1///////////////////////////////////////////////////////////////////////////// 2// Name: spinctrl.h 3// Purpose: wxSpinCtrlBase class 4// Author: Vadim Zeitlin 5// Modified by: 6// Created: 22.07.99 7// RCS-ID: $Id: spinctrl.h 37066 2006-01-23 03:27:34Z MR $ 8// Copyright: (c) Vadim Zeitlin 9// Licence: wxWindows licence 10///////////////////////////////////////////////////////////////////////////// 11 12#ifndef _WX_SPINCTRL_H_ 13#define _WX_SPINCTRL_H_ 14 15#include "wx/defs.h" 16 17#if wxUSE_SPINCTRL 18 19#include "wx/spinbutt.h" // should make wxSpinEvent visible to the app 20 21// ---------------------------------------------------------------------------- 22// a spin ctrl is a text control with a spin button which is usually used to 23// prompt the user for a numeric input 24// ---------------------------------------------------------------------------- 25 26/* there is no generic base class for this control because it's imlpemented 27 very differently under MSW and other platforms 28 29class WXDLLEXPORT wxSpinCtrlBase : public wxControl 30{ 31public: 32 wxSpinCtrlBase() { Init(); } 33 34 // accessors 35 virtual int GetValue() const = 0; 36 virtual int GetMin() const { return m_min; } 37 virtual int GetMax() const { return m_max; } 38 39 // operations 40 virtual void SetValue(const wxString& value) = 0; 41 virtual void SetValue(int val) = 0; 42 virtual void SetRange(int minVal, int maxVal) = 0; 43 44 // as the wxTextCtrl method 45 virtual void SetSelection(long from, long to) = 0; 46 47protected: 48 // initialize m_min/max with the default values 49 void Init() { m_min = 0; m_max = 100; } 50 51 int m_min; 52 int m_max; 53}; 54*/ 55 56// ---------------------------------------------------------------------------- 57// include the platform-dependent class implementation 58// ---------------------------------------------------------------------------- 59 60#if defined(__WXUNIVERSAL__) 61 #include "wx/generic/spinctlg.h" 62#elif defined(__WXMSW__) 63 #include "wx/msw/spinctrl.h" 64#elif defined(__WXPM__) 65 #include "wx/os2/spinctrl.h" 66#elif defined(__WXGTK20__) 67 #include "wx/gtk/spinctrl.h" 68#elif defined(__WXGTK__) 69 #include "wx/gtk1/spinctrl.h" 70#elif defined(__WXMOTIF__) 71 #include "wx/generic/spinctlg.h" 72#elif defined(__WXMAC__) 73 #include "wx/mac/spinctrl.h" 74#elif defined(__WXCOCOA__) 75 #include "wx/generic/spinctlg.h" 76#endif // platform 77 78#define EVT_SPINCTRL(id, fn) \ 79 wx__DECLARE_EVT1(wxEVT_COMMAND_SPINCTRL_UPDATED, id, wxSpinEventHandler(fn)) 80 81#endif // wxUSE_SPINCTRL 82 83#endif // _WX_SPINCTRL_H_ 84