1/*
2 * Copyright (C) 2011 University of Szeged
3 * Copyright (C) 2011 Renata Hodovan <reni@webkit.org>
4 * All rights reserved.
5 *
6 * Redistribution and use in source and binary forms, with or without
7 * modification, are permitted provided that the following conditions
8 * are met:
9 * 1. Redistributions of source code must retain the above copyright
10 *    notice, this list of conditions and the following disclaimer.
11 * 2. Redistributions in binary form must reproduce the above copyright
12 *    notice, this list of conditions and the following disclaimer in the
13 *    documentation and/or other materials provided with the distribution.
14 *
15 * THIS SOFTWARE IS PROVIDED BY UNIVERSITY OF SZEGED ``AS IS'' AND ANY
16 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
17 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
18 * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL UNIVERSITY OF SZEGED OR
19 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
20 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
21 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
22 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
23 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
25 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28#ifndef RenderSVGRect_h
29#define RenderSVGRect_h
30
31#if ENABLE(SVG)
32#include "RenderSVGPath.h"
33#include "SVGRectElement.h"
34
35namespace WebCore {
36
37class RenderSVGRect : public RenderSVGShape {
38public:
39    explicit RenderSVGRect(SVGRectElement*);
40    virtual ~RenderSVGRect();
41
42private:
43    virtual const char* renderName() const { return "RenderSVGRect"; }
44
45    virtual void updateShapeFromElement();
46    virtual bool isEmpty() const { return m_usePathFallback ? RenderSVGShape::isEmpty() : m_fillBoundingBox.isEmpty(); };
47    virtual void fillShape(GraphicsContext*) const;
48    virtual void strokeShape(GraphicsContext*) const;
49    virtual bool shapeDependentStrokeContains(const FloatPoint&);
50    virtual bool shapeDependentFillContains(const FloatPoint&, const WindRule) const;
51
52private:
53    FloatRect m_innerStrokeRect;
54    FloatRect m_outerStrokeRect;
55    bool m_usePathFallback;
56};
57
58}
59
60#endif // ENABLE(SVG)
61#endif
62