1*usr_42.txt*	For Vim version 7.3.  Last change: 2008 May 05
2
3		     VIM USER MANUAL - by Bram Moolenaar
4
5			      Add new menus
6
7
8By now you know that Vim is very flexible.  This includes the menus used in
9the GUI.  You can define your own menu entries to make certain commands easily
10accessible.  This is for mouse-happy users only.
11
12|42.1|	Introduction
13|42.2|	Menu commands
14|42.3|	Various
15|42.4|	Toolbar and popup menus
16
17     Next chapter: |usr_43.txt|  Using filetypes
18 Previous chapter: |usr_41.txt|  Write a Vim script
19Table of contents: |usr_toc.txt|
20
21==============================================================================
22*42.1*	Introduction
23
24The menus that Vim uses are defined in the file "$VIMRUNTIME/menu.vim".  If
25you want to write your own menus, you might first want to look through that
26file.
27   To define a menu item, use the ":menu" command.  The basic form of this
28command is as follows: >
29
30	:menu {menu-item} {keys}
31
32The {menu-item} describes where on the menu to put the item.  A typical
33{menu-item} is "File.Save", which represents the item "Save" under the
34"File" menu.  A dot is used to separate the names.  Example: >
35
36	:menu File.Save  :update<CR>
37
38The ":update" command writes the file when it was modified.
39   You can add another level: "Edit.Settings.Shiftwidth" defines a submenu
40"Settings" under the "Edit" menu, with an item "Shiftwidth".  You could use
41even deeper levels.  Don't use this too much, you need to move the mouse quite
42a bit to use such an item.
43   The ":menu" command is very similar to the ":map" command: the left side
44specifies how the item is triggered and the right hand side defines the
45characters that are executed.  {keys} are characters, they are used just like
46you would have typed them.  Thus in Insert mode, when {keys} is plain text,
47that text is inserted.
48
49
50ACCELERATORS
51
52The ampersand character (&) is used to indicate an accelerator.  For instance,
53you can use Alt-F to select "File" and S to select "Save".  (The 'winaltkeys'
54option may disable this though!).  Therefore, the {menu-item} looks like
55"&File.&Save".  The accelerator characters will be underlined in the menu.
56   You must take care that each key is used only once in each menu.  Otherwise
57you will not know which of the two will actually be used.  Vim doesn't warn
58you for this.
59
60
61PRIORITIES
62
63The actual definition of the File.Save menu item is as follows: >
64
65	:menu 10.340 &File.&Save<Tab>:w  :confirm w<CR>
66
67The number 10.340 is called the priority number.  It is used by the editor to
68decide where it places the menu item.  The first number (10) indicates the
69position on the menu bar.  Lower numbered menus are positioned to the left,
70higher numbers to the right.
71   These are the priorities used for the standard menus:
72
73	  10	20     40     50      60       70		9999
74
75	+------------------------------------------------------------+
76	| File	Edit  Tools  Syntax  Buffers  Window		Help |
77	+------------------------------------------------------------+
78
79Notice that the Help menu is given a very high number, to make it appear on
80the far right.
81   The second number (340) determines the location of the item within the
82pull-down menu.  Lower numbers go on top, higher number on the bottom.  These
83are the priorities in the File menu:
84
85			+-----------------+
86	    10.310	|Open...	  |
87	    10.320	|Split-Open...	  |
88	    10.325	|New		  |
89	    10.330	|Close		  |
90	    10.335	|---------------- |
91	    10.340	|Save		  |
92	    10.350	|Save As...	  |
93	    10.400	|---------------- |
94	    10.410	|Split Diff with  |
95	    10.420	|Split Patched By |
96	    10.500	|---------------- |
97	    10.510	|Print		  |
98	    10.600	|---------------- |
99	    10.610	|Save-Exit	  |
100	    10.620	|Exit		  |
101			+-----------------+
102
103Notice that there is room in between the numbers.  This is where you can
104insert your own items, if you really want to (it's often better to leave the
105standard menus alone and add a new menu for your own items).
106   When you create a submenu, you can add another ".number" to the priority.
107Thus each name in {menu-item} has its priority number.
108
109
110SPECIAL CHARACTERS
111
112The {menu-item} in this example is "&File.&Save<Tab>:w".  This brings up an
113important point: {menu-item} must be one word.  If you want to put a dot,
114space or tabs in the name, you either use the <> notation (<Space> and <Tab>,
115for instance) or use the backslash (\) escape. >
116
117	:menu 10.305 &File.&Do\ It\.\.\. :exit<CR>
118
119In this example, the name of the menu item "Do It..." contains a space and the
120command is ":exit<CR>".
121
122The <Tab> character in a menu name is used to separate the part that defines
123the menu name from the part that gives a hint to the user.  The part after the
124<Tab> is displayed right aligned in the menu.  In the File.Save menu the name
125used is "&File.&Save<Tab>:w".  Thus the menu name is "File.Save" and the hint
126is ":w".
127
128
129SEPARATORS
130
131The separator lines, used to group related menu items together, can be defined
132by using a name that starts and ends in a '-'.  For example "-sep-".  When
133using several separators the names must be different.  Otherwise the names
134don't matter.
135   The command from a separator will never be executed, but you have to define
136one anyway.  A single colon will do.  Example: >
137
138	:amenu 20.510 Edit.-sep3- :
139
140==============================================================================
141*42.2*	Menu commands
142
143You can define menu items that exist for only certain modes.  This works just
144like the variations on the ":map" command:
145
146	:menu		Normal, Visual and Operator-pending mode
147	:nmenu		Normal mode
148	:vmenu		Visual mode
149	:omenu		Operator-pending mode
150	:menu!		Insert and Command-line mode
151	:imenu		Insert mode
152	:cmenu		Command-line mode
153	:amenu		All modes
154
155To avoid that the commands of a menu item are being mapped, use the command
156":noremenu", ":nnoremenu", ":anoremenu", etc.
157
158
159USING :AMENU
160
161The ":amenu" command is a bit different.  It assumes that the {keys} you
162give are to be executed in Normal mode.  When Vim is in Visual or Insert mode
163when the menu is used, Vim first has to go back to Normal mode.  ":amenu"
164inserts a CTRL-C or CTRL-O for you.  For example, if you use this command:
165>
166	:amenu  90.100 Mine.Find\ Word  *
167
168Then the resulting menu commands will be:
169
170	Normal mode:		*
171	Visual mode:		CTRL-C *
172	Operator-pending mode:	CTRL-C *
173	Insert mode:		CTRL-O *
174	Command-line mode:	CTRL-C *
175
176When in Command-line mode the CTRL-C will abandon the command typed so far.
177In Visual and Operator-pending mode CTRL-C will stop the mode.  The CTRL-O in
178Insert mode will execute the command and then return to Insert mode.
179   CTRL-O only works for one command.  If you need to use two or more
180commands, put them in a function and call that function.  Example: >
181
182	:amenu  Mine.Next\ File  :call <SID>NextFile()<CR>
183	:function <SID>NextFile()
184	:  next
185	:  1/^Code
186	:endfunction
187
188This menu entry goes to the next file in the argument list with ":next".  Then
189it searches for the line that starts with "Code".
190   The <SID> before the function name is the script ID.  This makes the
191function local to the current Vim script file.  This avoids problems when a
192function with the same name is defined in another script file.  See |<SID>|.
193
194
195SILENT MENUS
196
197The menu executes the {keys} as if you typed them.  For a ":" command this
198means you will see the command being echoed on the command line.  If it's a
199long command, the hit-Enter prompt will appear.  That can be very annoying!
200   To avoid this, make the menu silent.  This is done with the <silent>
201argument.  For example, take the call to NextFile() in the previous example.
202When you use this menu, you will see this on the command line:
203
204	:call <SNR>34_NextFile() ~
205
206To avoid this text on the command line, insert "<silent>" as the first
207argument: >
208
209	:amenu <silent> Mine.Next\ File :call <SID>NextFile()<CR>
210
211Don't use "<silent>" too often.  It is not needed for short commands.  If you
212make a menu for someone else, being able the see the executed command will
213give him a hint about what he could have typed, instead of using the mouse.
214
215
216LISTING MENUS
217
218When a menu command is used without a {keys} part, it lists the already
219defined menus.  You can specify a {menu-item}, or part of it, to list specific
220menus.  Example: >
221
222	:amenu
223
224This lists all menus.  That's a long list!  Better specify the name of a menu
225to get a shorter list: >
226
227	:amenu Edit
228
229This lists only the "Edit" menu items for all modes.  To list only one
230specific menu item for Insert mode: >
231
232	:imenu Edit.Undo
233
234Take care that you type exactly the right name.  Case matters here.  But the
235'&' for accelerators can be omitted.  The <Tab> and what comes after it can be
236left out as well.
237
238
239DELETING MENUS
240
241To delete a menu, the same command is used as for listing, but with "menu"
242changed to "unmenu".  Thus ":menu" becomes, ":unmenu", ":nmenu" becomes
243":nunmenu", etc.  To delete the "Tools.Make" item for Insert mode: >
244
245	:iunmenu Tools.Make
246
247You can delete a whole menu, with all its items, by using the menu name.
248Example: >
249
250	:aunmenu Syntax
251
252This deletes the Syntax menu and all the items in it.
253
254==============================================================================
255*42.3*	Various
256
257You can change the appearance of the menus with flags in 'guioptions'.  In the
258default value they are all included, except "M".  You can remove a flag with a
259command like: >
260
261	:set guioptions-=m
262<
263	m		When removed the menubar is not displayed.
264
265	M		When added the default menus are not loaded.
266
267	g		When removed the inactive menu items are not made grey
268			but are completely removed.  (Does not work on all
269			systems.)
270
271	t		When removed the tearoff feature is not enabled.
272
273The dotted line at the top of a menu is not a separator line.  When you select
274this item, the menu is "teared-off": It is displayed in a separate window.
275This is called a tearoff menu.  This is useful when you use the same menu
276often.
277
278For translating menu items, see |:menutrans|.
279
280Since the mouse has to be used to select a menu item, it is a good idea to use
281the ":browse" command for selecting a file.  And ":confirm" to get a dialog
282instead of an error message, e.g., when the current buffer contains changes.
283These two can be combined: >
284
285	:amenu File.Open  :browse confirm edit<CR>
286
287The ":browse" makes a file browser appear to select the file to edit.  The
288":confirm" will pop up a dialog when the current buffer has changes.  You can
289then select to save the changes, throw them away or cancel the command.
290   For more complicated items, the confirm() and inputdialog() functions can
291be used.  The default menus contain a few examples.
292
293==============================================================================
294*42.4*	Toolbar and popup menus
295
296There are two special menus: ToolBar and PopUp.  Items that start with these
297names do not appear in the normal menu bar.
298
299
300TOOLBAR
301
302The toolbar appears only when the "T" flag is included in the 'guioptions'
303option.
304   The toolbar uses icons rather than text to represent the command.  For
305example, the {menu-item} named "ToolBar.New" causes the "New" icon to appear
306on the toolbar.
307   The Vim editor has 28 built-in icons.  You can find a table here:
308|builtin-tools|.  Most of them are used in the default toolbar.  You can
309redefine what these items do (after the default menus are setup).
310   You can add another bitmap for a toolbar item.  Or define a new toolbar
311item with a bitmap.  For example, define a new toolbar item with: >
312
313	:tmenu ToolBar.Compile  Compile the current file
314	:amenu ToolBar.Compile  :!cc % -o %:r<CR>
315
316Now you need to create the icon.  For MS-Windows it must be in bitmap format,
317with the name "Compile.bmp".  For Unix XPM format is used, the file name is
318"Compile.xpm".  The size must be 18 by 18 pixels.  On MS-Windows other sizes
319can be used as well, but it will look ugly.
320   Put the bitmap in the directory "bitmaps" in one of the directories from
321'runtimepath'.  E.g., for Unix "~/.vim/bitmaps/Compile.xpm".
322
323You can define tooltips for the items in the toolbar.  A tooltip is a short
324text that explains what a toolbar item will do.  For example "Open file".  It
325appears when the mouse pointer is on the item, without moving for a moment.
326This is very useful if the meaning of the picture isn't that obvious.
327Example: >
328
329	:tmenu ToolBar.Make  Run make in the current directory
330<
331	Note:
332	Pay attention to the case used.  "Toolbar" and "toolbar" are different
333	from "ToolBar"!
334
335To remove a tooltip, use the |:tunmenu| command.
336
337The 'toolbar' option can be used to display text instead of a bitmap, or both
338text and a bitmap.  Most people use just the bitmap, since the text takes
339quite a bit of space.
340
341
342POPUP MENU
343
344The popup menu pops up where the mouse pointer is.  On MS-Windows you activate
345it by clicking the right mouse button.  Then you can select an item with the
346left mouse button.  On Unix the popup menu is used by pressing and holding the
347right mouse button.
348   The popup menu only appears when the 'mousemodel' has been set to "popup"
349or "popup_setpos".  The difference between the two is that "popup_setpos"
350moves the cursor to the mouse pointer position.  When clicking inside a
351selection, the selection will be used unmodified.  When there is a selection
352but you click outside of it, the selection is removed.
353   There is a separate popup menu for each mode.  Thus there are never grey
354items like in the normal menus.
355
356What is the meaning of life, the universe and everything?  *42*
357Douglas Adams, the only person who knew what this question really was about is
358now dead, unfortunately.  So now you might wonder what the meaning of death
359is...
360
361==============================================================================
362
363Next chapter: |usr_43.txt|  Using filetypes
364
365Copyright: see |manual-copyright|  vim:tw=78:ts=8:ft=help:norl:
366