1/////////////////////////////////////////////////////////////////////////////
2// Name:        wx/xtistrm.h
3// Purpose:     streaming runtime metadata information (extended class info)
4// Author:      Stefan Csomor
5// Modified by:
6// Created:     27/07/03
7// RCS-ID:      $Id: xtistrm.h 41020 2006-09-05 20:47:48Z VZ $
8// Copyright:   (c) 2003 Stefan Csomor
9// Licence:     wxWindows licence
10/////////////////////////////////////////////////////////////////////////////
11
12#ifndef _WX_XTISTRMH__
13#define _WX_XTISTRMH__
14
15#include "wx/wx.h"
16
17#if wxUSE_EXTENDED_RTTI
18
19const int wxInvalidObjectID = -2 ;
20const int wxNullObjectID = -3 ;
21
22// Filer contains the interfaces for streaming objects in and out of XML,
23// rendering them either to objects in memory, or to code.  Note:  We
24// consider the process of generating code to be one of *depersisting* the
25// object from xml, *not* of persisting the object to code from an object
26// in memory.  This distincation can be confusing, and should be kept
27// in mind when looking at the property streamers and callback interfaces
28// listed below.
29
30/*
31Main interfaces for streaming out objects.
32*/
33
34// ----------------------------------------------------------------------------
35// wxPersister
36//
37// This class will be asked during the streaming-out process about every single
38// property or object instance. It can veto streaming out by returning false
39// or modify the value before it is streamed-out.
40// ----------------------------------------------------------------------------
41
42class WXDLLIMPEXP_BASE wxWriter ;
43class WXDLLIMPEXP_BASE wxReader ;
44
45class WXDLLIMPEXP_BASE wxPersister
46{
47public :
48    // will be called before an object is written, may veto by returning false
49    virtual bool BeforeWriteObject( wxWriter *WXUNUSED(writer) , const wxObject *WXUNUSED(object) , const wxClassInfo *WXUNUSED(classInfo) , wxxVariantArray &WXUNUSED(metadata)) { return true ; }
50
51    // will be called after this object has been written, may be needed for adjusting stacks
52    virtual void AfterWriteObject( wxWriter *WXUNUSED(writer)  , const wxObject *WXUNUSED(object) , const wxClassInfo *WXUNUSED(classInfo) ) {}
53
54    // will be called before a property gets written, may change the value , eg replace a concrete wxSize by wxSize( wxDefaultCoord , wxDefaultCoord ) or veto
55    // writing that property at all by returning false
56    virtual bool BeforeWriteProperty( wxWriter *WXUNUSED(writer)  , const wxObject *WXUNUSED(object), const wxPropertyInfo *WXUNUSED(propInfo) , wxxVariant &WXUNUSED(value) )  { return true ; }
57
58    // will be called before a property gets written, may change the value , eg replace a concrete wxSize by wxSize( wxDefaultCoord , wxDefaultCoord ) or veto
59    // writing that property at all by returning false
60    virtual bool BeforeWriteProperty( wxWriter *WXUNUSED(writer)  , const wxObject *WXUNUSED(object), const wxPropertyInfo *WXUNUSED(propInfo) , wxxVariantArray &WXUNUSED(value) )  { return true ; }
61
62    // will be called after a property has been written out, may be needed for adjusting stacks
63    virtual void AfterWriteProperty( wxWriter *WXUNUSED(writer)  , const wxPropertyInfo *WXUNUSED(propInfo) ) {}
64
65    // will be called before this delegate gets written
66    virtual bool BeforeWriteDelegate( wxWriter *WXUNUSED(writer) , const wxObject *WXUNUSED(object),  const wxClassInfo* WXUNUSED(classInfo) , const wxPropertyInfo *WXUNUSED(propInfo) ,
67        const wxObject *&WXUNUSED(eventSink) , const wxHandlerInfo* &WXUNUSED(handlerInfo) ) { return true ; }
68
69        virtual void AfterWriteDelegate( wxWriter *WXUNUSED(writer) , const wxObject *WXUNUSED(object),  const wxClassInfo* WXUNUSED(classInfo) , const wxPropertyInfo *WXUNUSED(propInfo) ,
70            const wxObject *&WXUNUSED(eventSink) , const wxHandlerInfo* &WXUNUSED(handlerInfo) ) { }
71} ;
72
73class WXDLLIMPEXP_BASE wxWriter : public wxObject
74{
75public :
76    wxWriter() ;
77    virtual ~wxWriter() ;
78
79    // with this call you start writing out a new top-level object
80    void WriteObject(const wxObject *object, const wxClassInfo *classInfo , wxPersister *persister , const wxString &name , wxxVariantArray &WXUNUSED(metadata)) ;
81
82    //
83    // Managing the object identity table a.k.a context
84    //
85    // these methods make sure that no object gets written twice, because sometimes multiple calls to the WriteObject will be
86    // made without wanting to have duplicate objects written, the object identity table will be reset manually
87
88    virtual void ClearObjectContext() ;
89
90    // gets the object Id for a passed in object in the context
91    int GetObjectID(const wxObject *obj) ;
92
93    // returns true if this object has already been written in this context
94    bool IsObjectKnown( const wxObject *obj ) ;
95
96    //
97    // streaming callbacks
98    //
99    // these callbacks really write out the values in the stream format
100
101    // begins writing out a new toplevel entry which has the indicated unique name
102    virtual void DoBeginWriteTopLevelEntry( const wxString &name ) = 0 ;
103
104    // ends writing out a new toplevel entry which has the indicated unique name
105    virtual void DoEndWriteTopLevelEntry( const wxString &name ) = 0 ;
106
107    // start of writing an object having the passed in ID
108    virtual void DoBeginWriteObject(const wxObject *object, const wxClassInfo *classInfo, int objectID , wxxVariantArray &metadata ) = 0 ;
109
110    // end of writing an toplevel object name param is used for unique identification within the container
111    virtual void DoEndWriteObject(const wxObject *object, const wxClassInfo *classInfo, int objectID ) = 0 ;
112
113    // writes a simple property in the stream format
114    virtual void DoWriteSimpleType( wxxVariant &value ) = 0 ;
115
116    // start of writing a complex property into the stream (
117    virtual void DoBeginWriteProperty( const wxPropertyInfo *propInfo ) = 0 ;
118
119    // end of writing a complex property into the stream
120    virtual void DoEndWriteProperty( const wxPropertyInfo *propInfo ) = 0;
121
122    virtual void DoBeginWriteElement() = 0 ;
123    virtual void DoEndWriteElement() = 0 ;
124    // insert an object reference to an already written object
125    virtual void DoWriteRepeatedObject( int objectID ) = 0 ;
126
127    // insert a null reference
128    virtual void DoWriteNullObject() = 0 ;
129
130    // writes a delegate in the stream format
131    virtual void DoWriteDelegate( const wxObject *object,  const wxClassInfo* classInfo , const wxPropertyInfo *propInfo ,
132        const wxObject *eventSink , int sinkObjectID , const wxClassInfo* eventSinkClassInfo , const wxHandlerInfo* handlerIndo ) = 0;
133private :
134
135    struct wxWriterInternal ;
136    wxWriterInternal* m_data ;
137
138    struct wxWriterInternalPropertiesData ;
139
140    void WriteAllProperties( const wxObject * obj , const wxClassInfo* ci , wxPersister *persister, wxWriterInternalPropertiesData * data ) ;
141    void WriteOneProperty( const wxObject *obj , const wxClassInfo* ci , const wxPropertyInfo* pi , wxPersister *persister , wxWriterInternalPropertiesData *data ) ;
142    void WriteObject(const wxObject *object, const wxClassInfo *classInfo , wxPersister *persister , bool isEmbedded, wxxVariantArray &metadata ) ;
143    void FindConnectEntry(const wxEvtHandler * evSource,const wxDelegateTypeInfo* dti, const wxObject* &sink , const wxHandlerInfo *&handler) ;
144} ;
145
146
147/*
148Streaming callbacks for depersisting XML to code, or running objects
149*/
150
151class WXDLLIMPEXP_BASE wxDepersister ;
152
153/*
154wxReader handles streaming in a class from a arbitrary format. While walking through
155it issues calls out to interfaces to depersist the guts from the underlying storage format.
156*/
157
158class WXDLLIMPEXP_BASE wxReader : public wxObject
159{
160public :
161    wxReader() ;
162    virtual ~wxReader() ;
163
164    // the only thing wxReader knows about is the class info by object ID
165    wxClassInfo *GetObjectClassInfo(int objectID) ;
166    bool HasObjectClassInfo( int objectID ) ;
167    void SetObjectClassInfo(int objectID, wxClassInfo* classInfo);
168
169    // Reads the component the reader is pointed at from the underlying format.
170    // The return value is the root object ID, which can
171    // then be used to ask the depersister about that object
172    // if there was a problem you will get back wxInvalidObjectID and the current
173    // error log will carry the problems encoutered
174    virtual int ReadObject( const wxString &name , wxDepersister *depersist ) = 0 ;
175
176private :
177    struct wxReaderInternal;
178    wxReaderInternal *m_data;
179} ;
180
181// This abstract class matches the allocate-init/create model of creation of objects.
182// At runtime, these will create actual instances, and manipulate them.
183// When generating code, these will just create statements of C++
184// code to create the objects.
185
186class WXDLLIMPEXP_BASE wxDepersister
187{
188public :
189    // allocate the new object on the heap, that object will have the passed in ID
190    virtual void AllocateObject(int objectID, wxClassInfo *classInfo, wxxVariantArray &metadata) = 0;
191
192    // initialize the already allocated object having the ID objectID with the Create method
193    // creation parameters which are objects are having their Ids passed in objectIDValues
194    // having objectId <> wxInvalidObjectID
195
196    virtual void CreateObject(int objectID,
197        const wxClassInfo *classInfo,
198        int paramCount,
199        wxxVariant *VariantValues ,
200        int *objectIDValues ,
201        const wxClassInfo **objectClassInfos ,
202        wxxVariantArray &metadata) = 0;
203
204    // construct the new object on the heap, that object will have the passed in ID (for objects that
205    // don't support allocate-create type of creation)
206    // creation parameters which are objects are having their Ids passed in objectIDValues
207    // having objectId <> wxInvalidObjectID
208
209    virtual void ConstructObject(int objectID,
210        const wxClassInfo *classInfo,
211        int paramCount,
212        wxxVariant *VariantValues ,
213        int *objectIDValues ,
214        const wxClassInfo **objectClassInfos ,
215        wxxVariantArray &metadata) = 0;
216
217    // destroy the heap-allocated object having the ID objectID, this may be used if an object
218    // is embedded in another object and set via value semantics, so the intermediate
219    // object can be destroyed after safely
220    virtual void DestroyObject(int objectID, wxClassInfo *classInfo) = 0;
221
222    // set the corresponding property
223    virtual void SetProperty(int objectID,
224        const wxClassInfo *classInfo,
225        const wxPropertyInfo* propertyInfo ,
226        const wxxVariant &VariantValue) = 0;
227
228    // sets the corresponding property (value is an object)
229    virtual void SetPropertyAsObject(int objectID,
230        const wxClassInfo *classInfo,
231        const wxPropertyInfo* propertyInfo ,
232        int valueObjectId) = 0;
233
234    // adds an element to a property collection
235    virtual void AddToPropertyCollection( int objectID ,
236        const wxClassInfo *classInfo,
237        const wxPropertyInfo* propertyInfo ,
238        const wxxVariant &VariantValue) = 0;
239
240    // sets the corresponding property (value is an object)
241    virtual void AddToPropertyCollectionAsObject(int objectID,
242        const wxClassInfo *classInfo,
243        const wxPropertyInfo* propertyInfo ,
244        int valueObjectId) = 0;
245
246    // sets the corresponding event handler
247    virtual void SetConnect(int EventSourceObjectID,
248        const wxClassInfo *EventSourceClassInfo,
249        const wxPropertyInfo *delegateInfo ,
250        const wxClassInfo *EventSinkClassInfo ,
251        const wxHandlerInfo* handlerInfo ,
252        int EventSinkObjectID ) = 0;
253};
254
255/*
256wxRuntimeDepersister implements the callbacks that will depersist
257an object into a running memory image, as opposed to writing
258C++ initialization code to bring the object to life.
259*/
260
261class WXDLLIMPEXP_BASE wxRuntimeDepersister : public wxDepersister
262{
263    struct wxRuntimeDepersisterInternal ;
264    wxRuntimeDepersisterInternal * m_data ;
265public :
266    wxRuntimeDepersister();
267    virtual ~wxRuntimeDepersister();
268
269    // returns the object having the corresponding ID fully constructed
270    wxObject *GetObject(int objectID) ;
271
272    // allocate the new object on the heap, that object will have the passed in ID
273    virtual void AllocateObject(int objectID, wxClassInfo *classInfo ,
274        wxxVariantArray &metadata) ;
275
276    // initialize the already allocated object having the ID objectID with the Create method
277    // creation parameters which are objects are having their Ids passed in objectIDValues
278    // having objectId <> wxInvalidObjectID
279
280    virtual void CreateObject(int objectID,
281        const wxClassInfo *classInfo,
282        int paramCount,
283        wxxVariant *VariantValues ,
284        int *objectIDValues,
285        const wxClassInfo **objectClassInfos ,
286        wxxVariantArray &metadata
287        ) ;
288
289    // construct the new object on the heap, that object will have the passed in ID (for objects that
290    // don't support allocate-create type of creation)
291    // creation parameters which are objects are having their Ids passed in objectIDValues
292    // having objectId <> wxInvalidObjectID
293
294    virtual void ConstructObject(int objectID,
295        const wxClassInfo *classInfo,
296        int paramCount,
297        wxxVariant *VariantValues ,
298        int *objectIDValues ,
299        const wxClassInfo **objectClassInfos ,
300        wxxVariantArray &metadata) ;
301
302    // destroy the heap-allocated object having the ID objectID, this may be used if an object
303    // is embedded in another object and set via value semantics, so the intermediate
304    // object can be destroyed after safely
305    virtual void DestroyObject(int objectID, wxClassInfo *classInfo) ;
306
307    // set the corresponding property
308    virtual void SetProperty(int objectID,
309        const wxClassInfo *classInfo,
310        const wxPropertyInfo* propertyInfo ,
311        const wxxVariant &variantValue);
312
313    // sets the corresponding property (value is an object)
314    virtual void SetPropertyAsObject(int objectId,
315        const wxClassInfo *classInfo,
316        const wxPropertyInfo* propertyInfo ,
317        int valueObjectId) ;
318
319    // adds an element to a property collection
320    virtual void AddToPropertyCollection( int objectID ,
321        const wxClassInfo *classInfo,
322        const wxPropertyInfo* propertyInfo ,
323        const wxxVariant &VariantValue) ;
324
325    // sets the corresponding property (value is an object)
326    virtual void AddToPropertyCollectionAsObject(int objectID,
327        const wxClassInfo *classInfo,
328        const wxPropertyInfo* propertyInfo ,
329        int valueObjectId) ;
330
331    // sets the corresponding event handler
332    virtual void SetConnect(int eventSourceObjectID,
333        const wxClassInfo *eventSourceClassInfo,
334        const wxPropertyInfo *delegateInfo ,
335        const wxClassInfo *eventSinkClassInfo ,
336        const wxHandlerInfo* handlerInfo ,
337        int eventSinkObjectID ) ;
338};
339
340/*
341wxDepersisterCode implements the callbacks that will depersist
342an object into a C++ initialization function. this will move to
343a utility lib soon
344*/
345
346class WXDLLIMPEXP_BASE wxTextOutputStream ;
347
348class WXDLLIMPEXP_BASE wxCodeDepersister : public wxDepersister
349{
350private :
351    struct wxCodeDepersisterInternal ;
352    wxCodeDepersisterInternal * m_data ;
353    wxTextOutputStream *m_fp;
354    wxString ValueAsCode( const wxxVariant &param ) ;
355public:
356    wxCodeDepersister(wxTextOutputStream *out);
357    virtual ~wxCodeDepersister();
358
359    // allocate the new object on the heap, that object will have the passed in ID
360    virtual void AllocateObject(int objectID, wxClassInfo *classInfo ,
361        wxxVariantArray &metadata) ;
362
363    // initialize the already allocated object having the ID objectID with the Create method
364    // creation parameters which are objects are having their Ids passed in objectIDValues
365    // having objectId <> wxInvalidObjectID
366
367    virtual void CreateObject(int objectID,
368        const wxClassInfo *classInfo,
369        int paramCount,
370        wxxVariant *variantValues ,
371        int *objectIDValues,
372        const wxClassInfo **objectClassInfos ,
373        wxxVariantArray &metadata
374        ) ;
375
376     // construct the new object on the heap, that object will have the passed in ID (for objects that
377    // don't support allocate-create type of creation)
378    // creation parameters which are objects are having their Ids passed in objectIDValues
379    // having objectId <> wxInvalidObjectID
380
381    virtual void ConstructObject(int objectID,
382        const wxClassInfo *classInfo,
383        int paramCount,
384        wxxVariant *VariantValues ,
385        int *objectIDValues ,
386        const wxClassInfo **objectClassInfos ,
387        wxxVariantArray &metadata) ;
388
389    // destroy the heap-allocated object having the ID objectID, this may be used if an object
390    // is embedded in another object and set via value semantics, so the intermediate
391    // object can be destroyed after safely
392    virtual void DestroyObject(int objectID, wxClassInfo *classInfo) ;
393
394    // set the corresponding property
395    virtual void SetProperty(int objectID,
396        const wxClassInfo *classInfo,
397        const wxPropertyInfo* propertyInfo ,
398        const wxxVariant &variantValue);
399
400    // sets the corresponding property (value is an object)
401    virtual void SetPropertyAsObject(int objectId,
402        const wxClassInfo *classInfo,
403        const wxPropertyInfo* propertyInfo ,
404        int valueObjectId) ;
405
406    // adds an element to a property collection
407    virtual void AddToPropertyCollection( int objectID ,
408        const wxClassInfo *classInfo,
409        const wxPropertyInfo* propertyInfo ,
410        const wxxVariant &VariantValue) ;
411
412    // sets the corresponding property (value is an object)
413    virtual void AddToPropertyCollectionAsObject(int objectID,
414        const wxClassInfo *classInfo,
415        const wxPropertyInfo* propertyInfo ,
416        int valueObjectId) ;
417
418    // sets the corresponding event handler
419    virtual void SetConnect(int eventSourceObjectID,
420        const wxClassInfo *eventSourceClassInfo,
421        const wxPropertyInfo *delegateInfo ,
422        const wxClassInfo *eventSinkClassInfo ,
423        const wxHandlerInfo* handlerInfo ,
424        int eventSinkObjectID ) ;
425};
426
427#endif // wxUSE_EXTENDED_RTTI
428
429#endif
430