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16<b>wxWidgets for Windows FAQ</b>
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21
22<P>
23
24See also <a href="faq.htm">top-level FAQ page</a>.
25<hr>
26<h3>List of questions in this category</h3>
27<ul>
28<li><a href="#platforms">Which Windows platforms are supported?</a></li>
29<li><a href="#wince">What about Windows CE?</a></li>
30<li><a href="#winxp">What do I need to do for Windows XP?</a></li>
31<li><a href="#compilers">What compilers are supported?</a></li>
32<li><a href="#bestcompiler">Which is the best compiler to use with wxWidgets?</a></li>
33<li><a href="#unicode">Is Unicode supported?</a></li>
34<li><a href="#doublebyte">Does wxWidgets support double byte fonts (Chinese/Japanese/Korean etc.)?</a></li>
35<li><a href="#dll">Can you compile wxWidgets as a DLL?</a></li>
36<li><a href="#exesize">How can I reduce executable size?</a></li>
37<li><a href="#mfc">Is wxWidgets compatible with MFC?</a></li>
38<li><a href="#setuph">Why do I get errors about setup.h not being found?</a></li>
39<li><a href="#asuffix">Why do I get errors about FooBarA when I only use FooBar in my program?</a></li>
40<li><a href="#newerrors">Why my code fails to compile with strange errors about new operator?</a></li>
41<li><a href="#mfcport">How do I port MFC applications to wxWidgets?</a></li>
42<li><a href="#crash">Why do I sometimes get bizarre crash problems using VC++ 5/6?</a></li>
43<li><a href="#makefiles">How are the wxWidgets makefiles edited under Windows?</a></li>
44<li><a href="#vcdebug">How do you use VC++&#39;s memory leak checking instead of that in wxWidgets?</a></li>
45<li><a href="#shortcutproblem">Why are menu hotkeys or shortcuts not working in my application?</a></li>
46<li><a href="#regconfig">Why can I not write to the HKLM part of the registry with wxRegConfig?</a></li>
47<li><a href="#access">Is MS Active Accessibility supported?</a></li>
48<li><a href="#dspfmt">Why does Visual C++ complain about corrupted project files?</a></li>
49<li><a href="#crtmismatch">Visual C++ gives errors about multiply defined symbols, what can I do?</a></li>
50<li><a href="#directx">Why do I get compilation errors when using wxWidgets with DirectShow?</a></li>
51<li><a href="#handlewm">How do I handle Windows messages in my wxWidgets program?</a></li>
52</ul>
53<hr>
54
55<h3><a name="platforms">Which Windows platforms are supported?</a></h3>
56
57wxWidgets can be used to develop and deliver applications on Windows 95, Windows 98, Windows NT,
58Windows 2000, Windows XP, and Windows Vista. A Windows CE
59port is also available (see below).<P>
60
6116-bit compilation is only supported for wxWidgets 2.4 and previous versions,
62using Visual C++ 1.5 and Borland BC++ 4 to 5.
63<P>
64
65wxWidgets for Windows will also compile on Unix with gcc using Wine from <a href="http://www.winehq.org" target=_top>WineHQ</a>.
66The resulting executables are Unix binaries that work with the Wine Windows API emulator.<P>
67
68You can also compile wxWidgets for Windows on Unix with Cygwin or Mingw32, resulting
69in executables that will run on Windows. So in theory you could write your applications
70using wxGTK or wxMotif, then check/debug your wxWidgets for Windows
71programs with Wine, and finally produce an ix86 Windows executable using Cygwin/Mingw32,
72without ever needing a copy of Microsoft Windows. See the Technical Note on the Web site detailing cross-compilation.<P>
73
74<h3><a name="wince">What about Windows CE?</a></h3>
75
76This port supports Pocket PC 2002/2003 and MS Smartphone 2002/2003, using
77Embedded Visual C++ 3 or 4. For further information, see the wxMSW section in
78the wxWidgets Reference Manual, and also the <a href="http://www.wxwidgets.org/embedded.htm#wxwince">wxEmbedded</a> page.<P>
79
80<h3><a name="winxp">What do I need to do for Windows XP?</a></h3>
81
82From wxWidgets 2.5, the XP manifest is included in wx/msw/wx.rc and
83so your application will be themed automatically so long as you include wx.rc
84in your own .rc file.<P>
85
86For versions of wxWidgets below 2.5, you need to provide the manifest
87explicitly, as follows.<p>
88
89In the same directory as you have your executable (e.g. foo.exe) you
90put a file called foo.exe.manifest in which you have something like
91the following:
92
93<pre>
94&lt;?xml version="1.0" encoding="UTF-8" standalone="yes"?&gt;
95&lt;assembly
96   xmlns="urn:schemas-microsoft-com:asm.v1"
97   manifestVersion="1.0"&gt;
98&lt;assemblyIdentity
99    processorArchitecture="x86"
100    version="5.1.0.0"
101    type="win32"
102    name="foo.exe"/&gt;
103    &lt;description&gt;Foo program&lt;/description&gt;
104    &lt;dependency&gt;
105    &lt;dependentAssembly&gt;
106    &lt;assemblyIdentity
107         type="win32"
108         name="Microsoft.Windows.Common-Controls"
109         version="6.0.0.0"
110         publicKeyToken="6595b64144ccf1df"
111         language="*"
112         processorArchitecture="x86"/&gt;
113    &lt;/dependentAssembly&gt;
114    &lt;/dependency&gt;
115&lt;/assembly&gt;
116</pre>
117
118If you want to add it to your application permanently,
119you can also include it in your .rc file using this
120line:<P>
121
122<PRE>
123  1 24 "winxp.manifest"
124</PRE>
125
126For an explanation of this syntax, please see
127<a href="http://delphi.about.com/library/bluc/text/uc111601a.htm" target=_new>this
128article</a>.
129<P>
130
131<h3><a name="compilers">What compilers are supported?</a></h3>
132
133Please see the wxWidgets for Windows install.txt file for up-to-date information, but
134currently the following are known to work:<P>
135
136<ul>
137<li>Visual C++ 1.5, 4.0, 5.0, 6.0, 7.0, 7.1
138<li>Borland C++ 4.5, 5.0, 5.5
139<li>Borland C++Builder 1.0, 3.0, X
140<li>Watcom C++ 10.6 (Win32), OpenWatcom 1.0
141<li>Cygwin (using configure)
142<li>Mingw32
143<li>MetroWerks CodeWarrior (many versions)
144<li>Digital Mars 8.34+
145</ul>
146<P>
147
148
149<h3><a name="bestcompiler">Which is the best compiler to use with wxWidgets?</a></h3>
150
151It&#39;s partly a matter of taste, but some people prefer Visual C++ since the debugger is very
152good, it&#39;s very stable, the documentation is extensive, and it generates small executables.
153Since project files are plain text, it&#39;s easy for me to generate appropriate project files
154for wxWidgets samples.<P>
155
156Borland C++ is fine - and very fast - but it&#39;s hard (impossible?) to use the debugger without using project files, and
157the debugger is nowhere near up to VC++&#39;s quality. The IDE isn&#39;t great.<P>
158
159C++Builder&#39;s power isn&#39;t really used with wxWidgets since it needs integration with its
160own class library (VCL). For wxWidgets, I&#39;ve only used it with makefiles, in which case
161it&#39;s almost identical to BC++ 5.0 (the same makefiles can be used).<P>
162
163You can&#39;t beat Cygwin&#39;s price (free), and you can debug adequately using gdb. However, it&#39;s
164quite slow to compile since it does not use precompiled headers.<P>
165
166CodeWarrior is cross-platform - you can debug and generate Windows executables from a Mac, but not
167the other way around I think - but the IDE is, to my mind, a bit primitive.<P>
168
169Watcom C++ is a little slow and the debugger is not really up to today&#39;s standards.<P>
170
171Among the free compilers the best choice seem to be Borland C++ command line
172tools and mingw32 (port of gcc to Win32). Both of them are supported by
173wxWidgets. However BC++ has trouble compiling large executables statically,
174so you need to dynamically link the wxWidgets libraries.<p>
175
176<h3><a name="unicode">Is Unicode supported?</a></h3>
177
178Yes, Unicode is fully supported under Windows NT/2000 and there is limited
179support for it under Windows 9x using <a
180href="http://www.microsoft.com/globaldev/handson/dev/mslu_announce.mspx">MSLU</a>.
181<p>
182
183<h3><a name="doublebyte">Does wxWidgets support double byte fonts (Chinese/Japanese/Korean etc.)?</a></h3>
184
185For Japanese under Win2000, it seems that wxWidgets has no problems working
186with double byte char sets (meaning DBCS, not Unicode). First you have to
187install Japanese support on your Win2K system and choose for ANSI translation
188<tt>HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\Nls\CodePage=932</tt>
189(default is 1252 for Western). Then you can see all the Japanese letters in
190wxWidgets applications.
191<p>
192
193<h3><a name="dll">Can you compile wxWidgets as a DLL?</a></h3>
194
195Yes (using the Visual C++ or Borland C++ makefile), but be aware that distributing DLLs is a thorny issue
196and you may be better off compiling statically-linked applications, unless you&#39;re
197delivering a suite of separate programs, or you&#39;re compiling a lot of wxWidgets applications
198and have limited hard disk space.<P>
199
200With a DLL approach, and with different versions and configurations of wxWidgets
201needing to be catered for, the end user may end up with a host of large DLLs in his or her Windows system directory,
202negating the point of using DLLs. Of course, this is not a problem just associated with
203wxWidgets!
204<P>
205
206<h3><a name="exesize">How can I reduce executable size?</a></h3>
207
208You can compile wxWidgets as a DLL (see above, VC++/BC++ only at present). You should also
209compile your programs for release using non-debugging and space-optimisation options, but
210take with VC++ 5/6 space optimisation: it can sometimes cause problems.<P>
211
212If you want to distribute really small executables, you can
213use <a href="http://www.un4seen.com/petite/" target=_top>Petite</a>
214by Ian Luck. This nifty utility compresses Windows executables by around 50%, so your 500KB executable
215will shrink to a mere 250KB. With this sort of size, there is reduced incentive to
216use DLLs. Another good compression tool (probably better than Petite) is <a href="http://upx.sourceforge.net/" target=_top>UPX</a>.
217<P>
218
219Please do not be surprised if MinGW produces a statically-linked minimal executable of 1 MB. Firstly, gcc
220produces larger executables than some compilers. Secondly, this figure will
221include most of the overhead of wxWidgets, so as your application becomes more
222complex, the overhead becomes proportionally less significant. And thirdly, trading executable compactness
223for the enormous increase in productivity you get with wxWidgets is almost always well worth it.<P>
224
225If you have a really large executable compiled with MinGW (for example 20MB) then
226you need to configure wxWidgets to compile without debugging information: see
227docs/msw/install.txt for details. You may find that using configure instead
228of makefile.g95 is easier, particularly since you can maintain debug and
229release versions of the library simultaneously, in different directories.
230Also, run &#39;strip&#39; after linking to remove all traces of debug info.
231<P>
232
233<H3><a name="mfc">Is wxWidgets compatible with MFC?</a></H3>
234
235There is a sample which demonstrates MFC and wxWidgets code co-existing in the same
236application. However, don&#39;t expect to be able to enable wxWidgets windows with OLE-2
237functionality using MFC.<P>
238
239<H3><a name="setuph">Why do I get errors about setup.h not being found?</a></H3>
240
241When you build the wxWidgets library, setup.h is copied
242from include/wx/msw/setup.h to e.g. lib/vc_msw/mswd/wx/setup.h (the path
243depends on the configuration you&#39;re building). So you need to add
244this include path if building using the static Debug library:<P>
245
246lib/vc_lib/mswd<P>
247
248or if building the static Release library, lib/vc_lib/msw.<P>
249
250See also the <a href="http://wiki.wxwidgets.org/wiki.pl?Table_Of_Contents">wxWiki Contents</a>
251for more information.<P>
252
253
254<H3><a name="asuffix">Why do I get errors about FooBarA when I only use FooBar in my program?</H3>
255
256If you get errors like
257<p>
258<center>
259<tt>no matching function for call to &#39;wxDC::DrawTextA(const char[5], int,
260int)&#39;</tt>
261</center>
262<p>
263or similar ones for the other functions, i.e. the compiler error messages
264mention the function with the <tt>&#39;A&#39;</tt> suffix while you didn&#39;t
265use it in your code, the explanation is that you had included
266<tt>&#60;windows.h&#062;</tt> header which redefines many symbols to have such
267suffix (or <tt>&#39;W&#39;</tt> in the Unicode builds).
268
269<p>
270The fix is to either not include <tt>&#60;windows.h&#62;</tt> at all or include
271<tt>"wx/msw/winundef.h"</tt> immediately after it.
272
273<H3><a name="newerrors">Why my code fails to compile with strange errors about new operator?</a></H3>
274
275The most common cause of this problem is the memory debugging settings in
276<tt>wx/msw/setup.h</tt>. You have several choices:
277
278<ul>
279    <li> Either disable overloading the global operator new completely by
280         setting <tt>wxUSE_GLOBAL_MEMORY_OPERATORS</tt> and
281         <tt>wxUSE_DEBUG_NEW_ALWAYS</tt> to 0 in this file
282    <li> Or leave them on but do <tt>#undef new</tt> after including any
283         wxWidgets headers, like this the memory debugging will be still on
284         for wxWidgets sources but off for your own code
285</ul>
286
287Notice that IMHO the first solution is preferable for VC++ users who can use
288the <a href="#vcdebug">VC++ CRT memory debugging features</a> instead.
289
290<H3><a name="mfcport">How do I port MFC applications to wxWidgets?</a></H3>
291
292Set up your interface from scratch using wxWidgets (especially <a href="http://www.robeling.de" target=_top>wxDesigner</a>
293or <a href="http://www.anthemion.co.uk/dialogblocks/" target=_new>DialogBlocks</a> --
294it&#39;ll save you a <i>lot</i> of time) and when you have a shell prepared, you can start
295&#39;pouring in&#39; code from the MFC app, with appropriate
296modifications. This is the approach I have used, and I found
297it very satisfactory. A two-step process then - reproduce the bare
298interface first, then wire it up afterwards. That way you deal
299with each area of complexity separately. Don&#39;t try to think MFC
300and wxWidgets simultaneously from the beginning - it is easier to
301reproduce the initial UI by looking at the behaviour of the MFC
302app, not its code.
303
304<H3><a name="crash">Why do I sometimes get bizarre crash problems using VC++ 5/6?</a></H3>
305
306Some crash problems can be due to inconsistent compiler
307options (and of course this isn&#39;t limited to wxWidgets).
308If strange/weird/impossible things start to happen please
309check (dumping IDE project file as makefile and doing text comparison
310if necessary) that the project settings, especially the list of defined
311symbols, struct packing, etc. are exactly the same for all items in
312the project. After this, delete everything (including PCH) and recompile.<P>
313
314VC++ 5&#39;s optimization code seems to be broken and can
315cause problems: this can be seen when deleting an object Dialog
316Editor, in Release mode with optimizations on. If in doubt,
317switch off optimisations, although this will result in much
318larger executables. It seems possible that the library can be created with
319strong optimization, so long as the application is not strongly
320optimized. For example, in wxWidgets project, set to &#39;Minimum
321Size&#39;. In Dialog Editor project, set to &#39;Customize: Favor Small
322Code&#39; (and no others). This will then work.<P>
323
324<H3><a name="makefiles">How are the wxWidgets makefiles edited under Windows?</a></H3>
325
326wxWidgets 2.5.x and above uses Bakefile to generate makefiles, which
327is described in technical note 16 under docs/tech in your distribution.<p>
328
329For 2.4.x, there is a system written by Vadim Zeitlin that
330generates the makefiles from templates using tmake.<P>
331
332Here are Vadim&#39;s notes on tmake:<P>
333
334<blockquote>
335To use these new makefiles, you don&#39;t need anything (but see below).
336However, you should NOT modify them because these files will be
337rewritten when I regenerate them using tmake the next time. So, if
338you find a problem with any of these makefiles (say, makefile.b32)
339you&#39;ll need to modify the corresponding template (b32.t in this
340example) and regenerate the makefile using tmake.<P>
341
342tmake can be found at
343<a href="http://www.troll.no/freebies/tmake.html" target=_new>www.troll.no/freebies/tmake.html</a>.
344It&#39;s a Perl5 program and so it needs Perl (doh). There is a binary for 
345Windows (available from the same page), but I haven&#39;t used it, so
346I don&#39;t know if it works as flawlessly as "perl tmake" does (note
347for people knowing Perl: don&#39;t try to run tmake with -w, it won&#39;t
348do you any good). Using it extremely simple: to regenerate makefile.b32
349just go to distrib/msw/tmake and type<P>
350
351<pre>tmake -t b32 wxwin.pro -o ../../src/msw/makefile.b32</pre><P>
352
353The makefiles are untested - I don&#39;t have any of Borland, Watcom  or
354Symantec and I don&#39;t have enough diskspace to recompile even with
355VC6 using makefiles. The new makefiles are as close as possible to the
356old ones, but not closer: in fact, there has been many strange things
357(should I say bugs?) in some of makefiles, some files were not compiled
358without any reason etc. Please test them and notify me about any problems.
359Better yet, modify the template files to generate the correct makefiles
360and check them in.<P>
361
362The templates are described in tmake ref manual (1-2 pages of text)
363and are quite simple. They do contain some Perl code, but my Perl is
364primitive (very C like) so it should be possible for anybody to make
365trivial modifications to it (I hope that only trivial modifications
366will be needed). I&#39;ve tagged the ol makefiles as MAKEFILES_WITHOUT_TMAKE
367in the cvs, so you can always retrieve them and compare the new ones,
368this will make it easier to solve the problems you might have.<P>
369
370Another important file is filelist.txt: it contains the list of all
371files to be compiled. Some of them are only compiled in 16/32 bit mode.
372Some other are only compiled with some compilers (others can&#39;t compile
373them) - all this info is contained in this file.<P>
374
375So now adding a new file to wxWidgets is as easy as modifying filelist.txt
376(and Makefile.ams for Unix ports) and regenerating the makefiles - no
377need to modify all files manually any more.<P>
378
379 Finally, there is also a file vc6.t which I use myself: this one
380generates a project file for VC++ 6.0 (I didn&#39;t create vc5.t because
381I don&#39;t need it and can&#39;t test it, but it should be trivial to create
382one from vc6.t - probably the only things to change would be the
383version number in the very beginning and the /Z option - VC5 doesn&#39;t
384support edit-and=continue). This is not an officially supported way
385of building wxWidgets (that is, nobody guarantees that it will work),
386but it has been very useful to me and I hope it will be also for
387others. To generate wxWidgets.dsp run<P>
388
389<pre>tmake -t vc6 wxwin.pro -o ../../wxWidgets.dsp</pre><P>
390
391Then just include this project in any workspace or open it from VC IDE
392and it will create a new workspace for you.<P>
393
394If all goes well, I&#39;m planning to create a template file for Makefile.ams
395under src/gtk and src/motif and also replace all makefiles in the samples
396subdirectories with the project files from which all the others will be
397generated. At least it will divide the number of files in samples
398directory by 10 (and the number of files to be maintained too).
399</blockquote>
400
401<P>
402
403<H3><a name="vcdebug">How do you use VC++&#39;s memory leak checking instead of that in wxWidgets?</a></H3>
404
405Vadim Zeitlin:
406
407<pre>
408On the VC++ level, it&#39;s just the matter of calling _CrtSetDbgFlag() in the very
409beginning of the program. In wxWidgets, this is done automatically when
410compiling with VC++ in debug mode unless wxUSE_GLOBAL_MEMORY_OPERATORS or
411__NO_VC_CRTDBG__ are defined - this check is done in wx/msw/msvcrt.h which
412is included from app.cpp which then calls wxCrtSetDbgFlag() without any
413ifdefs.
414
415This works quite well: at the end of the program, all leaked blocks with their
416malloc count are shown. This number (malloc count) can be used to determine
417where exactly the object was allocated: for this it&#39;s enough to set the variable
418_crtBreakAlloc (look in VC98\crt\srs\dbgheap.c line 326) to this number and
419a breakpoint will be triggered when the block with this number is allocated.
420
421For simple situations it works like a charm. For something more complicated
422like reading uninitialized memory a specialized tool is probably better...
423
424Regards,
425VZ
426</pre>
427
428<P>
429
430<H3><a name="shortcutproblem">Why are menu hotkeys or shortcuts not working in my application?</a></H3>
431
432This can happen if you have a child window intercepting EVT_CHAR events and swallowing
433all keyboard input. You should ensure that event.Skip() is called for all input that
434isn&#39;used by the event handler.<P>
435
436It can also happen if you append the submenu to the parent
437menu {\it before} you have added your menu items. Do the append {\it after} adding
438your items, or accelerators may not be registered properly.<P>
439
440<H3><a name="#regconfig">Why can I not write to the HKLM part of the registry with wxRegConfig?</a></H3>
441
442Currently this is not possible because the wxConfig family of classes is
443supposed to deal with per-user application configuration data, and HKLM is
444only supposed to be writeable by a user with Administrator privileges. In theory,
445only installers should write to HKLM. This is still a point debated by the
446wxWidgets developers. There are at least two ways to work around it if you really
447need to write to HKLM.<P>
448
449First, you can use wxRegKey directly, for example:
450
451<pre>
452    wxRegKey regKey;
453
454    wxString idName(wxT("HKEY_LOCAL_MACHINE\\SOFTWARE\\My Company\\My Product\\Stuff\\"));
455    idName += packid;
456
457    regKey.SetName(idName);
458
459    {
460        wxLogNull dummy; 
461        if (!regKey.Create())
462        {
463            idName = wxT("HKEY_CURRENT_USER\\SOFTWARE\\My Company\\My Product\\Stuff\\");
464            idName += packid;
465            regKey.SetName(idName);
466            if (!regKey.Create())
467                return FALSE;
468        }
469    }
470
471    if (!regKey.SetValue(wxT("THING"), (long) thing)) err += 1;
472
473    regKey.Close();
474
475</pre>
476
477Or, you can employ this trick suggested by Istvan Kovacs:
478
479<pre>
480class myGlobalConfig : public wxConfig
481{
482    myGlobalConfig() :
483        wxConfig ("myApp", "myCompany", "", "", wxCONFIG_USE_GLOBAL_FILE)
484{};
485    bool Write(const wxString& key, const wxString& value);
486}
487
488bool myGlobalConfig::Write (const wxString& key, const wxString& value)
489{
490    wxString path = wxString ("SOFTWARE\\myCompany\\myApp\\") + wxPathOnly(key);
491    wxString new_path = path.Replace ("/", "\\", true);
492    wxString new_key = wxFileNameFromPath (key);
493    LocalKey().SetName (wxRegKey::HKLM, path);
494    return wxConfig::Write (new_key, value);
495}
496</pre>
497
498<H3><a name="#access">Is MS Active Accessibility supported?</a></H3>
499
500This is being worked on. Please see <a href="http://www.wxwidgets.org/access.htm">this page</a>
501for the current status.
502
503<P>
504
505
506<h3><a name="#dspfmt">Why does Visual C++ complain about corrupted project files?</a></h3>
507
508If you have downloaded the wxWidgets sources from the cvs using a Unix cvs
509client or downloaded a daily snapshot in <tt>.tar.gz</tt> format, it is likely
510that the project files have Unix line endings (LF) instead of the DOS ones (CR
511LF). However all versions of Visual C++ up to and including 7.1 can only open
512the files with the DOS line endings, so you must transform the files to this
513format using any of the thousands ways to do it.
514<p>
515Of course, another possibility is to always use only the Windows cvs client
516and to avoid this problem completely.
517<p>
518
519<h3><a name="#crtmismatch">Visual C++ gives errors about multiply defined symbols, what can I do?</a></h3>
520
521If you get errors like this
522
523<pre>
524MSVCRTD.lib(MSVCRTD.dll) : error LNK2005: _xxxxxx already defined in LIBCD.lib(yyyyy.obj)
525</pre>
526
527when linking your project, this means that you used different versions of CRT
528(C Run-Time) library for wxWindows (or possibly another library) and the main
529project. Visual C++ provides static or dynamic and multithread safe or not
530versions of CRT for each of debug and release builds, for a total of 8
531libraries. You can choose among them by going to the "Code generation"
532page/subitem of the "C++" tab/item in the project proprieties dialog in VC6/7.
533<p>
534To avoid problems, you <strong>must</strong> use the same one for all
535components of your project. wxWindows uses multithread safe DLL version of the
536CRT which is a good choice but may be problematic when distributing your
537applications if you don&#39;t include the CRT DLL in your installation -- in this
538case you may decide to switch to using a static CRT version. If you build with
539<tt>wxUSE_THREADS == 0</tt> you may also use the non MT-safe version as it is
540slightly smaller and faster.
541<p>
542But the most important thing is to use the <strong>same</strong> CRT setting for
543all components of your project.
544
545<h3><a name="#directx">Why do I get compilation errors when using wxWidgets with DirectShow?</a></h3>
546
547If you get errors when including Microsoft DirectShow or DirectDraw headers,
548the following message from Peter Whaite could help:
549<blockquote>
550&gt; This causes compilation errors within DirectShow:
551&gt;
552&gt; wxutil.h(125) : error C2065: &#39;EXECUTE_ASSERT&#39; : undeclared identifier
553&gt; amfilter.h(1099) : error C2065: &#39;ASSERT&#39; : undeclared identifier
554
555The reason for this is that __WXDEBUG__ is also used by the DXSDK (9.0
556in my case) to &#39;#pragma once&#39; the contents of
557DXSDK/Samples/C++/DirectShow/BaseClasses/wxdebug.h.  So if __WXDEBUG__
558is defined, then wxdebug.h doesn&#39;t get included, and the assert macros
559don&#39;t get defined.  You have to #undef __WXDEBUG__ before including the
560directshow baseclass&#39;s &lt;streams.h&gt;.
561</blockquote>
562
563
564<h3><a name="#handlewm">How do I handle Windows messages in my wxWidgets program?</a></h3>
565
566To handle a Windows message you need to override a virtual
567<tt>MSWWindowProc()</tt> method in a wxWindow-derived class. You should then
568test if <tt>nMsg</tt> parameter is the message you need to process and perform
569the necessary action if it is or call the base class method otherwise.
570
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