1/* $NetBSD: run-msyslog.c,v 1.3 2020/05/25 20:47:36 christos Exp $ */ 2 3/* AUTOGENERATED FILE. DO NOT EDIT. */ 4 5//=======Test Runner Used To Run Each Test Below===== 6#define RUN_TEST(TestFunc, TestLineNum) \ 7{ \ 8 Unity.CurrentTestName = #TestFunc; \ 9 Unity.CurrentTestLineNumber = TestLineNum; \ 10 Unity.NumberOfTests++; \ 11 if (TEST_PROTECT()) \ 12 { \ 13 setUp(); \ 14 TestFunc(); \ 15 } \ 16 if (TEST_PROTECT() && !TEST_IS_IGNORED) \ 17 { \ 18 tearDown(); \ 19 } \ 20 UnityConcludeTest(); \ 21} 22 23//=======Automagically Detected Files To Include===== 24#include "unity.h" 25#include <setjmp.h> 26#include <stdio.h> 27#include "config.h" 28#include "ntp_stdlib.h" 29 30//=======External Functions This Runner Calls===== 31extern void setUp(void); 32extern void tearDown(void); 33extern void test_msnprintf(void); 34extern void test_msnprintfLiteralPercentm(void); 35extern void test_msnprintfBackslashLiteralPercentm(void); 36extern void test_msnprintfBackslashPercent(void); 37extern void test_msnprintfHangingPercent(void); 38extern void test_format_errmsgHangingPercent(void); 39extern void test_msnprintfNullTarget(void); 40extern void test_msnprintfTruncate(void); 41 42 43//=======Suite Setup===== 44static void suite_setup(void) 45{ 46extern int change_iobufs(int); 47extern int change_logfile(const char*, int); 48change_iobufs(1); 49change_logfile("stderr", 0); 50} 51 52//=======Test Reset Option===== 53void resetTest(void); 54void resetTest(void) 55{ 56 tearDown(); 57 setUp(); 58} 59 60char const *progname; 61 62 63//=======MAIN===== 64int main(int argc, char *argv[]) 65{ 66 progname = argv[0]; 67 suite_setup(); 68 UnityBegin("msyslog.c"); 69 RUN_TEST(test_msnprintf, 14); 70 RUN_TEST(test_msnprintfLiteralPercentm, 15); 71 RUN_TEST(test_msnprintfBackslashLiteralPercentm, 16); 72 RUN_TEST(test_msnprintfBackslashPercent, 17); 73 RUN_TEST(test_msnprintfHangingPercent, 18); 74 RUN_TEST(test_format_errmsgHangingPercent, 19); 75 RUN_TEST(test_msnprintfNullTarget, 20); 76 RUN_TEST(test_msnprintfTruncate, 21); 77 78 return (UnityEnd()); 79} 80