% % automatically generated by HelpGen from % /home/guilhem/PROJECTS/wxWindows/utils/wxMMedia2/lib/sndaiff.h at 26/Feb/00 14:52:29 % \section{\class{wxSoundAiff}}\label{wxsoundaiff} AIFF codec \wxheading{Derived from} \helpref{wxSoundFileStream}{wxsoundfilestream} \wxheading{Data structures} \latexignore{\rtfignore{\wxheading{Members}}} \membersection{wxSoundAiff::wxSoundAiff}\label{wxsoundaiffwxsoundaiff} \func{}{wxSoundAiff}{\param{wxInputStream\& }{stream}, \param{wxSoundStream\& }{io\_sound}} \func{}{wxSoundAiff}{\param{wxOutputStream\& }{stream}, \param{wxSoundStream\& }{io\_sound}} \membersection{wxSoundAiff::\destruct{wxSoundAiff}}\label{wxsoundaiffdtor} \func{}{\destruct{wxSoundAiff}}{\void} \membersection{wxSoundAiff::CanRead}\label{wxsoundaiffcanread} \func{bool}{CanRead}{\void} \membersection{wxSoundAiff::GetCodecName}\label{wxsoundaiffgetcodecname} \constfunc{wxString}{GetCodecName}{\void} \membersection{wxSoundAiff::PrepareToPlay}\label{wxsoundaiffpreparetoplay} \func{bool}{PrepareToPlay}{\void} \membersection{wxSoundAiff::PrepareToRecord}\label{wxsoundaiffpreparetorecord} \func{bool}{PrepareToRecord}{\param{wxUint32 }{time}} \membersection{wxSoundAiff::FinishRecording}\label{wxsoundaifffinishrecording} \func{bool}{FinishRecording}{\void} \membersection{wxSoundAiff::RepositionStream}\label{wxsoundaiffrepositionstream} \func{bool}{RepositionStream}{\param{wxUint32 }{position}} \membersection{wxSoundAiff::GetData}\label{wxsoundaiffgetdata} \func{wxUint32}{GetData}{\param{void* }{buffer}, \param{wxUint32 }{len}} \membersection{wxSoundAiff::PutData}\label{wxsoundaiffputdata} \func{wxUint32}{PutData}{\param{const void* }{buffer}, \param{wxUint32 }{len}}