1/* $NetBSD: hdr.h,v 1.12 2009/08/12 04:28:27 dholland Exp $ */ 2 3/*- 4 * Copyright (c) 1991, 1993 5 * The Regents of the University of California. All rights reserved. 6 * 7 * The game adventure was originally written in Fortran by Will Crowther 8 * and Don Woods. It was later translated to C and enhanced by Jim 9 * Gillogly. This code is derived from software contributed to Berkeley 10 * by Jim Gillogly at The Rand Corporation. 11 * 12 * Redistribution and use in source and binary forms, with or without 13 * modification, are permitted provided that the following conditions 14 * are met: 15 * 1. Redistributions of source code must retain the above copyright 16 * notice, this list of conditions and the following disclaimer. 17 * 2. Redistributions in binary form must reproduce the above copyright 18 * notice, this list of conditions and the following disclaimer in the 19 * documentation and/or other materials provided with the distribution. 20 * 3. Neither the name of the University nor the names of its contributors 21 * may be used to endorse or promote products derived from this software 22 * without specific prior written permission. 23 * 24 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND 25 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 26 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 27 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE 28 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL 29 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS 30 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) 31 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT 32 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY 33 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF 34 * SUCH DAMAGE. 35 * 36 * @(#)hdr.h 8.1 (Berkeley) 5/31/93 37 */ 38 39/* ADVENTURE -- Jim Gillogly, Jul 1977 40 * This program is a re-write of ADVENT, written in FORTRAN mostly by 41 * Don Woods of SAIL. In most places it is as nearly identical to the 42 * original as possible given the language and word-size differences. 43 * A few places, such as the message arrays and travel arrays were changed 44 * to reflect the smaller core size and word size. The labels of the 45 * original are reflected in this version, so that the comments of the 46 * fortran are still applicable here. 47 * 48 * The data file distributed with the fortran source is assumed to be called 49 * "glorkz" in the directory where the program is first run. 50 * 51 * The original FORTRAN version can be found at 52 * <URL:ftp://ftp.gmd.de/if-archive/games/source/advent-original.tar.gz>. 53 */ 54 55/* hdr.h: included by c advent files */ 56 57#include <signal.h> 58 59extern volatile sig_atomic_t delhit; 60extern int yea; 61extern char data_file[]; /* Virtual data file */ 62 63#define TAB 011 64#define LF 012 65#define FLUSHLINE do { int flushline_ch; while ((flushline_ch = getchar()) != EOF && flushline_ch != '\n'); } while (0) 66#define FLUSHLF while (next()!=LF) 67 68extern int loc, newloc, oldloc, oldloc2, wasdark, gaveup, kq, k, k2; 69extern char *wd1, *wd2; /* the complete words */ 70extern int verb, obj, spk; 71extern int blklin; 72extern int saveday, savet, maxscore, latency; 73 74#define SHORT 50 /* How short is a demo game? */ 75 76#define MAXSTR 20 /* max length of user's words */ 77 78#define HTSIZE 512 /* max number of vocab words */ 79extern struct hashtab { /* hash table for vocabulary */ 80 int val; /* word type &index (ktab) */ 81 char *atab; /* pointer to actual string */ 82} voc[HTSIZE]; 83#define SEED 1815622 /* "Encryption" seed */ 84 85struct text { 86 char *seekadr;/* Msg start in virtual disk */ 87 int txtlen; /* length of msg starting here */ 88}; 89 90#define RTXSIZE 205 91extern struct text rtext[RTXSIZE]; /* random text messages */ 92 93#define MAGSIZE 35 94extern struct text mtext[MAGSIZE]; /* magic messages */ 95 96extern int classes; 97#define CLSMAX 12 98extern struct text ctext[CLSMAX]; /* classes of adventurer */ 99extern int cval[CLSMAX]; 100 101extern struct text ptext[101]; /* object descriptions */ 102 103#define LOCSIZE 141 /* number of locations */ 104extern struct text ltext[LOCSIZE]; /* long loc description */ 105extern struct text stext[LOCSIZE]; /* short loc descriptions */ 106 107extern struct travlist { /* direcs & conditions of travel */ 108 struct travlist *next; /* ptr to next list entry */ 109 int conditions; /* m in writeup (newloc / 1000) */ 110 int tloc; /* n in writeup (newloc % 1000) */ 111 int tverb; /* the verb that takes you there */ 112} *travel[LOCSIZE], *tkk; /* travel is closer to keys(...) */ 113 114extern int atloc[LOCSIZE]; 115 116extern int plac[101]; /* initial object placement */ 117extern int fixd[101], fixed[101]; /* location fixed? */ 118 119extern int actspeak[35]; /* rtext msg for verb <n> */ 120 121extern int cond[LOCSIZE]; /* various condition bits */ 122 123extern int setbit[16]; /* bit defn masks 1,2,4,... */ 124 125extern int hintmax; 126extern int hints[20][5]; /* info on hints */ 127extern int hinted[20], hintlc[20]; 128 129extern int place[101], prop[101], links[201]; 130extern int abb[LOCSIZE]; 131 132extern int maxtrs, tally, tally2; /* treasure values */ 133 134#define FALSE 0 135#define TRUE 1 136 137extern int keys, lamp, grate, cage, rod, rod2, steps, /* mnemonics */ 138 bird, door, pillow, snake, fissure, tablet, clam, oyster, 139 magazine, dwarf, knife, food, bottle, water, oil, plant, plant2, 140 axe, mirror, dragon, chasm, troll, troll2, bear, message, 141 vend, batter, nugget, coins, chest, eggs, trident, vase, 142 emerald, pyramid, pearl, rug, chain, spices, back, look, cave, 143 null, entrance, depression, /*enter, stream, pour,*/ say, lock, 144 throw, find, invent; 145 146extern int chloc, chloc2, dseen[7], dloc[7], /* dwarf stuff */ 147 odloc[7], dflag, daltloc; 148 149extern int tk[21], stick, dtotal, attack; 150extern int turns, lmwarn, iwest, knfloc, detail, /* various flags and 151 * counters */ 152 abbnum, maxdie, numdie, holding, dkill, foobar, bonus, clock1, 153 clock2, saved, isclosing, panic, closed, scoring; 154 155extern int demo, limit; 156 157#define DECR(a,b,c,d,e) decr(a+'+',b+'-',c+'#',d+'&',e+'%') 158