1/* $NetBSD: hunt.h,v 1.18 2009/07/04 07:51:35 dholland Exp $ */ 2 3/* 4 * Copyright (c) 1983-2003, Regents of the University of California. 5 * All rights reserved. 6 * 7 * Redistribution and use in source and binary forms, with or without 8 * modification, are permitted provided that the following conditions are 9 * met: 10 * 11 * + Redistributions of source code must retain the above copyright 12 * notice, this list of conditions and the following disclaimer. 13 * + Redistributions in binary form must reproduce the above copyright 14 * notice, this list of conditions and the following disclaimer in the 15 * documentation and/or other materials provided with the distribution. 16 * + Neither the name of the University of California, San Francisco nor 17 * the names of its contributors may be used to endorse or promote 18 * products derived from this software without specific prior written 19 * permission. 20 * 21 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS 22 * IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED 23 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A 24 * PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 25 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 26 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 27 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 28 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 29 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 30 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 31 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 32 */ 33 34#include "bsd.h" 35 36#include <stdio.h> 37#include <string.h> 38 39#ifdef LOG 40#include <syslog.h> 41#endif 42 43#include <sys/ioctl.h> 44#include <sys/types.h> 45#include <sys/uio.h> 46#include <sys/poll.h> 47 48#ifdef INTERNET 49#include <netinet/in.h> 50#include <netdb.h> 51#include <arpa/inet.h> 52#include <net/if.h> 53#else 54#include <sys/un.h> 55#endif 56 57#ifdef INTERNET 58#define SOCK_FAMILY AF_INET 59#else 60#define SOCK_FAMILY AF_UNIX 61#define AF_UNIX_HACK /* 4.2 hack; leaves files around */ 62#endif 63 64/* 65 * Preprocessor define dependencies 66 */ 67#if defined(VOLCANO) && !defined(OOZE) 68#define OOZE 69#endif 70#if defined(BOOTS) && !defined(FLY) 71#define FLY 72#endif 73#if !defined(REFLECT) && !defined(RANDOM) 74#define RANDOM 75#endif 76 77/* decrement version number for each change in startup protocol */ 78#define HUNT_VERSION -1 79 80#define ADDCH ('a' | 0200) 81#define MOVE ('m' | 0200) 82#define REFRESH ('r' | 0200) 83#define CLRTOEOL ('c' | 0200) 84#define ENDWIN ('e' | 0200) 85#define CLEAR ('C' | 0200) 86#define REDRAW ('R' | 0200) 87#define LAST_PLAYER ('l' | 0200) 88#define BELL ('b' | 0200) 89#define READY ('g' | 0200) 90 91/* 92 * Choose MAXPL and MAXMON carefully. The screen is assumed to be 93 * 23 lines high and will only tolerate (MAXPL == 17 && MAXMON == 0) 94 * or (MAXPL + MAXMON <= 16). 95 */ 96#ifdef MONITOR 97#define MAXPL 15 98#define MAXMON 1 99#else 100#define MAXPL 17 101#define MAXMON 0 102#endif 103#define SHORTLEN 2 /* sizeof (network short) */ 104#define LONGLEN 4 /* sizeof (network long) */ 105#define NAMELEN 20 106#define MSGLEN SCREEN_WIDTH 107#define DECAY 50.0 108 109#define NASCII 128 110 111#define WIDTH 51 112#define WIDTH2 64 /* Next power of 2 >= WIDTH (for fast access) */ 113#define HEIGHT 23 114#define UBOUND 1 115#define DBOUND (HEIGHT - 1) 116#define LBOUND 1 117#define RBOUND (WIDTH - 1) 118 119#define SCREEN_HEIGHT 24 120#define SCREEN_WIDTH 80 121#define SCREEN_WIDTH2 128 /* Next power of 2 >= SCREEN_WIDTH */ 122 123#define STAT_LABEL_COL 60 124#define STAT_VALUE_COL 74 125#define STAT_NAME_COL 61 126#define STAT_SCAN_COL (STAT_NAME_COL + 5) 127#define STAT_AMMO_ROW 0 128#define STAT_GUN_ROW 1 129#define STAT_DAM_ROW 2 130#define STAT_KILL_ROW 3 131#define STAT_PLAY_ROW 5 132#ifdef MONITOR 133#define STAT_MON_ROW (STAT_PLAY_ROW + MAXPL + 1) 134#endif 135#define STAT_NAME_LEN 18 136 137#define DOOR '#' 138#define WALL1 '-' 139#define WALL2 '|' 140#define WALL3 '+' 141#ifdef REFLECT 142#define WALL4 '/' 143#define WALL5 '\\' 144#endif 145#define KNIFE 'K' 146#define SHOT ':' 147#define GRENADE 'o' 148#define SATCHEL 'O' 149#define BOMB '@' 150#define MINE ';' 151#define GMINE 'g' 152#ifdef OOZE 153#define SLIME '$' 154#endif 155#ifdef VOLCANO 156#define LAVA '~' 157#endif 158#ifdef DRONE 159#define DSHOT '?' 160#endif 161#ifdef FLY 162#define FALL 'F' 163#endif 164#ifdef BOOTS 165#define NBOOTS 2 166#define BOOT 'b' 167#define BOOT_PAIR 'B' 168#endif 169#define SPACE ' ' 170 171#define ABOVE 'i' 172#define BELOW '!' 173#define RIGHT '}' 174#define LEFTS '{' 175#ifdef FLY 176#define FLYER '&' 177#define isplayer(c) (c == LEFTS || c == RIGHT ||\ 178 c == ABOVE || c == BELOW || c == FLYER) 179#else 180#define isplayer(c) (c == LEFTS || c == RIGHT ||\ 181 c == ABOVE || c == BELOW) 182#endif 183 184#define NORTH 01 185#define SOUTH 02 186#define EAST 010 187#define WEST 020 188 189#ifndef TRUE 190#define TRUE 1 191#define FALSE 0 192#endif 193 194#undef CTRL 195#define CTRL(x) ((x) & 037) 196 197#define BULSPD 5 /* bullets movement speed */ 198#define ISHOTS 15 199#define NSHOTS 5 200#define MAXNCSHOT 2 201#define MAXDAM 10 202#define MINDAM 5 203#define STABDAM 2 204 205#define BULREQ 1 206#define GRENREQ 9 207#define SATREQ 25 208#define BOMB7REQ 49 209#define BOMB9REQ 81 210#define BOMB11REQ 121 211#define BOMB13REQ 169 212#define BOMB15REQ 225 213#define BOMB17REQ 289 214#define BOMB19REQ 361 215#define BOMB21REQ 441 216#define MAXBOMB 11 217#ifdef DRONE 218#define MINDSHOT 2 /* At least a satchel bomb */ 219#endif 220extern int shot_req[]; 221extern int shot_type[]; 222#ifdef OOZE 223#define SLIME_FACTOR 3 224#define SLIMEREQ 5 225#define SSLIMEREQ 10 226#define SLIME2REQ 15 227#define SLIME3REQ 20 228#define MAXSLIME 4 229#define SLIMESPEED 5 230extern int slime_req[]; 231#endif 232#ifdef VOLCANO 233#define LAVASPEED 1 234#endif 235 236#define CLOAKLEN 20 237#define SCANLEN (Nplayer * 20) 238#define EXPLEN 4 239 240#define Q_QUIT 0 241#define Q_CLOAK 1 242#define Q_FLY 2 243#define Q_SCAN 3 244#define Q_MESSAGE 4 245 246#define C_PLAYER 0 247#define C_MONITOR 1 248#define C_MESSAGE 2 249#define C_SCORES 3 250 251#ifdef MONITOR 252#define C_TESTMSG() (Query_driver ? C_MESSAGE :\ 253 (Show_scores ? C_SCORES :\ 254 (Am_monitor ? C_MONITOR :\ 255 C_PLAYER))) 256#else 257#define C_TESTMSG() (Show_scores ? C_SCORES :\ 258 (Query_driver ? C_MESSAGE :\ 259 C_PLAYER)) 260#endif 261 262#ifdef FLY 263#define _scan_char(pp) (((pp)->p_scan < 0) ? ' ' : '*') 264#define _cloak_char(pp) (((pp)->p_cloak < 0) ? _scan_char(pp) : '+') 265#define stat_char(pp) (((pp)->p_flying < 0) ? _cloak_char(pp) : FLYER) 266#else 267#define _scan_char(pp) (((pp)->p_scan < 0) ? ' ' : '*') 268#define stat_char(pp) (((pp)->p_cloak < 0) ? _scan_char(pp) : '+') 269#endif 270 271typedef int FLAG; 272typedef struct bullet_def BULLET; 273typedef struct expl_def EXPL; 274typedef struct player_def PLAYER; 275typedef struct ident_def IDENT; 276typedef struct regen_def REGEN; 277#ifdef INTERNET 278typedef struct sockaddr_in SOCKET; 279#else 280typedef struct sockaddr_un SOCKET; 281#endif 282 283struct ident_def { 284 char i_name[NAMELEN]; 285 char i_team; 286 uint32_t i_machine; 287 uint32_t i_uid; 288 float i_kills; 289 int i_entries; 290 float i_score; 291 int i_absorbed; 292 int i_faced; 293 int i_shot; 294 int i_robbed; 295 int i_slime; 296 int i_missed; 297 int i_ducked; 298 int i_gkills, i_bkills, i_deaths, i_stillb, i_saved; 299 IDENT *i_next; 300}; 301 302struct player_def { 303 IDENT *p_ident; 304 char p_over; 305 int p_face; 306 int p_undershot; 307#ifdef FLY 308 int p_flying; 309 int p_flyx, p_flyy; 310#endif 311#ifdef BOOTS 312 int p_nboots; 313#endif 314 FILE *p_output; 315 int p_fd; 316 int p_mask; 317 int p_damage; 318 int p_damcap; 319 int p_ammo; 320 int p_ncshot; 321 int p_scan; 322 int p_cloak; 323 int p_x, p_y; 324 int p_ncount; 325 int p_nexec; 326 long p_nchar; 327 char p_death[MSGLEN]; 328 char p_maze[HEIGHT][WIDTH2]; 329 int p_curx, p_cury; 330 int p_lastx, p_lasty; 331 char p_cbuf[BUFSIZ]; 332}; 333 334struct bullet_def { 335 int b_x, b_y; 336 int b_face; 337 int b_charge; 338 char b_type; 339 char b_size; 340 char b_over; 341 PLAYER *b_owner; 342 IDENT *b_score; 343 FLAG b_expl; 344 BULLET *b_next; 345}; 346 347struct expl_def { 348 int e_x, e_y; 349 char e_char; 350 EXPL *e_next; 351}; 352 353struct regen_def { 354 int r_x, r_y; 355 REGEN *r_next; 356}; 357 358/* 359 * external variables 360 */ 361 362extern FLAG Last_player; 363 364extern char Buf[BUFSIZ], Maze[HEIGHT][WIDTH2], Orig_maze[HEIGHT][WIDTH2]; 365 366extern const char *Driver; 367 368extern int Nplayer, Socket, Status; 369extern struct pollfd fdset[]; 370 371#ifdef INTERNET 372extern u_short Test_port; 373#else 374extern char *Sock_name, *Stat_name; 375#endif 376 377#ifdef VOLCANO 378extern int volcano; 379#endif 380 381extern int See_over[NASCII]; 382 383extern BULLET *Bullets; 384 385extern EXPL *Expl[EXPLEN]; 386extern EXPL *Last_expl; 387 388extern IDENT *Scores; 389 390extern PLAYER Player[MAXPL], *End_player; 391#ifdef BOOTS 392extern PLAYER Boot[NBOOTS]; 393#endif 394 395#ifdef MONITOR 396extern FLAG Am_monitor; 397extern PLAYER Monitor[MAXMON], *End_monitor; 398#endif 399 400#ifdef INTERNET 401extern char *Send_message; 402#endif 403 404extern char map_key[256]; 405extern FLAG no_beep; 406 407/* 408 * function types 409 */ 410 411void add_shot(int, int, int, char, int, PLAYER *, int, char); 412int answer(void); 413void bad_con(void) __dead; 414void bad_ver(void) __dead; 415void ce(PLAYER *); 416void cgoto(PLAYER *, int, int); 417void check(PLAYER *, int, int); 418void checkdam(PLAYER *, PLAYER *, IDENT *, int, char); 419void clearwalls(void); 420void clear_eol(void); 421void clear_the_screen(void); 422void clrscr(PLAYER *); 423BULLET *create_shot(int, int, int, char, int, int, PLAYER *, 424 IDENT *, int, char); 425void do_connect(char *, char, long); 426void do_message(void); 427void drawmaze(PLAYER *); 428void drawplayer(PLAYER *, FLAG); 429void execute(PLAYER *); 430void faketalk(void); 431void fixshots(int, int, char); 432void get_local_name(char *); 433int get_remote_name(char *); 434BULLET *is_bullet(int, int); 435void look(PLAYER *); 436void makemaze(void); 437void message(PLAYER *, const char *); 438void mon_execute(PLAYER *); 439void moveshots(void); 440void open_ctl(void); 441int opposite(int, char); 442void otto(int, int, char); 443void outch(PLAYER *, int); 444void outstr(PLAYER *, const char *, int); 445PLAYER *play_at(int, int); 446void playit(void); 447void put_ch(char); 448void put_str(char *); 449int quit(int); 450int rand_dir(void); 451int rand_num(int); 452void rollexpl(void); 453void sendcom(PLAYER *, int, ...); 454void showexpl(int, int, char); 455void showstat(PLAYER *); 456void cleanup(int) __dead; 457void intr(int); 458void tstp(int); 459