1/*	$NetBSD: globals.c,v 1.15 2009/08/12 09:05:08 dholland Exp $	*/
2
3/*
4 * Copyright (c) 1983, 1993
5 *	The Regents of the University of California.  All rights reserved.
6 *
7 * Redistribution and use in source and binary forms, with or without
8 * modification, are permitted provided that the following conditions
9 * are met:
10 * 1. Redistributions of source code must retain the above copyright
11 *    notice, this list of conditions and the following disclaimer.
12 * 2. Redistributions in binary form must reproduce the above copyright
13 *    notice, this list of conditions and the following disclaimer in the
14 *    documentation and/or other materials provided with the distribution.
15 * 3. Neither the name of the University nor the names of its contributors
16 *    may be used to endorse or promote products derived from this software
17 *    without specific prior written permission.
18 *
19 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
20 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
21 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
22 * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
23 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
24 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
25 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
26 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
27 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
28 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
29 * SUCH DAMAGE.
30 */
31
32#include <sys/cdefs.h>
33#ifndef lint
34#if 0
35static char sccsid[] = "@(#)globals.c	8.2 (Berkeley) 4/28/95";
36#else
37__RCSID("$NetBSD: globals.c,v 1.15 2009/08/12 09:05:08 dholland Exp $");
38#endif
39#endif /* not lint */
40
41#include <sys/types.h>
42#include <setjmp.h>
43#include "extern.h"
44
45static struct shipspecs specs[];
46
47struct scenario scene[NSCENE] = {
48	/*
49	 * int winddir;
50	 * int windspeed;
51	 * int windchange;
52	 * int vessels;
53	 * char *name;
54	 * struct ship ship[NSHIP];
55	 */
56	{ 5, 3, 5, 2, "Ranger vs. Drake",
57		{
58			{ "Ranger",		specs+0,  N_A,  7, 20, 4, 0 },
59			{ "Drake",		specs+1,  N_B,  7, 31, 5, 0 }
60		}
61	},
62	{ 1, 3, 6, 2, "The Battle of Flamborough Head",
63		{
64			{ "Bonhomme Rich",	specs+2,  N_A, 13, 40, 2, 0 },
65			{ "Serapis",		specs+3,  N_B,  2, 42, 2, 0 }
66		}
67	},
68	{ 5, 5, 5, 10, "Arbuthnot and Des Touches",
69		{
70			{ "America",		specs+4,  N_B,  7, 37, 4, 0 },
71			{ "Befford",		specs+5,  N_B,  5, 35, 4, 0 },
72			{ "Adamant",		specs+6,  N_B,  3, 33, 4, 0 },
73			{ "London",		specs+7,  N_B,  1, 31, 4, 0 },
74			{ "Royal Oak",		specs+8,  N_B, -1, 29, 4, 0 },
75			{ "Neptune",		specs+9,  N_F,  6, 44, 4, 0 },
76			{ "Duc Bougogne",	specs+10, N_F,  8, 46, 4, 0 },
77			{ "Conquerant",		specs+48, N_F, 10, 48, 4, 0 },
78			{ "Provence",		specs+11, N_F, 12, 50, 4, 0 },
79			{ "Romulus",		specs+12, N_F, 20, 58, 4, 0 }
80		}
81	},
82	{ 1, 3, 5, 10, "Suffren and Hughes",
83		{
84			{ "Monmouth",		specs+52, N_B,  9, 45, 2, 0 },
85			{ "Hero",		specs+5,  N_B, 13, 49, 2, 0 },
86			{ "Isis",		specs+6,  N_B, 12, 48, 2, 0 },
87			{ "Superb",		specs+50, N_B, 10, 46, 2, 0 },
88			{ "Burford",		specs+48, N_B, 11, 47, 2, 0 },
89			{ "Flamband",		specs+13, N_F,  7, 59, 4, 0 },
90			{ "Annibal",		specs+9,  N_F,  4, 56, 4, 0 },
91			{ "Severe",		specs+11, N_F,  2, 54, 4, 0 },
92			{ "Brilliant",		specs+49, N_F, -1, 51, 4, 0 },
93			{ "Sphinx",		specs+51, N_F, -5, 47, 4, 0 }
94		}
95	},
96	{ 1, 3, 4, 2, "Nymphe vs. Cleopatre",
97		{
98			{ "Nymphe",		specs+14, N_B, 13, 30, 2, 0 },
99			{ "Cleopatre",		specs+15, N_F,  3, 41, 2, 0 }
100		}
101	},
102	{ 1, 3, 5, 2, "Mars vs. Hercule",
103		{
104			{ "Mars",		specs+16, N_B, 13, 30, 2, 0 },
105			{ "Hercule",		specs+17, N_F,  3, 41, 2, 0 }
106		}
107	},
108	{ 5, 3, 5, 2, "Ambuscade vs. Baionnaise",
109		{
110			{ "Ambuscade",		specs+18, N_B, 13, 30, 2, 0 },
111			{ "Baionnaise",		specs+19, N_F,  3, 41, 2, 0 }
112		}
113	},
114	{ 1, 5, 6, 2, "Constellation vs. Insurgent",
115		{
116			{ "Constellation",	specs+20, N_A,  9, 50, 8, 0 },
117			{ "Insurgent",		specs+22, N_F,  4, 24, 2, 0 }
118		}
119	},
120	{ 1, 3, 5, 2, "Constellation vs. Vengeance",
121		{
122			{ "Constellation",	specs+20, N_A, 12, 40, 2, 0 },
123			{ "Vengeance",		specs+21, N_F,  1, 43, 2, 0 }
124		}
125	},
126	{ 1, 3, 6, 10, "The Battle of Lissa",
127		{
128			{ "Amphion",		specs+23, N_B,  8, 50, 4, 0 },
129			{ "Active",		specs+24, N_B,  6, 48, 4, 0 },
130			{ "Volage",		specs+25, N_B,  4, 46, 4, 0 },
131			{ "Cerberus",		specs+26, N_B,  2, 44, 4, 0 },
132			{ "Favorite",		specs+27, N_F,  9, 34, 2, 0 },
133			{ "Flore",		specs+21, N_F, 13, 39, 2, 0 },
134			{ "Danae",		specs+64, N_F, 15, 37, 2, 0 },
135			{ "Bellona",		specs+28, N_F, 17, 35, 2, 0 },
136			{ "Corona",		specs+29, N_F, 12, 31, 2, 0 },
137			{ "Carolina",		specs+30, N_F, 15, 28, 2, 0 }
138		}
139	},
140	{ 2, 5, 6, 2, "Constitution vs. Guerriere",
141		{
142			{ "Constitution",	specs+31, N_A,  7, 35, 1, 0 },
143			{ "Guerriere",		specs+32, N_B,  7, 47, 4, 0 }
144		}
145	},
146	{ 1, 3, 5, 2, "United States vs. Macedonian",
147		{
148			{ "United States",	specs+33, N_A,  1, 52, 6, 0 },
149			{ "Macedonian",		specs+34, N_B, 14, 40, 1, 0 }
150		}
151	},
152	{ 1, 3, 6, 2, "Constitution vs. Java",
153		{
154			{ "Constitution",	specs+31, N_A,  1, 40, 2, 0 },
155			{ "Java",		specs+35, N_B, 11, 40, 2, 0 }
156		}
157	},
158	{ 1, 3, 5, 2, "Chesapeake vs. Shannon",
159		{
160			{ "Chesapeake",		specs+36, N_A, 13, 40, 2, 0 },
161			{ "Shannon",		specs+37, N_B,  1, 42, 2, 0 }
162		}
163	},
164	{ 1, 1, 6, 5, "The Battle of Lake Erie",
165		{
166			{ "Lawrence",		specs+38, N_A,  4, 55, 8, 0 },
167			{ "Niagara",		specs+42, N_A,  7, 61, 8, 0 },
168			{ "Lady Prevost",	specs+39, N_B,  4, 25, 2, 0 },
169			{ "Detroit",		specs+40, N_B,  7, 22, 2, 0 },
170			{ "Q. Charlotte",	specs+41, N_B, 10, 19, 2, 0 }
171		}
172	},
173	{ 1, 1, 5, 2, "Wasp vs. Reindeer",
174		{
175			{ "Wasp",		specs+42, N_A,  3, 41, 2, 0 },
176			{ "Reindeer",		specs+43, N_B, 10, 48, 2, 0 }
177		}
178	},
179	{ 1, 2, 5, 3, "Constitution vs. Cyane and Levant",
180		{
181			{ "Constitution",	specs+31, N_A, 10, 45, 2, 0 },
182			{ "Cyane",		specs+44, N_B,  3, 37, 2, 0 },
183			{ "Levant",		specs+45, N_B,  5, 35, 2, 0 }
184		}
185	},
186	{ 5, 5, 5, 3, "Pellew vs. Droits de L'Homme",
187		{
188			{ "Indefatigable",	specs+46, N_B, 12, 45, 6, 0 },
189			{ "Amazon",		specs+47, N_B,  9, 48, 6, 0 },
190			{ "Droits L'Hom",	specs+48, N_F,  3, 28, 5, 0 }
191		}
192	},
193	{ 2, 2, 3, 10, "Algeciras",
194		{
195			{ "Caesar",		specs+49, N_B,  7, 70, 6, 0 },
196			{ "Pompee",		specs+50, N_B,  5, 72, 6, 0 },
197			{ "Spencer",		specs+5,  N_B,  3, 74, 6, 0 },
198			{ "Hannibal",		specs+7,  N_B,  1, 76, 6, 0 },
199			{ "Real-Carlos",	specs+53, N_S,  9, 20, 3, 0 },
200			{ "San Fernando",	specs+54, N_S, 11, 16, 3, 0 },
201			{ "Argonauta",		specs+55, N_S, 10, 14, 4, 0 },
202			{ "San Augustine",	specs+56, N_S,  6, 22, 4, 0 },
203			{ "Indomptable",	specs+51, N_F,  7, 23, 5, 0 },
204			{ "Desaix",		specs+52, N_F,  7, 27, 7, 0 }
205		}
206	},
207	{ 5, 3, 6, 7, "Lake Champlain",
208		{
209			{ "Saratoga",		specs+60, N_A,  8, 10, 1, 0 },
210			{ "Eagle",		specs+61, N_A,  9, 13, 2, 0 },
211			{ "Ticonderoga",	specs+62, N_A, 12, 17, 3, 0 },
212			{ "Preble",		specs+63, N_A, 14, 20, 2, 0 },
213			{ "Confiance",		specs+57, N_B,  4, 70, 6, 0 },
214			{ "Linnet",		specs+58, N_B,  7, 68, 6, 0 },
215			{ "Chubb",		specs+59, N_B, 10, 65, 6, 0 }
216		}
217	},
218	{ 5, 3, 6, 4, "Last Voyage of the USS President",
219		{
220			{ "President",		specs+67, N_A, 12, 42, 5, 0 },
221			{ "Endymion",		specs+64, N_B,  5, 42, 5, 0 },
222			{ "Pomone",		specs+65, N_B,  7, 82, 6, 0 },
223			{ "Tenedos",		specs+66, N_B,  7, -1, 4, 0 }
224		}
225	},
226	{ 7, 5, 5, 2, "Hornblower and the Natividad",
227		{
228			{ "Lydia",		specs+68, N_B, 12, 40, 2, 0 },
229			{ "Natividad",		specs+69, N_S,  2, 40, 4, 0 }
230		}
231	},
232	{ 1, 3, 6, 2, "Curse of the Flying Dutchman",
233		{
234			{ "Piece of Cake",	specs+19, N_S,  7, 40, 2, 0 },
235			{ "Flying Dutchy",	specs+71, N_F,  7, 41, 1, 0 }
236		}
237	},
238	{ 1, 4, 1, 4, "The South Pacific",
239		{
240			{ "USS Scurvy",		specs+70, N_A,  7, 40, 1, 0 },
241			{ "HMS Tahiti",		specs+71, N_B, 12, 60, 1, 0 },
242			{ "Australian",		specs+18, N_S,  5, 20, 8, 0 },
243			{ "Bikini Atoll",	specs+63, N_F,  2, 60, 4, 0 }
244		}
245	},
246	{ 7, 3, 6, 5, "Hornblower and the battle of Rosas bay",
247		{
248			{ "Sutherland",		specs+5,  N_B, 13, 30, 2, 0 },
249			{ "Turenne",		specs+10, N_F,  9, 35, 6, 0 },
250			{ "Nightmare",		specs+9,  N_F,  7, 37, 6, 0 },
251			{ "Paris",		specs+53, N_F,  3, 45, 4, 0 },
252			{ "Napoleon",		specs+56, N_F,  1, 40, 6, 0 }
253		}
254	},
255	{ 6, 4, 7, 5, "Cape Horn",
256		{
257			{ "Concord",		specs+51, N_A,  3, 20, 4, 0 },
258			{ "Berkeley",		specs+7,  N_A,  5, 50, 5, 0 },
259			{ "Thames",		specs+71, N_B, 10, 40, 1, 0 },
260			{ "Madrid",		specs+53, N_S, 13, 60, 8, 0 },
261			{ "Musket",		specs+10, N_F, 10, 60, 7, 0 }
262		}
263	},
264	{ 8, 3, 7, 3, "New Orleans",
265		{
266			{ "Alligator",		specs+71, N_A, 13,  5, 1, 0 },
267			{ "Firefly",		specs+50, N_B, 10, 20, 8, 0 },
268			{ "Cypress",		specs+46, N_B,  5, 10, 6, 0 }
269		}
270	},
271	{ 5, 3, 7, 3, "Botany Bay",
272		{
273			{ "Shark",		specs+11, N_B,  6, 15, 4, 0 },
274			{ "Coral Snake",	specs+31, N_F,  3, 30, 6, 0 },
275			{ "Sea Lion",		specs+33, N_F, 13, 50, 8, 0 }
276		}
277	},
278	{ 4, 3, 6, 4, "Voyage to the Bottom of the Sea",
279		{
280			{ "Seaview",		specs+71, N_A,  6, 3,  3, 0 },
281			{ "Flying Sub",		specs+64, N_A,  8, 3,  3, 0 },
282			{ "Mermaid",		specs+70, N_B,  2, 5,  5, 0 },
283			{ "Giant Squid",	specs+53, N_S, 10, 30, 8, 0 }
284		}
285	},
286	{ 7, 3, 6, 3, "Frigate Action",
287		{
288			{ "Killdeer",		specs+21, N_A,  7, 20, 8, 0 },
289			{ "Sandpiper",		specs+27, N_B,  5, 40, 8, 0 },
290			{ "Curlew",		specs+34, N_S, 10, 60, 8, 0 }
291		}
292	},
293	{ 7, 2, 5, 6, "The Battle of Midway",
294		{
295			{ "Enterprise",		specs+49, N_A, 10, 70, 8, 0 },
296			{ "Yorktown",		specs+51, N_A,  3, 70, 7, 0 },
297			{ "Hornet",		specs+52, N_A,  6, 70, 7, 0 },
298			{ "Akagi",		specs+53, N_J,  6, 10, 4, 0 },
299			{ "Kaga",		specs+54, N_J,  4, 12, 4, 0 },
300			{ "Soryu",		specs+55, N_J,  2, 14, 4, 0 }
301		}
302	},
303	{ 1, 3, 4, 8, "Star Trek",
304		{
305			{ "Enterprise",		specs+76, N_D,-10, 60, 7, 0 },
306			{ "Yorktown",		specs+77, N_D,  0, 70, 7, 0 },
307			{ "Reliant",		specs+78, N_D, 10, 70, 7, 0 },
308			{ "Galileo",		specs+79, N_D, 20, 60, 7, 0 },
309			{ "Kobayashi Maru",	specs+80, N_K,  0,120, 7, 0 },
310			{ "Klingon II",		specs+81, N_K, 10,120, 7, 0 },
311			{ "Red Orion",		specs+82, N_O,  0,  0, 3, 0 },
312			{ "Blue Orion",		specs+83, N_O, 10,  0, 3, 0 }
313		}
314	}
315};
316int nscene = sizeof scene / sizeof (struct scenario);
317
318static struct shipspecs specs[] = {
319/*      bs fs ta guns   hull  crew1   crew3    gunR  carR   rig2  rig4 pts */
320/*                 class   qual   crew2    gunL   carL   rig1  rig3        */
321/*00*/{	4, 7, 3,  19, 5,  5, 4,  2,  2,  2,  2,  2, 0, 0,  4, 4, 4,  4,  7 },
322/*01*/{	4, 7, 3,  17, 5,  5, 4,  2,  2,  2,  0,  0, 4, 4,  3, 3, 3,  3,  6 },
323/*02*/{	3, 5, 2,  42, 4,  7, 4,  2,  2,  2,  2,  2, 0, 0,  5, 5, 5, -1, 11 },
324/*03*/{	4, 6, 3,  44, 3,  7, 4,  2,  2,  2,  3,  3, 0, 0,  5, 5, 5,  5, 12 },
325/*04*/{	3, 5, 2,  64, 2, 17, 4,  8,  6,  6, 12, 12, 2, 2,  7, 7, 7, -1, 20 },
326/*05*/{	3, 5, 2,  74, 2, 20, 4,  8,  8,  8, 16, 16, 2, 2,  7, 7, 7, -1, 26 },
327/*06*/{	3, 5, 2,  50, 2, 12, 4,  6,  4,  4,  8,  8, 2, 2,  6, 6, 6, -1, 17 },
328/*07*/{	3, 5, 1,  98, 1, 23, 4, 10, 10, 10, 18, 18, 2, 2,  8, 8, 8, -1, 28 },
329/*08*/{	3, 5, 2,  74, 2, 20, 4,  8,  8,  8, 16, 16, 2, 2,  7, 7, 7, -1, 26 },
330/*09*/{	3, 5, 2,  74, 2, 21, 3, 10, 10,  8, 20, 20, 0, 0,  7, 7, 7, -1, 24 },
331/*10*/{	3, 5, 1,  80, 1, 23, 3, 12, 12, 10, 22, 22, 0, 0,  7, 7, 7, -1, 27 },
332/*11*/{	3, 5, 2,  64, 2, 18, 3,  8,  8,  6, 12, 12, 0, 0,  7, 7, 7, -1, 18 },
333/*12*/{	3, 5, 2,  44, 2, 11, 3,  4,  4,  4,  6,  6, 2, 2,  5, 5, 5, -1, 10 },
334/*13*/{	3, 5, 2,  50, 2, 14, 3,  6,  6,  4,  8,  8, 0, 0,  6, 6, 6, -1, 14 },
335/*14*/{	4, 6, 3,  36, 3, 11, 4,  4,  4,  2,  4,  4, 2, 2,  5, 5, 5,  5, 11 },
336/*15*/{	4, 6, 3,  36, 3, 11, 3,  4,  4,  4,  4,  4, 2, 2,  5, 5, 5,  5, 10 },
337/*16*/{	3, 5, 2,  74, 2, 21, 4, 10,  8,  8, 18, 18, 2, 2,  7, 7, 7, -1, 26 },
338/*17*/{	3, 5, 2,  74, 2, 21, 3, 10, 10,  8, 20, 20, 2, 2,  7, 7, 7, -1, 23 },
339/*18*/{	4, 6, 3,  32, 3,  8, 3,  4,  2,  2,  4,  4, 2, 2,  5, 5, 5,  5,  9 },
340/*19*/{	4, 6, 3,  24, 4,  6, 3,  4,  4,  4,  2,  2, 0, 0,  4, 4, 4,  4,  9 },
341/*20*/{	4, 7, 3,  38, 4, 14, 5,  6,  4,  4,  4,  4, 6, 6,  5, 5, 5,  5, 17 },
342/*21*/{	4, 6, 3,  40, 3, 15, 3,  8,  6,  6,  6,  6, 4, 4,  5, 5, 5,  5, 15 },
343/*22*/{	4, 7, 3,  36, 4, 11, 3,  6,  6,  4,  4,  4, 2, 2,  5, 5, 5,  5, 11 },
344/*23*/{	4, 6, 3,  32, 3, 11, 5,  4,  4,  2,  4,  4, 2, 2,  5, 5, 5,  5, 13 },
345/*24*/{	4, 6, 3,  38, 3, 14, 5,  4,  4,  4,  6,  6, 4, 4,  5, 5, 5,  5, 18 },
346/*25*/{	4, 6, 3,  22, 3,  6, 5,  2,  2,  2,  0,  0, 8, 8,  4, 4, 4,  4, 11 },
347/*26*/{	4, 6, 3,  32, 3, 11, 5,  4,  4,  2,  4,  4, 2, 2,  5, 5, 5,  5, 13 },
348/*27*/{	4, 6, 3,  40, 3, 14, 3,  6,  6,  4,  6,  6, 4, 4,  5, 5, 5,  5, 15 },
349/*28*/{	4, 6, 3,  32, 3, 11, 2,  4,  4,  4,  4,  4, 0, 0,  5, 5, 5,  5,  9 },
350/*29*/{	4, 6, 3,  40, 3, 14, 2,  6,  6,  4,  6,  6, 4, 4,  5, 5, 5,  5, 12 },
351/*30*/{	4, 6, 3,  32, 3,  8, 2,  4,  4,  1,  2,  2, 0, 0,  4, 4, 4,  4,  7 },
352/*31*/{	4, 7, 3,  44, 4, 18, 5,  6,  6,  6,  8,  8, 6, 6,  6, 6, 6,  6, 24 },
353/*32*/{	4, 6, 3,  38, 3, 14, 4,  4,  4,  2,  6,  6, 4, 4,  5, 5, 5,  5, 15 },
354/*33*/{	4, 5, 3,  44, 3, 18, 5,  8,  6,  6,  8,  8, 8, 8,  6, 6, 6,  6, 24 },
355/*34*/{	4, 6, 3,  38, 3, 14, 4,  4,  4,  4,  6,  6, 4, 4,  5, 5, 5,  5, 16 },
356/*35*/{	4, 7, 3,  38, 4, 14, 4,  6,  6,  6,  6,  6, 6, 6,  5, 5, 5,  5, 19 },
357/*36*/{	4, 6, 3,  38, 3, 14, 3,  6,  6,  4,  6,  6, 6, 6,  5, 5, 5,  5, 14 },
358/*37*/{	4, 6, 3,  38, 3, 14, 5,  6,  4,  4,  6,  6, 6, 6,  5, 5, 5,  5, 17 },
359/*38*/{	4, 7, 3,  20, 5,  6, 4,  4,  2,  2,  0,  0, 6, 6,  4, 4, 4,  4,  9 },
360/*39*/{	4, 7, 3,  13, 6,  3, 4,  0,  2,  2,  0,  0, 2, 2,  2, 2, 2,  2,  5 },
361/*40*/{	4, 7, 3,  19, 5,  5, 4,  2,  2,  2,  2,  2, 0, 0,  4, 4, 4,  4,  7 },
362/*41*/{	4, 7, 3,  17, 5,  5, 4,  2,  2,  2,  2,  2, 0, 0,  3, 3, 3,  3,  6 },
363/*42*/{	4, 7, 3,  20, 5,  6, 5,  4,  2,  2,  0,  0, 6, 6,  4, 4, 4,  4, 12 },
364/*43*/{	4, 7, 3,  18, 5,  5, 5,  2,  2,  2,  0,  0, 6, 6,  4, 4, 4,  4,  9 },
365/*44*/{	4, 7, 3,  24, 5,  6, 4,  4,  2,  2,  0,  0,10,10,  4, 4, 4,  4, 11 },
366/*45*/{	4, 7, 3,  20, 5,  6, 4,  2,  2,  2,  0,  0, 8, 8,  4, 4, 4,  4, 10 },
367/*46*/{	4, 6, 3,  44, 3, 11, 5,  4,  4,  4,  4,  4, 2, 2,  5, 5, 5,  5, 14 },
368/*47*/{	4, 6, 3,  36, 3, 12, 4,  4,  4,  4,  6,  6, 2, 2,  5, 5, 5,  5, 14 },
369/*48*/{	3, 5, 2,  74, 2, 21, 3, 10,  8,  8, 20, 20, 2, 2,  4, 4, 7, -1, 24 },
370/*49*/{	3, 5, 2,  80, 2, 24, 4, 10,  8,  8, 20, 20, 2, 2,  8, 8, 8, -1, 31 },
371/*50*/{	3, 5, 2,  74, 2, 21, 4,  8,  8,  6, 16, 16, 4, 4,  7, 7, 7, -1, 27 },
372/*51*/{	3, 5, 2,  80, 2, 24, 3, 12, 12, 10, 22, 22, 2, 2,  7, 7, 7, -1, 27 },
373/*52*/{	3, 5, 2,  74, 2, 21, 3, 10, 10,  8, 20, 20, 2, 2,  7, 7, 7, -1, 24 },
374/*53*/{	3, 5, 1, 112, 1, 27, 2, 12, 12, 12, 24, 24, 0, 0,  9, 9, 9, -1, 27 },
375/*54*/{	3, 5, 1,  96, 1, 24, 2, 12, 12, 10, 20, 20, 0, 0,  8, 8, 8, -1, 24 },
376/*55*/{	3, 5, 2,  80, 2, 23, 2, 10, 10,  8, 20, 20, 0, 0,  7, 7, 7, -1, 23 },
377/*56*/{	3, 5, 2,  74, 2, 21, 2, 10,  8,  8, 16, 16, 4, 4,  7, 7, 7, -1, 20 },
378/*57*/{	4, 6, 3,  37, 3, 12, 4,  4,  4,  2,  6,  6, 4, 4,  5, 5, 5,  5, 14 },
379/*58*/{	4, 7, 3,  16, 5,  5, 5,  2,  2,  2,  0,  0, 4, 4,  4, 4, 4,  4, 10 },
380/*59*/{	4, 7, 3,  11, 6,  3, 4,  2,  2,  2,  0,  0, 2, 2,  2, 2, 2,  2,  5 },
381/*60*/{	4, 7, 3,  26, 5,  6, 4,  4,  2,  2,  2,  2, 6, 6,  4, 4, 4,  4, 12 },
382/*61*/{	4, 7, 3,  20, 5,  6, 4,  4,  2,  2,  0,  0, 6, 6,  4, 4, 4,  4, 11 },
383/*62*/{	4, 7, 3,  17, 5,  5, 4,  2,  2,  2,  0,  0, 6, 6,  4, 4, 4,  4,  9 },
384/*63*/{	4, 7, 3,   7, 6,  3, 4,  0,  2,  2,  0,  0, 2, 2,  2, 2, 2,  2,  4 },
385/*64*/{	4, 6, 3,  40, 3, 15, 4,  4,  4,  4,  8,  8, 6, 6,  5, 5, 5,  5, 17 },
386/*65*/{	4, 6, 3,  44, 3, 15, 4,  8,  8,  6, 10, 10, 2, 2,  6, 6, 6,  6, 20 },
387/*66*/{	4, 6, 3,  38, 3, 14, 4,  4,  4,  4,  6,  6, 6, 6,  5, 5, 5,  5, 15 },
388/*67*/{	4, 5, 3,  44, 3, 18, 5,  8,  6,  6,  8,  8, 8, 8,  6, 6, 6,  6, 24 },
389/*68*/{	4, 6, 3,  36, 3,  9, 5,  4,  4,  2,  4,  4, 2, 2,  5, 5, 5,  5, 13 },
390/*69*/{	3, 5, 2,  50, 2, 14, 2,  6,  6,  6,  8,  8, 0, 0,  6, 6, 6, -1, 14 },
391/*70*/{	3, 5, 1, 136, 1, 30, 1,  8, 14, 14, 28, 28, 0, 0,  9, 9, 9, -1, 27 },
392/*71*/{	3, 5, 1, 120, 1, 27, 5, 16, 14, 14, 28, 28, 2, 2,  9, 9, 9, -1, 43 },
393/*72*/{	3, 5, 1, 120, 2, 21, 5, 15, 17, 15, 25, 25, 7, 7,  9, 9, 9, -1, 36 },
394/*73*/{	3, 5, 1,  90, 3, 18, 4, 13, 15, 13, 20, 20, 6, 6,  5, 5, 5,  5, 28 },
395/*74*/{	4, 7, 3,   6, 6,  3, 4,  2,  2,  2, 20, 20, 6, 6,  2, 2, 3,  3,  5 },
396/*75*/{	3, 5, 1, 110, 2, 20, 4, 14, 15, 11, 26, 26, 8, 8,  7, 8, 9, -1, 34 },
397/*76*/{	4, 7, 3, 450, 1, 99, 5, 50, 40, 40, 50, 50,25,25,  9, 9, 9, -1, 75 },
398/*77*/{	4, 7, 3, 450, 1, 99, 5, 50, 40, 40, 50, 50,25,25,  9, 9, 9, -1, 75 },
399/*78*/{	4, 7, 3, 450, 1, 99, 5, 50, 40, 40, 50, 50,25,25,  9, 9, 9, -1, 75 },
400/*79*/{	4, 7, 3, 450, 1, 99, 5, 50, 40, 40, 50, 50,25,25,  9, 9, 9, -1, 75 },
401/*80*/{	4, 7, 3, 450, 1, 99, 5, 50, 40, 40, 50, 50,25,25,  9, 9, 9, -1, 75 },
402/*81*/{	4, 7, 3, 450, 1, 99, 5, 50, 40, 40, 50, 50,25,25,  9, 9, 9, -1, 75 },
403/*82*/{	4, 7, 3, 450, 1, 99, 5, 50, 40, 40, 50, 50,25,25,  9, 9, 9, -1, 75 },
404/*83*/{	4, 7, 3, 450, 1, 99, 5, 50, 40, 40, 50, 50,25,25,  9, 9, 9, -1, 75 }
405/*      bs fs ta guns   hull  crew1   crew3    gunR  carR   rig2  rig4 pts */
406/*                 class   qual   crew2    gunL   carL   rig1  rig3        */
407};
408
409const struct windeffects WET[7][6] = {
410	{ {9,9,9,9}, {9,9,9,9}, {9,9,9,9}, {9,9,9,9}, {9,9,9,9}, {9,9,9,9} },
411	{ {3,2,2,0}, {3,2,1,0}, {3,2,1,0}, {3,2,1,0}, {2,1,0,0}, {2,1,0,0} },
412	{ {1,1,1,0}, {1,1,0,0}, {1,0,0,0}, {1,0,0,0}, {1,0,0,0}, {1,0,0,0} },
413	{ {0,0,0,0}, {0,0,0,0}, {0,0,0,0}, {0,0,0,0}, {0,0,0,0}, {0,0,0,0} },
414	{ {0,0,0,0}, {1,0,0,0}, {1,1,0,0}, {1,1,0,0}, {2,2,1,0}, {2,2,1,0} },
415	{ {1,0,0,0}, {1,1,0,0}, {1,1,1,0}, {1,1,1,0}, {3,2,2,0}, {3,2,2,0} },
416	{ {2,1,1,0}, {3,2,1,0}, {3,2,1,0}, {3,2,1,0}, {3,3,2,0}, {3,3,2,0} }
417};
418
419const struct Tables RigTable[11][6] = {
420	{ {0,0,0,0}, {0,0,0,0}, {0,0,0,0}, {0,0,0,0}, {0,0,0,1}, {0,0,1,0} },
421	{ {0,0,0,0}, {0,0,0,0}, {0,0,0,1}, {0,0,1,0}, {1,0,0,1}, {0,1,1,1} },
422	{ {0,0,0,0}, {0,0,0,1}, {0,0,1,1}, {0,1,0,1}, {0,1,0,1}, {1,0,1,2} },
423	{ {0,0,0,0}, {0,0,1,1}, {0,1,0,1}, {0,0,0,2}, {0,1,0,2}, {1,0,1,2} },
424	{ {0,1,0,1}, {1,0,0,1}, {0,1,1,2}, {0,1,0,2}, {0,0,1,3}, {1,0,1,4} },
425	{ {0,0,1,1}, {0,1,0,2}, {1,0,0,3}, {0,1,1,3}, {1,0,0,4}, {1,1,1,4} },
426	{ {0,0,1,2}, {0,1,1,2}, {1,1,0,3}, {0,1,0,4}, {1,0,0,4}, {1,0,1,5} },
427	{ {0,0,1,2}, {0,1,0,3}, {1,1,0,3}, {1,0,2,4}, {0,2,1,5}, {2,1,0,5} },
428	{ {0,2,1,3}, {1,0,0,3}, {2,1,0,4}, {0,1,1,4}, {0,1,0,5}, {1,0,2,6} },
429	{ {1,1,0,4}, {1,0,1,4}, {2,0,0,5}, {0,2,1,5}, {0,1,2,6}, {0,2,0,7} },
430	{ {1,0,1,5}, {0,2,0,6}, {1,2,0,6}, {1,1,1,6}, {2,0,2,6}, {1,1,2,7} }
431};
432const struct Tables HullTable[11][6] = {
433	{ {0,0,0,0}, {0,0,0,0}, {0,0,0,0}, {0,0,0,0}, {1,0,0,0}, {0,1,0,0} },
434	{ {0,0,0,0}, {0,0,0,0}, {0,1,0,0}, {1,1,0,0}, {1,0,1,0}, {1,0,1,1} },
435	{ {0,1,0,0}, {1,0,0,0}, {1,1,0,0}, {1,0,1,0}, {1,0,1,1}, {2,1,0,0} },
436	{ {0,1,1,0}, {1,0,0,0}, {1,1,1,0}, {2,0,0,1}, {2,0,1,0}, {2,2,0,0} },
437	{ {0,1,1,0}, {1,0,0,1}, {2,1,0,1}, {2,2,1,0}, {3,0,1,0}, {3,1,0,0} },
438	{ {1,1,1,0}, {2,0,2,1}, {2,1,1,0}, {2,2,0,0}, {3,1,0,1}, {3,1,1,0} },
439	{ {1,2,2,0}, {2,0,2,1}, {2,1,0,1}, {2,2,0,0}, {3,1,1,0}, {4,2,1,0} },
440	{ {2,1,1,0}, {2,0,1,1}, {3,2,2,0}, {3,2,0,0}, {4,2,1,0}, {4,2,1,1} },
441	{ {2,1,2,0}, {3,1,1,1}, {3,2,2,0}, {4,2,1,0}, {4,1,0,2}, {4,2,2,0} },
442	{ {2,3,1,0}, {3,2,2,0}, {3,2,2,1}, {4,2,2,0}, {4,1,0,3}, {5,1,2,0} },
443	{ {2,2,4,0}, {3,3,1,1}, {4,2,1,1}, {5,1,0,2}, {5,1,2,1}, {6,2,2,0} },
444};
445
446const char AMMO[9][4] = {
447	{ -1, 1, 0, 1 },
448	{ -1, 1, 0, 1 },
449	{ -1, 1, 0, 1 },
450	{ -2, 1, 0, 2 },
451	{ -2, 2, 0, 2 },
452	{ -2, 2, 0, 2 },
453	{ -3, 2, 0, 2 },
454	{ -3, 2, 0, 3 },
455	{ -3, 2, 0, 3 }
456};
457
458const char HDT[9][10] = {
459	{ 1, 0,-1,-2,-3,-3,-4,-4,-4,-4 },
460	{ 1, 1, 0,-1,-2,-2,-3,-3,-3,-3 },
461	{ 2, 1, 0,-1,-2,-2,-3,-3,-3,-3 },
462	{ 2, 2, 1, 0,-1,-1,-2,-2,-2,-2 },
463	{ 3, 2, 1, 0,-1,-1,-2,-2,-2,-2 },
464	{ 3, 3, 2, 1, 0, 0,-1,-1,-1,-1 },
465	{ 4, 3, 2, 1, 0, 0,-1,-1,-1,-1 },
466	{ 4, 4, 3, 2, 1, 1, 0, 0, 0, 0 },
467	{ 5, 4, 3, 2, 1, 1, 0, 0, 0, 0 }
468};
469
470const char HDTrake[9][10] = {
471	{ 2, 1, 0,-1,-2,-2,-3,-3,-3,-3 },
472	{ 2, 2, 1, 0,-1,-1,-2,-2,-2,-2 },
473	{ 3, 2, 1, 0,-1,-1,-2,-2,-2,-2 },
474	{ 4, 3, 2, 1, 0, 0,-1,-1,-1,-1 },
475	{ 5, 4, 3, 2, 1, 1, 0, 0, 0, 0 },
476	{ 6, 5, 4, 3, 2, 2, 1, 1, 1, 1 },
477	{ 7, 6, 5, 4, 3, 3, 2, 2, 2, 2 },
478	{ 8, 7, 6, 5, 4, 4, 3, 3, 3, 3 },
479	{ 9, 8, 7, 6, 5, 5, 4, 4, 4, 4 }
480};
481
482const char QUAL[9][5] = {
483	{ -1, 0, 0, 1, 1 },
484	{ -1, 0, 0, 1, 1 },
485	{ -1, 0, 0, 1, 2 },
486	{ -1, 0, 0, 1, 2 },
487	{ -1, 0, 0, 2, 2 },
488	{ -1,-1, 0, 2, 2 },
489	{ -2,-1, 0, 2, 2 },
490	{ -2,-1, 0, 2, 2 },
491	{ -2,-1, 0, 2, 3 }
492};
493
494const char MT[9][3] = {
495	{ 1, 0, 0 },
496	{ 1, 1, 0 },
497	{ 2, 1, 0 },
498	{ 2, 1, 1 },
499	{ 2, 2, 1 },
500	{ 3, 2, 1 },
501	{ 3, 2, 2 },
502	{ 4, 3, 2 },
503	{ 4, 4, 2 }
504};
505
506const char rangeofshot[] = {
507	0,
508	1,		/* grape */
509	3,		/* chain */
510	10,		/* round */
511	1		/* double */
512};
513
514const char *const countryname[] = {
515	"American", "British", "Spanish", "French", "Japanese",
516	"Federation", "Klingon", "Orion"
517};
518
519const char *const classname[] = {
520	"Drift wood",
521	"Ship of the Line",
522	"Ship of the Line",
523	"Frigate",
524	"Corvette",
525	"Sloop",
526	"Brig"
527};
528
529const char *const shortclassname[] = {
530	"Rowboat",
531	"Ship",
532	"Ship",
533	"Frigate",
534	"Corvette",
535	"Sloop",
536	"Brig"
537};
538
539const char *const directionname[] = {
540	"dead ahead",
541	"off the starboard bow",
542	"off the starboard beam",
543	"off the starboard quarter",
544	"dead astern",
545	"off the port quarter",
546	"off the port beam",
547	"off the port bow",
548	"dead ahead"
549};
550
551const char *const qualname[] = {
552	"dead",
553	"mutinous",
554	"green",
555	"mundane",
556	"crack",
557	"elite"
558};
559
560const char loadname[] = { '-', 'G', 'C', 'R', 'D', 'E' };
561
562const char dr[] = { 0, 1, 1, 0, -1, -1, -1, 0, 1 };
563const char dc[] = { 0, 0, -1, -1, -1, 0, 1, 1, 1 };
564
565int mode;
566jmp_buf restart;
567
568bool randomize;				/* -x, give first available ship */
569bool longfmt;				/* -l, print score in long format */
570bool nobells;				/* -b, don't ring bell before Signal */
571
572gid_t gid;
573gid_t egid;
574
575struct scenario *cc;			/* the current scenario */
576struct ship *ls;			/* &cc->ship[cc->vessels] */
577
578int winddir;
579int windspeed;
580int turn;
581int game;
582int alive;
583int people;
584int hasdriver;
585