command7.c revision 1.1
1/*	$NetBSD: command7.c,v 1.1 2001/10/19 03:06:11 tv Exp $	*/
2
3/*
4 * Copyright (c) 1983, 1993
5 *	The Regents of the University of California.  All rights reserved.
6 *
7 * Redistribution and use in source and binary forms, with or without
8 * modification, are permitted provided that the following conditions
9 * are met:
10 * 1. Redistributions of source code must retain the above copyright
11 *    notice, this list of conditions and the following disclaimer.
12 * 2. Redistributions in binary form must reproduce the above copyright
13 *    notice, this list of conditions and the following disclaimer in the
14 *    documentation and/or other materials provided with the distribution.
15 * 3. All advertising materials mentioning features or use of this software
16 *    must display the following acknowledgement:
17 *	This product includes software developed by the University of
18 *	California, Berkeley and its contributors.
19 * 4. Neither the name of the University nor the names of its contributors
20 *    may be used to endorse or promote products derived from this software
21 *    without specific prior written permission.
22 *
23 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
24 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
25 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
26 * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
27 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
28 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
29 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
30 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
31 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
32 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
33 * SUCH DAMAGE.
34 */
35
36#include <sys/cdefs.h>
37#ifndef lint
38#if 0
39static char sccsid[] = "@(#)com7.c	8.2 (Berkeley) 4/28/95";
40#else
41__RCSID("$NetBSD: command7.c,v 1.1 2001/10/19 03:06:11 tv Exp $");
42#endif
43#endif				/* not lint */
44
45#include "extern.h"
46
47int
48fight(enemy, strength)
49	int     enemy, strength;
50{
51	int     lifeline = 0;
52	int     hurt;
53	char    auxbuf[LINELENGTH];
54	char   *next;
55	int     i;
56	int     exhaustion;
57
58	exhaustion = 0;
59fighton:
60	ourtime++;
61	snooze -= 5;
62	if (snooze > ourtime)
63		exhaustion = CYCLE / (snooze - ourtime);
64	else {
65		puts("You collapse exhausted, and he pulverizes your skull.");
66		die();
67	}
68	if (snooze - ourtime < 20)
69		puts("You look tired! I hope you're able to fight.");
70	next = getcom(auxbuf, LINELENGTH, "<fight!>-: ", 0);
71	for (i = 0; next && i < 10; i++)
72		next = getword(next, words[i], -1);
73	parse();
74	switch (wordvalue[wordnumber]) {
75
76	case KILL:
77	case SMITE:
78		if (testbit(inven, TWO_HANDED))
79			hurt = rnd(70) - 2 * card(injuries, NUMOFINJURIES) - ucard(wear) - exhaustion;
80		else if (testbit(inven, SWORD) || testbit(inven, BROAD))
81			hurt = rnd(50) % (WEIGHT - carrying) - card(injuries, NUMOFINJURIES) - encumber - exhaustion;
82		else if (testbit(inven, KNIFE) || testbit(inven, MALLET) || testbit(inven, CHAIN) || testbit(inven, MACE) || testbit(inven, HALBERD))
83			hurt = rnd(15) - card(injuries, NUMOFINJURIES) - exhaustion;
84		else
85			hurt = rnd(7) - encumber;
86		if (hurt < 5)
87			switch (rnd(3)) {
88
89			case 0:
90				puts("You swung wide and missed.");
91				break;
92			case 1:
93				puts("He checked your blow. CLASH! CLANG!");
94				break;
95			case 2:
96				puts("His filthy tunic hangs by one less thread.");
97				break;
98			}
99		else if (hurt < 10) {
100			switch (rnd(3)) {
101			case 0:
102				puts("He's bleeding.");
103				break;
104			case 1:
105				puts("A trickle of blood runs down his face.");
106				break;
107			case 2:
108				puts("A huge purple bruise is forming on the side of his face.");
109				break;
110			}
111			lifeline++;
112		} else if (hurt < 20) {
113			switch (rnd(3)) {
114			case 0:
115				puts("He staggers back quavering.");
116				break;
117			case 1:
118				puts("He jumps back with his hand over the wound.");
119				break;
120			case 2:
121				puts("His shirt falls open with a swath across the chest.");
122				break;
123			}
124			lifeline += 5;
125		} else if (hurt < 30) {
126			switch (rnd(3)) {
127			case 0:
128				printf("A bloody gash opens up on his %s side.\n", (rnd(2) ? "left" : "right"));
129				break;
130			case 1:
131				puts("The steel bites home and scrapes along his ribs.");
132				break;
133			case 2:
134				puts("You pierce him, and his breath hisses through clenched teeth.");
135				break;
136			}
137			lifeline += 10;
138		} else if (hurt < 40) {
139			switch (rnd(3)) {
140			case 0:
141				puts("You smite him to the ground.");
142				if (strength - lifeline > 20)
143					puts("But in a flurry of steel he regains his feet!");
144				break;
145			case 1:
146				puts("The force of your blow sends him to his knees.");
147				puts("His arm swings lifeless at his side.");
148				break;
149			case 2:
150				puts("Clutching his blood drenched shirt, he collapses stunned.");
151				break;
152			}
153			lifeline += 20;
154		} else {
155			switch (rnd(3)) {
156			case 0:
157				puts("His ribs crack under your powerful swing, flooding his lungs with blood.");
158				break;
159			case 1:
160				puts("You shatter his upheld arm in a spray of blood.  The blade continues deep");
161				puts("into his back, severing the spinal cord.");
162				lifeline += 25;
163				break;
164			case 2:
165				puts("With a mighty lunge the steel slides in, and gasping, he falls to the ground.");
166				lifeline += 25;
167				break;
168			}
169			lifeline += 30;
170		}
171		break;
172
173	case BACK:
174		if (enemy == DARK && lifeline > strength * 0.33) {
175			puts("He throws you back against the rock and pummels your face.");
176			if (testbit(inven, AMULET) || testbit(wear, AMULET)) {
177				printf("Lifting the amulet from you, ");
178				if (testbit(inven, MEDALION) || testbit(wear, MEDALION)) {
179					puts("his power grows and the walls of\nthe earth tremble.");
180					puts("When he touches the medallion, your chest explodes and the foundations of the\nearth collapse.");
181					puts("The planet is consumed by darkness.");
182					die();
183				}
184				if (testbit(inven, AMULET)) {
185					clearbit(inven, AMULET);
186					carrying -= objwt[AMULET];
187					encumber -= objcumber[AMULET];
188				} else
189					clearbit(wear, AMULET);
190				puts("he flees down the dark caverns.");
191				clearbit(location[position].objects, DARK);
192				injuries[SKULL] = 1;
193				followfight = ourtime;
194				return (0);
195			} else {
196				puts("I'm afraid you have been killed.");
197				die();
198			}
199		} else {
200			puts("You escape stunned and disoriented from the fight.");
201			puts("A victorious bellow echoes from the battlescene.");
202			if (back && position != back)
203				moveplayer(back, BACK);
204			else if (ahead && position != ahead)
205				moveplayer(ahead, AHEAD);
206			else if (left && position != left)
207				moveplayer(left, LEFT);
208			else if (right && position != right)
209				moveplayer(right, RIGHT);
210			else
211				moveplayer(location[position].down, AHEAD);
212			return (0);
213		}
214
215	case SHOOT:
216		if (testbit(inven, LASER)) {
217			if (strength - lifeline <= 50) {
218				printf("The %s took a direct hit!\n", objsht[enemy]);
219				lifeline += 50;
220			} else {
221				puts("With his bare hand he deflects the laser blast and whips the pistol from you!");
222				clearbit(inven, LASER);
223				setbit(location[position].objects, LASER);
224				carrying -= objwt[LASER];
225				encumber -= objcumber[LASER];
226			}
227		} else
228			puts("Unfortunately, you don't have a blaster handy.");
229		break;
230
231	case DROP:
232	case DRAW:
233		cypher();
234		ourtime--;
235		break;
236
237	default:
238		puts("You don't have a chance; he is too quick.");
239		break;
240
241	}
242	if (lifeline >= strength) {
243		printf("You have killed the %s.\n", objsht[enemy]);
244		if (enemy == ELF || enemy == DARK)
245			puts("A watery black smoke consumes his body and then vanishes with a peal of thunder!");
246		clearbit(location[position].objects, enemy);
247		power += 2;
248		notes[JINXED]++;
249		return (0);
250	}
251	puts("He attacks...");
252	/* Some embellishments. */
253	hurt = rnd(NUMOFINJURIES) - (testbit(inven, SHIELD) != 0) - (testbit(wear, MAIL) != 0) - (testbit(wear, HELM) != 0);
254	hurt += (testbit(wear, AMULET) != 0) + (testbit(wear, MEDALION) != 0) + (testbit(wear, TALISMAN) != 0);
255	hurt = hurt < 0 ? 0 : hurt;
256	hurt = hurt >= NUMOFINJURIES ? NUMOFINJURIES - 1 : hurt;
257	if (!injuries[hurt]) {
258		injuries[hurt] = 1;
259		printf("I'm afraid you have suffered %s.\n", ouch[hurt]);
260	} else
261		puts("You emerge unscathed.");
262	if (injuries[SKULL] && injuries[INCISE] && injuries[NECK]) {
263		puts("I'm afraid you have suffered fatal injuries.");
264		die();
265	}
266	goto fighton;
267}
268