1///////////////////////////////////////////////////////////////////////////////
2// Name:        wx/cocoa/string.h
3// Purpose:     String conversion methods
4// Author:      David Elliott
5// Modified by:
6// Created:     2003/04/13
7// RCS-ID:      $Id: string.h 27408 2004-05-23 20:53:33Z JS $
8// Copyright:   (c) 2003 David Elliott
9// Licence:     wxWindows licence
10///////////////////////////////////////////////////////////////////////////////
11
12#ifndef __WX_COCOA_STRING_H__
13#define __WX_COCOA_STRING_H__
14
15#import <Foundation/NSString.h>
16#include "wx/string.h"
17
18// FIXME: In unicode mode we are doing the conversion twice.  wxString
19// converts to UTF-8 and NSString converts from UTF-8.
20// One possible optimization is to convert to the wxString internal
21// representation which is an unsigned short (unichar) but unfortunately
22// there is little documentation on which encoding it uses by default.
23
24// Return an autoreleased NSString
25inline NSString* wxNSStringWithWxString(const wxString &wxstring)
26{
27#if wxUSE_UNICODE
28    return [NSString stringWithUTF8String: wxstring.mb_str(wxConvUTF8)];
29#else
30    return [NSString stringWithCString: wxstring.c_str() length:wxstring.Len()];
31#endif // wxUSE_UNICODE
32}
33
34// Intialize an NSString which has already been allocated
35inline NSString* wxInitNSStringWithWxString(NSString *nsstring, const wxString &wxstring)
36{
37#if wxUSE_UNICODE
38    return [nsstring initWithUTF8String: wxstring.mb_str(wxConvUTF8)];
39#else
40    return [nsstring initWithCString: wxstring.c_str() length:wxstring.Len()];
41#endif // wxUSE_UNICODE
42}
43
44inline wxString wxStringWithNSString(NSString *nsstring)
45{
46#if wxUSE_UNICODE
47    return wxString([nsstring UTF8String], wxConvUTF8);
48#else
49    return wxString([nsstring lossyCString]);
50#endif // wxUSE_UNICODE
51}
52
53#endif // __WX_COCOA_STRING_H__
54