NameDateSize

..05-May-202456

COPYRIGHTH A D23-Mar-19951 KiB

fight.cH A D03-May-202135.1 KiB

gamesupport.cH A D31-Aug-200913.6 KiB

interplayer.cH A D31-Aug-200922.1 KiB

io.cH A D31-Aug-20094.9 KiB

macros.hH A D24-Apr-1995684

main.cH A D28-Jun-202225.1 KiB

MakefileH A D08-Oct-20231.3 KiB

map.cH A D23-Mar-19953.4 KiB

misc.cH A D24-May-202226.1 KiB

monsters.ascH A D21-Oct-19948 KiB

OWNERH A D21-Oct-199491

pathnames.hH A D07-Aug-20032.1 KiB

phantasia.6H A D25-May-200926.9 KiB

phantdefs.hH A D16-Sep-20016.1 KiB

phantglobs.cH A D31-Aug-20093.6 KiB

phantglobs.hH A D12-Aug-20093.6 KiB

phantstruct.hH A D15-Feb-20053.9 KiB

READMEH A D23-Mar-19953.3 KiB

setup.cH A D03-May-20216.1 KiB

README

1$NetBSD$
2
3June 25, 1986
4
5
6This is a much modified version of Phantasia.  It is intended to fix
7all reported bug fixes, enhance the game, and speed up the game.
8
9I have to thank Chris Robertson for many ideas which have made the game
10faster, and more user-friendly.  Most of her changes/additions are
11incorporated in this latest versions, although perhaps not in the exact
12manner of her design.  I left out a few items which were not in keeping
13with the spirit of the game.  (For example, I didn't like the extra lives
14and the pausing of the game.  I think it's too easy even WITHOUT that stuff.)
15
16CHANGES:
17
18    - Wormholes have been deleted (I never liked them anyway).
19    - The source code has been greatly enhanced for speed, size, readability,
20      and maintainability.
21      fight.c should no longer cause optimizers to run out of space.
22    - A few loopholes have been tightened to make the game more enjoyable.
23      (Except for those who are in the habit of exercising those loopholes.)
24    - Chris' map is enclosed.
25    - The "charac" file is not compatible with older versions of Phantasia
26      (3.3.1 and 3.3.1+).  A 'convert' program is provided to convert your
27      old file to the new format.  See Makefile for details.
28    - Movements can be made with HJKL for WSNE, respectively.
29    - Players may examine others while playing ('x') option.
30    - Monsters are now stored in a binary data base, to speed calling
31      monsters, and to ease formatting of monster listings.
32    - Taxes are collected on all gold and gems.
33    - Dead players can be resurrected by the 'wizard'.
34    - 'setup' is smarter, although not as smart as it should be.
35    - Players can change their names and passwords
36
37PORTABILTY:
38
39    I have tried to make this as non-machine/system specific as possible.
40
41    All identifiers are unique to 7 characters or less, dual case.
42
43    The code WILL NOT fit on a 16-bit machine without separate I/D.
44
45    Stdio MUST support fopen() with mode "r+".  I think this is true
46    for all Version 7 and later.
47
48    'curses' library functions are required.
49
50    All problems/solutions with portability should be reported to me,
51    and fixes will be included in subsequent versions of this software.
52
53
54Please send me any bugs, (of which I am sure there are many), you may find,
55but PLEASE be specific.  I cannot correct a bug which is described as:
56
57    "When I choose a character type, it blows up."
58
59    (What blows up?  What exactly was printed at the terminal?
60    Which character type was chosen?  Etc. . . ?)
61
62Also, please tell me which version of UN*X you are running, and upon
63which type of hardware.
64
65I will also do my best to help anyone with problems just trying to
66get the game running.  Again, I need to know which version of UN*X
67and what type of CPU.  Also, a copy of the output from 'make'
68would be extremely useful.
69
70Any and all ideas/suggestions/additions are more than welcome.  If
71you feel strongly enough about it, write the change and send it to me,
72and I will do my best to incorporate it in the next version of Phantasia.
73Otherwise, I will give serious thought to adding it myself.
74
75Follow the directions in the Makefile CAREFULLY to set up the game.
76Read the comments at the beginning of 'main.c', if you haven't already.
77
78Enjoy.
79
80Ted Estes
81AT&T Information Systems
82Skokie, IL  60077
83
84...!ihnp4!ttrdc!ttrda!estes
85