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3  Input and Output
4  
5</th><td width="20%" align="right">��<a accesskey="n" href="stringstreams.html">Next</a></td></tr></table><hr /></div><div class="section"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="std.io.streambufs"></a>Stream Buffers</h2></div></div></div><div class="section"><div class="titlepage"><div><div><h3 class="title"><a id="io.streambuf.derived"></a>Derived streambuf Classes</h3></div></div></div><p>
6    </p><p>Creating your own stream buffers for I/O can be remarkably easy.
7      If you are interested in doing so, we highly recommend two very
8      excellent books:
9      <a class="link" href="http://www.angelikalanger.com/iostreams.html" target="_top">Standard C++
10      IOStreams and Locales</a> by Langer and Kreft, ISBN 0-201-18395-1, and
11      <a class="link" href="http://www.josuttis.com/libbook/" target="_top">The C++ Standard Library</a>
12      by Nicolai Josuttis, ISBN 0-201-37926-0.  Both are published by
13      Addison-Wesley, who isn't paying us a cent for saying that, honest.
14   </p><p>Here is a simple example, io/outbuf1, from the Josuttis text.  It
15      transforms everything sent through it to uppercase.  This version
16      assumes many things about the nature of the character type being
17      used (for more information, read the books or the newsgroups):
18   </p><pre class="programlisting">
19    #include &lt;iostream&gt;
20    #include &lt;streambuf&gt;
21    #include &lt;locale&gt;
22    #include &lt;cstdio&gt;
23
24    class outbuf : public std::streambuf
25    {
26      protected:
27	/* central output function
28	 * - print characters in uppercase mode
29	 */
30	virtual int_type overflow (int_type c) {
31	    if (c != EOF) {
32		// convert lowercase to uppercase
33		c = std::toupper(static_cast&lt;char&gt;(c),getloc());
34
35		// and write the character to the standard output
36		if (putchar(c) == EOF) {
37		    return EOF;
38		}
39	    }
40	    return c;
41	}
42    };
43
44    int main()
45    {
46	// create special output buffer
47	outbuf ob;
48	// initialize output stream with that output buffer
49	std::ostream out(&amp;ob);
50
51	out &lt;&lt; "31 hexadecimal: "
52	    &lt;&lt; std::hex &lt;&lt; 31 &lt;&lt; std::endl;
53	return 0;
54    }
55   </pre><p>Try it yourself!  More examples can be found in 3.1.x code, in
56      <code class="code">include/ext/*_filebuf.h</code>, and in this article by James Kanze:
57      <a class="link" href="http://kanze.james.neuf.fr/articles/fltrsbf1.html" target="_top">Filtering
58      Streambufs</a>.
59   </p></div><div class="section"><div class="titlepage"><div><div><h3 class="title"><a id="io.streambuf.buffering"></a>Buffering</h3></div></div></div><p>First, are you sure that you understand buffering?  Particularly
60      the fact that C++ may not, in fact, have anything to do with it?
61   </p><p>The rules for buffering can be a little odd, but they aren't any
62      different from those of C.  (Maybe that's why they can be a bit
63      odd.)  Many people think that writing a newline to an output
64      stream automatically flushes the output buffer.  This is true only
65      when the output stream is, in fact, a terminal and not a file
66      or some other device -- and <span class="emphasis"><em>that</em></span> may not even be true
67      since C++ says nothing about files nor terminals.  All of that is
68      system-dependent.  (The "newline-buffer-flushing only occurring
69      on terminals" thing is mostly true on Unix systems, though.)
70   </p><p>Some people also believe that sending <code class="code">endl</code> down an
71      output stream only writes a newline.  This is incorrect; after a
72      newline is written, the buffer is also flushed.  Perhaps this
73      is the effect you want when writing to a screen -- get the text
74      out as soon as possible, etc -- but the buffering is largely
75      wasted when doing this to a file:
76   </p><pre class="programlisting">
77   output &lt;&lt; "a line of text" &lt;&lt; endl;
78   output &lt;&lt; some_data_variable &lt;&lt; endl;
79   output &lt;&lt; "another line of text" &lt;&lt; endl; </pre><p>The proper thing to do in this case to just write the data out
80      and let the libraries and the system worry about the buffering.
81      If you need a newline, just write a newline:
82   </p><pre class="programlisting">
83   output &lt;&lt; "a line of text\n"
84	  &lt;&lt; some_data_variable &lt;&lt; '\n'
85	  &lt;&lt; "another line of text\n"; </pre><p>I have also joined the output statements into a single statement.
86      You could make the code prettier by moving the single newline to
87      the start of the quoted text on the last line, for example.
88   </p><p>If you do need to flush the buffer above, you can send an
89      <code class="code">endl</code> if you also need a newline, or just flush the buffer
90      yourself:
91   </p><pre class="programlisting">
92   output &lt;&lt; ...... &lt;&lt; flush;    // can use std::flush manipulator
93   output.flush();               // or call a member fn </pre><p>On the other hand, there are times when writing to a file should
94      be like writing to standard error; no buffering should be done
95      because the data needs to appear quickly (a prime example is a
96      log file for security-related information).  The way to do this is
97      just to turn off the buffering <span class="emphasis"><em>before any I/O operations at
98      all</em></span> have been done (note that opening counts as an I/O operation):
99   </p><pre class="programlisting">
100   std::ofstream    os;
101   std::ifstream    is;
102   int   i;
103
104   os.rdbuf()-&gt;pubsetbuf(0,0);
105   is.rdbuf()-&gt;pubsetbuf(0,0);
106
107   os.open("/foo/bar/baz");
108   is.open("/qux/quux/quuux");
109   ...
110   os &lt;&lt; "this data is written immediately\n";
111   is &gt;&gt; i;   // and this will probably cause a disk read </pre><p>Since all aspects of buffering are handled by a streambuf-derived
112      member, it is necessary to get at that member with <code class="code">rdbuf()</code>.
113      Then the public version of <code class="code">setbuf</code> can be called.  The
114      arguments are the same as those for the Standard C I/O Library
115      function (a buffer area followed by its size).
116   </p><p>A great deal of this is implementation-dependent.  For example,
117      <code class="code">streambuf</code> does not specify any actions for its own
118      <code class="code">setbuf()</code>-ish functions; the classes derived from
119      <code class="code">streambuf</code> each define behavior that "makes
120      sense" for that class:  an argument of (0,0) turns off buffering
121      for <code class="code">filebuf</code> but does nothing at all for its siblings
122      <code class="code">stringbuf</code> and <code class="code">strstreambuf</code>, and specifying
123      anything other than (0,0) has varying effects.
124      User-defined classes derived from <code class="code">streambuf</code> can
125      do whatever they want.  (For <code class="code">filebuf</code> and arguments for
126      <code class="code">(p,s)</code> other than zeros, libstdc++ does what you'd expect:
127      the first <code class="code">s</code> bytes of <code class="code">p</code> are used as a buffer,
128      which you must allocate and deallocate.)
129   </p><p>A last reminder:  there are usually more buffers involved than
130      just those at the language/library level.  Kernel buffers, disk
131      buffers, and the like will also have an effect.  Inspecting and
132      changing those are system-dependent.
133   </p></div></div><div class="navfooter"><hr /><table width="100%" summary="Navigation footer"><tr><td width="40%" align="left"><a accesskey="p" href="io.html">Prev</a>��</td><td width="20%" align="center"><a accesskey="u" href="io.html">Up</a></td><td width="40%" align="right">��<a accesskey="n" href="stringstreams.html">Next</a></td></tr><tr><td width="40%" align="left" valign="top">Chapter��13.��
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