1/* 2 * Copyright (C) 2008 Alex Mathews <possessedpenguinbob@gmail.com> 3 * Copyright (C) 2004, 2005, 2006, 2007 Nikolas Zimmermann <zimmermann@kde.org> 4 * Copyright (C) 2004, 2005 Rob Buis <buis@kde.org> 5 * Copyright (C) 2005 Eric Seidel <eric@webkit.org> 6 * 7 * This library is free software; you can redistribute it and/or 8 * modify it under the terms of the GNU Library General Public 9 * License as published by the Free Software Foundation; either 10 * version 2 of the License, or (at your option) any later version. 11 * 12 * This library is distributed in the hope that it will be useful, 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 15 * Library General Public License for more details. 16 * 17 * You should have received a copy of the GNU Library General Public License 18 * along with this library; see the file COPYING.LIB. If not, write to 19 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, 20 * Boston, MA 02110-1301, USA. 21 */ 22 23#ifndef SpotLightSource_h 24#define SpotLightSource_h 25 26#if ENABLE(FILTERS) 27#include "LightSource.h" 28 29namespace WebCore { 30 31class SpotLightSource : public LightSource { 32public: 33 static PassRefPtr<SpotLightSource> create(const FloatPoint3D& position, 34 const FloatPoint3D& direction, float specularExponent, float limitingConeAngle) 35 { 36 return adoptRef(new SpotLightSource(position, direction, specularExponent, limitingConeAngle)); 37 } 38 39 const FloatPoint3D& position() const { return m_position; } 40 const FloatPoint3D& direction() const { return m_direction; } 41 float specularExponent() const { return m_specularExponent; } 42 float limitingConeAngle() const { return m_limitingConeAngle; } 43 44 virtual bool setX(float) OVERRIDE; 45 virtual bool setY(float) OVERRIDE; 46 virtual bool setZ(float) OVERRIDE; 47 virtual bool setPointsAtX(float) OVERRIDE; 48 virtual bool setPointsAtY(float) OVERRIDE; 49 virtual bool setPointsAtZ(float) OVERRIDE; 50 51 virtual bool setSpecularExponent(float) OVERRIDE; 52 virtual bool setLimitingConeAngle(float) OVERRIDE; 53 54 virtual void initPaintingData(PaintingData&); 55 virtual void updatePaintingData(PaintingData&, int x, int y, float z); 56 57 virtual TextStream& externalRepresentation(TextStream&) const; 58 59private: 60 SpotLightSource(const FloatPoint3D& position, const FloatPoint3D& direction, 61 float specularExponent, float limitingConeAngle) 62 : LightSource(LS_SPOT) 63 , m_position(position) 64 , m_direction(direction) 65 , m_specularExponent(specularExponent) 66 , m_limitingConeAngle(limitingConeAngle) 67 { 68 } 69 70 FloatPoint3D m_position; 71 FloatPoint3D m_direction; 72 73 float m_specularExponent; 74 float m_limitingConeAngle; 75}; 76 77} // namespace WebCore 78 79#endif // ENABLE(FILTERS) 80 81#endif // SpotLightSource_h 82