1/*	$NetBSD: run-lfpfunc.c,v 1.3 2020/05/25 20:47:36 christos Exp $	*/
2
3/* AUTOGENERATED FILE. DO NOT EDIT. */
4
5//=======Test Runner Used To Run Each Test Below=====
6#define RUN_TEST(TestFunc, TestLineNum) \
7{ \
8  Unity.CurrentTestName = #TestFunc; \
9  Unity.CurrentTestLineNumber = TestLineNum; \
10  Unity.NumberOfTests++; \
11  if (TEST_PROTECT()) \
12  { \
13      setUp(); \
14      TestFunc(); \
15  } \
16  if (TEST_PROTECT() && !TEST_IS_IGNORED) \
17  { \
18    tearDown(); \
19  } \
20  UnityConcludeTest(); \
21}
22
23//=======Automagically Detected Files To Include=====
24#include "unity.h"
25#include <setjmp.h>
26#include <stdio.h>
27#include "config.h"
28#include "ntp_stdlib.h"
29#include "ntp_fp.h"
30#include <float.h>
31#include <math.h>
32
33//=======External Functions This Runner Calls=====
34extern void setUp(void);
35extern void tearDown(void);
36extern void test_AdditionLR(void);
37extern void test_AdditionRL(void);
38extern void test_SubtractionLR(void);
39extern void test_SubtractionRL(void);
40extern void test_Negation(void);
41extern void test_Absolute(void);
42extern void test_FDF_RoundTrip(void);
43extern void test_SignedRelOps(void);
44extern void test_UnsignedRelOps(void);
45
46
47//=======Suite Setup=====
48static void suite_setup(void)
49{
50extern int change_iobufs(int);
51extern int change_logfile(const char*, int);
52change_iobufs(1);
53change_logfile("stderr", 0);
54}
55
56//=======Test Reset Option=====
57void resetTest(void);
58void resetTest(void)
59{
60  tearDown();
61  setUp();
62}
63
64char const *progname;
65
66
67//=======MAIN=====
68int main(int argc, char *argv[])
69{
70  progname = argv[0];
71  suite_setup();
72  UnityBegin("lfpfunc.c");
73  RUN_TEST(test_AdditionLR, 48);
74  RUN_TEST(test_AdditionRL, 49);
75  RUN_TEST(test_SubtractionLR, 50);
76  RUN_TEST(test_SubtractionRL, 51);
77  RUN_TEST(test_Negation, 52);
78  RUN_TEST(test_Absolute, 53);
79  RUN_TEST(test_FDF_RoundTrip, 54);
80  RUN_TEST(test_SignedRelOps, 55);
81  RUN_TEST(test_UnsignedRelOps, 56);
82
83  return (UnityEnd());
84}
85