1//===-- CodeGen/MachineFrameInfo.h - Abstract Stack Frame Rep. --*- C++ -*-===//
2//
3//                     The LLVM Compiler Infrastructure
4//
5// This file is distributed under the University of Illinois Open Source
6// License. See LICENSE.TXT for details.
7//
8//===----------------------------------------------------------------------===//
9//
10// The file defines the MachineFrameInfo class.
11//
12//===----------------------------------------------------------------------===//
13
14#ifndef LLVM_CODEGEN_MACHINEFRAMEINFO_H
15#define LLVM_CODEGEN_MACHINEFRAMEINFO_H
16
17#include "llvm/ADT/SmallVector.h"
18#include "llvm/Support/DataTypes.h"
19#include <cassert>
20#include <vector>
21
22namespace llvm {
23class raw_ostream;
24class TargetData;
25class TargetRegisterClass;
26class Type;
27class MachineFunction;
28class MachineBasicBlock;
29class TargetFrameLowering;
30class BitVector;
31class Value;
32class AllocaInst;
33
34/// The CalleeSavedInfo class tracks the information need to locate where a
35/// callee saved register is in the current frame.
36class CalleeSavedInfo {
37  unsigned Reg;
38  int FrameIdx;
39
40public:
41  explicit CalleeSavedInfo(unsigned R, int FI = 0)
42  : Reg(R), FrameIdx(FI) {}
43
44  // Accessors.
45  unsigned getReg()                        const { return Reg; }
46  int getFrameIdx()                        const { return FrameIdx; }
47  void setFrameIdx(int FI)                       { FrameIdx = FI; }
48};
49
50/// The MachineFrameInfo class represents an abstract stack frame until
51/// prolog/epilog code is inserted.  This class is key to allowing stack frame
52/// representation optimizations, such as frame pointer elimination.  It also
53/// allows more mundane (but still important) optimizations, such as reordering
54/// of abstract objects on the stack frame.
55///
56/// To support this, the class assigns unique integer identifiers to stack
57/// objects requested clients.  These identifiers are negative integers for
58/// fixed stack objects (such as arguments passed on the stack) or nonnegative
59/// for objects that may be reordered.  Instructions which refer to stack
60/// objects use a special MO_FrameIndex operand to represent these frame
61/// indexes.
62///
63/// Because this class keeps track of all references to the stack frame, it
64/// knows when a variable sized object is allocated on the stack.  This is the
65/// sole condition which prevents frame pointer elimination, which is an
66/// important optimization on register-poor architectures.  Because original
67/// variable sized alloca's in the source program are the only source of
68/// variable sized stack objects, it is safe to decide whether there will be
69/// any variable sized objects before all stack objects are known (for
70/// example, register allocator spill code never needs variable sized
71/// objects).
72///
73/// When prolog/epilog code emission is performed, the final stack frame is
74/// built and the machine instructions are modified to refer to the actual
75/// stack offsets of the object, eliminating all MO_FrameIndex operands from
76/// the program.
77///
78/// @brief Abstract Stack Frame Information
79class MachineFrameInfo {
80
81  // StackObject - Represent a single object allocated on the stack.
82  struct StackObject {
83    // SPOffset - The offset of this object from the stack pointer on entry to
84    // the function.  This field has no meaning for a variable sized element.
85    int64_t SPOffset;
86
87    // The size of this object on the stack. 0 means a variable sized object,
88    // ~0ULL means a dead object.
89    uint64_t Size;
90
91    // Alignment - The required alignment of this stack slot.
92    unsigned Alignment;
93
94    // isImmutable - If true, the value of the stack object is set before
95    // entering the function and is not modified inside the function. By
96    // default, fixed objects are immutable unless marked otherwise.
97    bool isImmutable;
98
99    // isSpillSlot - If true the stack object is used as spill slot. It
100    // cannot alias any other memory objects.
101    bool isSpillSlot;
102
103    // MayNeedSP - If true the stack object triggered the creation of the stack
104    // protector. We should allocate this object right after the stack
105    // protector.
106    bool MayNeedSP;
107
108    /// Alloca - If this stack object is originated from an Alloca instruction
109    /// this value saves the original IR allocation. Can be NULL.
110    const AllocaInst *Alloca;
111
112    // PreAllocated - If true, the object was mapped into the local frame
113    // block and doesn't need additional handling for allocation beyond that.
114    bool PreAllocated;
115
116    StackObject(uint64_t Sz, unsigned Al, int64_t SP, bool IM,
117                bool isSS, bool NSP, const AllocaInst *Val)
118      : SPOffset(SP), Size(Sz), Alignment(Al), isImmutable(IM),
119        isSpillSlot(isSS), MayNeedSP(NSP), Alloca(Val), PreAllocated(false) {}
120  };
121
122  /// Objects - The list of stack objects allocated...
123  ///
124  std::vector<StackObject> Objects;
125
126  /// NumFixedObjects - This contains the number of fixed objects contained on
127  /// the stack.  Because fixed objects are stored at a negative index in the
128  /// Objects list, this is also the index to the 0th object in the list.
129  ///
130  unsigned NumFixedObjects;
131
132  /// HasVarSizedObjects - This boolean keeps track of whether any variable
133  /// sized objects have been allocated yet.
134  ///
135  bool HasVarSizedObjects;
136
137  /// FrameAddressTaken - This boolean keeps track of whether there is a call
138  /// to builtin \@llvm.frameaddress.
139  bool FrameAddressTaken;
140
141  /// ReturnAddressTaken - This boolean keeps track of whether there is a call
142  /// to builtin \@llvm.returnaddress.
143  bool ReturnAddressTaken;
144
145  /// StackSize - The prolog/epilog code inserter calculates the final stack
146  /// offsets for all of the fixed size objects, updating the Objects list
147  /// above.  It then updates StackSize to contain the number of bytes that need
148  /// to be allocated on entry to the function.
149  ///
150  uint64_t StackSize;
151
152  /// OffsetAdjustment - The amount that a frame offset needs to be adjusted to
153  /// have the actual offset from the stack/frame pointer.  The exact usage of
154  /// this is target-dependent, but it is typically used to adjust between
155  /// SP-relative and FP-relative offsets.  E.G., if objects are accessed via
156  /// SP then OffsetAdjustment is zero; if FP is used, OffsetAdjustment is set
157  /// to the distance between the initial SP and the value in FP.  For many
158  /// targets, this value is only used when generating debug info (via
159  /// TargetRegisterInfo::getFrameIndexOffset); when generating code, the
160  /// corresponding adjustments are performed directly.
161  int OffsetAdjustment;
162
163  /// MaxAlignment - The prolog/epilog code inserter may process objects
164  /// that require greater alignment than the default alignment the target
165  /// provides. To handle this, MaxAlignment is set to the maximum alignment
166  /// needed by the objects on the current frame.  If this is greater than the
167  /// native alignment maintained by the compiler, dynamic alignment code will
168  /// be needed.
169  ///
170  unsigned MaxAlignment;
171
172  /// AdjustsStack - Set to true if this function adjusts the stack -- e.g.,
173  /// when calling another function. This is only valid during and after
174  /// prolog/epilog code insertion.
175  bool AdjustsStack;
176
177  /// HasCalls - Set to true if this function has any function calls.
178  bool HasCalls;
179
180  /// StackProtectorIdx - The frame index for the stack protector.
181  int StackProtectorIdx;
182
183  /// FunctionContextIdx - The frame index for the function context. Used for
184  /// SjLj exceptions.
185  int FunctionContextIdx;
186
187  /// MaxCallFrameSize - This contains the size of the largest call frame if the
188  /// target uses frame setup/destroy pseudo instructions (as defined in the
189  /// TargetFrameInfo class).  This information is important for frame pointer
190  /// elimination.  If is only valid during and after prolog/epilog code
191  /// insertion.
192  ///
193  unsigned MaxCallFrameSize;
194
195  /// CSInfo - The prolog/epilog code inserter fills in this vector with each
196  /// callee saved register saved in the frame.  Beyond its use by the prolog/
197  /// epilog code inserter, this data used for debug info and exception
198  /// handling.
199  std::vector<CalleeSavedInfo> CSInfo;
200
201  /// CSIValid - Has CSInfo been set yet?
202  bool CSIValid;
203
204  /// TargetFrameLowering - Target information about frame layout.
205  ///
206  const TargetFrameLowering &TFI;
207
208  /// LocalFrameObjects - References to frame indices which are mapped
209  /// into the local frame allocation block. <FrameIdx, LocalOffset>
210  SmallVector<std::pair<int, int64_t>, 32> LocalFrameObjects;
211
212  /// LocalFrameSize - Size of the pre-allocated local frame block.
213  int64_t LocalFrameSize;
214
215  /// Required alignment of the local object blob, which is the strictest
216  /// alignment of any object in it.
217  unsigned LocalFrameMaxAlign;
218
219  /// Whether the local object blob needs to be allocated together. If not,
220  /// PEI should ignore the isPreAllocated flags on the stack objects and
221  /// just allocate them normally.
222  bool UseLocalStackAllocationBlock;
223
224public:
225    explicit MachineFrameInfo(const TargetFrameLowering &tfi) : TFI(tfi) {
226    StackSize = NumFixedObjects = OffsetAdjustment = MaxAlignment = 0;
227    HasVarSizedObjects = false;
228    FrameAddressTaken = false;
229    ReturnAddressTaken = false;
230    AdjustsStack = false;
231    HasCalls = false;
232    StackProtectorIdx = -1;
233    FunctionContextIdx = -1;
234    MaxCallFrameSize = 0;
235    CSIValid = false;
236    LocalFrameSize = 0;
237    LocalFrameMaxAlign = 0;
238    UseLocalStackAllocationBlock = false;
239  }
240
241  /// hasStackObjects - Return true if there are any stack objects in this
242  /// function.
243  ///
244  bool hasStackObjects() const { return !Objects.empty(); }
245
246  /// hasVarSizedObjects - This method may be called any time after instruction
247  /// selection is complete to determine if the stack frame for this function
248  /// contains any variable sized objects.
249  ///
250  bool hasVarSizedObjects() const { return HasVarSizedObjects; }
251
252  /// getStackProtectorIndex/setStackProtectorIndex - Return the index for the
253  /// stack protector object.
254  ///
255  int getStackProtectorIndex() const { return StackProtectorIdx; }
256  void setStackProtectorIndex(int I) { StackProtectorIdx = I; }
257
258  /// getFunctionContextIndex/setFunctionContextIndex - Return the index for the
259  /// function context object. This object is used for SjLj exceptions.
260  int getFunctionContextIndex() const { return FunctionContextIdx; }
261  void setFunctionContextIndex(int I) { FunctionContextIdx = I; }
262
263  /// isFrameAddressTaken - This method may be called any time after instruction
264  /// selection is complete to determine if there is a call to
265  /// \@llvm.frameaddress in this function.
266  bool isFrameAddressTaken() const { return FrameAddressTaken; }
267  void setFrameAddressIsTaken(bool T) { FrameAddressTaken = T; }
268
269  /// isReturnAddressTaken - This method may be called any time after
270  /// instruction selection is complete to determine if there is a call to
271  /// \@llvm.returnaddress in this function.
272  bool isReturnAddressTaken() const { return ReturnAddressTaken; }
273  void setReturnAddressIsTaken(bool s) { ReturnAddressTaken = s; }
274
275  /// getObjectIndexBegin - Return the minimum frame object index.
276  ///
277  int getObjectIndexBegin() const { return -NumFixedObjects; }
278
279  /// getObjectIndexEnd - Return one past the maximum frame object index.
280  ///
281  int getObjectIndexEnd() const { return (int)Objects.size()-NumFixedObjects; }
282
283  /// getNumFixedObjects - Return the number of fixed objects.
284  unsigned getNumFixedObjects() const { return NumFixedObjects; }
285
286  /// getNumObjects - Return the number of objects.
287  ///
288  unsigned getNumObjects() const { return Objects.size(); }
289
290  /// mapLocalFrameObject - Map a frame index into the local object block
291  void mapLocalFrameObject(int ObjectIndex, int64_t Offset) {
292    LocalFrameObjects.push_back(std::pair<int, int64_t>(ObjectIndex, Offset));
293    Objects[ObjectIndex + NumFixedObjects].PreAllocated = true;
294  }
295
296  /// getLocalFrameObjectMap - Get the local offset mapping for a for an object
297  std::pair<int, int64_t> getLocalFrameObjectMap(int i) {
298    assert (i >= 0 && (unsigned)i < LocalFrameObjects.size() &&
299            "Invalid local object reference!");
300    return LocalFrameObjects[i];
301  }
302
303  /// getLocalFrameObjectCount - Return the number of objects allocated into
304  /// the local object block.
305  int64_t getLocalFrameObjectCount() { return LocalFrameObjects.size(); }
306
307  /// setLocalFrameSize - Set the size of the local object blob.
308  void setLocalFrameSize(int64_t sz) { LocalFrameSize = sz; }
309
310  /// getLocalFrameSize - Get the size of the local object blob.
311  int64_t getLocalFrameSize() const { return LocalFrameSize; }
312
313  /// setLocalFrameMaxAlign - Required alignment of the local object blob,
314  /// which is the strictest alignment of any object in it.
315  void setLocalFrameMaxAlign(unsigned Align) { LocalFrameMaxAlign = Align; }
316
317  /// getLocalFrameMaxAlign - Return the required alignment of the local
318  /// object blob.
319  unsigned getLocalFrameMaxAlign() const { return LocalFrameMaxAlign; }
320
321  /// getUseLocalStackAllocationBlock - Get whether the local allocation blob
322  /// should be allocated together or let PEI allocate the locals in it
323  /// directly.
324  bool getUseLocalStackAllocationBlock() {return UseLocalStackAllocationBlock;}
325
326  /// setUseLocalStackAllocationBlock - Set whether the local allocation blob
327  /// should be allocated together or let PEI allocate the locals in it
328  /// directly.
329  void setUseLocalStackAllocationBlock(bool v) {
330    UseLocalStackAllocationBlock = v;
331  }
332
333  /// isObjectPreAllocated - Return true if the object was pre-allocated into
334  /// the local block.
335  bool isObjectPreAllocated(int ObjectIdx) const {
336    assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
337           "Invalid Object Idx!");
338    return Objects[ObjectIdx+NumFixedObjects].PreAllocated;
339  }
340
341  /// getObjectSize - Return the size of the specified object.
342  ///
343  int64_t getObjectSize(int ObjectIdx) const {
344    assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
345           "Invalid Object Idx!");
346    return Objects[ObjectIdx+NumFixedObjects].Size;
347  }
348
349  /// setObjectSize - Change the size of the specified stack object.
350  void setObjectSize(int ObjectIdx, int64_t Size) {
351    assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
352           "Invalid Object Idx!");
353    Objects[ObjectIdx+NumFixedObjects].Size = Size;
354  }
355
356  /// getObjectAlignment - Return the alignment of the specified stack object.
357  unsigned getObjectAlignment(int ObjectIdx) const {
358    assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
359           "Invalid Object Idx!");
360    return Objects[ObjectIdx+NumFixedObjects].Alignment;
361  }
362
363  /// setObjectAlignment - Change the alignment of the specified stack object.
364  void setObjectAlignment(int ObjectIdx, unsigned Align) {
365    assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
366           "Invalid Object Idx!");
367    Objects[ObjectIdx+NumFixedObjects].Alignment = Align;
368    ensureMaxAlignment(Align);
369  }
370
371  /// getObjectAllocation - Return the underlying Alloca of the specified
372  /// stack object if it exists. Returns 0 if none exists.
373  const AllocaInst* getObjectAllocation(int ObjectIdx) const {
374    assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
375           "Invalid Object Idx!");
376    return Objects[ObjectIdx+NumFixedObjects].Alloca;
377  }
378
379  /// NeedsStackProtector - Returns true if the object may need stack
380  /// protectors.
381  bool MayNeedStackProtector(int ObjectIdx) const {
382    assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
383           "Invalid Object Idx!");
384    return Objects[ObjectIdx+NumFixedObjects].MayNeedSP;
385  }
386
387  /// getObjectOffset - Return the assigned stack offset of the specified object
388  /// from the incoming stack pointer.
389  ///
390  int64_t getObjectOffset(int ObjectIdx) const {
391    assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
392           "Invalid Object Idx!");
393    assert(!isDeadObjectIndex(ObjectIdx) &&
394           "Getting frame offset for a dead object?");
395    return Objects[ObjectIdx+NumFixedObjects].SPOffset;
396  }
397
398  /// setObjectOffset - Set the stack frame offset of the specified object.  The
399  /// offset is relative to the stack pointer on entry to the function.
400  ///
401  void setObjectOffset(int ObjectIdx, int64_t SPOffset) {
402    assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
403           "Invalid Object Idx!");
404    assert(!isDeadObjectIndex(ObjectIdx) &&
405           "Setting frame offset for a dead object?");
406    Objects[ObjectIdx+NumFixedObjects].SPOffset = SPOffset;
407  }
408
409  /// getStackSize - Return the number of bytes that must be allocated to hold
410  /// all of the fixed size frame objects.  This is only valid after
411  /// Prolog/Epilog code insertion has finalized the stack frame layout.
412  ///
413  uint64_t getStackSize() const { return StackSize; }
414
415  /// setStackSize - Set the size of the stack...
416  ///
417  void setStackSize(uint64_t Size) { StackSize = Size; }
418
419  /// getOffsetAdjustment - Return the correction for frame offsets.
420  ///
421  int getOffsetAdjustment() const { return OffsetAdjustment; }
422
423  /// setOffsetAdjustment - Set the correction for frame offsets.
424  ///
425  void setOffsetAdjustment(int Adj) { OffsetAdjustment = Adj; }
426
427  /// getMaxAlignment - Return the alignment in bytes that this function must be
428  /// aligned to, which is greater than the default stack alignment provided by
429  /// the target.
430  ///
431  unsigned getMaxAlignment() const { return MaxAlignment; }
432
433  /// ensureMaxAlignment - Make sure the function is at least Align bytes
434  /// aligned.
435  void ensureMaxAlignment(unsigned Align) {
436    if (MaxAlignment < Align) MaxAlignment = Align;
437  }
438
439  /// AdjustsStack - Return true if this function adjusts the stack -- e.g.,
440  /// when calling another function. This is only valid during and after
441  /// prolog/epilog code insertion.
442  bool adjustsStack() const { return AdjustsStack; }
443  void setAdjustsStack(bool V) { AdjustsStack = V; }
444
445  /// hasCalls - Return true if the current function has any function calls.
446  bool hasCalls() const { return HasCalls; }
447  void setHasCalls(bool V) { HasCalls = V; }
448
449  /// getMaxCallFrameSize - Return the maximum size of a call frame that must be
450  /// allocated for an outgoing function call.  This is only available if
451  /// CallFrameSetup/Destroy pseudo instructions are used by the target, and
452  /// then only during or after prolog/epilog code insertion.
453  ///
454  unsigned getMaxCallFrameSize() const { return MaxCallFrameSize; }
455  void setMaxCallFrameSize(unsigned S) { MaxCallFrameSize = S; }
456
457  /// CreateFixedObject - Create a new object at a fixed location on the stack.
458  /// All fixed objects should be created before other objects are created for
459  /// efficiency. By default, fixed objects are immutable. This returns an
460  /// index with a negative value.
461  ///
462  int CreateFixedObject(uint64_t Size, int64_t SPOffset, bool Immutable);
463
464
465  /// isFixedObjectIndex - Returns true if the specified index corresponds to a
466  /// fixed stack object.
467  bool isFixedObjectIndex(int ObjectIdx) const {
468    return ObjectIdx < 0 && (ObjectIdx >= -(int)NumFixedObjects);
469  }
470
471  /// isImmutableObjectIndex - Returns true if the specified index corresponds
472  /// to an immutable object.
473  bool isImmutableObjectIndex(int ObjectIdx) const {
474    assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
475           "Invalid Object Idx!");
476    return Objects[ObjectIdx+NumFixedObjects].isImmutable;
477  }
478
479  /// isSpillSlotObjectIndex - Returns true if the specified index corresponds
480  /// to a spill slot..
481  bool isSpillSlotObjectIndex(int ObjectIdx) const {
482    assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
483           "Invalid Object Idx!");
484    return Objects[ObjectIdx+NumFixedObjects].isSpillSlot;
485  }
486
487  /// isDeadObjectIndex - Returns true if the specified index corresponds to
488  /// a dead object.
489  bool isDeadObjectIndex(int ObjectIdx) const {
490    assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
491           "Invalid Object Idx!");
492    return Objects[ObjectIdx+NumFixedObjects].Size == ~0ULL;
493  }
494
495  /// CreateStackObject - Create a new statically sized stack object, returning
496  /// a nonnegative identifier to represent it.
497  ///
498  int CreateStackObject(uint64_t Size, unsigned Alignment, bool isSS,
499                        bool MayNeedSP = false, const AllocaInst *Alloca = 0) {
500    assert(Size != 0 && "Cannot allocate zero size stack objects!");
501    Objects.push_back(StackObject(Size, Alignment, 0, false, isSS, MayNeedSP,
502                                  Alloca));
503    int Index = (int)Objects.size() - NumFixedObjects - 1;
504    assert(Index >= 0 && "Bad frame index!");
505    ensureMaxAlignment(Alignment);
506    return Index;
507  }
508
509  /// CreateSpillStackObject - Create a new statically sized stack object that
510  /// represents a spill slot, returning a nonnegative identifier to represent
511  /// it.
512  ///
513  int CreateSpillStackObject(uint64_t Size, unsigned Alignment) {
514    CreateStackObject(Size, Alignment, true, false);
515    int Index = (int)Objects.size() - NumFixedObjects - 1;
516    ensureMaxAlignment(Alignment);
517    return Index;
518  }
519
520  /// RemoveStackObject - Remove or mark dead a statically sized stack object.
521  ///
522  void RemoveStackObject(int ObjectIdx) {
523    // Mark it dead.
524    Objects[ObjectIdx+NumFixedObjects].Size = ~0ULL;
525  }
526
527  /// CreateVariableSizedObject - Notify the MachineFrameInfo object that a
528  /// variable sized object has been created.  This must be created whenever a
529  /// variable sized object is created, whether or not the index returned is
530  /// actually used.
531  ///
532  int CreateVariableSizedObject(unsigned Alignment) {
533    HasVarSizedObjects = true;
534    Objects.push_back(StackObject(0, Alignment, 0, false, false, true, 0));
535    ensureMaxAlignment(Alignment);
536    return (int)Objects.size()-NumFixedObjects-1;
537  }
538
539  /// getCalleeSavedInfo - Returns a reference to call saved info vector for the
540  /// current function.
541  const std::vector<CalleeSavedInfo> &getCalleeSavedInfo() const {
542    return CSInfo;
543  }
544
545  /// setCalleeSavedInfo - Used by prolog/epilog inserter to set the function's
546  /// callee saved information.
547  void setCalleeSavedInfo(const std::vector<CalleeSavedInfo> &CSI) {
548    CSInfo = CSI;
549  }
550
551  /// isCalleeSavedInfoValid - Has the callee saved info been calculated yet?
552  bool isCalleeSavedInfoValid() const { return CSIValid; }
553
554  void setCalleeSavedInfoValid(bool v) { CSIValid = v; }
555
556  /// getPristineRegs - Return a set of physical registers that are pristine on
557  /// entry to the MBB.
558  ///
559  /// Pristine registers hold a value that is useless to the current function,
560  /// but that must be preserved - they are callee saved registers that have not
561  /// been saved yet.
562  ///
563  /// Before the PrologueEpilogueInserter has placed the CSR spill code, this
564  /// method always returns an empty set.
565  BitVector getPristineRegs(const MachineBasicBlock *MBB) const;
566
567  /// print - Used by the MachineFunction printer to print information about
568  /// stack objects. Implemented in MachineFunction.cpp
569  ///
570  void print(const MachineFunction &MF, raw_ostream &OS) const;
571
572  /// dump - Print the function to stderr.
573  void dump(const MachineFunction &MF) const;
574};
575
576} // End llvm namespace
577
578#endif
579