main.c revision 1.1
1/*
2 * Phantasia 3.3.2 -- Interterminal fantasy game
3 *
4 * Edward A. Estes
5 * AT&T, March 12, 1986
6 */
7
8/* DISCLAIMER:
9 *
10 * This game is distributed for free as is.  It is not guaranteed to work
11 * in every conceivable environment.  It is not even guaranteed to work
12 * in ANY environment.
13 *
14 * This game is distributed without notice of copyright, therefore it
15 * may be used in any manner the recipient sees fit.  However, the
16 * author assumes no responsibility for maintaining or revising this
17 * game, in its original form, or any derivitives thereof.
18 *
19 * The author shall not be responsible for any loss, cost, or damage,
20 * including consequential damage, caused by reliance on this material.
21 *
22 * The author makes no warranties, express or implied, including warranties
23 * of merchantability or fitness for a particular purpose or use.
24 *
25 * AT&T is in no way connected with this game.
26 */
27
28#include <sys/types.h>
29#include <pwd.h>
30
31/*
32 * The program allocates as much file space as it needs to store characters,
33 * so the possibility exists for the character file to grow without bound.
34 * The file is purged upon normal entry to try to avoid that problem.
35 * A similar problem exists for energy voids.  To alleviate the problem here,
36 * the void file is cleared with every new king, and a limit is placed
37 * on the size of the energy void file.
38 */
39
40/*
41 * Put one line of text into the file 'motd' for announcements, etc.
42 */
43
44/*
45 * The scoreboard file is updated when someone dies, and keeps track
46 * of the highest character to date for that login.
47 * Being purged from the character file does not cause the scoreboard
48 * to be updated.
49 */
50
51/*
52 * All source files are set up for 'vi' with shiftwidth=4, tabstop=8.
53 */
54
55/**/
56
57/*
58 * main.c	Main routines for Phantasia
59 */
60
61#include "include.h"
62
63/***************************************************************************
64/ FUNCTION NAME: main()
65/
66/ FUNCTION: initialize state, and call main process
67/
68/ AUTHOR: E. A. Estes, 12/4/85
69/
70/ ARGUMENTS:
71/	int	argc - argument count
72/	char	**argv - argument vector
73/
74/ RETURN VALUE: none
75/
76/ MODULES CALLED: monstlist(), checkenemy(), activelist(),
77/	throneroom(), checkbattle(), readmessage(), changestats(), writerecord(),
78/	tradingpost(), adjuststats(), recallplayer(), displaystats(), checktampered(),
79/	fabs(), rollnewplayer(), time(), exit(), sqrt(), floor(), wmove(),
80/	signal(), strcat(), purgeoldplayers(), getuid(), isatty(), wclear(),
81/	strcpy(), system(), altercoordinates(), cleanup(), waddstr(), procmain(),
82/	playinit(), leavegame(), localtime(), getanswer(), neatstuff(), initialstate(),
83/	scorelist(), titlelist()
84/
85/ GLOBAL INPUTS: *Login, Throne, Wizard, Player, *stdscr, Changed, Databuf[],
86/	Fileloc, Stattable[]
87/
88/ GLOBAL OUTPUTS: Wizard, Player, Changed, Fileloc, Timeout, *Statptr
89/
90/ DESCRIPTION:
91/	Process arguments, initialize program, and loop forever processing
92/	player input.
93/
94/***************************************************************************/
95
96main(argc, argv)
97int	argc;
98char	**argv;
99{
100bool	noheader = FALSE;	/* set if don't want header */
101bool	headeronly = FALSE;	/* set if only want header */
102bool	examine = FALSE;	/* set if examine a character */
103long	seconds;		/* for time of day */
104double	dtemp;			/* for temporary calculations */
105
106    initialstate();		/* init globals */
107
108    /* process arguments */
109    while (--argc && (*++argv)[0] == '-')
110	switch ((*argv)[1])
111	    {
112	    case 's':	/* short */
113		noheader = TRUE;
114		break;
115
116	    case 'H':	/* Header */
117		headeronly = TRUE;
118		break;
119
120	    case 'a':	/* all users */
121		activelist();
122		cleanup(TRUE);
123		/*NOTREACHED*/
124
125	    case 'p':	/* purge old players */
126		purgeoldplayers();
127		cleanup(TRUE);
128		/*NOTREACHED*/
129
130	    case 'S':	/* set 'Wizard' */
131		Wizard = !getuid();
132		break;
133
134	    case 'x':	/* examine */
135		examine = TRUE;
136		break;
137
138	    case 'm':	/* monsters */
139		monstlist();
140		cleanup(TRUE);
141		/*NOTREACHED*/
142
143	    case 'b':	/* scoreboard */
144		scorelist();
145		cleanup(TRUE);
146		/*NOTREACHED*/
147		}
148
149    if (!isatty(0))		/* don't let non-tty's play */
150	cleanup(TRUE);
151	/*NOTREACHED*/
152
153    playinit();			/* set up to catch signals, init curses */
154
155    if (examine)
156	{
157	changestats(FALSE);
158	cleanup(TRUE);
159	/*NOTREACHED*/
160	}
161
162    if (!noheader)
163	{
164	titlelist();
165	purgeoldplayers();    /* clean up old characters */
166	}
167
168    if (headeronly)
169	cleanup(TRUE);
170	/*NOTREACHED*/
171
172    do
173	/* get the player structure filled */
174	{
175	Fileloc = -1L;
176
177	mvaddstr(22, 17, "Do you have a character to run [Q = Quit] ? ");
178
179	switch (getanswer("NYQ", FALSE))
180	    {
181	    case 'Y':
182		Fileloc = recallplayer();
183		break;
184
185	    case 'Q':
186		cleanup(TRUE);
187		/*NOTREACHED*/
188
189	    default:
190		Fileloc = rollnewplayer();
191		break;
192	    }
193	clear();
194	}
195    while (Fileloc < 0L);
196
197    if (Player.p_level > 5.0)
198	/* low level players have long timeout */
199	Timeout = TRUE;
200
201    /* update some important player statistics */
202    strcpy(Player.p_login, Login);
203    time(&seconds);
204    Player.p_lastused = localtime(&seconds)->tm_yday;
205    Player.p_status = S_PLAYING;
206    writerecord(&Player, Fileloc);
207
208    Statptr = &Stattable[Player.p_type];	/* initialize pointer */
209
210    /* catch interrupts */
211#ifdef	BSD41
212    sigset(SIGINT, interrupt);
213#endif
214#ifdef	BSD42
215    signal(SIGINT, interrupt);
216#endif
217#ifdef	SYS3
218    signal(SIGINT, interrupt);
219#endif
220#ifdef	SYS5
221    signal(SIGINT, interrupt);
222#endif
223
224    altercoordinates(Player.p_x, Player.p_y, A_FORCED);	/* set some flags */
225
226    clear();
227
228    for (;;)
229	/* loop forever, processing input */
230	{
231
232	adjuststats();		/* cleanup stats */
233
234	if (Throne && Player.p_crowns == 0 && Player.p_specialtype != SC_KING)
235	    /* not allowed on throne -- move */
236	    {
237	    mvaddstr(5,0,"You're not allowed in the Lord's Chamber without a crown.\n");
238	    altercoordinates(0.0, 0.0, A_NEAR);
239	    }
240
241	checktampered();	/* check for energy voids, etc. */
242
243	if (Player.p_status != S_CLOAKED
244	    /* not cloaked */
245	    && (dtemp = fabs(Player.p_x)) == fabs(Player.p_y)
246	    /* |x| = |y| */
247	    && !Throne)
248	    /* not on throne */
249	    {
250	    dtemp = sqrt(dtemp / 100.0);
251	    if (floor(dtemp) == dtemp)
252		/* |x| / 100 == n*n; at a trading post */
253		{
254		tradingpost();
255		clear();
256		}
257	    }
258
259	checkbattle();		/* check for player to player battle */
260	neatstuff();		/* gurus, medics, etc. */
261
262	if (Player.p_status == S_CLOAKED)
263	    /* costs 3 mana per turn to be cloaked */
264	    if (Player.p_mana > 3.0)
265		Player.p_mana -= 3.0;
266	    else
267		/* ran out of mana, uncloak */
268		{
269		Player.p_status = S_PLAYING;
270		Changed = TRUE;
271		}
272
273	if (Player.p_status != S_PLAYING && Player.p_status != S_CLOAKED)
274	    /* change status back to S_PLAYING */
275	    {
276	    Player.p_status = S_PLAYING;
277	    Changed = TRUE;
278	    }
279
280	if (Changed)
281	    /* update file only if important stuff has changed */
282	    {
283	    writerecord(&Player, Fileloc);
284	    Changed = FALSE;
285	    continue;
286	    }
287
288	readmessage();			/* read message, if any */
289
290	displaystats();			/* print statistics */
291
292	move(6, 0);
293
294	if (Throne)
295	    /* maybe make king, print prompt, etc. */
296	    throneroom();
297
298	/* print status line */
299	addstr("1:Move  2:Players  3:Talk  4:Stats  5:Quit  ");
300	if (Player.p_level >= MEL_CLOAK && Player.p_magiclvl >= ML_CLOAK)
301	    addstr("6:Cloak  ");
302	if (Player.p_level >= MEL_TELEPORT && Player.p_magiclvl >= ML_TELEPORT)
303	    addstr("7:Teleport  ");
304	if (Player.p_specialtype >= SC_COUNCIL || Wizard)
305	    addstr("8:Intervene  ");
306
307	procmain();			/* process input */
308	}
309}
310/**/
311/************************************************************************
312/
313/ FUNCTION NAME: initialstate()
314/
315/ FUNCTION: initialize some important global variable
316/
317/ AUTHOR: E. A. Estes, 12/4/85
318/
319/ ARGUMENTS: none
320/
321/ RETURN VALUE: none
322/
323/ MODULES CALLED: time(), fopen(), srandom(), error(), getuid(), getlogin(),
324/	getpwuid()
325/
326/ GLOBAL INPUTS:
327/
328/ GLOBAL OUTPUTS: *Energyvoidfp, Echo, Marsh, *Login, Users, Beyond,
329/	Throne, Wizard, Changed, Okcount, Timeout, Windows, *Monstfp, *Messagefp,
330/	*Playersfp
331/
332/ DESCRIPTION:
333/	Set global flags, and open files which remain open.
334/
335/************************************************************************/
336
337initialstate()
338{
339    Beyond = FALSE;
340    Marsh = FALSE;
341    Throne = FALSE;
342    Changed = FALSE;
343    Wizard = FALSE;
344    Timeout = FALSE;
345    Users = 0;
346    Windows = FALSE;
347    Echo = TRUE;
348
349    /* setup login name */
350    if ((Login = getlogin()) == NULL)
351	Login = getpwuid(getuid())->pw_name;
352
353    /* open some files */
354    if ((Playersfp = fopen(_PATH_PEOPLE, "r+")) == NULL)
355	error(_PATH_PEOPLE);
356	/*NOTREACHED*/
357
358    if ((Monstfp = fopen(_PATH_MONST, "r+")) == NULL)
359	error(_PATH_MONST);
360	/*NOTREACHED*/
361
362    if ((Messagefp = fopen(_PATH_MESS, "r")) == NULL)
363	error(_PATH_MESS);
364	/*NOTREACHED*/
365
366    if ((Energyvoidfp = fopen(_PATH_VOID, "r+")) == NULL)
367	error(_PATH_VOID);
368	/*NOTREACHED*/
369
370    srandom((unsigned) time((long *) NULL));	/* prime random numbers */
371}
372/**/
373/************************************************************************
374/
375/ FUNCTION NAME: rollnewplayer()
376/
377/ FUNCTION: roll up a new character
378/
379/ AUTHOR: E. A. Estes, 12/4/85
380/
381/ ARGUMENTS: none
382/
383/ RETURN VALUE: none
384/
385/ MODULES CALLED: initplayer(), allocrecord(), truncstring(), fabs(), wmove(),
386/	wclear(), sscanf(), strcmp(), genchar(), waddstr(), findname(), mvprintw(),
387/	getanswer(), getstring()
388/
389/ GLOBAL INPUTS: Other, Wizard, Player, *stdscr, Databuf[]
390/
391/ GLOBAL OUTPUTS: Echo
392/
393/ DESCRIPTION:
394/	Prompt player, and roll up new character.
395/
396/************************************************************************/
397
398long
399rollnewplayer()
400{
401int	chartype;	/* character type */
402int	ch;		/* input */
403
404    initplayer(&Player);		/* initialize player structure */
405
406    clear();
407    mvaddstr(4, 21, "Which type of character do you want:");
408    mvaddstr(8, 4, "1:Magic User  2:Fighter  3:Elf  4:Dwarf  5:Halfling  6:Experimento  ");
409    if (Wizard) {
410	addstr("7:Super  ? ");
411	chartype = getanswer("1234567", FALSE);
412	}
413    else {
414	addstr("?  ");
415	chartype = getanswer("123456", FALSE);
416	}
417
418    do
419	{
420	genchar(chartype);		/* roll up a character */
421
422	/* print out results */
423	mvprintw(12, 14,
424	    "Strength    :  %2.0f  Quickness:  %2.0f  Mana       :  %2.0f\n",
425	    Player.p_strength, Player.p_quickness, Player.p_mana);
426	mvprintw(13, 14,
427	    "Energy Level:  %2.0f  Brains   :  %2.0f  Magic Level:  %2.0f\n",
428	    Player.p_energy, Player.p_brains, Player.p_magiclvl);
429
430	if (Player.p_type == C_EXPER || Player.p_type == C_SUPER)
431	    break;
432
433	mvaddstr(14, 14, "Type '1' to keep >");
434	ch = getanswer(" ", TRUE);
435	}
436    while (ch != '1');
437
438    if (Player.p_type == C_EXPER || Player.p_type == C_SUPER)
439	/* get coordinates for experimento */
440	for (;;)
441	    {
442	    mvaddstr(16, 0, "Enter the X Y coordinates of your experimento ? ");
443	    getstring(Databuf, SZ_DATABUF);
444	    sscanf(Databuf, "%lf %lf", &Player.p_x, &Player.p_y);
445
446	    if (fabs(Player.p_x) > D_EXPER || fabs(Player.p_y) > D_EXPER)
447		mvaddstr(17, 0, "Invalid coordinates.  Try again.\n");
448	    else
449		break;
450	    }
451
452    for (;;)
453	/* name the new character */
454	{
455	mvprintw(18, 0,
456	    "Give your character a name [up to %d characters] ?  ", SZ_NAME - 1);
457	getstring(Player.p_name, SZ_NAME);
458	truncstring(Player.p_name);		/* remove trailing blanks */
459
460	if (Player.p_name[0] == '\0')
461	    /* no null names */
462	    mvaddstr(19, 0, "Invalid name.");
463	else if (findname(Player.p_name, &Other) >= 0L)
464	    /* cannot have duplicate names */
465	    mvaddstr(19, 0, "Name already in use.");
466	else
467	    /* name is acceptable */
468	    break;
469
470	addstr("  Pick another.\n");
471	}
472
473    /* get a password for character */
474    Echo = FALSE;
475
476    do
477	{
478	mvaddstr(20, 0, "Give your character a password [up to 8 characters] ? ");
479	getstring(Player.p_password, SZ_PASSWORD);
480	mvaddstr(21, 0, "One more time to verify ? ");
481	getstring(Databuf, SZ_PASSWORD);
482	}
483    while (strcmp(Player.p_password, Databuf) != 0);
484
485    Echo = TRUE;
486
487    return(allocrecord());
488}
489/**/
490/************************************************************************
491/
492/ FUNCTION NAME: procmain()
493/
494/ FUNCTION: process input from player
495/
496/ AUTHOR: E. A. Estes, 12/4/85
497/
498/ ARGUMENTS: none
499/
500/ RETURN VALUE: none
501/
502/ MODULES CALLED: dotampered(), changestats(), inputoption(), allstatslist(),
503/	fopen(), wmove(), drandom(), sscanf(), fclose(), altercoordinates(),
504/	waddstr(), fprintf(), distance(), userlist(), leavegame(), encounter(),
505/	getstring(), wclrtobot()
506/
507/ GLOBAL INPUTS: Circle, Illcmd[], Throne, Wizard, Player, *stdscr,
508/	Databuf[], Illmove[]
509/
510/ GLOBAL OUTPUTS: Player, Changed
511/
512/ DESCRIPTION:
513/	Process main menu options.
514/
515/************************************************************************/
516
517procmain()
518{
519int	ch;			/* input */
520double	x;			/* desired new x coordinate */
521double	y;			/* desired new y coordinate */
522double	temp;			/* for temporary calculations */
523FILE	*fp;			/* for opening files */
524register int	loop;		/* a loop counter */
525bool	hasmoved = FALSE;	/* set if player has moved */
526
527    ch = inputoption();
528    mvaddstr(4, 0, "\n\n");		/* clear status area */
529
530    move(7, 0);
531    clrtobot();			/* clear data on bottom area of screen */
532
533    if (Player.p_specialtype == SC_VALAR && (ch == '1' || ch == '7'))
534	/* valar cannot move */
535	ch = ' ';
536
537    switch (ch)
538	{
539	case 'K':		/* move up/north */
540	case 'N':
541	    x = Player.p_x;
542	    y = Player.p_y + MAXMOVE();
543	    hasmoved = TRUE;
544	    break;
545
546	case 'J':		/* move down/south */
547	case 'S':
548	    x = Player.p_x;
549	    y = Player.p_y - MAXMOVE();
550	    hasmoved = TRUE;
551	    break;
552
553	case 'L':		/* move right/east */
554	case 'E':
555	    x = Player.p_x + MAXMOVE();
556	    y = Player.p_y;
557	    hasmoved = TRUE;
558	    break;
559
560	case 'H':		/* move left/west */
561	case 'W':
562	    x = Player.p_x - MAXMOVE();
563	    y = Player.p_y;
564	    hasmoved = TRUE;
565	    break;
566
567	default:    /* rest */
568	    Player.p_energy += (Player.p_maxenergy + Player.p_shield) / 15.0
569		+ Player.p_level / 3.0 + 2.0;
570	    Player.p_energy =
571		MIN(Player.p_energy, Player.p_maxenergy + Player.p_shield);
572
573	    if (Player.p_status != S_CLOAKED)
574		/* cannot find mana if cloaked */
575		{
576		Player.p_mana += (Circle + Player.p_level) / 4.0;
577
578		if (drandom() < 0.2 && Player.p_status == S_PLAYING && !Throne)
579		    /* wandering monster */
580		    encounter(-1);
581		}
582	    break;
583
584	case 'X':		/* change/examine a character */
585	    changestats(TRUE);
586	    break;
587
588	case '1':		/* move */
589	    for (loop = 3; loop; --loop)
590		{
591		mvaddstr(4, 0, "X Y Coordinates ? ");
592		getstring(Databuf, SZ_DATABUF);
593
594		if (sscanf(Databuf, "%lf %lf", &x, &y) != 2)
595		    mvaddstr(5, 0, "Try again\n");
596		else if (distance(Player.p_x, x, Player.p_y, y) > MAXMOVE())
597		    ILLMOVE();
598		else
599		    {
600		    hasmoved = TRUE;
601		    break;
602		    }
603		}
604	    break;
605
606	case '2':		/* players */
607	    userlist(TRUE);
608	    break;
609
610	case '3':		/* message */
611	    mvaddstr(4, 0, "Message ? ");
612	    getstring(Databuf, SZ_DATABUF);
613	    /* we open the file for writing to erase any data which is already there */
614	    fp = fopen(_PATH_MESS, "w");
615	    if (Databuf[0] != '\0')
616		fprintf(fp, "%s: %s", Player.p_name, Databuf);
617	    fclose(fp);
618	    break;
619
620	case '4':		/* stats */
621	    allstatslist();
622	    break;
623
624	case '5':		/* good-bye */
625	    leavegame();
626	    /*NOTREACHED*/
627
628	case '6':		/* cloak */
629	    if (Player.p_level < MEL_CLOAK || Player.p_magiclvl < ML_CLOAK)
630		ILLCMD();
631	    else if (Player.p_status == S_CLOAKED)
632		Player.p_status = S_PLAYING;
633	    else if (Player.p_mana < MM_CLOAK)
634		mvaddstr(5, 0, "No mana left.\n");
635	    else
636		{
637		Changed = TRUE;
638		Player.p_mana -= MM_CLOAK;
639		Player.p_status = S_CLOAKED;
640		}
641	    break;
642
643	case '7':	/* teleport */
644	    /*
645	     * conditions for teleport
646	     *	- 20 per (level plus magic level)
647	     *	- OR council of the wise or valar or ex-valar
648	     *	- OR transport from throne
649	     * transports from throne cost no mana
650	     */
651	    if (Player.p_level < MEL_TELEPORT || Player.p_magiclvl < ML_TELEPORT)
652		ILLCMD();
653	    else
654		for (loop = 3; loop; --loop)
655		    {
656		    mvaddstr(4, 0, "X Y Coordinates ? ");
657		    getstring(Databuf, SZ_DATABUF);
658
659		    if (sscanf(Databuf, "%lf %lf", &x, &y) == 2)
660			{
661			temp = distance(Player.p_x, x, Player.p_y, y);
662			if (!Throne
663			    /* can transport anywhere from throne */
664			    && Player.p_specialtype <= SC_COUNCIL
665			    /* council, valar can transport anywhere */
666			    && temp > (Player.p_level + Player.p_magiclvl) * 20.0)
667			    /* can only move 20 per exp. level + mag. level */
668			    ILLMOVE();
669			else
670			    {
671			    temp = (temp / 75.0 + 1.0) * 20.0;	/* mana used */
672
673			    if (!Throne && temp > Player.p_mana)
674				mvaddstr(5, 0, "Not enough power for that distance.\n");
675			    else
676				{
677				if (!Throne)
678				    Player.p_mana -= temp;
679				hasmoved = TRUE;
680				break;
681				}
682			    }
683			}
684		    }
685	    break;
686
687	case 'C':
688	case '9':		/* monster */
689	    if (Throne)
690		/* no monsters while on throne */
691		mvaddstr(5, 0, "No monsters in the chamber!\n");
692	    else if (Player.p_specialtype != SC_VALAR)
693		/* the valar cannot call monsters */
694		{
695		Player.p_sin += 1e-6;
696		encounter(-1);
697		}
698	    break;
699
700	case '0':		/* decree */
701	    if (Wizard || Player.p_specialtype == SC_KING && Throne)
702		/* kings must be on throne to decree */
703		dotampered();
704	    else
705		ILLCMD();
706	    break;
707
708	case '8':		/* intervention */
709	    if (Wizard || Player.p_specialtype >= SC_COUNCIL)
710		dotampered();
711	    else
712		ILLCMD();
713	    break;
714	}
715
716    if (hasmoved)
717	/* player has moved -- alter coordinates, and do random monster */
718	{
719	altercoordinates(x, y, A_SPECIFIC);
720
721	if (drandom() < 0.2 && Player.p_status == S_PLAYING && !Throne)
722	    encounter(-1);
723	}
724}
725/**/
726/************************************************************************
727/
728/ FUNCTION NAME: titlelist()
729/
730/ FUNCTION: print title page
731/
732/ AUTHOR: E. A. Estes, 12/4/85
733/
734/ ARGUMENTS: none
735/
736/ RETURN VALUE: none
737/
738/ MODULES CALLED: fread(), fseek(), fopen(), fgets(), wmove(), strcpy(),
739/	fclose(), strlen(), waddstr(), sprintf(), wrefresh()
740/
741/ GLOBAL INPUTS: Lines, Other, *stdscr, Databuf[], *Playersfp
742/
743/ GLOBAL OUTPUTS: Lines
744/
745/ DESCRIPTION:
746/	Print important information about game, players, etc.
747/
748/************************************************************************/
749
750titlelist()
751{
752register FILE	*fp;		/* used for opening various files */
753bool	councilfound = FALSE;	/* set if we find a member of the council */
754bool	kingfound = FALSE;	/* set if we find a king */
755double	hiexp, nxtexp;		/* used for finding the two highest players */
756double	hilvl, nxtlvl;		/* used for finding the two highest players */
757char	hiname[21], nxtname[21];/* used for finding the two highest players */
758
759    mvaddstr(0, 14, "W e l c o m e   t o   P h a n t a s i a (vers. 3.3.2)!");
760
761    /* print message of the day */
762    if ((fp = fopen(_PATH_MOTD, "r")) != NULL
763	&& fgets(Databuf, SZ_DATABUF, fp) != NULL)
764	{
765	mvaddstr(2, 40 - strlen(Databuf) / 2, Databuf);
766	fclose(fp);
767	}
768
769    /* search for king */
770    fseek(Playersfp, 0L, 0);
771    while (fread((char *) &Other, SZ_PLAYERSTRUCT, 1, Playersfp) == 1)
772	if (Other.p_specialtype == SC_KING && Other.p_status != S_NOTUSED)
773	    /* found the king */
774	    {
775	    sprintf(Databuf, "The present ruler is %s  Level:%.0f",
776		Other.p_name, Other.p_level);
777	    mvaddstr(4, 40 - strlen(Databuf) / 2, Databuf);
778	    kingfound = TRUE;
779	    break;
780	    }
781
782    if (!kingfound)
783	mvaddstr(4, 24, "There is no ruler at this time.");
784
785    /* search for valar */
786    fseek(Playersfp, 0L, 0);
787    while (fread((char *) &Other, SZ_PLAYERSTRUCT, 1, Playersfp) == 1)
788	if (Other.p_specialtype == SC_VALAR && Other.p_status != S_NOTUSED)
789	    /* found the valar */
790	    {
791	    sprintf(Databuf, "The Valar is %s   Login:  %s", Other.p_name, Other.p_login);
792	    mvaddstr(6, 40 - strlen(Databuf) / 2 , Databuf);
793	    break;
794	    }
795
796    /* search for council of the wise */
797    fseek(Playersfp, 0L, 0);
798    Lines = 10;
799    while (fread((char *) &Other, SZ_PLAYERSTRUCT, 1, Playersfp) == 1)
800	if (Other.p_specialtype == SC_COUNCIL && Other.p_status != S_NOTUSED)
801	    /* found a member of the council */
802	    {
803	    if (!councilfound)
804		{
805		mvaddstr(8, 30, "Council of the Wise:");
806		councilfound = TRUE;
807		}
808
809	    /* This assumes a finite (<=5) number of C.O.W.: */
810	    sprintf(Databuf, "%s   Login:  %s", Other.p_name, Other.p_login);
811	    mvaddstr(Lines++, 40 - strlen(Databuf) / 2, Databuf);
812	    }
813
814    /* search for the two highest players */
815    nxtname[0] = hiname[0] = '\0';
816    hiexp = 0.0;
817    nxtlvl = hilvl = 0;
818
819    fseek(Playersfp, 0L, 0);
820    while (fread((char *) &Other, SZ_PLAYERSTRUCT, 1, Playersfp) == 1)
821	if (Other.p_experience > hiexp && Other.p_specialtype <= SC_KING && Other.p_status != S_NOTUSED)
822	    /* highest found so far */
823	    {
824	    nxtexp = hiexp;
825	    hiexp = Other.p_experience;
826	    nxtlvl = hilvl;
827	    hilvl = Other.p_level;
828	    strcpy(nxtname, hiname);
829	    strcpy(hiname, Other.p_name);
830	    }
831	else if (Other.p_experience > nxtexp
832	    && Other.p_specialtype <= SC_KING
833	    && Other.p_status != S_NOTUSED)
834	    /* next highest found so far */
835	    {
836	    nxtexp = Other.p_experience;
837	    nxtlvl = Other.p_level;
838	    strcpy(nxtname, Other.p_name);
839	    }
840
841    mvaddstr(15, 28, "Highest characters are:");
842    sprintf(Databuf, "%s  Level:%.0f   and   %s  Level:%.0f",
843	hiname, hilvl, nxtname, nxtlvl);
844    mvaddstr(17, 40 - strlen(Databuf) / 2, Databuf);
845
846    /* print last to die */
847    if ((fp = fopen(_PATH_LASTDEAD,"r")) != NULL
848	&& fgets(Databuf, SZ_DATABUF, fp) != NULL)
849	{
850	mvaddstr(19, 25, "The last character to die was:");
851	mvaddstr(20, 40 - strlen(Databuf) / 2,Databuf);
852	fclose(fp);
853	}
854
855    refresh();
856}
857/**/
858/************************************************************************
859/
860/ FUNCTION NAME: recallplayer()
861/
862/ FUNCTION: find a character on file
863/
864/ AUTHOR: E. A. Estes, 12/4/85
865/
866/ ARGUMENTS: none
867/
868/ RETURN VALUE: none
869/
870/ MODULES CALLED: writerecord(), truncstring(), more(), death(), wmove(),
871/	wclear(), strcmp(), printw(), cleanup(), waddstr(), findname(), mvprintw(),
872/	getanswer(), getstring()
873/
874/ GLOBAL INPUTS: Player, *stdscr, Databuf[]
875/
876/ GLOBAL OUTPUTS: Echo, Player
877/
878/ DESCRIPTION:
879/	Search for a character of a certain name, and check password.
880/
881/************************************************************************/
882
883long
884recallplayer()
885{
886long	loc = 0L;		/* location in player file */
887register int	loop;		/* loop counter */
888int	ch;			/* input */
889
890    clear();
891    mvprintw(10, 0, "What was your character's name ? ");
892    getstring(Databuf, SZ_NAME);
893    truncstring(Databuf);
894
895    if ((loc = findname(Databuf, &Player)) >= 0L)
896	/* found character */
897	{
898	Echo = FALSE;
899
900	for (loop = 0; loop < 2; ++loop)
901	    {
902	    /* prompt for password */
903	    mvaddstr(11, 0, "Password ? ");
904	    getstring(Databuf, SZ_PASSWORD);
905	    if (strcmp(Databuf, Player.p_password) == 0)
906		/* password good */
907		{
908		Echo = TRUE;
909
910		if (Player.p_status != S_OFF)
911		    /* player did not exit normally last time */
912		    {
913		    clear();
914		    addstr("Your character did not exit normally last time.\n");
915		    addstr("If you think you have good cause to have your character saved,\n");
916		    printw("you may quit and mail your reason to 'root'.\n");
917		    addstr("Otherwise, continuing spells certain death.\n");
918		    addstr("Do you want to quit ? ");
919		    ch = getanswer("YN", FALSE);
920		    if (ch == 'Y')
921			{
922			Player.p_status = S_HUNGUP;
923			writerecord(&Player, loc);
924			cleanup(TRUE);
925			/*NOTREACHED*/
926			}
927		    death("Stupidity");
928		    /*NOTREACHED*/
929		    }
930		return(loc);
931		}
932	    else
933		mvaddstr(12, 0, "No good.\n");
934	    }
935
936	Echo = TRUE;
937	}
938    else
939	mvaddstr(11, 0, "Not found.\n");
940
941    more(13);
942    return(-1L);
943}
944/**/
945/************************************************************************
946/
947/ FUNCTION NAME: neatstuff()
948/
949/ FUNCTION: do random stuff
950/
951/ AUTHOR: E. A. Estes, 3/3/86
952/
953/ ARGUMENTS: none
954/
955/ RETURN VALUE: none
956/
957/ MODULES CALLED: collecttaxes(), floor(), wmove(), drandom(), infloat(),
958/	waddstr(), mvprintw(), getanswer()
959/
960/ GLOBAL INPUTS: Player, *stdscr, *Statptr
961/
962/ GLOBAL OUTPUTS: Player
963/
964/ DESCRIPTION:
965/	Handle gurus, medics, etc.
966/
967/************************************************************************/
968
969neatstuff()
970{
971double	temp;	/* for temporary calculations */
972int	ch;	/* input */
973
974    switch ((int) ROLL(0.0, 100.0))
975	{
976	case 1:
977	case 2:
978	    if (Player.p_poison > 0.0)
979		{
980		mvaddstr(4, 0, "You've found a medic!  How much will you offer to be cured ? ");
981		temp = floor(infloat());
982		if (temp < 0.0 || temp > Player.p_gold)
983		    /* negative gold, or more than available */
984		    {
985		    mvaddstr(6, 0, "He was not amused, and made you worse.\n");
986		    Player.p_poison += 1.0;
987		    }
988		else if (drandom() / 2.0 > (temp + 1.0) / MAX(Player.p_gold, 1))
989		    /* medic wants 1/2 of available gold */
990		    mvaddstr(5, 0, "Sorry, he wasn't interested.\n");
991		else
992		    {
993		    mvaddstr(5, 0, "He accepted.");
994		    Player.p_poison = MAX(0.0, Player.p_poison - 1.0);
995		    Player.p_gold -= temp;
996		    }
997		}
998	    break;
999
1000	case 3:
1001	    mvaddstr(4, 0, "You've been caught raping and pillaging!\n");
1002	    Player.p_experience += 4000.0;
1003	    Player.p_sin += 0.5;
1004	    break;
1005
1006	case 4:
1007	    temp = ROLL(10.0, 75.0);
1008	    mvprintw(4, 0, "You've found %.0f gold pieces, want them ? ", temp);
1009	    ch = getanswer("NY", FALSE);
1010
1011	    if (ch == 'Y')
1012		collecttaxes(temp, 0.0);
1013	    break;
1014
1015	case 5:
1016	    if (Player.p_sin > 1.0)
1017		{
1018		mvaddstr(4, 0, "You've found a Holy Orb!\n");
1019		Player.p_sin -= 0.25;
1020		}
1021	    break;
1022
1023	case 6:
1024	    if (Player.p_poison < 1.0)
1025		{
1026		mvaddstr(4, 0, "You've been hit with a plague!\n");
1027		Player.p_poison += 1.0;
1028		}
1029	    break;
1030
1031	case 7:
1032	    mvaddstr(4, 0, "You've found some holy water.\n");
1033	    ++Player.p_holywater;
1034	    break;
1035
1036	case 8:
1037	    mvaddstr(4, 0, "You've met a Guru. . .");
1038	    if (drandom() * Player.p_sin > 1.0)
1039		addstr("You disgusted him with your sins!\n");
1040	    else if (Player.p_poison > 0.0)
1041		{
1042		addstr("He looked kindly upon you, and cured you.\n");
1043		Player.p_poison = 0.0;
1044		}
1045	    else
1046		{
1047		addstr("He rewarded you for your virtue.\n");
1048		Player.p_mana += 50.0;
1049		Player.p_shield += 2.0;
1050		}
1051	    break;
1052
1053	case 9:
1054	    mvaddstr(4, 0, "You've found an amulet.\n");
1055	    ++Player.p_amulets;
1056	    break;
1057
1058	case 10:
1059	    if (Player.p_blindness)
1060		{
1061		mvaddstr(4, 0, "You've regained your sight!\n");
1062		Player.p_blindness = FALSE;
1063		}
1064	    break;
1065
1066	default:	/* deal with poison */
1067	    if (Player.p_poison > 0.0)
1068		{
1069		temp = Player.p_poison * Statptr->c_weakness
1070		    * Player.p_maxenergy / 600.0;
1071		if (Player.p_energy > Player.p_maxenergy / 10.0
1072		    && temp + 5.0 < Player.p_energy)
1073		    Player.p_energy -= temp;
1074		}
1075	    break;
1076	}
1077}
1078/**/
1079/************************************************************************
1080/
1081/ FUNCTION NAME: genchar()
1082/
1083/ FUNCTION: generate a random character
1084/
1085/ AUTHOR: E. A. Estes, 12/4/85
1086/
1087/ ARGUMENTS:
1088/	int type - ASCII value of character type to generate
1089/
1090/ RETURN VALUE: none
1091/
1092/ MODULES CALLED: floor(), drandom()
1093/
1094/ GLOBAL INPUTS: Wizard, Player, Stattable[]
1095/
1096/ GLOBAL OUTPUTS: Player
1097/
1098/ DESCRIPTION:
1099/	Use the lookup table for rolling stats.
1100/
1101/************************************************************************/
1102
1103genchar(type)
1104int	type;
1105{
1106register int	subscript;		/* used for subscripting into Stattable */
1107register struct charstats	*statptr;/* for pointing into Stattable */
1108
1109    subscript = type - '1';
1110
1111    if (subscript < C_MAGIC || subscript > C_EXPER)
1112	if (subscript != C_SUPER || !Wizard)
1113	    /* fighter is default */
1114	    subscript = C_FIGHTER;
1115
1116    statptr = &Stattable[subscript];
1117
1118    Player.p_quickness =
1119	ROLL(statptr->c_quickness.base, statptr->c_quickness.interval);
1120    Player.p_strength =
1121	ROLL(statptr->c_strength.base, statptr->c_strength.interval);
1122    Player.p_mana =
1123	ROLL(statptr->c_mana.base, statptr->c_mana.interval);
1124    Player.p_maxenergy =
1125    Player.p_energy =
1126	ROLL(statptr->c_energy.base, statptr->c_energy.interval);
1127    Player.p_brains =
1128	ROLL(statptr->c_brains.base, statptr->c_brains.interval);
1129    Player.p_magiclvl =
1130	ROLL(statptr->c_magiclvl.base, statptr->c_magiclvl.interval);
1131
1132    Player.p_type = subscript;
1133
1134    if (Player.p_type == C_HALFLING)
1135	/* give halfling some experience */
1136	Player.p_experience = ROLL(600.0, 200.0);
1137}
1138/**/
1139/************************************************************************
1140/
1141/ FUNCTION NAME: playinit()
1142/
1143/ FUNCTION: initialize for playing game
1144/
1145/ AUTHOR: E. A. Estes, 12/4/85
1146/
1147/ ARGUMENTS: none
1148/
1149/ RETURN VALUE: none
1150/
1151/ MODULES CALLED: signal(), wclear(), noecho(), crmode(), initscr(),
1152/	wrefresh()
1153/
1154/ GLOBAL INPUTS: *stdscr, ill_sig()
1155/
1156/ GLOBAL OUTPUTS: Windows
1157/
1158/ DESCRIPTION:
1159/	Catch a bunch of signals, and turn on curses stuff.
1160/
1161/************************************************************************/
1162
1163playinit()
1164{
1165    /* catch/ingnore signals */
1166
1167#ifdef	BSD41
1168    sigignore(SIGQUIT);
1169    sigignore(SIGALRM);
1170    sigignore(SIGTERM);
1171    sigignore(SIGTSTP);
1172    sigignore(SIGTTIN);
1173    sigignore(SIGTTOU);
1174    sighold(SIGINT);
1175    sigset(SIGHUP, ill_sig);
1176    sigset(SIGTRAP, ill_sig);
1177    sigset(SIGIOT, ill_sig);
1178    sigset(SIGEMT, ill_sig);
1179    sigset(SIGFPE, ill_sig);
1180    sigset(SIGBUS, ill_sig);
1181    sigset(SIGSEGV, ill_sig);
1182    sigset(SIGSYS, ill_sig);
1183    sigset(SIGPIPE, ill_sig);
1184#endif
1185#ifdef	BSD42
1186    signal(SIGQUIT, ill_sig);
1187    signal(SIGALRM, SIG_IGN);
1188    signal(SIGTERM, SIG_IGN);
1189    signal(SIGTSTP, SIG_IGN);
1190    signal(SIGTTIN, SIG_IGN);
1191    signal(SIGTTOU, SIG_IGN);
1192    signal(SIGINT, ill_sig);
1193    signal(SIGHUP, SIG_DFL);
1194    signal(SIGTRAP, ill_sig);
1195    signal(SIGIOT, ill_sig);
1196    signal(SIGEMT, ill_sig);
1197    signal(SIGFPE, ill_sig);
1198    signal(SIGBUS, ill_sig);
1199    signal(SIGSEGV, ill_sig);
1200    signal(SIGSYS, ill_sig);
1201    signal(SIGPIPE, ill_sig);
1202#endif
1203#ifdef	SYS3
1204    signal(SIGINT, SIG_IGN);
1205    signal(SIGQUIT, SIG_IGN);
1206    signal(SIGTERM, SIG_IGN);
1207    signal(SIGALRM, SIG_IGN);
1208    signal(SIGHUP, ill_sig);
1209    signal(SIGTRAP, ill_sig);
1210    signal(SIGIOT, ill_sig);
1211    signal(SIGEMT, ill_sig);
1212    signal(SIGFPE, ill_sig);
1213    signal(SIGBUS, ill_sig);
1214    signal(SIGSEGV, ill_sig);
1215    signal(SIGSYS, ill_sig);
1216    signal(SIGPIPE, ill_sig);
1217#endif
1218#ifdef	SYS5
1219    signal(SIGINT, SIG_IGN);
1220    signal(SIGQUIT, SIG_IGN);
1221    signal(SIGTERM, SIG_IGN);
1222    signal(SIGALRM, SIG_IGN);
1223    signal(SIGHUP, ill_sig);
1224    signal(SIGTRAP, ill_sig);
1225    signal(SIGIOT, ill_sig);
1226    signal(SIGEMT, ill_sig);
1227    signal(SIGFPE, ill_sig);
1228    signal(SIGBUS, ill_sig);
1229    signal(SIGSEGV, ill_sig);
1230    signal(SIGSYS, ill_sig);
1231    signal(SIGPIPE, ill_sig);
1232#endif
1233
1234    initscr();		/* turn on curses */
1235    noecho();		/* do not echo input */
1236    crmode();		/* do not process erase, kill */
1237    clear();
1238    refresh();
1239    Windows = TRUE;	/* mark the state */
1240}
1241
1242/**/
1243/************************************************************************
1244/
1245/ FUNCTION NAME: cleanup()
1246/
1247/ FUNCTION: close some files, and maybe exit
1248/
1249/ AUTHOR: E. A. Estes, 12/4/85
1250/
1251/ ARGUMENTS:
1252/	bool doexit - exit flag
1253/
1254/ RETURN VALUE: none
1255/
1256/ MODULES CALLED: exit(), wmove(), fclose(), endwin(), nocrmode(), wrefresh()
1257/
1258/ GLOBAL INPUTS: *Energyvoidfp, LINES, *stdscr, Windows, *Monstfp,
1259/	*Messagefp, *Playersfp
1260/
1261/ GLOBAL OUTPUTS: none
1262/
1263/ DESCRIPTION:
1264/	Close all open files.  If we are "in curses" terminate curses.
1265/	If 'doexit' is set, exit, otherwise return.
1266/
1267/************************************************************************/
1268
1269cleanup(doexit)
1270bool	doexit;
1271{
1272    if (Windows)
1273	{
1274	move(LINES - 2, 0);
1275	refresh();
1276	nocrmode();
1277	endwin();
1278	}
1279
1280    fclose(Playersfp);
1281    fclose(Monstfp);
1282    fclose(Messagefp);
1283    fclose(Energyvoidfp);
1284
1285    if (doexit)
1286	exit(0);
1287	/*NOTREACHED*/
1288}
1289