1/* $NetBSD: deck.h,v 1.4 2003/08/07 09:37:10 agc Exp $ */ 2 3/* 4 * Copyright (c) 1980, 1993 5 * The Regents of the University of California. All rights reserved. 6 * 7 * Redistribution and use in source and binary forms, with or without 8 * modification, are permitted provided that the following conditions 9 * are met: 10 * 1. Redistributions of source code must retain the above copyright 11 * notice, this list of conditions and the following disclaimer. 12 * 2. Redistributions in binary form must reproduce the above copyright 13 * notice, this list of conditions and the following disclaimer in the 14 * documentation and/or other materials provided with the distribution. 15 * 3. Neither the name of the University nor the names of its contributors 16 * may be used to endorse or promote products derived from this software 17 * without specific prior written permission. 18 * 19 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND 20 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 21 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 22 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE 23 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL 24 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS 25 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) 26 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT 27 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY 28 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF 29 * SUCH DAMAGE. 30 * 31 * @(#)deck.h 8.1 (Berkeley) 5/31/93 32 */ 33 34/* 35 * define structure of a deck of cards and other related things 36 */ 37 38 39#define CARDS 52 /* number cards in deck */ 40#define RANKS 13 /* number ranks in deck */ 41#define SUITS 4 /* number suits in deck */ 42 43#define CINHAND 4 /* # cards in cribbage hand */ 44#define FULLHAND 6 /* # cards in dealt hand */ 45 46#define LGAME 121 /* number points in a game */ 47#define SGAME 61 /* # points in a short game */ 48 49#define SPADES 0 /* value of each suit */ 50#define HEARTS 1 51#define DIAMONDS 2 52#define CLUBS 3 53 54#define ACE 0 /* value of each rank */ 55#define TWO 1 56#define THREE 2 57#define FOUR 3 58#define FIVE 4 59#define SIX 5 60#define SEVEN 6 61#define EIGHT 7 62#define NINE 8 63#define TEN 9 64#define JACK 10 65#define QUEEN 11 66#define KING 12 67#define EMPTY 13 68 69#define VAL(c) ( (c) < 9 ? (c)+1 : 10 ) /* val of rank */ 70 71 72#ifndef TRUE 73# define TRUE 1 74# define FALSE 0 75#endif 76 77typedef struct { 78 int rank; 79 int suit; 80} CARD; 81 82typedef char BOOLEAN; 83 84