1/* $NetBSD: command7.c,v 1.5 2021/05/02 12:50:43 rillig Exp $ */ 2 3/* 4 * Copyright (c) 1983, 1993 5 * The Regents of the University of California. All rights reserved. 6 * 7 * Redistribution and use in source and binary forms, with or without 8 * modification, are permitted provided that the following conditions 9 * are met: 10 * 1. Redistributions of source code must retain the above copyright 11 * notice, this list of conditions and the following disclaimer. 12 * 2. Redistributions in binary form must reproduce the above copyright 13 * notice, this list of conditions and the following disclaimer in the 14 * documentation and/or other materials provided with the distribution. 15 * 3. Neither the name of the University nor the names of its contributors 16 * may be used to endorse or promote products derived from this software 17 * without specific prior written permission. 18 * 19 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND 20 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 21 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 22 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE 23 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL 24 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS 25 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) 26 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT 27 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY 28 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF 29 * SUCH DAMAGE. 30 */ 31 32#include <sys/cdefs.h> 33#ifndef lint 34#if 0 35static char sccsid[] = "@(#)com7.c 8.2 (Berkeley) 4/28/95"; 36#else 37__RCSID("$NetBSD: command7.c,v 1.5 2021/05/02 12:50:43 rillig Exp $"); 38#endif 39#endif /* not lint */ 40 41#include "extern.h" 42 43int 44fight(int enemy, int strength) 45{ 46 int lifeline = 0; 47 int hurt; 48 char auxbuf[LINELENGTH]; 49 char *next; 50 int i; 51 int exhaustion; 52 53 exhaustion = 0; 54fighton: 55 ourtime++; 56 snooze -= 5; 57 if (snooze > ourtime) 58 exhaustion = CYCLE / (snooze - ourtime); 59 else { 60 puts("You collapse exhausted, and he pulverizes your skull."); 61 die(); 62 } 63 if (snooze - ourtime < 20) 64 puts("You look tired! I hope you're able to fight."); 65 next = getcom(auxbuf, LINELENGTH, "<fight!>-: ", 0); 66 for (i = 0; next && i < 10; i++) 67 next = getword(next, words[i], -1); 68 parse(); 69 switch (wordvalue[wordnumber]) { 70 71 case KILL: 72 case SMITE: 73 if (testbit(inven, TWO_HANDED)) 74 hurt = rnd(70) - 2 * card(injuries, NUMOFINJURIES) - 75 ucard(wear) - exhaustion; 76 else if (testbit(inven, SWORD) || testbit(inven, BROAD)) 77 hurt = rnd(50) % (WEIGHT - carrying) - 78 card(injuries, NUMOFINJURIES) - encumber - 79 exhaustion; 80 else if (testbit(inven, KNIFE) || testbit(inven, MALLET) || 81 testbit(inven, CHAIN) || testbit(inven, MACE) || 82 testbit(inven, HALBERD)) 83 hurt = rnd(15) - card(injuries, NUMOFINJURIES) - 84 exhaustion; 85 else 86 hurt = rnd(7) - encumber; 87 if (hurt < 5) 88 switch (rnd(3)) { 89 90 case 0: 91 puts("You swung wide and missed."); 92 break; 93 case 1: 94 puts("He checked your blow. CLASH! CLANG!"); 95 break; 96 case 2: 97 printf("His filthy tunic hangs by one less "); 98 puts("thread."); 99 break; 100 } 101 else if (hurt < 10) { 102 switch (rnd(3)) { 103 case 0: 104 puts("He's bleeding."); 105 break; 106 case 1: 107 puts("A trickle of blood runs down his face."); 108 break; 109 case 2: 110 printf("A huge purple bruise is forming on "); 111 puts("the side of his face."); 112 break; 113 } 114 lifeline++; 115 } else if (hurt < 20) { 116 switch (rnd(3)) { 117 case 0: 118 puts("He staggers back quavering."); 119 break; 120 case 1: 121 printf("He jumps back with his hand over "); 122 puts("the wound."); 123 break; 124 case 2: 125 printf("His shirt falls open with a swath "); 126 puts("across the chest."); 127 break; 128 } 129 lifeline += 5; 130 } else if (hurt < 30) { 131 switch (rnd(3)) { 132 case 0: 133 printf("A bloody gash opens up on his %s ", 134 (rnd(2) ? "left" : "right")); 135 printf("side.\n"); 136 break; 137 case 1: 138 printf("The steel bites home and scrapes "); 139 puts("along his ribs."); 140 break; 141 case 2: 142 printf("You pierce him, and his breath "); 143 puts("hisses through clenched teeth."); 144 break; 145 } 146 lifeline += 10; 147 } else if (hurt < 40) { 148 switch (rnd(3)) { 149 case 0: 150 puts("You smite him to the ground."); 151 if (strength - lifeline > 20) { 152 printf("But in a flurry of steel he "); 153 puts("regains his feet!"); 154 } 155 break; 156 case 1: 157 printf("The force of your blow sends him to "); 158 puts("his knees."); 159 puts("His arm swings lifeless at his side."); 160 break; 161 case 2: 162 printf("Clutching his blood drenched shirt, "); 163 puts("he collapses stunned."); 164 break; 165 } 166 lifeline += 20; 167 } else { 168 switch (rnd(3)) { 169 case 0: 170 printf("His ribs crack under your powerful "); 171 puts("swing, flooding his lungs with blood."); 172 break; 173 case 1: 174 printf("You shatter his upheld arm in a "); 175 printf("spray of blood. The blade "); 176 puts("continues deep"); 177 printf("into his back, severing the "); 178 puts("spinal cord."); 179 lifeline += 25; 180 break; 181 case 2: 182 printf("With a mighty lunge the steel "); 183 printf("slides in, and gasping, he falls "); 184 puts("to the ground."); 185 lifeline += 25; 186 break; 187 } 188 lifeline += 30; 189 } 190 break; 191 192 case BACK: 193 if (enemy == DARK && lifeline > strength * 0.33) { 194 printf("He throws you back against the rock and "); 195 puts("pummels your face."); 196 if (testbit(inven, AMULET) || testbit(wear, AMULET)) { 197 printf("Lifting the amulet from you, "); 198 if (testbit(inven, MEDALION) || 199 testbit(wear, MEDALION)) { 200 printf("his power grows and the "); 201 printf("walls of\nthe earth "); 202 printf("tremble.\n"); 203 printf("When he touches the "); 204 printf("medallion, your chest "); 205 printf("explodes and the foundations "); 206 printf("of the\nearth collapse.\n"); 207 printf("The planet is consumed by "); 208 puts("darkness."); 209 die(); 210 } 211 if (testbit(inven, AMULET)) { 212 clearbit(inven, AMULET); 213 carrying -= objwt[AMULET]; 214 encumber -= objcumber[AMULET]; 215 } else 216 clearbit(wear, AMULET); 217 puts("he flees down the dark caverns."); 218 clearbit(location[position].objects, DARK); 219 injuries[SKULL] = 1; 220 followfight = ourtime; 221 return (0); 222 } else { 223 puts("I'm afraid you have been killed."); 224 die(); 225 } 226 } else { 227 printf("You escape stunned and disoriented from "); 228 puts("the fight."); 229 printf("A victorious bellow echoes from the "); 230 puts("battlescene."); 231 if (back && position != back) 232 moveplayer(back, BACK); 233 else if (ahead && position != ahead) 234 moveplayer(ahead, AHEAD); 235 else if (left && position != left) 236 moveplayer(left, LEFT); 237 else if (right && position != right) 238 moveplayer(right, RIGHT); 239 else 240 moveplayer(location[position].down, AHEAD); 241 return (0); 242 } 243 244 case SHOOT: 245 if (testbit(inven, LASER)) { 246 if (strength - lifeline <= 50) { 247 printf("The %s took a direct hit!\n", 248 objsht[enemy]); 249 lifeline += 50; 250 } else { 251 printf("With his bare hand he deflects the "); 252 printf("laser blast and whips the pistol "); 253 puts("from you!"); 254 clearbit(inven, LASER); 255 setbit(location[position].objects, LASER); 256 carrying -= objwt[LASER]; 257 encumber -= objcumber[LASER]; 258 } 259 } else 260 puts("Unfortunately, you don't have a blaster handy."); 261 break; 262 263 case DROP: 264 case DRAW: 265 cypher(); 266 ourtime--; 267 break; 268 269 default: 270 puts("You don't have a chance; he is too quick."); 271 break; 272 273 } 274 if (lifeline >= strength) { 275 printf("You have killed the %s.\n", objsht[enemy]); 276 if (enemy == ELF || enemy == DARK) { 277 printf("A watery black smoke consumes his body and "); 278 puts("then vanishes with a peal of thunder!"); 279 } 280 clearbit(location[position].objects, enemy); 281 power += 2; 282 notes[JINXED]++; 283 return (0); 284 } 285 puts("He attacks..."); 286 /* Some embellishments. */ 287 hurt = rnd(NUMOFINJURIES) - (testbit(inven, SHIELD) != 0) - 288 (testbit(wear, MAIL) != 0) - (testbit(wear, HELM) != 0); 289 hurt += (testbit(wear, AMULET) != 0) + 290 (testbit(wear, MEDALION) != 0) + (testbit(wear, TALISMAN) != 0); 291 hurt = hurt < 0 ? 0 : hurt; 292 hurt = hurt >= NUMOFINJURIES ? NUMOFINJURIES - 1 : hurt; 293 if (!injuries[hurt]) { 294 injuries[hurt] = 1; 295 printf("I'm afraid you have suffered %s.\n", ouch[hurt]); 296 } else 297 puts("You emerge unscathed."); 298 if (injuries[SKULL] && injuries[INCISE] && injuries[NECK]) { 299 puts("I'm afraid you have suffered fatal injuries."); 300 die(); 301 } 302 goto fighton; 303} 304