1% 2% automatically generated by HelpGen from 3% /home/guilhem/PROJECTS/wxWindows/utils/wxMMedia2/lib/sndaiff.h at 26/Feb/00 14:52:29 4% 5 6\section{\class{wxSoundAiff}}\label{wxsoundaiff} 7 8AIFF codec 9 10\wxheading{Derived from} 11 12\helpref{wxSoundFileStream}{wxsoundfilestream} 13 14\wxheading{Data structures} 15 16\latexignore{\rtfignore{\wxheading{Members}}} 17 18 19\membersection{wxSoundAiff::wxSoundAiff}\label{wxsoundaiffwxsoundaiff} 20 21\func{}{wxSoundAiff}{\param{wxInputStream\& }{stream}, \param{wxSoundStream\& }{io\_sound}} 22 23\func{}{wxSoundAiff}{\param{wxOutputStream\& }{stream}, \param{wxSoundStream\& }{io\_sound}} 24 25\membersection{wxSoundAiff::\destruct{wxSoundAiff}}\label{wxsoundaiffdtor} 26 27\func{}{\destruct{wxSoundAiff}}{\void} 28 29 30\membersection{wxSoundAiff::CanRead}\label{wxsoundaiffcanread} 31 32\func{bool}{CanRead}{\void} 33 34 35\membersection{wxSoundAiff::GetCodecName}\label{wxsoundaiffgetcodecname} 36 37\constfunc{wxString}{GetCodecName}{\void} 38 39 40\membersection{wxSoundAiff::PrepareToPlay}\label{wxsoundaiffpreparetoplay} 41 42\func{bool}{PrepareToPlay}{\void} 43 44 45\membersection{wxSoundAiff::PrepareToRecord}\label{wxsoundaiffpreparetorecord} 46 47\func{bool}{PrepareToRecord}{\param{wxUint32 }{time}} 48 49 50\membersection{wxSoundAiff::FinishRecording}\label{wxsoundaifffinishrecording} 51 52\func{bool}{FinishRecording}{\void} 53 54 55\membersection{wxSoundAiff::RepositionStream}\label{wxsoundaiffrepositionstream} 56 57\func{bool}{RepositionStream}{\param{wxUint32 }{position}} 58 59 60\membersection{wxSoundAiff::GetData}\label{wxsoundaiffgetdata} 61 62\func{wxUint32}{GetData}{\param{void* }{buffer}, \param{wxUint32 }{len}} 63 64 65\membersection{wxSoundAiff::PutData}\label{wxsoundaiffputdata} 66 67\func{wxUint32}{PutData}{\param{const void* }{buffer}, \param{wxUint32 }{len}} 68 69