1/* gdbmdefs.h - The include file for dbm.  Defines structure and constants. */
2
3/*  This file is part of GDBM, the GNU data base manager, by Philip A. Nelson.
4    Copyright (C) 1990, 1991, 1993  Free Software Foundation, Inc.
5
6    GDBM is free software; you can redistribute it and/or modify
7    it under the terms of the GNU General Public License as published by
8    the Free Software Foundation; either version 2, or (at your option)
9    any later version.
10
11    GDBM is distributed in the hope that it will be useful,
12    but WITHOUT ANY WARRANTY; without even the implied warranty of
13    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14    GNU General Public License for more details.
15
16    You should have received a copy of the GNU General Public License
17    along with GDBM; see the file COPYING.  If not, write to
18    the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
19
20    You may contact the author by:
21       e-mail:  phil@cs.wwu.edu
22      us-mail:  Philip A. Nelson
23                Computer Science Department
24                Western Washington University
25                Bellingham, WA 98226
26*************************************************************************/
27
28#include "systems.h"
29#include "gdbmconst.h"
30
31/* The type definitions are next.  */
32
33/* The data and key structure.  This structure is defined for compatibility. */
34
35typedef struct {
36	char *dptr;
37	int   dsize;
38      } datum;
39
40
41/* The available file space is stored in an "avail" table.  The one with
42   most activity is contained in the file header. (See below.)  When that
43   one filles up, it is split in half and half is pushed on an "avail
44   stack."  When the active avail table is empty and the "avail stack" is
45   not empty, the top of the stack is popped into the active avail table. */
46
47/* The following structure is the element of the avaliable table.  */
48typedef struct {
49  	int   av_size;		/* The size of the available block. */
50	off_t  av_adr;		/* The file address of the available block. */
51      } avail_elem;
52
53/* This is the actual table. The in-memory images of the avail blocks are
54   allocated by malloc using a calculated size.  */
55typedef struct {
56	int   size;		/* The number of avail elements in the table.*/
57	int   count;		/* The number of entries in the table. */
58	off_t next_block;	/* The file address of the next avail block. */
59	avail_elem av_table[1]; /* The table.  Make it look like an array.  */
60      } avail_block;
61
62/* The dbm file header keeps track of the current location of the hash
63   directory and the free space in the file.  */
64
65typedef struct {
66	int   header_magic;  /* 0x13579ace to make sure the header is good. */
67	int   block_size;    /* The  optimal i/o blocksize from stat. */
68	off_t dir;	     /* File address of hash directory table. */
69	int   dir_size;	     /* Size in bytes of the table.  */
70	int   dir_bits;	     /* The number of address bits used in the table.*/
71	int   bucket_size;   /* Size in bytes of a hash bucket struct. */
72	int   bucket_elems;  /* Number of elements in a hash bucket. */
73	off_t next_block;    /* The next unallocated block address. */
74	avail_block avail;   /* This must be last because of the psuedo
75				array in avail.  This avail grows to fill
76				the entire block. */
77      }  gdbm_file_header;
78
79
80/* The dbm hash bucket element contains the full 31 bit hash value, the
81   "pointer" to the key and data (stored together) with their sizes.  It also
82   has a small part of the actual key value.  It is used to verify the first
83   part of the key has the correct value without having to read the actual
84   key. */
85
86typedef struct {
87	int   hash_value;	/* The complete 31 bit value. */
88	char  key_start[SMALL];	/* Up to the first SMALL bytes of the key.  */
89	off_t data_pointer;	/* The file address of the key record. The
90				   data record directly follows the key.  */
91	int   key_size;		/* Size of key data in the file. */
92	int   data_size;	/* Size of associated data in the file. */
93      } bucket_element;
94
95
96/* A bucket is a small hash table.  This one consists of a number of
97   bucket elements plus some bookkeeping fields.  The number of elements
98   depends on the optimum blocksize for the storage device and on a
99   parameter given at file creation time.  This bucket takes one block.
100   When one of these tables gets full, it is split into two hash buckets.
101   The contents are split between them by the use of the first few bits
102   of the 31 bit hash function.  The location in a bucket is the hash
103   value modulo the size of the bucket.  The in-memory images of the
104   buckets are allocated by malloc using a calculated size depending of
105   the file system buffer size.  To speed up write, each bucket will have
106   BUCKET_AVAIL avail elements with the bucket. */
107
108typedef struct {
109        int   av_count;		   /* The number of bucket_avail entries. */
110        avail_elem bucket_avail[BUCKET_AVAIL];  /* Distributed avail. */
111	int   bucket_bits;	   /* The number of bits used to get here. */
112	int   count;		   /* The number of element buckets full. */
113	bucket_element h_table[1]; /* The table.  Make it look like an array.*/
114      } hash_bucket;
115
116/* We want to keep from reading buckets as much as possible.  The following is
117   to implement a bucket cache.  When full, buckets will be dropped in a
118   least recently read from disk order.  */
119
120/* To speed up fetching and "sequential" access, we need to implement a
121   data cache for key/data pairs read from the file.  To find a key, we
122   must exactly match the key from the file.  To reduce overhead, the
123   data will be read at the same time.  Both key and data will be stored
124   in a data cache.  Each bucket cached will have a one element data
125   cache.  */
126
127typedef struct {
128        int   hash_val;
129	int   data_size;
130	int   key_size;
131	char *dptr;
132	int   elem_loc;
133      }  data_cache_elem;
134
135typedef struct {
136        hash_bucket *   ca_bucket;
137	off_t           ca_adr;
138	char		ca_changed;   /* Data in the bucket changed. */
139	data_cache_elem ca_data;
140      } cache_elem;
141
142
143
144/* This final structure contains all main memory based information for
145   a gdbm file.  This allows multiple gdbm files to be opened at the same
146   time by one program. */
147
148typedef struct {
149	/* Global variables and pointers to dynamic variables used by gdbm.  */
150
151  	/* The file name. */
152	char *name;
153
154	/* The reader/writer status. */
155	int read_write;
156
157	/* Fast_write is set to 1 if no fsyncs are to be done. */
158	int fast_write;
159
160	/* Central_free is set if all free blocks are kept in the header. */
161	int central_free;
162
163	/* Coalesce_blocks is set if we should try to merge free blocks. */
164	int coalesce_blocks;
165
166	/* Whether or not we should do file locking ourselves. */
167	int file_locking;
168
169	/* The fatal error handling routine. */
170	void (*fatal_err) ();
171
172	/* The gdbm file descriptor which is set in gdbm_open.  */
173	int desc;
174
175	/* The file header holds information about the database. */
176	gdbm_file_header *header;
177
178	/* The hash table directory from extendible hashing.  See Fagin et al,
179	   ACM Trans on Database Systems, Vol 4, No 3. Sept 1979, 315-344 */
180	off_t *dir;
181
182	/* The bucket cache. */
183	cache_elem *bucket_cache;
184	int cache_size;
185	int last_read;
186
187	/* Points to the current hash bucket in the cache. */
188	hash_bucket *bucket;
189
190	/* The directory entry used to get the current hash bucket. */
191	int bucket_dir;
192
193	/* Pointer to the current bucket's cache entry. */
194	cache_elem *cache_entry;
195
196
197	/* Bookkeeping of things that need to be written back at the
198	   end of an update. */
199	char  header_changed;
200	char  directory_changed;
201	char  bucket_changed;
202	char  second_changed;
203
204      } gdbm_file_info;
205
206/* Now define all the routines in use. */
207#include "proto.h"
208