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3  Input and Output
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5</th><td width="20%" align="right">��<a accesskey="n" href="stringstreams.html">Next</a></td></tr></table><hr /></div><div class="section"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="std.io.streambufs"></a>Stream Buffers</h2></div></div></div><div class="section"><div class="titlepage"><div><div><h3 class="title"><a id="io.streambuf.derived"></a>Derived streambuf Classes</h3></div></div></div><p>
6    </p><p>Creating your own stream buffers for I/O can be remarkably easy.
7      If you are interested in doing so, we highly recommend two very
8      excellent books:
9      <a class="link" href="http://www.angelikalanger.com/iostreams.html" target="_top">Standard C++
10      IOStreams and Locales</a> by Langer and Kreft, ISBN 0-201-18395-1, and
11      <a class="link" href="http://www.josuttis.com/libbook/" target="_top">The C++ Standard Library</a>
12      by Nicolai Josuttis, ISBN 0-201-37926-0.  Both are published by
13      Addison-Wesley, who isn't paying us a cent for saying that, honest.
14   </p><p>Here is a simple example, io/outbuf1, from the Josuttis text.  It
15      transforms everything sent through it to uppercase.  This version
16      assumes many things about the nature of the character type being
17      used (for more information, read the books or the newsgroups):
18   </p><pre class="programlisting">
19    #include &lt;iostream&gt;
20    #include &lt;streambuf&gt;
21    #include &lt;locale&gt;
22    #include &lt;cstdio&gt;
23
24    class outbuf : public std::streambuf
25    {
26      protected:
27	/* central output function
28	 * - print characters in uppercase mode
29	 */
30	virtual int_type overflow (int_type c) {
31	    if (c != EOF) {
32		// convert lowercase to uppercase
33		c = std::toupper(static_cast&lt;char&gt;(c),getloc());
34
35		// and write the character to the standard output
36		if (putchar(c) == EOF) {
37		    return EOF;
38		}
39	    }
40	    return c;
41	}
42    };
43
44    int main()
45    {
46	// create special output buffer
47	outbuf ob;
48	// initialize output stream with that output buffer
49	std::ostream out(&amp;ob);
50
51	out &lt;&lt; "31 hexadecimal: "
52	    &lt;&lt; std::hex &lt;&lt; 31 &lt;&lt; std::endl;
53	return 0;
54    }
55   </pre><p>Try it yourself!  More examples can be found in 3.1.x code, in
56      <code class="filename">include/ext/*_filebuf.h</code>, and in the article
57      <a class="link" href="http://gabisoft.free.fr/articles/fltrsbf1.html" target="_top">Filtering
58      Streambufs</a>
59      by James Kanze.
60   </p></div><div class="section"><div class="titlepage"><div><div><h3 class="title"><a id="io.streambuf.buffering"></a>Buffering</h3></div></div></div><p>First, are you sure that you understand buffering?  Particularly
61      the fact that C++ may not, in fact, have anything to do with it?
62   </p><p>The rules for buffering can be a little odd, but they aren't any
63      different from those of C.  (Maybe that's why they can be a bit
64      odd.)  Many people think that writing a newline to an output
65      stream automatically flushes the output buffer.  This is true only
66      when the output stream is, in fact, a terminal and not a file
67      or some other device -- and <span class="emphasis"><em>that</em></span> may not even be true
68      since C++ says nothing about files nor terminals.  All of that is
69      system-dependent.  (The "newline-buffer-flushing only occurring
70      on terminals" thing is mostly true on Unix systems, though.)
71   </p><p>Some people also believe that sending <code class="code">endl</code> down an
72      output stream only writes a newline.  This is incorrect; after a
73      newline is written, the buffer is also flushed.  Perhaps this
74      is the effect you want when writing to a screen -- get the text
75      out as soon as possible, etc -- but the buffering is largely
76      wasted when doing this to a file:
77   </p><pre class="programlisting">
78   output &lt;&lt; "a line of text" &lt;&lt; endl;
79   output &lt;&lt; some_data_variable &lt;&lt; endl;
80   output &lt;&lt; "another line of text" &lt;&lt; endl; </pre><p>The proper thing to do in this case to just write the data out
81      and let the libraries and the system worry about the buffering.
82      If you need a newline, just write a newline:
83   </p><pre class="programlisting">
84   output &lt;&lt; "a line of text\n"
85	  &lt;&lt; some_data_variable &lt;&lt; '\n'
86	  &lt;&lt; "another line of text\n"; </pre><p>I have also joined the output statements into a single statement.
87      You could make the code prettier by moving the single newline to
88      the start of the quoted text on the last line, for example.
89   </p><p>If you do need to flush the buffer above, you can send an
90      <code class="code">endl</code> if you also need a newline, or just flush the buffer
91      yourself:
92   </p><pre class="programlisting">
93   output &lt;&lt; ...... &lt;&lt; flush;    // can use std::flush manipulator
94   output.flush();               // or call a member fn </pre><p>On the other hand, there are times when writing to a file should
95      be like writing to standard error; no buffering should be done
96      because the data needs to appear quickly (a prime example is a
97      log file for security-related information).  The way to do this is
98      just to turn off the buffering <span class="emphasis"><em>before any I/O operations at
99      all</em></span> have been done (note that opening counts as an I/O operation):
100   </p><pre class="programlisting">
101   std::ofstream    os;
102   std::ifstream    is;
103   int   i;
104
105   os.rdbuf()-&gt;pubsetbuf(0,0);
106   is.rdbuf()-&gt;pubsetbuf(0,0);
107
108   os.open("/foo/bar/baz");
109   is.open("/qux/quux/quuux");
110   ...
111   os &lt;&lt; "this data is written immediately\n";
112   is &gt;&gt; i;   // and this will probably cause a disk read </pre><p>Since all aspects of buffering are handled by a streambuf-derived
113      member, it is necessary to get at that member with <code class="code">rdbuf()</code>.
114      Then the public version of <code class="code">setbuf</code> can be called.  The
115      arguments are the same as those for the Standard C I/O Library
116      function (a buffer area followed by its size).
117   </p><p>A great deal of this is implementation-dependent.  For example,
118      <code class="code">streambuf</code> does not specify any actions for its own
119      <code class="code">setbuf()</code>-ish functions; the classes derived from
120      <code class="code">streambuf</code> each define behavior that "makes
121      sense" for that class:  an argument of (0,0) turns off buffering
122      for <code class="code">filebuf</code> but does nothing at all for its siblings
123      <code class="code">stringbuf</code> and <code class="code">strstreambuf</code>, and specifying
124      anything other than (0,0) has varying effects.
125      User-defined classes derived from <code class="code">streambuf</code> can
126      do whatever they want.  (For <code class="code">filebuf</code> and arguments for
127      <code class="code">(p,s)</code> other than zeros, libstdc++ does what you'd expect:
128      the first <code class="code">s</code> bytes of <code class="code">p</code> are used as a buffer,
129      which you must allocate and deallocate.)
130   </p><p>A last reminder:  there are usually more buffers involved than
131      just those at the language/library level.  Kernel buffers, disk
132      buffers, and the like will also have an effect.  Inspecting and
133      changing those are system-dependent.
134   </p></div></div><div class="navfooter"><hr /><table width="100%" summary="Navigation footer"><tr><td width="40%" align="left"><a accesskey="p" href="io.html">Prev</a>��</td><td width="20%" align="center"><a accesskey="u" href="io.html">Up</a></td><td width="40%" align="right">��<a accesskey="n" href="stringstreams.html">Next</a></td></tr><tr><td width="40%" align="left" valign="top">Chapter��13.��
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