1/////////////////////////////////////////////////////////////////////////////// 2// Name: wx/cocoa/string.h 3// Purpose: String conversion methods 4// Author: David Elliott 5// Modified by: 6// Created: 2003/04/13 7// RCS-ID: $Id: string.h 27408 2004-05-23 20:53:33Z JS $ 8// Copyright: (c) 2003 David Elliott 9// Licence: wxWindows licence 10/////////////////////////////////////////////////////////////////////////////// 11 12#ifndef __WX_COCOA_STRING_H__ 13#define __WX_COCOA_STRING_H__ 14 15#import <Foundation/NSString.h> 16#include "wx/string.h" 17 18// FIXME: In unicode mode we are doing the conversion twice. wxString 19// converts to UTF-8 and NSString converts from UTF-8. 20// One possible optimization is to convert to the wxString internal 21// representation which is an unsigned short (unichar) but unfortunately 22// there is little documentation on which encoding it uses by default. 23 24// Return an autoreleased NSString 25inline NSString* wxNSStringWithWxString(const wxString &wxstring) 26{ 27#if wxUSE_UNICODE 28 return [NSString stringWithUTF8String: wxstring.mb_str(wxConvUTF8)]; 29#else 30 return [NSString stringWithCString: wxstring.c_str() length:wxstring.Len()]; 31#endif // wxUSE_UNICODE 32} 33 34// Intialize an NSString which has already been allocated 35inline NSString* wxInitNSStringWithWxString(NSString *nsstring, const wxString &wxstring) 36{ 37#if wxUSE_UNICODE 38 return [nsstring initWithUTF8String: wxstring.mb_str(wxConvUTF8)]; 39#else 40 return [nsstring initWithCString: wxstring.c_str() length:wxstring.Len()]; 41#endif // wxUSE_UNICODE 42} 43 44inline wxString wxStringWithNSString(NSString *nsstring) 45{ 46#if wxUSE_UNICODE 47 return wxString([nsstring UTF8String], wxConvUTF8); 48#else 49 return wxString([nsstring lossyCString]); 50#endif // wxUSE_UNICODE 51} 52 53#endif // __WX_COCOA_STRING_H__ 54