1/*	$NetBSD: data.c,v 1.12 2008/01/28 05:38:53 dholland Exp $	 */
2
3/*-
4 * Copyright (c) 1988 The Regents of the University of California.
5 * All rights reserved.
6 *
7 * Redistribution and use in source and binary forms, with or without
8 * modification, are permitted provided that the following conditions
9 * are met:
10 * 1. Redistributions of source code must retain the above copyright
11 *    notice, this list of conditions and the following disclaimer.
12 * 2. Redistributions in binary form must reproduce the above copyright
13 *    notice, this list of conditions and the following disclaimer in the
14 *    documentation and/or other materials provided with the distribution.
15 * 3. Neither the name of the University nor the names of its contributors
16 *    may be used to endorse or promote products derived from this software
17 *    without specific prior written permission.
18 *
19 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
20 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
21 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
22 * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
23 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
24 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
25 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
26 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
27 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
28 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
29 * SUCH DAMAGE.
30 */
31
32#include <sys/cdefs.h>
33#ifndef lint
34#if 0
35static char     sccsid[] = "@(#)data.c	5.3 (Berkeley) 5/13/91";
36#else
37__RCSID("$NetBSD: data.c,v 1.12 2008/01/28 05:38:53 dholland Exp $");
38#endif
39#endif /* not lint */
40
41/* data.c		Larn is copyrighted 1986 by Noah Morgan. */
42/* #define NODEFS */
43#include "header.h"
44#include "extern.h"
45
46/*
47	class[c[LEVEL]-1] gives the correct name of the players experience level
48 */
49static char     aa1[] = " mighty evil master";
50static char     aa2[] = "apprentice demi-god";
51static char     aa3[] = "  minor demi-god   ";
52static char     aa4[] = "  major demi-god   ";
53static char     aa5[] = "    minor deity    ";
54static char     aa6[] = "    major deity    ";
55static char     aa7[] = "  novice guardian  ";
56static char     aa8[] = "apprentice guardian";
57static char     aa9[] = "    The Creator    ";
58const char   *class[] =
59{
60	"  novice explorer  ", "apprentice explorer", " practiced explorer",	/* -3 */
61	"   expert explorer ", "  novice adventurer", "     adventurer    ",	/* -6 */
62	"apprentice conjurer", "     conjurer      ", "  master conjurer  ",	/* -9 */
63	"  apprentice mage  ", "        mage       ", "  experienced mage ",	/* -12 */
64	"     master mage   ", " apprentice warlord", "   novice warlord  ",	/* -15 */
65	"   expert warlord  ", "   master warlord  ", " apprentice gorgon ",	/* -18 */
66	"       gorgon      ", "  practiced gorgon ", "   master gorgon   ",	/* -21 */
67	"    demi-gorgon    ", "    evil master    ", " great evil master ",	/* -24 */
68	aa1, aa1, aa1,		/* -27 */
69	aa1, aa1, aa1,		/* -30 */
70	aa1, aa1, aa1,		/* -33 */
71	aa1, aa1, aa1,		/* -36 */
72	aa1, aa1, aa1,		/* -39 */
73	aa2, aa2, aa2,		/* -42 */
74	aa2, aa2, aa2,		/* -45 */
75	aa2, aa2, aa2,		/* -48 */
76	aa3, aa3, aa3,		/* -51 */
77	aa3, aa3, aa3,		/* -54 */
78	aa3, aa3, aa3,		/* -57 */
79	aa4, aa4, aa4,		/* -60 */
80	aa4, aa4, aa4,		/* -63 */
81	aa4, aa4, aa4,		/* -66 */
82	aa5, aa5, aa5,		/* -69 */
83	aa5, aa5, aa5,		/* -72 */
84	aa5, aa5, aa5,		/* -75 */
85	aa6, aa6, aa6,		/* -78 */
86	aa6, aa6, aa6,		/* -81 */
87	aa6, aa6, aa6,		/* -84 */
88	aa7, aa7, aa7,		/* -87 */
89	aa8, aa8, aa8,		/* -90 */
90	aa8, aa8, aa8,		/* -93 */
91	"  earth guardian   ", "   air guardian    ", "   fire guardian   ",	/* -96 */
92	"  water guardian   ", "  time guardian    ", " ethereal guardian ",	/* -99 */
93	aa9, aa9, aa9,		/* -102 */
94};
95
96/*
97	table of experience needed to be a certain level of player
98	skill[c[LEVEL]] is the experience required to attain the next level
99 */
100#define MEG 1000000
101long            skill[] = {
102	0, 10, 20, 40, 80, 160, 320, 640, 1280, 2560, 5120,	/* 1-11 */
103	10240, 20480, 40960, 100000, 200000, 400000, 700000, 1 * MEG,	/* 12-19 */
104	2 * MEG, 3 * MEG, 4 * MEG, 5 * MEG, 6 * MEG, 8 * MEG, 10 * MEG,	/* 20-26 */
105	12 * MEG, 14 * MEG, 16 * MEG, 18 * MEG, 20 * MEG, 22 * MEG, 24 * MEG, 26 * MEG, 28 * MEG,	/* 27-35 */
106	30 * MEG, 32 * MEG, 34 * MEG, 36 * MEG, 38 * MEG, 40 * MEG, 42 * MEG, 44 * MEG, 46 * MEG,	/* 36-44 */
107	48 * MEG, 50 * MEG, 52 * MEG, 54 * MEG, 56 * MEG, 58 * MEG, 60 * MEG, 62 * MEG, 64 * MEG,	/* 45-53 */
108	66 * MEG, 68 * MEG, 70 * MEG, 72 * MEG, 74 * MEG, 76 * MEG, 78 * MEG, 80 * MEG, 82 * MEG,	/* 54-62 */
109	84 * MEG, 86 * MEG, 88 * MEG, 90 * MEG, 92 * MEG, 94 * MEG, 96 * MEG, 98 * MEG, 100 * MEG,	/* 63-71 */
110	105 * MEG, 110 * MEG, 115 * MEG, 120 * MEG, 125 * MEG, 130 * MEG, 135 * MEG, 140 * MEG,	/* 72-79 */
111	145 * MEG, 150 * MEG, 155 * MEG, 160 * MEG, 165 * MEG, 170 * MEG, 175 * MEG, 180 * MEG,	/* 80-87 */
112	185 * MEG, 190 * MEG, 195 * MEG, 200 * MEG, 210 * MEG, 220 * MEG, 230 * MEG, 240 * MEG,	/* 88-95 */
113	250 * MEG, 260 * MEG, 270 * MEG, 280 * MEG, 290 * MEG, 300 * MEG	/* 96-101 */
114};
115#undef MEG
116
117u_char           *lpbuf, *lpnt, *inbuffer, *lpend;	/* input/output pointers
118							 * to the buffers */
119struct cel     *cell;		/* pointer to the dungeon storage	 */
120short           hitp[MAXX][MAXY];	/* monster hp on level		 */
121short           iarg[MAXX][MAXY];	/* arg for the item array	 */
122u_char          item[MAXX][MAXY];	/* objects in maze if any	 */
123u_char          know[MAXX][MAXY];	/* 1 or 0 if here before	 */
124u_char          mitem[MAXX][MAXY];	/* monster item array 		 */
125u_char          moved[MAXX][MAXY];	/* monster movement flags  */
126u_char          stealth[MAXX][MAXY];	/* 0=sleeping 1=awake monst */
127u_char          iven[26];	/* inventory for player			 */
128short           ivenarg[26];	/* inventory for player			 */
129char            lastmonst[40];	/* this has the name of the current monster	 */
130u_char          beenhere[MAXLEVEL + MAXVLEVEL] = {0};	/* 1 if have been on
131							 * this level */
132char            VERSION = VER;	/* this is the present version # of the
133				 * program	 */
134char            SUBVERSION = SUBVER;
135u_char          nosignal = 0;	/* set to 1 to disable the signals from doing
136				 * anything */
137u_char          predostuff = 0;	/* 2 means that the trap handling routines
138				 * must do a showplayer() after a trap.  0
139				 * means don't showplayer() 0 - we are in
140				 * create player screen 1 - we are in welcome
141				 * screen 2 - we are in the normal game	 */
142char            loginname[20];	/* players login name */
143char            logname[LOGNAMESIZE];	/* players name storage for scoring				 */
144u_char          sex = 1;	/* default is a man  0=woman						 */
145u_char          boldon = 1;	/* 1=bold objects  0=inverse objects				 */
146u_char          ckpflag = 0;	/* 1 if want checkpointing of game, 0
147				 * otherwise	 */
148u_char          cheat = 0;	/* 1 if the player has fudged save file			 */
149short           level = 0;	/* cavelevel player is on = c[CAVELEVEL]			 */
150u_char          wizard = 0;	/* the wizard mode flag							 */
151short           lastnum = 0;	/* the number of the monster last hitting
152				 * player 	 */
153short           hitflag = 0;	/* flag for if player has been hit when
154				 * running 	 */
155short           hit2flag = 0;	/* flag for if player has been hit when
156				 * running 	 */
157short           hit3flag = 0;	/* flag for if player has been hit flush
158				 * input 	 */
159short           playerx, playery;	/* the room on the present level of
160					 * the player		 */
161short           lastpx, lastpy;	/* 0 --- MAXX-1  or  0 --- MAXY-1					 */
162short           oldx, oldy;
163short           lasthx = 0, lasthy = 0;	/* location of monster last hit by
164					 * player		 */
165short           nobeep = 0;	/* true if program is not to beep  					 */
166unsigned long   randx = 33601;	/* the random number seed						 */
167time_t          initialtime = 0;/* time playing began 							 */
168long            gltime = 0;	/* the clock for the game						 */
169long            outstanding_taxes = 0;	/* present tax bill from score file 			 */
170long            c[100], cbak[100];	/* the character description arrays			 */
171int             enable_scroll = 0;	/* constant for enabled/disabled
172					 * scrolling regn */
173char            aborted[] = " aborted";
174struct sphere  *spheres = 0;	/* pointer to linked list for spheres of
175				 * annihilation */
176const char     *levelname[] =
177{" H", " 1", " 2", " 3", " 4", " 5", " 6", " 7", " 8", " 9", "10", "V1", "V2", "V3"};
178
179char            objnamelist[] = " ATOP%^F&^+M=%^$$f*OD#~][[)))(((||||||||{?!BC}o:@.<<<<EVV))([[]]](^ [H*** ^^ S tsTLc............................................";
180char            monstnamelist[] = " BGHJKOScjtAELNQRZabhiCTYdegmvzFWflorXV pqsyUkMwDDPxnDDuD        ...............................................................";
181const char     *objectname[] =
182{0, "a holy altar", "a handsome jewel encrusted throne", "the orb", "a pit",
183	"a staircase leading upwards", "an elevator going up", "a bubbling fountain",
184	"a great marble statue", "a teleport trap", "the college of Larn",
185	"a mirror", "the DND store", "a staircase going down", "an elevator going down",
186	"the bank of Larn", "the 5th branch of the Bank of Larn",
187	"a dead fountain", "gold", "an open door", "a closed door",
188	"a wall", "The Eye of Larn", "plate mail", "chain mail", "leather armor",
189	"a sword of slashing", "Bessman's flailing hammer", "a sunsword",
190	"a two handed sword", "a spear", "a dagger",
191	"ring of extra regeneration", "a ring of regeneration", "a ring of protection",
192	"an energy ring", "a ring of dexterity", "a ring of strength",
193	"a ring of cleverness", "a ring of increase damage", "a belt of striking",
194	"a magic scroll", "a magic potion", "a book", "a chest",
195	"an amulet of invisibility", "an orb of dragon slaying",
196	"a scarab of negate spirit", "a cube of undead control",
197	"device of theft prevention", "a brilliant diamond", "a ruby",
198	"an enchanting emerald", "a sparkling sapphire", "the dungeon entrance",
199	"a volcanic shaft leaning downward", "the base of a volcanic shaft",
200	"a battle axe", "a longsword", "a flail", "ring mail", "studded leather armor",
201	"splint mail", "plate armor", "stainless plate armor", "a lance of death",
202	"an arrow trap", "an arrow trap", "a shield", "your home",
203	"gold", "gold", "gold", "a dart trap",
204	"a dart trap", "a trapdoor", "a trapdoor", "the local trading post",
205	"a teleport trap", "a massive throne",
206	"a sphere of annihilation", "a handsome jewel encrusted throne",
207	"the Larn Revenue Service", "a fortune cookie", "", "", "", "", "", "",
208	"", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", ""
209};
210
211
212
213/*
214 *	for the monster data
215 *
216 *	array to do rnd() to create monsters <= a given level
217 */
218u_char          monstlevel[] = {5, 11, 17, 22, 27, 33, 39, 42, 46, 50, 53, 56, 59};
219
220struct monst    monster[] = {
221	/*
222	 * NAME			LV	AC	DAM	ATT	DEF	GEN
223	 * INT GOLD	HP	EXP
224	 * -----------------------------------------------------------------
225	 */
226	{"", 0, 0, 0, 0, 0, 0, 3, 0, 0, 0},
227	{"bat", 1, 0, 1, 0, 0, 0, 3, 0, 1, 1},
228	{"gnome", 1, 10, 1, 0, 0, 0, 8, 30, 2, 2},
229	{"hobgoblin", 1, 14, 2, 0, 0, 0, 5, 25, 3, 2},
230	{"jackal", 1, 17, 1, 0, 0, 0, 4, 0, 1, 1},
231	{"kobold", 1, 20, 1, 0, 0, 0, 7, 10, 1, 1},
232
233	{"orc", 2, 12, 1, 0, 0, 0, 9, 40, 4, 2},
234	{"snake", 2, 15, 1, 0, 0, 0, 3, 0, 3, 1},
235	{"giant centipede", 2, 14, 0, 4, 0, 0, 3, 0, 1, 2},
236	{"jaculi", 2, 20, 1, 0, 0, 0, 3, 0, 2, 1},
237	{"troglodyte", 2, 10, 2, 0, 0, 0, 5, 80, 4, 3},
238	{"giant ant", 2, 8, 1, 4, 0, 0, 4, 0, 5, 5},
239
240	/*
241	 * NAME			LV	AC	DAM	ATT	DEF	GEN
242	 * INT GOLD	HP	EXP
243	 * -----------------------------------------------------------------
244	 */
245
246	{"floating eye", 3, 8, 1, 0, 0, 0, 3, 0, 5, 2},
247	{"leprechaun", 3, 3, 0, 8, 0, 0, 3, 1500, 13, 45},
248	{"nymph", 3, 3, 0, 14, 0, 0, 9, 0, 18, 45},
249	{"quasit", 3, 5, 3, 0, 0, 0, 3, 0, 10, 15},
250	{"rust monster", 3, 4, 0, 1, 0, 0, 3, 0, 18, 25},
251	{"zombie", 3, 12, 2, 0, 0, 0, 3, 0, 6, 7},
252
253	{"assassin bug", 4, 9, 3, 0, 0, 0, 3, 0, 20, 15},
254	{"bugbear", 4, 5, 4, 15, 0, 0, 5, 40, 20, 35},
255	{"hell hound", 4, 5, 2, 2, 0, 0, 6, 0, 16, 35},
256	{"ice lizard", 4, 11, 2, 10, 0, 0, 6, 50, 16, 25},
257	{"centaur", 4, 6, 4, 0, 0, 0, 10, 40, 24, 45},
258
259	/*
260	 * NAME			LV	AC	DAM	ATT	DEF	GEN
261	 * INT GOLD	HP	EXP
262	 * -----------------------------------------------------------------
263	 */
264
265	{"troll", 5, 4, 5, 0, 0, 0, 9, 80, 50, 300},
266	{"yeti", 5, 6, 4, 0, 0, 0, 5, 50, 35, 100},
267	{"white dragon", 5, 2, 4, 5, 0, 0, 16, 500, 55, 1000},
268	{"elf", 5, 8, 1, 0, 0, 0, 15, 50, 22, 35},
269	{"gelatinous cube", 5, 9, 1, 0, 0, 0, 3, 0, 22, 45},
270
271	{"metamorph", 6, 7, 3, 0, 0, 0, 3, 0, 30, 40},
272	{"vortex", 6, 4, 3, 0, 0, 0, 3, 0, 30, 55},
273	{"ziller", 6, 15, 3, 0, 0, 0, 3, 0, 30, 35},
274	{"violet fungi", 6, 12, 3, 0, 0, 0, 3, 0, 38, 100},
275	{"wraith", 6, 3, 1, 6, 0, 0, 3, 0, 30, 325},
276	{"forvalaka", 6, 2, 5, 0, 0, 0, 7, 0, 50, 280},
277
278	/*
279	 * NAME			LV	AC	DAM	ATT	DEF	GEN
280	 * INT GOLD	HP	EXP
281	 * -----------------------------------------------------------------
282	 */
283
284	{"lama nobe", 7, 7, 3, 0, 0, 0, 6, 0, 35, 80},
285	{"osequip", 7, 4, 3, 16, 0, 0, 4, 0, 35, 100},
286	{"rothe", 7, 15, 5, 0, 0, 0, 3, 100, 50, 250},
287	{"xorn", 7, 0, 6, 0, 0, 0, 13, 0, 60, 300},
288	{"vampire", 7, 3, 4, 6, 0, 0, 17, 0, 50, 1000},
289	{"invisible stalker", 7, 3, 6, 0, 0, 0, 5, 0, 50, 350},
290
291	{"poltergeist", 8, 1, 4, 0, 0, 0, 3, 0, 50, 450},
292	{"disenchantress", 8, 3, 0, 9, 0, 0, 3, 0, 50, 500},
293	{"shambling mound", 8, 2, 5, 0, 0, 0, 6, 0, 45, 400},
294	{"yellow mold", 8, 12, 4, 0, 0, 0, 3, 0, 35, 250},
295	{"umber hulk", 8, 3, 7, 11, 0, 0, 14, 0, 65, 600},
296
297	/*
298	 * NAME			LV	AC	DAM	ATT	DEF	GEN
299	 * INT GOLD	HP	EXP
300	 * -----------------------------------------------------------------
301	 */
302
303	{"gnome king", 9, -1, 10, 0, 0, 0, 18, 2000, 100, 3000},
304	{"mimic", 9, 5, 6, 0, 0, 0, 8, 0, 55, 99},
305	{"water lord", 9, -10, 15, 7, 0, 0, 20, 0, 150, 15000},
306	{"bronze dragon", 9, 2, 9, 3, 0, 0, 16, 300, 80, 4000},
307	{"green dragon", 9, 3, 8, 10, 0, 0, 15, 200, 70, 2500},
308	{"purple worm", 9, -1, 11, 0, 0, 0, 3, 100, 120, 15000},
309	{"xvart", 9, -2, 12, 0, 0, 0, 13, 0, 90, 1000},
310
311	{"spirit naga", 10, -20, 12, 12, 0, 0, 23, 0, 95, 20000},
312	{"silver dragon", 10, -1, 12, 3, 0, 0, 20, 700, 100, 10000},
313	{"platinum dragon", 10, -5, 15, 13, 0, 0, 22, 1000, 130, 24000},
314	{"green urchin", 10, -3, 12, 0, 0, 0, 3, 0, 85, 5000},
315	{"red dragon", 10, -2, 13, 3, 0, 0, 19, 800, 110, 14000},
316
317	{"type I demon lord", 12, -30, 18, 0, 0, 0, 20, 0, 140, 50000},
318	{"type II demon lord", 13, -30, 18, 0, 0, 0, 21, 0, 160, 75000},
319	{"type III demon lord", 14, -30, 18, 0, 0, 0, 22, 0, 180, 100000},
320	{"type IV demon lord", 15, -35, 20, 0, 0, 0, 23, 0, 200, 125000},
321	{"type V demon lord", 16, -40, 22, 0, 0, 0, 24, 0, 220, 150000},
322	{"type VI demon lord", 17, -45, 24, 0, 0, 0, 25, 0, 240, 175000},
323	{"type VII demon lord", 18, -70, 27, 6, 0, 0, 26, 0, 260, 200000},
324	{"demon prince", 25, -127, 30, 6, 0, 0, 28, 0, 345, 300000}
325
326	/*
327	 * NAME				LV	AC	DAM	ATT	DEF
328	 * GEN INT GOLD	HP	EXP
329	 * -------------------------------------------------------------------
330	 * --
331	 */
332};
333
334/* name array for scrolls		 */
335
336const char     *scrollname[] = {"", "", "", "", "", "", "", "", "", "", "", "", "", "",
337"", "", "", "", "", "", "", "", "", "", "", "", "", ""};
338
339const char     *scrollhide[] = {
340	" enchant armor",
341	" enchant weapon",
342	" enlightenment",
343	" blank paper",
344	" create monster",
345	" create artifact",
346	" aggravate monsters",
347	" time warp",
348	" teleportation",
349	" expanded awareness",
350	" haste monsters",
351	" monster healing",
352	" spirit protection",
353	" undead protection",
354	" stealth",
355	" magic mapping",
356	" hold monsters",
357	" gem perfection",
358	" spell extension",
359	" identify",
360	" remove curse",
361	" annihilation",
362	" pulverization",
363	" life protection",
364	"  ",
365	"  ",
366	"  ",
367	"  "
368};
369
370const char     *potionname[] = {"", "", "", "", "", "", "", "", "", "", "", "", "", "",
371	"", "", "", "", "", "", "", "", "", "", "", "", "", "",
372"", "", "", "", "", "", ""};
373
374/* name array for magic potions	 */
375const char     *potionhide[] = {
376	" sleep",
377	" healing",
378	" raise level",
379	" increase ability",
380	" wisdom",
381	" strength",
382	" raise charisma",
383	" dizziness",
384	" learning",
385	" gold detection",
386	" monster detection",
387	" forgetfulness",
388	" water",
389	" blindness",
390	" confusion",
391	" heroism",
392	" sturdiness",
393	" giant strength",
394	" fire resistance",
395	" treasure finding",
396	" instant healing",
397	" cure dianthroritis",
398	" poison",
399	" see invisible",
400	"  ",
401	"  ",
402	"  ",
403	"  ",
404	"  ",
405	"  ",
406	"  ",
407	"  ",
408	"  ",
409	"  ",
410	"  "
411};
412
413
414
415/*
416	spell data
417 */
418u_char          spelknow[SPNUM] = {0};
419u_char          splev[] = {1, 4, 9, 14, 18, 22, 26, 29, 32, 35, 37, 37, 37, 37, 37};
420
421const char     *spelcode[] = {
422	"pro", "mle", "dex", "sle", "chm", "ssp",
423	"web", "str", "enl", "hel", "cbl", "cre", "pha", "inv",
424	"bal", "cld", "ply", "can", "has", "ckl", "vpr",
425	"dry", "lit", "drl", "glo", "flo", "fgr",
426	"sca", "hld", "stp", "tel", "mfi",	/* 31 */
427	"sph", "gen", "sum", "wtw", "alt", "per"
428};
429
430const char     *spelname[] = {
431	"protection", "magic missile", "dexterity",
432	"sleep", "charm monster", "sonic spear",
433
434	"web", "strength", "enlightenment",
435	"healing", "cure blindness", "create monster",
436	"phantasmal forces", "invisibility",
437
438	"fireball", "cold", "polymorph",
439	"cancellation", "haste self", "cloud kill",
440	"vaporize rock",
441
442	"dehydration", "lightning", "drain life",
443	"invulnerability", "flood", "finger of death",
444
445	"scare monster", "hold monster", "time stop",
446	"teleport away", "magic fire",
447
448	"sphere of annihilation", "genocide", "summon demon",
449	"walk through walls", "alter reality", "permanence",
450	""
451};
452
453const char     *speldescript[] = {
454	/* 1 */
455	"generates a +2 protection field",
456	"creates and hurls a magic missile equivalent to a +1 magic arrow",
457	"adds +2 to the caster's dexterity",
458	"causes some monsters to go to sleep",
459	"some monsters may be awed at your magnificence",
460	"causes your hands to emit a screeching sound toward what they point",
461	/* 7 */
462	"causes strands of sticky thread to entangle an enemy",
463	"adds +2 to the caster's strength for a short term",
464	"the caster becomes aware of things in the vicinity",
465	"restores some hp to the caster",
466	"restores sight to one so unfortunate as to be blinded",
467	"creates a monster near the caster appropriate for the location",
468	"creates illusions, and if believed, monsters die",
469	"the caster becomes invisible",
470	/* 15 */
471	"makes a ball of fire that burns on what it hits",
472	"sends forth a cone of cold which freezes what it touches",
473	"you can find out what this does for yourself",
474	"negates the ability of a monster to use its special abilities",
475	"speeds up the caster's movements",
476	"creates a fog of poisonous gas which kills all that is within it",
477	"this changes rock to air",
478	/* 22 */
479	"dries up water in the immediate vicinity",
480	"your finger will emit a lightning bolt when this spell is cast",
481	"subtracts hit points from both you and a monster",
482	"this globe helps to protect the player from physical attack",
483	"this creates an avalanche of H2O to flood the immediate chamber",
484	"this is a holy spell and calls upon your god to back you up",
485	/* 28 */
486	"terrifies the monster so that hopefully it won't hit the magic user",
487	"the monster is frozen in its tracks if this is successful",
488	"all movement in the caverns ceases for a limited duration",
489	"moves a particular monster around in the dungeon (hopefully away from you)",
490	"this causes a curtain of fire to appear all around you",
491	/* 33 */
492	"anything caught in this sphere is instantly killed.  Warning -- dangerous",
493	"eliminates a species of monster from the game -- use sparingly",
494	"summons a demon who hopefully helps you out",
495	"allows the player to walk through walls for a short period of time",
496	"god only knows what this will do",
497	"makes a character spell permanent, i. e. protection, strength, etc.",
498	""
499};
500
501char            spelweird[MAXMONST + 8][SPNUM] = {
502	/*
503	 * p m d s c s    w s e h c c p i    b c p c h c v    d l d g f f
504	 * s h s t m    s g s w a p
505	 */
506	/*
507	 * r l e l h s    e t n e b r h n    a l l a a k p    r i r l l g
508	 * c l t e f    p e u t l e
509	 */
510	/*
511	 * o e x e m p    b r l l l e a v    l d y n s l r    y t l o o r
512	 * a d p l i    h n m w t r
513	 */
514
515
516	 /* bat */ {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
517	 /* gnome */ {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
518	 /* hobgoblin */ {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
519	 /* jackal */ {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
520	 /* kobold */ {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
521
522	 /* orc */ {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
523	 /* snake */ {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
524	 /* giant centipede */ {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
525	 /* jaculi */ {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
526	 /* troglodyte */ {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
527
528	 /* giant ant */ {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
529	 /* floating eye */ {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
530	 /* leprechaun */ {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
531	 /* nymph */ {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
532	 /* quasit */ {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
533
534	 /* rust monster */ {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
535	 /* zombie */ {0, 0, 0, 8, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 4, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
536	 /* assassin bug */ {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
537	 /* bugbear */ {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
538	 /* hell hound */ {0, 6, 0, 0, 0, 0, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
539
540	 /* ice lizard */ {0, 0, 0, 0, 0, 0, 11, 0, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
541	 /* centaur */ {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
542	 /* troll */ {0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
543	 /* yeti */ {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
544	 /* white dragon */ {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 14, 0, 0, 15, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
545
546	 /* elf */ {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 14, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
547	 /* gelatinous cube */ {0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
548	 /* metamorph */ {0, 13, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 4, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
549	 /* vortex */ {0, 13, 0, 0, 0, 10, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 4, 0, 0, 0, 4, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
550	 /* ziller */ {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
551
552	 /* violet fungi */ {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
553	 /* wraith */ {0, 0, 0, 8, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 4, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
554	 /* forvalaka */ {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
555	 /* lama nobe */ {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
556	 /* osequip */ {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
557
558	 /* rothe */ {0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
559	 /* xorn */ {0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
560	 /* vampire */ {0, 0, 0, 8, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
561	 /* invisible staker */ {0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
562	 /* poltergeist */ {0, 13, 0, 8, 0, 4, 1, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 4, 0, 4, 0, 0, 0, 4, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
563
564	 /* disenchantress */ {0, 0, 0, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
565	 /* shambling mound */ {0, 0, 0, 0, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
566	 /* yellow mold */ {0, 0, 0, 8, 0, 0, 1, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
567	 /* umber hulk */ {0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
568	 /* gnome king */ {0, 7, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
569
570	 /* mimic */ {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
571	 /* water lord */ {0, 13, 0, 8, 3, 4, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 0, 0, 4, 0, 0, 0, 0, 0, 16, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
572	 /* bronze dragon */ {0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
573	 /* green dragon */ {0, 7, 0, 0, 0, 0, 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
574	 /* purple worm */ {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
575
576	 /* xvart */ {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
577	 /* spirit naga */ {0, 13, 0, 8, 3, 4, 1, 0, 0, 0, 0, 0, 0, 5, 0, 4, 9, 0, 0, 4, 0, 4, 0, 0, 0, 4, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
578	 /* silver dragon */ {0, 6, 0, 9, 0, 0, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
579	 /* platinum dragon */ {0, 7, 0, 9, 0, 0, 11, 0, 0, 0, 0, 0, 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
580	 /* green urchin */ {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
581	 /* red dragon */ {0, 6, 0, 0, 0, 0, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
582
583	/*
584	 * p m d s c s    w s e h c c p i    b c p c h c v    d l d g f f
585	 * s h s t m    s g s w a p
586	 */
587	/*
588	 * r l e l h s    e t n e b r h n    a l l a a k p    r i r l l g
589	 * c l t e f    p e u t l e
590	 */
591	/*
592	 * o e x e m p    b r l l l e a v    l d y n s l r    y t l o o r
593	 * a d p l i    h n m w t r
594	 */
595
596	 /* demon lord */ {0, 7, 0, 4, 3, 0, 1, 0, 0, 0, 0, 0, 14, 5, 0, 0, 4, 0, 0, 4, 0, 4, 0, 0, 0, 4, 4, 0, 0, 0, 0, 0, 9, 0, 0, 0, 0, 0},
597	 /* demon lord */ {0, 7, 0, 4, 3, 0, 1, 0, 0, 0, 0, 0, 14, 5, 0, 0, 4, 0, 0, 4, 0, 4, 0, 0, 0, 4, 4, 0, 0, 0, 0, 0, 9, 0, 0, 0, 0, 0},
598	 /* demon lord */ {0, 7, 0, 4, 3, 0, 1, 0, 0, 0, 0, 0, 14, 5, 0, 0, 4, 0, 0, 4, 0, 4, 0, 0, 0, 4, 4, 0, 0, 0, 0, 0, 9, 0, 0, 0, 0, 0},
599	 /* demon lord */ {0, 7, 0, 4, 3, 0, 1, 0, 0, 0, 0, 0, 14, 5, 0, 0, 4, 0, 0, 4, 0, 4, 0, 0, 0, 4, 4, 0, 0, 0, 0, 0, 9, 0, 0, 0, 0, 0},
600	 /* demon lord */ {0, 7, 0, 4, 3, 0, 1, 0, 0, 0, 0, 0, 14, 5, 0, 0, 4, 0, 0, 4, 0, 4, 0, 0, 0, 4, 4, 0, 0, 0, 0, 0, 9, 0, 0, 0, 0, 0},
601	 /* demon lord */ {0, 7, 0, 4, 3, 0, 1, 0, 0, 0, 0, 0, 14, 5, 0, 0, 4, 0, 0, 4, 0, 4, 0, 0, 0, 4, 4, 0, 0, 0, 0, 0, 9, 0, 0, 0, 0, 0},
602	 /* demon lord */ {0, 7, 0, 4, 3, 0, 1, 0, 0, 0, 0, 0, 14, 5, 0, 0, 4, 0, 0, 4, 0, 4, 0, 0, 0, 4, 4, 0, 0, 0, 0, 0, 9, 0, 0, 0, 0, 0},
603	 /* demon prince */ {0, 7, 0, 4, 3, 9, 1, 0, 0, 0, 0, 0, 14, 5, 0, 0, 4, 0, 0, 4, 0, 4, 0, 0, 0, 4, 4, 4, 0, 0, 0, 4, 9, 0, 0, 0, 0, 0}
604
605};
606
607const char     *spelmes[] = {"",
608	 /* 1 */ "the web had no effect on the %s",
609	 /* 2 */ "the %s changed shape to avoid the web",
610	 /* 3 */ "the %s isn't afraid of you",
611	 /* 4 */ "the %s isn't affected",
612	 /* 5 */ "the %s can see you with his infravision",
613	 /* 6 */ "the %s vaporizes your missile",
614	 /* 7 */ "your missile bounces off the %s",
615	 /* 8 */ "the %s doesn't sleep",
616	 /* 9 */ "the %s resists",
617	 /* 10 */ "the %s can't hear the noise",
618	 /* 11 */ "the %s's tail cuts it free of the web",
619	 /* 12 */ "the %s burns through the web",
620	 /* 13 */ "your missiles pass right through the %s",
621	 /* 14 */ "the %s sees through your illusions",
622	 /* 15 */ "the %s loves the cold!",
623	 /* 16 */ "the %s loves the water!"
624};
625
626/*
627 *	function to create scroll numbers with appropriate probability of
628 *	occurrence
629 *
630 *	0 - armor			1 - weapon		2 - enlightenment	3 - paper
631 *	4 - create monster	5 - create item	6 - aggravate		7 - time warp
632 *	8 - teleportation	9 - expanded awareness				10 - haste monst
633 *	11 - heal monster	12 - spirit protection		13 - undead protection
634 *	14 - stealth		15 - magic mapping			16 - hold monster
635 *	17 - gem perfection 18 - spell extension		19 - identify
636 *	20 - remove curse	21 - annihilation			22 - pulverization
637 *  23 - life protection
638 */
639u_char          scprob[] = {0, 0, 0, 0, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 3, 3,
640	3, 3, 3, 4, 4, 4, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 7, 7, 7, 7, 8, 8, 8, 9, 9,
641	9, 9, 10, 10, 10, 10, 11, 11, 11, 12, 12, 12, 13, 13, 13, 13, 14, 14,
642	15, 15, 16, 16, 16, 17, 17, 18, 18, 19, 19, 19, 20, 20, 20, 20, 21, 22,
64322, 22, 23};
644
645/*
646 *	function to return a potion number created with appropriate probability
647 *	of occurrence
648 *
649 *	0 - sleep				1 - healing					2 - raise level
650 *	3 - increase ability	4 - gain wisdom				5 - gain strength
651 *	6 - charismatic character	7 - dizziness			8 - learning
652 *	9 - gold detection		10 - monster detection		11 - forgetfulness
653 *	12 - water				13 - blindness				14 - confusion
654 *	15 - heroism			16 - sturdiness				17 - giant strength
655 *	18 - fire resistance	19 - treasure finding		20 - instant healing
656 *	21 - cure dianthroritis	22 - poison					23 - see invisible
657 */
658u_char          potprob[] = {0, 0, 1, 1, 1, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 9, 9, 9, 10, 10, 10, 11, 11, 12, 12, 13, 14, 15, 16, 17, 18, 19, 19, 20, 20, 22, 22, 23, 23};
659
660u_char          nlpts[] = {0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 5, 6, 7};
661u_char          nch[] = {0, 0, 0, 1, 1, 1, 2, 2, 3, 4};
662u_char          nplt[] = {0, 0, 0, 0, 1, 1, 2, 2, 3, 4};
663u_char          ndgg[] = {0, 0, 0, 1, 1, 1, 1, 2, 2, 3, 3, 4, 5};
664u_char          nsw[] = {0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 2, 3};
665