unsigned char src##j = vec_perm(srcC##i, srcD##i, perm2##i)
1034
1035    LOAD_DOUBLE_LINE(0, 1);
1036    LOAD_DOUBLE_LINE(2, 3);
1037    LOAD_DOUBLE_LINE(4, 5);
1038    LOAD_DOUBLE_LINE(6, 7);
1039#undef LOAD_DOUBLE_LINE
1040
1041    vector unsigned char tempA = vec_mergeh(src0, zero);
1042    vector unsigned char tempB = vec_mergel(src0, zero);
1043    vector unsigned char tempC = vec_mergeh(src1, zero);
1044    vector unsigned char tempD = vec_mergel(src1, zero);
1045    vector unsigned char tempE = vec_mergeh(src2, zero);
1046    vector unsigned char tempF = vec_mergel(src2, zero);
1047    vector unsigned char tempG = vec_mergeh(src3, zero);
1048    vector unsigned char tempH = vec_mergel(src3, zero);
1049    vector unsigned char tempI = vec_mergeh(src4, zero);
1050    vector unsigned char tempJ = vec_mergel(src4, zero);
1051    vector unsigned char tempK = vec_mergeh(src5, zero);
1052    vector unsigned char tempL = vec_mergel(src5, zero);
1053    vector unsigned char tempM = vec_mergeh(src6, zero);
1054    vector unsigned char tempN = vec_mergel(src6, zero);
1055    vector unsigned char tempO = vec_mergeh(src7, zero);
1056    vector unsigned char tempP = vec_mergel(src7, zero);
1057
1058    vector unsigned char temp0  = vec_mergeh(tempA, tempI);
1059    vector unsigned char temp1  = vec_mergel(tempA, tempI);
1060    vector unsigned char temp2  = vec_mergeh(tempB, tempJ);
1061    vector unsigned char temp3  = vec_mergel(tempB, tempJ);
1062    vector unsigned char temp4  = vec_mergeh(tempC, tempK);
1063    vector unsigned char temp5  = vec_mergel(tempC, tempK);
1064    vector unsigned char temp6  = vec_mergeh(tempD, tempL);
1065    vector unsigned char temp7  = vec_mergel(tempD, tempL);
1066    vector unsigned char temp8  = vec_mergeh(tempE, tempM);
1067    vector unsigned char temp9  = vec_mergel(tempE, tempM);
1068    vector unsigned char temp10 = vec_mergeh(tempF, tempN);
1069    vector unsigned char temp11 = vec_mergel(tempF, tempN);
1070    vector unsigned char temp12 = vec_mergeh(tempG, tempO);
1071    vector unsigned char temp13 = vec_mergel(tempG, tempO);
1072    vector unsigned char temp14 = vec_mergeh(tempH, tempP);
1073    vector unsigned char temp15 = vec_mergel(tempH, tempP);
1074
1075    tempA = vec_mergeh(temp0, temp8);
1076    tempB = vec_mergel(temp0, temp8);
1077    tempC = vec_mergeh(temp1, temp9);
1078    tempD = vec_mergel(temp1, temp9);
1079    tempE = vec_mergeh(temp2, temp10);
1080    tempF = vec_mergel(temp2, temp10);
1081    tempG = vec_mergeh(temp3, temp11);
1082    tempH = vec_mergel(temp3, temp11);
1083    tempI = vec_mergeh(temp4, temp12);
1084    tempJ = vec_mergel(temp4, temp12);
1085    tempK = vec_mergeh(temp5, temp13);
1086    tempL = vec_mergel(temp5, temp13);
1087    tempM = vec_mergeh(temp6, temp14);
1088    tempN = vec_mergel(temp6, temp14);
1089    tempO = vec_mergeh(temp7, temp15);
1090    tempP = vec_mergel(temp7, temp15);
1091
1092    temp0  = vec_mergeh(tempA, tempI);
1093    temp1  = vec_mergel(tempA, tempI);
1094    temp2  = vec_mergeh(tempB, tempJ);
1095    temp3  = vec_mergel(tempB, tempJ);
1096    temp4  = vec_mergeh(tempC, tempK);
1097    temp5  = vec_mergel(tempC, tempK);
1098    temp6  = vec_mergeh(tempD, tempL);
1099    temp7  = vec_mergel(tempD, tempL);
1100    temp8  = vec_mergeh(tempE, tempM);
1101    temp9  = vec_mergel(tempE, tempM);
1102    temp10 = vec_mergeh(tempF, tempN);
1103    temp11 = vec_mergel(tempF, tempN);
1104    temp12 = vec_mergeh(tempG, tempO);
1105    temp13 = vec_mergel(tempG, tempO);
1106    temp14 = vec_mergeh(tempH, tempP);
1107    temp15 = vec_mergel(tempH, tempP);
1108
1109    vec_st(temp0,    0, dst);
1110    vec_st(temp1,   16, dst);
1111    vec_st(temp2,   32, dst);
1112    vec_st(temp3,   48, dst);
1113    vec_st(temp4,   64, dst);
1114    vec_st(temp5,   80, dst);
1115    vec_st(temp6,   96, dst);
1116    vec_st(temp7,  112, dst);
1117    vec_st(temp8,  128, dst);
1118    vec_st(temp9,  144, dst);
1119    vec_st(temp10, 160, dst);
1120    vec_st(temp11, 176, dst);
1121    vec_st(temp12, 192, dst);
1122    vec_st(temp13, 208, dst);
1123    vec_st(temp14, 224, dst);
1124    vec_st(temp15, 240, dst);
1125}
1126
1127static inline void transpose_8x16_char_fromPackedAlign_altivec(unsigned char* dst, unsigned char* src, int stride) {
1128    const vector unsigned char zero = vec_splat_u8(0);
1129
1130#define LOAD_DOUBLE_LINE(i, j)                                  \
1131    vector unsigned char src##i = vec_ld(i * 16, src);            \
1132    vector unsigned char src##j = vec_ld(j * 16, src)
1133
1134    LOAD_DOUBLE_LINE(0, 1);
1135    LOAD_DOUBLE_LINE(2, 3);
1136    LOAD_DOUBLE_LINE(4, 5);
1137    LOAD_DOUBLE_LINE(6, 7);
1138    LOAD_DOUBLE_LINE(8, 9);
1139    LOAD_DOUBLE_LINE(10, 11);
1140    LOAD_DOUBLE_LINE(12, 13);
1141    LOAD_DOUBLE_LINE(14, 15);
1142#undef LOAD_DOUBLE_LINE
1143
1144    vector unsigned char tempA = vec_mergeh(src0, src8);
1145    vector unsigned char tempB;
1146    vector unsigned char tempC = vec_mergeh(src1, src9);
1147    vector unsigned char tempD;
1148    vector unsigned char tempE = vec_mergeh(src2, src10);
1149    vector unsigned char tempG = vec_mergeh(src3, src11);
1150    vector unsigned char tempI = vec_mergeh(src4, src12);
1151    vector unsigned char tempJ;
1152    vector unsigned char tempK = vec_mergeh(src5, src13);
1153    vector unsigned char tempL;
1154    vector unsigned char tempM = vec_mergeh(src6, src14);
1155    vector unsigned char tempO = vec_mergeh(src7, src15);
1156
1157    vector unsigned char temp0 = vec_mergeh(tempA, tempI);
1158    vector unsigned char temp1 = vec_mergel(tempA, tempI);
1159    vector unsigned char temp2;
1160    vector unsigned char temp3;
1161    vector unsigned char temp4 = vec_mergeh(tempC, tempK);
1162    vector unsigned char temp5 = vec_mergel(tempC, tempK);
1163    vector unsigned char temp6;
1164    vector unsigned char temp7;
1165    vector unsigned char temp8 = vec_mergeh(tempE, tempM);
1166    vector unsigned char temp9 = vec_mergel(tempE, tempM);
1167    vector unsigned char temp12 = vec_mergeh(tempG, tempO);
1168    vector unsigned char temp13 = vec_mergel(tempG, tempO);
1169
1170    tempA = vec_mergeh(temp0, temp8);
1171    tempB = vec_mergel(temp0, temp8);
1172    tempC = vec_mergeh(temp1, temp9);
1173    tempD = vec_mergel(temp1, temp9);
1174    tempI = vec_mergeh(temp4, temp12);
1175    tempJ = vec_mergel(temp4, temp12);
1176    tempK = vec_mergeh(temp5, temp13);
1177    tempL = vec_mergel(temp5, temp13);
1178
1179    temp0 = vec_mergeh(tempA, tempI);
1180    temp1 = vec_mergel(tempA, tempI);
1181    temp2 = vec_mergeh(tempB, tempJ);
1182    temp3 = vec_mergel(tempB, tempJ);
1183    temp4 = vec_mergeh(tempC, tempK);
1184    temp5 = vec_mergel(tempC, tempK);
1185    temp6 = vec_mergeh(tempD, tempL);
1186    temp7 = vec_mergel(tempD, tempL);
1187
1188
1189    const vector signed char neg1 = vec_splat_s8(-1);
1190#define STORE_DOUBLE_LINE(i, j)                                         \
1191    vector unsigned char dstA##i = vec_ld(i * stride, dst);             \
1192    vector unsigned char dstB##i = vec_ld(i * stride + 16, dst);        \
1193    vector unsigned char dstA##j = vec_ld(j * stride, dst);             \
1194    vector unsigned char dstB##j = vec_ld(j * stride+ 16, dst);         \
1195    vector unsigned char align##i = vec_lvsr(i * stride, dst);          \
1196    vector unsigned char align##j = vec_lvsr(j * stride, dst);          \
1197    vector unsigned char mask##i = vec_perm(zero, (vector unsigned char)neg1, align##i); \
1198    vector unsigned char mask##j = vec_perm(zero, (vector unsigned char)neg1, align##j); \
1199    vector unsigned char dstR##i = vec_perm(temp##i, temp##i, align##i);\
1200    vector unsigned char dstR##j = vec_perm(temp##j, temp##j, align##j);\
1201    vector unsigned char dstAF##i = vec_sel(dstA##i, dstR##i, mask##i); \
1202    vector unsigned char dstBF##i = vec_sel(dstR##i, dstB##i, mask##i); \
1203    vector unsigned char dstAF##j = vec_sel(dstA##j, dstR##j, mask##j); \
1204    vector unsigned char dstBF##j = vec_sel(dstR##j, dstB##j, mask##j); \
1205    vec_st(dstAF##i, i * stride, dst);                                  \
1206    vec_st(dstBF##i, i * stride + 16, dst);                             \
1207    vec_st(dstAF##j, j * stride, dst);                                  \
1208    vec_st(dstBF##j, j * stride + 16, dst)
1209
1210    STORE_DOUBLE_LINE(0,1);
1211    STORE_DOUBLE_LINE(2,3);
1212    STORE_DOUBLE_LINE(4,5);
1213    STORE_DOUBLE_LINE(6,7);
1214}
1215