1/*
2 * Copyright (C) 2009 Apple Inc. All rights reserved.
3 *
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions
6 * are met:
7 * 1. Redistributions of source code must retain the above copyright
8 *    notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright
10 *    notice, this list of conditions and the following disclaimer in the
11 *    documentation and/or other materials provided with the distribution.
12 *
13 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16 * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24 */
25
26#include "config.h"
27
28#if ENABLE(WEBGL)
29
30#include "WebGLShader.h"
31
32#include "WebGLContextGroup.h"
33#include "WebGLRenderingContext.h"
34
35namespace WebCore {
36
37PassRefPtr<WebGLShader> WebGLShader::create(WebGLRenderingContext* ctx, GC3Denum type)
38{
39    return adoptRef(new WebGLShader(ctx, type));
40}
41
42WebGLShader::WebGLShader(WebGLRenderingContext* ctx, GC3Denum type)
43    : WebGLSharedObject(ctx)
44    , m_type(type)
45    , m_source("")
46{
47    setObject(ctx->graphicsContext3D()->createShader(type));
48}
49
50WebGLShader::~WebGLShader()
51{
52    deleteObject(0);
53}
54
55void WebGLShader::deleteObjectImpl(GraphicsContext3D* context3d, Platform3DObject object)
56{
57    context3d->deleteShader(object);
58}
59
60}
61
62#endif // ENABLE(WEBGL)
63