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10
11<h1>
12  LLVM Programmer's Manual
13</h1>
14
15<ol>
16  <li><a href="#introduction">Introduction</a></li>
17  <li><a href="#general">General Information</a>
18    <ul>
19      <li><a href="#stl">The C++ Standard Template Library</a></li>
20<!--
21      <li>The <tt>-time-passes</tt> option</li>
22      <li>How to use the LLVM Makefile system</li>
23      <li>How to write a regression test</li>
24
25--> 
26    </ul>
27  </li>
28  <li><a href="#apis">Important and useful LLVM APIs</a>
29    <ul>
30      <li><a href="#isa">The <tt>isa&lt;&gt;</tt>, <tt>cast&lt;&gt;</tt>
31and <tt>dyn_cast&lt;&gt;</tt> templates</a> </li>
32      <li><a href="#string_apis">Passing strings (the <tt>StringRef</tt>
33and <tt>Twine</tt> classes)</a>
34        <ul>
35          <li><a href="#StringRef">The <tt>StringRef</tt> class</a> </li>
36          <li><a href="#Twine">The <tt>Twine</tt> class</a> </li>
37        </ul>
38      </li>
39      <li><a href="#DEBUG">The <tt>DEBUG()</tt> macro and <tt>-debug</tt>
40option</a>
41        <ul>
42          <li><a href="#DEBUG_TYPE">Fine grained debug info with <tt>DEBUG_TYPE</tt>
43and the <tt>-debug-only</tt> option</a> </li>
44        </ul>
45      </li>
46      <li><a href="#Statistic">The <tt>Statistic</tt> class &amp; <tt>-stats</tt>
47option</a></li>
48<!--
49      <li>The <tt>InstVisitor</tt> template
50      <li>The general graph API
51--> 
52      <li><a href="#ViewGraph">Viewing graphs while debugging code</a></li>
53    </ul>
54  </li>
55  <li><a href="#datastructure">Picking the Right Data Structure for a Task</a>
56    <ul>
57    <li><a href="#ds_sequential">Sequential Containers (std::vector, std::list, etc)</a>
58    <ul>
59      <li><a href="#dss_arrayref">llvm/ADT/ArrayRef.h</a></li>
60      <li><a href="#dss_fixedarrays">Fixed Size Arrays</a></li>
61      <li><a href="#dss_heaparrays">Heap Allocated Arrays</a></li>
62      <li><a href="#dss_tinyptrvector">"llvm/ADT/TinyPtrVector.h"</a></li>
63      <li><a href="#dss_smallvector">"llvm/ADT/SmallVector.h"</a></li>
64      <li><a href="#dss_vector">&lt;vector&gt;</a></li>
65      <li><a href="#dss_deque">&lt;deque&gt;</a></li>
66      <li><a href="#dss_list">&lt;list&gt;</a></li>
67      <li><a href="#dss_ilist">llvm/ADT/ilist.h</a></li>
68      <li><a href="#dss_packedvector">llvm/ADT/PackedVector.h</a></li>
69      <li><a href="#dss_other">Other Sequential Container Options</a></li>
70    </ul></li>
71    <li><a href="#ds_string">String-like containers</a>
72    <ul>
73      <li><a href="#dss_stringref">llvm/ADT/StringRef.h</a></li>
74      <li><a href="#dss_twine">llvm/ADT/Twine.h</a></li>
75      <li><a href="#dss_smallstring">llvm/ADT/SmallString.h</a></li>
76      <li><a href="#dss_stdstring">std::string</a></li>
77    </ul></li>
78    <li><a href="#ds_set">Set-Like Containers (std::set, SmallSet, SetVector, etc)</a>
79    <ul>
80      <li><a href="#dss_sortedvectorset">A sorted 'vector'</a></li>
81      <li><a href="#dss_smallset">"llvm/ADT/SmallSet.h"</a></li>
82      <li><a href="#dss_smallptrset">"llvm/ADT/SmallPtrSet.h"</a></li>
83      <li><a href="#dss_denseset">"llvm/ADT/DenseSet.h"</a></li>
84      <li><a href="#dss_sparseset">"llvm/ADT/SparseSet.h"</a></li>
85      <li><a href="#dss_FoldingSet">"llvm/ADT/FoldingSet.h"</a></li>
86      <li><a href="#dss_set">&lt;set&gt;</a></li>
87      <li><a href="#dss_setvector">"llvm/ADT/SetVector.h"</a></li>
88      <li><a href="#dss_uniquevector">"llvm/ADT/UniqueVector.h"</a></li>
89      <li><a href="#dss_immutableset">"llvm/ADT/ImmutableSet.h"</a></li>
90      <li><a href="#dss_otherset">Other Set-Like Container Options</a></li>
91    </ul></li>
92    <li><a href="#ds_map">Map-Like Containers (std::map, DenseMap, etc)</a>
93    <ul>
94      <li><a href="#dss_sortedvectormap">A sorted 'vector'</a></li>
95      <li><a href="#dss_stringmap">"llvm/ADT/StringMap.h"</a></li>
96      <li><a href="#dss_indexedmap">"llvm/ADT/IndexedMap.h"</a></li>
97      <li><a href="#dss_densemap">"llvm/ADT/DenseMap.h"</a></li>
98      <li><a href="#dss_valuemap">"llvm/ADT/ValueMap.h"</a></li>
99      <li><a href="#dss_intervalmap">"llvm/ADT/IntervalMap.h"</a></li>
100      <li><a href="#dss_map">&lt;map&gt;</a></li>
101      <li><a href="#dss_inteqclasses">"llvm/ADT/IntEqClasses.h"</a></li>
102      <li><a href="#dss_immutablemap">"llvm/ADT/ImmutableMap.h"</a></li>
103      <li><a href="#dss_othermap">Other Map-Like Container Options</a></li>
104    </ul></li>
105    <li><a href="#ds_bit">BitVector-like containers</a>
106    <ul>
107      <li><a href="#dss_bitvector">A dense bitvector</a></li>
108      <li><a href="#dss_smallbitvector">A "small" dense bitvector</a></li>
109      <li><a href="#dss_sparsebitvector">A sparse bitvector</a></li>
110    </ul></li>
111  </ul>
112  </li>
113  <li><a href="#common">Helpful Hints for Common Operations</a>
114    <ul>
115      <li><a href="#inspection">Basic Inspection and Traversal Routines</a>
116        <ul>
117          <li><a href="#iterate_function">Iterating over the <tt>BasicBlock</tt>s
118in a <tt>Function</tt></a> </li>
119          <li><a href="#iterate_basicblock">Iterating over the <tt>Instruction</tt>s
120in a <tt>BasicBlock</tt></a> </li>
121          <li><a href="#iterate_institer">Iterating over the <tt>Instruction</tt>s
122in a <tt>Function</tt></a> </li>
123          <li><a href="#iterate_convert">Turning an iterator into a
124class pointer</a> </li>
125          <li><a href="#iterate_complex">Finding call sites: a more
126complex example</a> </li>
127          <li><a href="#calls_and_invokes">Treating calls and invokes
128the same way</a> </li>
129          <li><a href="#iterate_chains">Iterating over def-use &amp;
130use-def chains</a> </li>
131          <li><a href="#iterate_preds">Iterating over predecessors &amp;
132successors of blocks</a></li>
133        </ul>
134      </li>
135      <li><a href="#simplechanges">Making simple changes</a>
136        <ul>
137          <li><a href="#schanges_creating">Creating and inserting new
138		 <tt>Instruction</tt>s</a> </li>
139          <li><a href="#schanges_deleting">Deleting 		 <tt>Instruction</tt>s</a> </li>
140          <li><a href="#schanges_replacing">Replacing an 		 <tt>Instruction</tt>
141with another <tt>Value</tt></a> </li>
142          <li><a href="#schanges_deletingGV">Deleting <tt>GlobalVariable</tt>s</a> </li>  
143        </ul>
144      </li>
145      <li><a href="#create_types">How to Create Types</a></li>
146<!--
147    <li>Working with the Control Flow Graph
148    <ul>
149      <li>Accessing predecessors and successors of a <tt>BasicBlock</tt>
150      <li>
151      <li>
152    </ul>
153--> 
154    </ul>
155  </li>
156
157  <li><a href="#threading">Threads and LLVM</a>
158  <ul>
159    <li><a href="#startmultithreaded">Entering and Exiting Multithreaded Mode
160        </a></li>
161    <li><a href="#shutdown">Ending execution with <tt>llvm_shutdown()</tt></a></li>
162    <li><a href="#managedstatic">Lazy initialization with <tt>ManagedStatic</tt></a></li>
163    <li><a href="#llvmcontext">Achieving Isolation with <tt>LLVMContext</tt></a></li>
164    <li><a href="#jitthreading">Threads and the JIT</a></li>
165  </ul>
166  </li>
167
168  <li><a href="#advanced">Advanced Topics</a>
169  <ul>
170
171  <li><a href="#SymbolTable">The <tt>ValueSymbolTable</tt> class</a></li>
172  <li><a href="#UserLayout">The <tt>User</tt> and owned <tt>Use</tt> classes' memory layout</a></li>
173  </ul></li>
174
175  <li><a href="#coreclasses">The Core LLVM Class Hierarchy Reference</a>
176    <ul>
177      <li><a href="#Type">The <tt>Type</tt> class</a> </li>
178      <li><a href="#Module">The <tt>Module</tt> class</a></li>
179      <li><a href="#Value">The <tt>Value</tt> class</a>
180      <ul>
181        <li><a href="#User">The <tt>User</tt> class</a>
182        <ul>
183          <li><a href="#Instruction">The <tt>Instruction</tt> class</a></li>
184          <li><a href="#Constant">The <tt>Constant</tt> class</a>
185          <ul>
186            <li><a href="#GlobalValue">The <tt>GlobalValue</tt> class</a>
187            <ul>
188              <li><a href="#Function">The <tt>Function</tt> class</a></li>
189              <li><a href="#GlobalVariable">The <tt>GlobalVariable</tt> class</a></li>
190            </ul>
191            </li>
192          </ul>
193          </li>
194        </ul>
195        </li>
196        <li><a href="#BasicBlock">The <tt>BasicBlock</tt> class</a></li>
197        <li><a href="#Argument">The <tt>Argument</tt> class</a></li>
198      </ul>
199      </li>
200    </ul>
201  </li>
202</ol>
203
204<div class="doc_author">    
205  <p>Written by <a href="mailto:sabre@nondot.org">Chris Lattner</a>, 
206                <a href="mailto:dhurjati@cs.uiuc.edu">Dinakar Dhurjati</a>, 
207                <a href="mailto:ggreif@gmail.com">Gabor Greif</a>, 
208                <a href="mailto:jstanley@cs.uiuc.edu">Joel Stanley</a>,
209                <a href="mailto:rspencer@x10sys.com">Reid Spencer</a> and
210                <a href="mailto:owen@apple.com">Owen Anderson</a></p>
211</div>
212
213<!-- *********************************************************************** -->
214<h2>
215  <a name="introduction">Introduction </a>
216</h2>
217<!-- *********************************************************************** -->
218
219<div>
220
221<p>This document is meant to highlight some of the important classes and
222interfaces available in the LLVM source-base.  This manual is not
223intended to explain what LLVM is, how it works, and what LLVM code looks
224like.  It assumes that you know the basics of LLVM and are interested
225in writing transformations or otherwise analyzing or manipulating the
226code.</p>
227
228<p>This document should get you oriented so that you can find your
229way in the continuously growing source code that makes up the LLVM
230infrastructure. Note that this manual is not intended to serve as a
231replacement for reading the source code, so if you think there should be
232a method in one of these classes to do something, but it's not listed,
233check the source.  Links to the <a href="/doxygen/">doxygen</a> sources
234are provided to make this as easy as possible.</p>
235
236<p>The first section of this document describes general information that is
237useful to know when working in the LLVM infrastructure, and the second describes
238the Core LLVM classes.  In the future this manual will be extended with
239information describing how to use extension libraries, such as dominator
240information, CFG traversal routines, and useful utilities like the <tt><a
241href="/doxygen/InstVisitor_8h-source.html">InstVisitor</a></tt> template.</p>
242
243</div>
244
245<!-- *********************************************************************** -->
246<h2>
247  <a name="general">General Information</a>
248</h2>
249<!-- *********************************************************************** -->
250
251<div>
252
253<p>This section contains general information that is useful if you are working
254in the LLVM source-base, but that isn't specific to any particular API.</p>
255
256<!-- ======================================================================= -->
257<h3>
258  <a name="stl">The C++ Standard Template Library</a>
259</h3>
260
261<div>
262
263<p>LLVM makes heavy use of the C++ Standard Template Library (STL),
264perhaps much more than you are used to, or have seen before.  Because of
265this, you might want to do a little background reading in the
266techniques used and capabilities of the library.  There are many good
267pages that discuss the STL, and several books on the subject that you
268can get, so it will not be discussed in this document.</p>
269
270<p>Here are some useful links:</p>
271
272<ol>
273
274<li><a href="http://www.dinkumware.com/manuals/#Standard C++ Library">Dinkumware
275C++ Library reference</a> - an excellent reference for the STL and other parts
276of the standard C++ library.</li>
277
278<li><a href="http://www.tempest-sw.com/cpp/">C++ In a Nutshell</a> - This is an
279O'Reilly book in the making.  It has a decent Standard Library
280Reference that rivals Dinkumware's, and is unfortunately no longer free since the
281book has been published.</li>
282
283<li><a href="http://www.parashift.com/c++-faq-lite/">C++ Frequently Asked
284Questions</a></li>
285
286<li><a href="http://www.sgi.com/tech/stl/">SGI's STL Programmer's Guide</a> -
287Contains a useful <a
288href="http://www.sgi.com/tech/stl/stl_introduction.html">Introduction to the
289STL</a>.</li>
290
291<li><a href="http://www.research.att.com/%7Ebs/C++.html">Bjarne Stroustrup's C++
292Page</a></li>
293
294<li><a href="http://64.78.49.204/">
295Bruce Eckel's Thinking in C++, 2nd ed. Volume 2 Revision 4.0 (even better, get
296the book).</a></li>
297
298</ol>
299  
300<p>You are also encouraged to take a look at the <a
301href="CodingStandards.html">LLVM Coding Standards</a> guide which focuses on how
302to write maintainable code more than where to put your curly braces.</p>
303
304</div>
305
306<!-- ======================================================================= -->
307<h3>
308  <a name="stl">Other useful references</a>
309</h3>
310
311<div>
312
313<ol>
314<li><a href="http://www.fortran-2000.com/ArnaudRecipes/sharedlib.html">Using
315static and shared libraries across platforms</a></li>
316</ol>
317
318</div>
319
320</div>
321
322<!-- *********************************************************************** -->
323<h2>
324  <a name="apis">Important and useful LLVM APIs</a>
325</h2>
326<!-- *********************************************************************** -->
327
328<div>
329
330<p>Here we highlight some LLVM APIs that are generally useful and good to
331know about when writing transformations.</p>
332
333<!-- ======================================================================= -->
334<h3>
335  <a name="isa">The <tt>isa&lt;&gt;</tt>, <tt>cast&lt;&gt;</tt> and
336  <tt>dyn_cast&lt;&gt;</tt> templates</a>
337</h3>
338
339<div>
340
341<p>The LLVM source-base makes extensive use of a custom form of RTTI.
342These templates have many similarities to the C++ <tt>dynamic_cast&lt;&gt;</tt>
343operator, but they don't have some drawbacks (primarily stemming from
344the fact that <tt>dynamic_cast&lt;&gt;</tt> only works on classes that
345have a v-table). Because they are used so often, you must know what they
346do and how they work. All of these templates are defined in the <a
347 href="/doxygen/Casting_8h-source.html"><tt>llvm/Support/Casting.h</tt></a>
348file (note that you very rarely have to include this file directly).</p>
349
350<dl>
351  <dt><tt>isa&lt;&gt;</tt>: </dt>
352
353  <dd><p>The <tt>isa&lt;&gt;</tt> operator works exactly like the Java
354  "<tt>instanceof</tt>" operator.  It returns true or false depending on whether
355  a reference or pointer points to an instance of the specified class.  This can
356  be very useful for constraint checking of various sorts (example below).</p>
357  </dd>
358
359  <dt><tt>cast&lt;&gt;</tt>: </dt>
360
361  <dd><p>The <tt>cast&lt;&gt;</tt> operator is a "checked cast" operation. It
362  converts a pointer or reference from a base class to a derived class, causing
363  an assertion failure if it is not really an instance of the right type.  This
364  should be used in cases where you have some information that makes you believe
365  that something is of the right type.  An example of the <tt>isa&lt;&gt;</tt>
366  and <tt>cast&lt;&gt;</tt> template is:</p>
367
368<div class="doc_code">
369<pre>
370static bool isLoopInvariant(const <a href="#Value">Value</a> *V, const Loop *L) {
371  if (isa&lt;<a href="#Constant">Constant</a>&gt;(V) || isa&lt;<a href="#Argument">Argument</a>&gt;(V) || isa&lt;<a href="#GlobalValue">GlobalValue</a>&gt;(V))
372    return true;
373
374  // <i>Otherwise, it must be an instruction...</i>
375  return !L-&gt;contains(cast&lt;<a href="#Instruction">Instruction</a>&gt;(V)-&gt;getParent());
376}
377</pre>
378</div>
379
380  <p>Note that you should <b>not</b> use an <tt>isa&lt;&gt;</tt> test followed
381  by a <tt>cast&lt;&gt;</tt>, for that use the <tt>dyn_cast&lt;&gt;</tt>
382  operator.</p>
383
384  </dd>
385
386  <dt><tt>dyn_cast&lt;&gt;</tt>:</dt>
387
388  <dd><p>The <tt>dyn_cast&lt;&gt;</tt> operator is a "checking cast" operation.
389  It checks to see if the operand is of the specified type, and if so, returns a
390  pointer to it (this operator does not work with references). If the operand is
391  not of the correct type, a null pointer is returned.  Thus, this works very
392  much like the <tt>dynamic_cast&lt;&gt;</tt> operator in C++, and should be
393  used in the same circumstances.  Typically, the <tt>dyn_cast&lt;&gt;</tt>
394  operator is used in an <tt>if</tt> statement or some other flow control
395  statement like this:</p>
396
397<div class="doc_code">
398<pre>
399if (<a href="#AllocationInst">AllocationInst</a> *AI = dyn_cast&lt;<a href="#AllocationInst">AllocationInst</a>&gt;(Val)) {
400  // <i>...</i>
401}
402</pre>
403</div>
404   
405  <p>This form of the <tt>if</tt> statement effectively combines together a call
406  to <tt>isa&lt;&gt;</tt> and a call to <tt>cast&lt;&gt;</tt> into one
407  statement, which is very convenient.</p>
408
409  <p>Note that the <tt>dyn_cast&lt;&gt;</tt> operator, like C++'s
410  <tt>dynamic_cast&lt;&gt;</tt> or Java's <tt>instanceof</tt> operator, can be
411  abused.  In particular, you should not use big chained <tt>if/then/else</tt>
412  blocks to check for lots of different variants of classes.  If you find
413  yourself wanting to do this, it is much cleaner and more efficient to use the
414  <tt>InstVisitor</tt> class to dispatch over the instruction type directly.</p>
415
416  </dd>
417
418  <dt><tt>cast_or_null&lt;&gt;</tt>: </dt>
419  
420  <dd><p>The <tt>cast_or_null&lt;&gt;</tt> operator works just like the
421  <tt>cast&lt;&gt;</tt> operator, except that it allows for a null pointer as an
422  argument (which it then propagates).  This can sometimes be useful, allowing
423  you to combine several null checks into one.</p></dd>
424
425  <dt><tt>dyn_cast_or_null&lt;&gt;</tt>: </dt>
426
427  <dd><p>The <tt>dyn_cast_or_null&lt;&gt;</tt> operator works just like the
428  <tt>dyn_cast&lt;&gt;</tt> operator, except that it allows for a null pointer
429  as an argument (which it then propagates).  This can sometimes be useful,
430  allowing you to combine several null checks into one.</p></dd>
431
432</dl>
433
434<p>These five templates can be used with any classes, whether they have a
435v-table or not.  To add support for these templates, you simply need to add
436<tt>classof</tt> static methods to the class you are interested casting
437to. Describing this is currently outside the scope of this document, but there
438are lots of examples in the LLVM source base.</p>
439
440</div>
441
442
443<!-- ======================================================================= -->
444<h3>
445  <a name="string_apis">Passing strings (the <tt>StringRef</tt>
446and <tt>Twine</tt> classes)</a>
447</h3>
448
449<div>
450
451<p>Although LLVM generally does not do much string manipulation, we do have
452several important APIs which take strings.  Two important examples are the
453Value class -- which has names for instructions, functions, etc. -- and the
454StringMap class which is used extensively in LLVM and Clang.</p>
455
456<p>These are generic classes, and they need to be able to accept strings which
457may have embedded null characters.  Therefore, they cannot simply take
458a <tt>const char *</tt>, and taking a <tt>const std::string&amp;</tt> requires
459clients to perform a heap allocation which is usually unnecessary.  Instead,
460many LLVM APIs use a <tt>StringRef</tt> or a <tt>const Twine&amp;</tt> for
461passing strings efficiently.</p>
462
463<!-- _______________________________________________________________________ -->
464<h4>
465  <a name="StringRef">The <tt>StringRef</tt> class</a>
466</h4>
467
468<div>
469
470<p>The <tt>StringRef</tt> data type represents a reference to a constant string
471(a character array and a length) and supports the common operations available
472on <tt>std:string</tt>, but does not require heap allocation.</p>
473
474<p>It can be implicitly constructed using a C style null-terminated string,
475an <tt>std::string</tt>, or explicitly with a character pointer and length.
476For example, the <tt>StringRef</tt> find function is declared as:</p>
477
478<pre class="doc_code">
479  iterator find(StringRef Key);
480</pre>
481
482<p>and clients can call it using any one of:</p>
483
484<pre class="doc_code">
485  Map.find("foo");                 <i>// Lookup "foo"</i>
486  Map.find(std::string("bar"));    <i>// Lookup "bar"</i>
487  Map.find(StringRef("\0baz", 4)); <i>// Lookup "\0baz"</i>
488</pre>
489
490<p>Similarly, APIs which need to return a string may return a <tt>StringRef</tt>
491instance, which can be used directly or converted to an <tt>std::string</tt>
492using the <tt>str</tt> member function.  See 
493"<tt><a href="/doxygen/classllvm_1_1StringRef_8h-source.html">llvm/ADT/StringRef.h</a></tt>"
494for more information.</p>
495
496<p>You should rarely use the <tt>StringRef</tt> class directly, because it contains
497pointers to external memory it is not generally safe to store an instance of the
498class (unless you know that the external storage will not be freed). StringRef is
499small and pervasive enough in LLVM that it should always be passed by value.</p>
500
501</div>
502
503<!-- _______________________________________________________________________ -->
504<h4>
505  <a name="Twine">The <tt>Twine</tt> class</a>
506</h4>
507
508<div>
509
510<p>The <tt><a href="/doxygen/classllvm_1_1Twine.html">Twine</a></tt> class is an
511efficient way for APIs to accept concatenated strings.  For example, a common
512LLVM paradigm is to name one instruction based on
513the name of another instruction with a suffix, for example:</p>
514
515<div class="doc_code">
516<pre>
517    New = CmpInst::Create(<i>...</i>, SO->getName() + ".cmp");
518</pre>
519</div>
520
521<p>The <tt>Twine</tt> class is effectively a lightweight
522<a href="http://en.wikipedia.org/wiki/Rope_(computer_science)">rope</a>
523which points to temporary (stack allocated) objects.  Twines can be implicitly
524constructed as the result of the plus operator applied to strings (i.e., a C
525strings, an <tt>std::string</tt>, or a <tt>StringRef</tt>).  The twine delays
526the actual concatenation of strings until it is actually required, at which
527point it can be efficiently rendered directly into a character array.  This
528avoids unnecessary heap allocation involved in constructing the temporary
529results of string concatenation. See
530"<tt><a href="/doxygen/Twine_8h_source.html">llvm/ADT/Twine.h</a></tt>"
531and <a href="#dss_twine">here</a> for more information.</p>
532
533<p>As with a <tt>StringRef</tt>, <tt>Twine</tt> objects point to external memory
534and should almost never be stored or mentioned directly.  They are intended
535solely for use when defining a function which should be able to efficiently
536accept concatenated strings.</p>
537
538</div>
539
540</div>
541
542<!-- ======================================================================= -->
543<h3>
544  <a name="DEBUG">The <tt>DEBUG()</tt> macro and <tt>-debug</tt> option</a>
545</h3>
546
547<div>
548
549<p>Often when working on your pass you will put a bunch of debugging printouts
550and other code into your pass.  After you get it working, you want to remove
551it, but you may need it again in the future (to work out new bugs that you run
552across).</p>
553
554<p> Naturally, because of this, you don't want to delete the debug printouts,
555but you don't want them to always be noisy.  A standard compromise is to comment
556them out, allowing you to enable them if you need them in the future.</p>
557
558<p>The "<tt><a href="/doxygen/Debug_8h-source.html">llvm/Support/Debug.h</a></tt>"
559file provides a macro named <tt>DEBUG()</tt> that is a much nicer solution to
560this problem.  Basically, you can put arbitrary code into the argument of the
561<tt>DEBUG</tt> macro, and it is only executed if '<tt>opt</tt>' (or any other
562tool) is run with the '<tt>-debug</tt>' command line argument:</p>
563
564<div class="doc_code">
565<pre>
566DEBUG(errs() &lt;&lt; "I am here!\n");
567</pre>
568</div>
569
570<p>Then you can run your pass like this:</p>
571
572<div class="doc_code">
573<pre>
574$ opt &lt; a.bc &gt; /dev/null -mypass
575<i>&lt;no output&gt;</i>
576$ opt &lt; a.bc &gt; /dev/null -mypass -debug
577I am here!
578</pre>
579</div>
580
581<p>Using the <tt>DEBUG()</tt> macro instead of a home-brewed solution allows you
582to not have to create "yet another" command line option for the debug output for
583your pass.  Note that <tt>DEBUG()</tt> macros are disabled for optimized builds,
584so they do not cause a performance impact at all (for the same reason, they
585should also not contain side-effects!).</p>
586
587<p>One additional nice thing about the <tt>DEBUG()</tt> macro is that you can
588enable or disable it directly in gdb.  Just use "<tt>set DebugFlag=0</tt>" or
589"<tt>set DebugFlag=1</tt>" from the gdb if the program is running.  If the
590program hasn't been started yet, you can always just run it with
591<tt>-debug</tt>.</p>
592
593<!-- _______________________________________________________________________ -->
594<h4>
595  <a name="DEBUG_TYPE">Fine grained debug info with <tt>DEBUG_TYPE</tt> and
596  the <tt>-debug-only</tt> option</a>
597</h4>
598
599<div>
600
601<p>Sometimes you may find yourself in a situation where enabling <tt>-debug</tt>
602just turns on <b>too much</b> information (such as when working on the code
603generator).  If you want to enable debug information with more fine-grained
604control, you define the <tt>DEBUG_TYPE</tt> macro and the <tt>-debug</tt> only
605option as follows:</p>
606
607<div class="doc_code">
608<pre>
609#undef  DEBUG_TYPE
610DEBUG(errs() &lt;&lt; "No debug type\n");
611#define DEBUG_TYPE "foo"
612DEBUG(errs() &lt;&lt; "'foo' debug type\n");
613#undef  DEBUG_TYPE
614#define DEBUG_TYPE "bar"
615DEBUG(errs() &lt;&lt; "'bar' debug type\n"));
616#undef  DEBUG_TYPE
617#define DEBUG_TYPE ""
618DEBUG(errs() &lt;&lt; "No debug type (2)\n");
619</pre>
620</div>
621
622<p>Then you can run your pass like this:</p>
623
624<div class="doc_code">
625<pre>
626$ opt &lt; a.bc &gt; /dev/null -mypass
627<i>&lt;no output&gt;</i>
628$ opt &lt; a.bc &gt; /dev/null -mypass -debug
629No debug type
630'foo' debug type
631'bar' debug type
632No debug type (2)
633$ opt &lt; a.bc &gt; /dev/null -mypass -debug-only=foo
634'foo' debug type
635$ opt &lt; a.bc &gt; /dev/null -mypass -debug-only=bar
636'bar' debug type
637</pre>
638</div>
639
640<p>Of course, in practice, you should only set <tt>DEBUG_TYPE</tt> at the top of
641a file, to specify the debug type for the entire module (if you do this before
642you <tt>#include "llvm/Support/Debug.h"</tt>, you don't have to insert the ugly
643<tt>#undef</tt>'s).  Also, you should use names more meaningful than "foo" and
644"bar", because there is no system in place to ensure that names do not
645conflict. If two different modules use the same string, they will all be turned
646on when the name is specified. This allows, for example, all debug information
647for instruction scheduling to be enabled with <tt>-debug-type=InstrSched</tt>,
648even if the source lives in multiple files.</p>
649
650<p>The <tt>DEBUG_WITH_TYPE</tt> macro is also available for situations where you
651would like to set <tt>DEBUG_TYPE</tt>, but only for one specific <tt>DEBUG</tt>
652statement. It takes an additional first parameter, which is the type to use. For
653example, the preceding example could be written as:</p>
654
655
656<div class="doc_code">
657<pre>
658DEBUG_WITH_TYPE("", errs() &lt;&lt; "No debug type\n");
659DEBUG_WITH_TYPE("foo", errs() &lt;&lt; "'foo' debug type\n");
660DEBUG_WITH_TYPE("bar", errs() &lt;&lt; "'bar' debug type\n"));
661DEBUG_WITH_TYPE("", errs() &lt;&lt; "No debug type (2)\n");
662</pre>
663</div>
664
665</div>
666
667</div>
668
669<!-- ======================================================================= -->
670<h3>
671  <a name="Statistic">The <tt>Statistic</tt> class &amp; <tt>-stats</tt>
672  option</a>
673</h3>
674
675<div>
676
677<p>The "<tt><a
678href="/doxygen/Statistic_8h-source.html">llvm/ADT/Statistic.h</a></tt>" file
679provides a class named <tt>Statistic</tt> that is used as a unified way to
680keep track of what the LLVM compiler is doing and how effective various
681optimizations are.  It is useful to see what optimizations are contributing to
682making a particular program run faster.</p>
683
684<p>Often you may run your pass on some big program, and you're interested to see
685how many times it makes a certain transformation.  Although you can do this with
686hand inspection, or some ad-hoc method, this is a real pain and not very useful
687for big programs.  Using the <tt>Statistic</tt> class makes it very easy to
688keep track of this information, and the calculated information is presented in a
689uniform manner with the rest of the passes being executed.</p>
690
691<p>There are many examples of <tt>Statistic</tt> uses, but the basics of using
692it are as follows:</p>
693
694<ol>
695    <li><p>Define your statistic like this:</p>
696
697<div class="doc_code">
698<pre>
699#define <a href="#DEBUG_TYPE">DEBUG_TYPE</a> "mypassname"   <i>// This goes before any #includes.</i>
700STATISTIC(NumXForms, "The # of times I did stuff");
701</pre>
702</div>
703
704  <p>The <tt>STATISTIC</tt> macro defines a static variable, whose name is
705    specified by the first argument.  The pass name is taken from the DEBUG_TYPE
706    macro, and the description is taken from the second argument.  The variable
707    defined ("NumXForms" in this case) acts like an unsigned integer.</p></li>
708
709    <li><p>Whenever you make a transformation, bump the counter:</p>
710
711<div class="doc_code">
712<pre>
713++NumXForms;   // <i>I did stuff!</i>
714</pre>
715</div>
716
717    </li>
718  </ol>
719
720  <p>That's all you have to do.  To get '<tt>opt</tt>' to print out the
721  statistics gathered, use the '<tt>-stats</tt>' option:</p>
722
723<div class="doc_code">
724<pre>
725$ opt -stats -mypassname &lt; program.bc &gt; /dev/null
726<i>... statistics output ...</i>
727</pre>
728</div>
729
730  <p> When running <tt>opt</tt> on a C file from the SPEC benchmark
731suite, it gives a report that looks like this:</p>
732
733<div class="doc_code">
734<pre>
735   7646 bitcodewriter   - Number of normal instructions
736    725 bitcodewriter   - Number of oversized instructions
737 129996 bitcodewriter   - Number of bitcode bytes written
738   2817 raise           - Number of insts DCEd or constprop'd
739   3213 raise           - Number of cast-of-self removed
740   5046 raise           - Number of expression trees converted
741     75 raise           - Number of other getelementptr's formed
742    138 raise           - Number of load/store peepholes
743     42 deadtypeelim    - Number of unused typenames removed from symtab
744    392 funcresolve     - Number of varargs functions resolved
745     27 globaldce       - Number of global variables removed
746      2 adce            - Number of basic blocks removed
747    134 cee             - Number of branches revectored
748     49 cee             - Number of setcc instruction eliminated
749    532 gcse            - Number of loads removed
750   2919 gcse            - Number of instructions removed
751     86 indvars         - Number of canonical indvars added
752     87 indvars         - Number of aux indvars removed
753     25 instcombine     - Number of dead inst eliminate
754    434 instcombine     - Number of insts combined
755    248 licm            - Number of load insts hoisted
756   1298 licm            - Number of insts hoisted to a loop pre-header
757      3 licm            - Number of insts hoisted to multiple loop preds (bad, no loop pre-header)
758     75 mem2reg         - Number of alloca's promoted
759   1444 cfgsimplify     - Number of blocks simplified
760</pre>
761</div>
762
763<p>Obviously, with so many optimizations, having a unified framework for this
764stuff is very nice.  Making your pass fit well into the framework makes it more
765maintainable and useful.</p>
766
767</div>
768
769<!-- ======================================================================= -->
770<h3>
771  <a name="ViewGraph">Viewing graphs while debugging code</a>
772</h3>
773
774<div>
775
776<p>Several of the important data structures in LLVM are graphs: for example
777CFGs made out of LLVM <a href="#BasicBlock">BasicBlock</a>s, CFGs made out of
778LLVM <a href="CodeGenerator.html#machinebasicblock">MachineBasicBlock</a>s, and
779<a href="CodeGenerator.html#selectiondag_intro">Instruction Selection
780DAGs</a>.  In many cases, while debugging various parts of the compiler, it is
781nice to instantly visualize these graphs.</p>
782
783<p>LLVM provides several callbacks that are available in a debug build to do
784exactly that.  If you call the <tt>Function::viewCFG()</tt> method, for example,
785the current LLVM tool will pop up a window containing the CFG for the function
786where each basic block is a node in the graph, and each node contains the
787instructions in the block.  Similarly, there also exists 
788<tt>Function::viewCFGOnly()</tt> (does not include the instructions), the
789<tt>MachineFunction::viewCFG()</tt> and <tt>MachineFunction::viewCFGOnly()</tt>,
790and the <tt>SelectionDAG::viewGraph()</tt> methods.  Within GDB, for example,
791you can usually use something like <tt>call DAG.viewGraph()</tt> to pop
792up a window.  Alternatively, you can sprinkle calls to these functions in your
793code in places you want to debug.</p>
794
795<p>Getting this to work requires a small amount of configuration.  On Unix
796systems with X11, install the <a href="http://www.graphviz.org">graphviz</a>
797toolkit, and make sure 'dot' and 'gv' are in your path.  If you are running on
798Mac OS/X, download and install the Mac OS/X <a 
799href="http://www.pixelglow.com/graphviz/">Graphviz program</a>, and add
800<tt>/Applications/Graphviz.app/Contents/MacOS/</tt> (or wherever you install
801it) to your path.  Once in your system and path are set up, rerun the LLVM
802configure script and rebuild LLVM to enable this functionality.</p>
803
804<p><tt>SelectionDAG</tt> has been extended to make it easier to locate
805<i>interesting</i> nodes in large complex graphs.  From gdb, if you
806<tt>call DAG.setGraphColor(<i>node</i>, "<i>color</i>")</tt>, then the
807next <tt>call DAG.viewGraph()</tt> would highlight the node in the
808specified color (choices of colors can be found at <a
809href="http://www.graphviz.org/doc/info/colors.html">colors</a>.) More
810complex node attributes can be provided with <tt>call
811DAG.setGraphAttrs(<i>node</i>, "<i>attributes</i>")</tt> (choices can be
812found at <a href="http://www.graphviz.org/doc/info/attrs.html">Graph
813Attributes</a>.)  If you want to restart and clear all the current graph
814attributes, then you can <tt>call DAG.clearGraphAttrs()</tt>. </p>
815
816<p>Note that graph visualization features are compiled out of Release builds
817to reduce file size.  This means that you need a Debug+Asserts or 
818Release+Asserts build to use these features.</p>
819
820</div>
821
822</div>
823
824<!-- *********************************************************************** -->
825<h2>
826  <a name="datastructure">Picking the Right Data Structure for a Task</a>
827</h2>
828<!-- *********************************************************************** -->
829
830<div>
831
832<p>LLVM has a plethora of data structures in the <tt>llvm/ADT/</tt> directory,
833 and we commonly use STL data structures.  This section describes the trade-offs
834 you should consider when you pick one.</p>
835
836<p>
837The first step is a choose your own adventure: do you want a sequential
838container, a set-like container, or a map-like container?  The most important
839thing when choosing a container is the algorithmic properties of how you plan to
840access the container.  Based on that, you should use:</p>
841
842<ul>
843<li>a <a href="#ds_map">map-like</a> container if you need efficient look-up
844    of an value based on another value.  Map-like containers also support
845    efficient queries for containment (whether a key is in the map).  Map-like
846    containers generally do not support efficient reverse mapping (values to
847    keys).  If you need that, use two maps.  Some map-like containers also
848    support efficient iteration through the keys in sorted order.  Map-like
849    containers are the most expensive sort, only use them if you need one of
850    these capabilities.</li>
851
852<li>a <a href="#ds_set">set-like</a> container if you need to put a bunch of
853    stuff into a container that automatically eliminates duplicates.  Some
854    set-like containers support efficient iteration through the elements in
855    sorted order.  Set-like containers are more expensive than sequential
856    containers.
857</li>
858
859<li>a <a href="#ds_sequential">sequential</a> container provides
860    the most efficient way to add elements and keeps track of the order they are
861    added to the collection.  They permit duplicates and support efficient
862    iteration, but do not support efficient look-up based on a key.
863</li>
864
865<li>a <a href="#ds_string">string</a> container is a specialized sequential
866    container or reference structure that is used for character or byte
867    arrays.</li>
868
869<li>a <a href="#ds_bit">bit</a> container provides an efficient way to store and
870    perform set operations on sets of numeric id's, while automatically
871    eliminating duplicates.  Bit containers require a maximum of 1 bit for each
872    identifier you want to store.
873</li>
874</ul>
875
876<p>
877Once the proper category of container is determined, you can fine tune the
878memory use, constant factors, and cache behaviors of access by intelligently
879picking a member of the category.  Note that constant factors and cache behavior
880can be a big deal.  If you have a vector that usually only contains a few
881elements (but could contain many), for example, it's much better to use
882<a href="#dss_smallvector">SmallVector</a> than <a href="#dss_vector">vector</a>
883.  Doing so avoids (relatively) expensive malloc/free calls, which dwarf the
884cost of adding the elements to the container. </p>
885
886<!-- ======================================================================= -->
887<h3>
888  <a name="ds_sequential">Sequential Containers (std::vector, std::list, etc)</a>
889</h3>
890
891<div>
892There are a variety of sequential containers available for you, based on your
893needs.  Pick the first in this section that will do what you want.
894  
895<!-- _______________________________________________________________________ -->
896<h4>
897  <a name="dss_arrayref">llvm/ADT/ArrayRef.h</a>
898</h4>
899
900<div>
901<p>The llvm::ArrayRef class is the preferred class to use in an interface that
902   accepts a sequential list of elements in memory and just reads from them.  By
903   taking an ArrayRef, the API can be passed a fixed size array, an std::vector,
904   an llvm::SmallVector and anything else that is contiguous in memory.
905</p>
906</div>
907
908
909  
910<!-- _______________________________________________________________________ -->
911<h4>
912  <a name="dss_fixedarrays">Fixed Size Arrays</a>
913</h4>
914
915<div>
916<p>Fixed size arrays are very simple and very fast.  They are good if you know
917exactly how many elements you have, or you have a (low) upper bound on how many
918you have.</p>
919</div>
920
921<!-- _______________________________________________________________________ -->
922<h4>
923  <a name="dss_heaparrays">Heap Allocated Arrays</a>
924</h4>
925
926<div>
927<p>Heap allocated arrays (new[] + delete[]) are also simple.  They are good if
928the number of elements is variable, if you know how many elements you will need
929before the array is allocated, and if the array is usually large (if not,
930consider a <a href="#dss_smallvector">SmallVector</a>).  The cost of a heap
931allocated array is the cost of the new/delete (aka malloc/free).  Also note that
932if you are allocating an array of a type with a constructor, the constructor and
933destructors will be run for every element in the array (re-sizable vectors only
934construct those elements actually used).</p>
935</div>
936
937<!-- _______________________________________________________________________ -->
938<h4>
939  <a name="dss_tinyptrvector">"llvm/ADT/TinyPtrVector.h"</a>
940</h4>
941
942
943<div>
944<p><tt>TinyPtrVector&lt;Type&gt;</tt> is a highly specialized collection class
945that is optimized to avoid allocation in the case when a vector has zero or one
946elements.  It has two major restrictions: 1) it can only hold values of pointer
947type, and 2) it cannot hold a null pointer.</p>
948  
949<p>Since this container is highly specialized, it is rarely used.</p>
950  
951</div>
952    
953<!-- _______________________________________________________________________ -->
954<h4>
955  <a name="dss_smallvector">"llvm/ADT/SmallVector.h"</a>
956</h4>
957
958<div>
959<p><tt>SmallVector&lt;Type, N&gt;</tt> is a simple class that looks and smells
960just like <tt>vector&lt;Type&gt;</tt>:
961it supports efficient iteration, lays out elements in memory order (so you can
962do pointer arithmetic between elements), supports efficient push_back/pop_back
963operations, supports efficient random access to its elements, etc.</p>
964
965<p>The advantage of SmallVector is that it allocates space for
966some number of elements (N) <b>in the object itself</b>.  Because of this, if
967the SmallVector is dynamically smaller than N, no malloc is performed.  This can
968be a big win in cases where the malloc/free call is far more expensive than the
969code that fiddles around with the elements.</p>
970
971<p>This is good for vectors that are "usually small" (e.g. the number of
972predecessors/successors of a block is usually less than 8).  On the other hand,
973this makes the size of the SmallVector itself large, so you don't want to
974allocate lots of them (doing so will waste a lot of space).  As such,
975SmallVectors are most useful when on the stack.</p>
976
977<p>SmallVector also provides a nice portable and efficient replacement for
978<tt>alloca</tt>.</p>
979
980</div>
981
982<!-- _______________________________________________________________________ -->
983<h4>
984  <a name="dss_vector">&lt;vector&gt;</a>
985</h4>
986
987<div>
988<p>
989std::vector is well loved and respected.  It is useful when SmallVector isn't:
990when the size of the vector is often large (thus the small optimization will
991rarely be a benefit) or if you will be allocating many instances of the vector
992itself (which would waste space for elements that aren't in the container).
993vector is also useful when interfacing with code that expects vectors :).
994</p>
995
996<p>One worthwhile note about std::vector: avoid code like this:</p>
997
998<div class="doc_code">
999<pre>
1000for ( ... ) {
1001   std::vector&lt;foo&gt; V;
1002   // make use of V.
1003}
1004</pre>
1005</div>
1006
1007<p>Instead, write this as:</p>
1008
1009<div class="doc_code">
1010<pre>
1011std::vector&lt;foo&gt; V;
1012for ( ... ) {
1013   // make use of V.
1014   V.clear();
1015}
1016</pre>
1017</div>
1018
1019<p>Doing so will save (at least) one heap allocation and free per iteration of
1020the loop.</p>
1021
1022</div>
1023
1024<!-- _______________________________________________________________________ -->
1025<h4>
1026  <a name="dss_deque">&lt;deque&gt;</a>
1027</h4>
1028
1029<div>
1030<p>std::deque is, in some senses, a generalized version of std::vector.  Like
1031std::vector, it provides constant time random access and other similar
1032properties, but it also provides efficient access to the front of the list.  It
1033does not guarantee continuity of elements within memory.</p>
1034
1035<p>In exchange for this extra flexibility, std::deque has significantly higher
1036constant factor costs than std::vector.  If possible, use std::vector or
1037something cheaper.</p>
1038</div>
1039
1040<!-- _______________________________________________________________________ -->
1041<h4>
1042  <a name="dss_list">&lt;list&gt;</a>
1043</h4>
1044
1045<div>
1046<p>std::list is an extremely inefficient class that is rarely useful.
1047It performs a heap allocation for every element inserted into it, thus having an
1048extremely high constant factor, particularly for small data types.  std::list
1049also only supports bidirectional iteration, not random access iteration.</p>
1050
1051<p>In exchange for this high cost, std::list supports efficient access to both
1052ends of the list (like std::deque, but unlike std::vector or SmallVector).  In
1053addition, the iterator invalidation characteristics of std::list are stronger
1054than that of a vector class: inserting or removing an element into the list does
1055not invalidate iterator or pointers to other elements in the list.</p>
1056</div>
1057
1058<!-- _______________________________________________________________________ -->
1059<h4>
1060  <a name="dss_ilist">llvm/ADT/ilist.h</a>
1061</h4>
1062
1063<div>
1064<p><tt>ilist&lt;T&gt;</tt> implements an 'intrusive' doubly-linked list.  It is
1065intrusive, because it requires the element to store and provide access to the
1066prev/next pointers for the list.</p>
1067
1068<p><tt>ilist</tt> has the same drawbacks as <tt>std::list</tt>, and additionally
1069requires an <tt>ilist_traits</tt> implementation for the element type, but it
1070provides some novel characteristics.  In particular, it can efficiently store
1071polymorphic objects, the traits class is informed when an element is inserted or
1072removed from the list, and <tt>ilist</tt>s are guaranteed to support a
1073constant-time splice operation.</p>
1074
1075<p>These properties are exactly what we want for things like
1076<tt>Instruction</tt>s and basic blocks, which is why these are implemented with
1077<tt>ilist</tt>s.</p>
1078
1079Related classes of interest are explained in the following subsections:
1080    <ul>
1081      <li><a href="#dss_ilist_traits">ilist_traits</a></li>
1082      <li><a href="#dss_iplist">iplist</a></li>
1083      <li><a href="#dss_ilist_node">llvm/ADT/ilist_node.h</a></li>
1084      <li><a href="#dss_ilist_sentinel">Sentinels</a></li>
1085    </ul>
1086</div>
1087
1088<!-- _______________________________________________________________________ -->
1089<h4>
1090  <a name="dss_packedvector">llvm/ADT/PackedVector.h</a>
1091</h4>
1092
1093<div>
1094<p>
1095Useful for storing a vector of values using only a few number of bits for each
1096value. Apart from the standard operations of a vector-like container, it can
1097also perform an 'or' set operation. 
1098</p>
1099
1100<p>For example:</p>
1101
1102<div class="doc_code">
1103<pre>
1104enum State {
1105    None = 0x0,
1106    FirstCondition = 0x1,
1107    SecondCondition = 0x2,
1108    Both = 0x3
1109};
1110
1111State get() {
1112    PackedVector&lt;State, 2&gt; Vec1;
1113    Vec1.push_back(FirstCondition);
1114
1115    PackedVector&lt;State, 2&gt; Vec2;
1116    Vec2.push_back(SecondCondition);
1117
1118    Vec1 |= Vec2;
1119    return Vec1[0]; // returns 'Both'.
1120}
1121</pre>
1122</div>
1123
1124</div>
1125
1126<!-- _______________________________________________________________________ -->
1127<h4>
1128  <a name="dss_ilist_traits">ilist_traits</a>
1129</h4>
1130
1131<div>
1132<p><tt>ilist_traits&lt;T&gt;</tt> is <tt>ilist&lt;T&gt;</tt>'s customization
1133mechanism. <tt>iplist&lt;T&gt;</tt> (and consequently <tt>ilist&lt;T&gt;</tt>)
1134publicly derive from this traits class.</p>
1135</div>
1136
1137<!-- _______________________________________________________________________ -->
1138<h4>
1139  <a name="dss_iplist">iplist</a>
1140</h4>
1141
1142<div>
1143<p><tt>iplist&lt;T&gt;</tt> is <tt>ilist&lt;T&gt;</tt>'s base and as such
1144supports a slightly narrower interface. Notably, inserters from
1145<tt>T&amp;</tt> are absent.</p>
1146
1147<p><tt>ilist_traits&lt;T&gt;</tt> is a public base of this class and can be
1148used for a wide variety of customizations.</p>
1149</div>
1150
1151<!-- _______________________________________________________________________ -->
1152<h4>
1153  <a name="dss_ilist_node">llvm/ADT/ilist_node.h</a>
1154</h4>
1155
1156<div>
1157<p><tt>ilist_node&lt;T&gt;</tt> implements a the forward and backward links
1158that are expected by the <tt>ilist&lt;T&gt;</tt> (and analogous containers)
1159in the default manner.</p>
1160
1161<p><tt>ilist_node&lt;T&gt;</tt>s are meant to be embedded in the node type
1162<tt>T</tt>, usually <tt>T</tt> publicly derives from
1163<tt>ilist_node&lt;T&gt;</tt>.</p>
1164</div>
1165
1166<!-- _______________________________________________________________________ -->
1167<h4>
1168  <a name="dss_ilist_sentinel">Sentinels</a>
1169</h4>
1170
1171<div>
1172<p><tt>ilist</tt>s have another specialty that must be considered. To be a good
1173citizen in the C++ ecosystem, it needs to support the standard container
1174operations, such as <tt>begin</tt> and <tt>end</tt> iterators, etc. Also, the
1175<tt>operator--</tt> must work correctly on the <tt>end</tt> iterator in the
1176case of non-empty <tt>ilist</tt>s.</p>
1177
1178<p>The only sensible solution to this problem is to allocate a so-called
1179<i>sentinel</i> along with the intrusive list, which serves as the <tt>end</tt>
1180iterator, providing the back-link to the last element. However conforming to the
1181C++ convention it is illegal to <tt>operator++</tt> beyond the sentinel and it
1182also must not be dereferenced.</p>
1183
1184<p>These constraints allow for some implementation freedom to the <tt>ilist</tt>
1185how to allocate and store the sentinel. The corresponding policy is dictated
1186by <tt>ilist_traits&lt;T&gt;</tt>. By default a <tt>T</tt> gets heap-allocated
1187whenever the need for a sentinel arises.</p>
1188
1189<p>While the default policy is sufficient in most cases, it may break down when
1190<tt>T</tt> does not provide a default constructor. Also, in the case of many
1191instances of <tt>ilist</tt>s, the memory overhead of the associated sentinels
1192is wasted. To alleviate the situation with numerous and voluminous
1193<tt>T</tt>-sentinels, sometimes a trick is employed, leading to <i>ghostly
1194sentinels</i>.</p>
1195
1196<p>Ghostly sentinels are obtained by specially-crafted <tt>ilist_traits&lt;T&gt;</tt>
1197which superpose the sentinel with the <tt>ilist</tt> instance in memory. Pointer
1198arithmetic is used to obtain the sentinel, which is relative to the
1199<tt>ilist</tt>'s <tt>this</tt> pointer. The <tt>ilist</tt> is augmented by an
1200extra pointer, which serves as the back-link of the sentinel. This is the only
1201field in the ghostly sentinel which can be legally accessed.</p>
1202</div>
1203
1204<!-- _______________________________________________________________________ -->
1205<h4>
1206  <a name="dss_other">Other Sequential Container options</a>
1207</h4>
1208
1209<div>
1210<p>Other STL containers are available, such as std::string.</p>
1211
1212<p>There are also various STL adapter classes such as std::queue,
1213std::priority_queue, std::stack, etc.  These provide simplified access to an
1214underlying container but don't affect the cost of the container itself.</p>
1215
1216</div>
1217</div>
1218
1219<!-- ======================================================================= -->
1220<h3>
1221  <a name="ds_string">String-like containers</a>
1222</h3>
1223
1224<div>
1225
1226<p>
1227There are a variety of ways to pass around and use strings in C and C++, and
1228LLVM adds a few new options to choose from.  Pick the first option on this list
1229that will do what you need, they are ordered according to their relative cost.
1230</p>
1231<p>
1232Note that is is generally preferred to <em>not</em> pass strings around as 
1233"<tt>const char*</tt>"'s.  These have a number of problems, including the fact
1234that they cannot represent embedded nul ("\0") characters, and do not have a
1235length available efficiently.  The general replacement for '<tt>const 
1236char*</tt>' is StringRef.
1237</p>
1238  
1239<p>For more information on choosing string containers for APIs, please see
1240<a href="#string_apis">Passing strings</a>.</p>
1241  
1242  
1243<!-- _______________________________________________________________________ -->
1244<h4>
1245  <a name="dss_stringref">llvm/ADT/StringRef.h</a>
1246</h4>
1247
1248<div>
1249<p>
1250The StringRef class is a simple value class that contains a pointer to a
1251character and a length, and is quite related to the <a 
1252href="#dss_arrayref">ArrayRef</a> class (but specialized for arrays of
1253characters).  Because StringRef carries a length with it, it safely handles
1254strings with embedded nul characters in it, getting the length does not require
1255a strlen call, and it even has very convenient APIs for slicing and dicing the
1256character range that it represents.
1257</p>
1258  
1259<p>
1260StringRef is ideal for passing simple strings around that are known to be live,
1261either because they are C string literals, std::string, a C array, or a
1262SmallVector.  Each of these cases has an efficient implicit conversion to
1263StringRef, which doesn't result in a dynamic strlen being executed.
1264</p>
1265  
1266<p>StringRef has a few major limitations which make more powerful string
1267containers useful:</p>
1268  
1269<ol>
1270<li>You cannot directly convert a StringRef to a 'const char*' because there is
1271no way to add a trailing nul (unlike the .c_str() method on various stronger
1272classes).</li>
1273
1274  
1275<li>StringRef doesn't own or keep alive the underlying string bytes.
1276As such it can easily lead to dangling pointers, and is not suitable for
1277embedding in datastructures in most cases (instead, use an std::string or
1278something like that).</li>
1279  
1280<li>For the same reason, StringRef cannot be used as the return value of a
1281method if the method "computes" the result string.  Instead, use
1282std::string.</li>
1283    
1284<li>StringRef's do not allow you to mutate the pointed-to string bytes and it
1285doesn't allow you to insert or remove bytes from the range.  For editing 
1286operations like this, it interoperates with the <a 
1287href="#dss_twine">Twine</a> class.</li>
1288</ol>
1289  
1290<p>Because of its strengths and limitations, it is very common for a function to
1291take a StringRef and for a method on an object to return a StringRef that
1292points into some string that it owns.</p>
1293  
1294</div>
1295  
1296<!-- _______________________________________________________________________ -->
1297<h4>
1298  <a name="dss_twine">llvm/ADT/Twine.h</a>
1299</h4>
1300
1301<div>
1302  <p>
1303  The Twine class is used as an intermediary datatype for APIs that want to take
1304  a string that can be constructed inline with a series of concatenations.
1305  Twine works by forming recursive instances of the Twine datatype (a simple
1306  value object) on the stack as temporary objects, linking them together into a
1307  tree which is then linearized when the Twine is consumed.  Twine is only safe
1308  to use as the argument to a function, and should always be a const reference,
1309  e.g.:
1310  </p>
1311  
1312  <pre>
1313    void foo(const Twine &amp;T);
1314    ...
1315    StringRef X = ...
1316    unsigned i = ...
1317    foo(X + "." + Twine(i));
1318  </pre>
1319  
1320  <p>This example forms a string like "blarg.42" by concatenating the values
1321  together, and does not form intermediate strings containing "blarg" or
1322  "blarg.".
1323  </p>
1324  
1325  <p>Because Twine is constructed with temporary objects on the stack, and
1326  because these instances are destroyed at the end of the current statement,
1327  it is an inherently dangerous API.  For example, this simple variant contains
1328  undefined behavior and will probably crash:</p>
1329  
1330  <pre>
1331    void foo(const Twine &amp;T);
1332    ...
1333    StringRef X = ...
1334    unsigned i = ...
1335    const Twine &amp;Tmp = X + "." + Twine(i);
1336    foo(Tmp);
1337  </pre>
1338
1339  <p>... because the temporaries are destroyed before the call.  That said,
1340  Twine's are much more efficient than intermediate std::string temporaries, and
1341  they work really well with StringRef.  Just be aware of their limitations.</p>
1342  
1343</div>
1344
1345  
1346<!-- _______________________________________________________________________ -->
1347<h4>
1348  <a name="dss_smallstring">llvm/ADT/SmallString.h</a>
1349</h4>
1350
1351<div>
1352  
1353<p>SmallString is a subclass of <a href="#dss_smallvector">SmallVector</a> that
1354adds some convenience APIs like += that takes StringRef's.  SmallString avoids
1355allocating memory in the case when the preallocated space is enough to hold its
1356data, and it calls back to general heap allocation when required.  Since it owns
1357its data, it is very safe to use and supports full mutation of the string.</p>
1358  
1359<p>Like SmallVector's, the big downside to SmallString is their sizeof.  While
1360they are optimized for small strings, they themselves are not particularly
1361small.  This means that they work great for temporary scratch buffers on the
1362stack, but should not generally be put into the heap: it is very rare to 
1363see a SmallString as the member of a frequently-allocated heap data structure
1364or returned by-value.
1365</p>
1366
1367</div>
1368  
1369<!-- _______________________________________________________________________ -->
1370<h4>
1371  <a name="dss_stdstring">std::string</a>
1372</h4>
1373
1374<div>
1375  
1376  <p>The standard C++ std::string class is a very general class that (like
1377  SmallString) owns its underlying data.  sizeof(std::string) is very reasonable
1378  so it can be embedded into heap data structures and returned by-value.
1379  On the other hand, std::string is highly inefficient for inline editing (e.g.
1380  concatenating a bunch of stuff together) and because it is provided by the
1381  standard library, its performance characteristics depend a lot of the host
1382  standard library (e.g. libc++ and MSVC provide a highly optimized string
1383  class, GCC contains a really slow implementation).
1384  </p>
1385
1386  <p>The major disadvantage of std::string is that almost every operation that
1387  makes them larger can allocate memory, which is slow.  As such, it is better
1388  to use SmallVector or Twine as a scratch buffer, but then use std::string to
1389  persist the result.</p>
1390
1391  
1392</div>
1393  
1394<!-- end of strings -->
1395</div>
1396
1397  
1398<!-- ======================================================================= -->
1399<h3>
1400  <a name="ds_set">Set-Like Containers (std::set, SmallSet, SetVector, etc)</a>
1401</h3>
1402
1403<div>
1404
1405<p>Set-like containers are useful when you need to canonicalize multiple values
1406into a single representation.  There are several different choices for how to do
1407this, providing various trade-offs.</p>
1408
1409<!-- _______________________________________________________________________ -->
1410<h4>
1411  <a name="dss_sortedvectorset">A sorted 'vector'</a>
1412</h4>
1413
1414<div>
1415
1416<p>If you intend to insert a lot of elements, then do a lot of queries, a
1417great approach is to use a vector (or other sequential container) with
1418std::sort+std::unique to remove duplicates.  This approach works really well if
1419your usage pattern has these two distinct phases (insert then query), and can be
1420coupled with a good choice of <a href="#ds_sequential">sequential container</a>.
1421</p>
1422
1423<p>
1424This combination provides the several nice properties: the result data is
1425contiguous in memory (good for cache locality), has few allocations, is easy to
1426address (iterators in the final vector are just indices or pointers), and can be
1427efficiently queried with a standard binary or radix search.</p>
1428
1429</div>
1430
1431<!-- _______________________________________________________________________ -->
1432<h4>
1433  <a name="dss_smallset">"llvm/ADT/SmallSet.h"</a>
1434</h4>
1435
1436<div>
1437
1438<p>If you have a set-like data structure that is usually small and whose elements
1439are reasonably small, a <tt>SmallSet&lt;Type, N&gt;</tt> is a good choice.  This set
1440has space for N elements in place (thus, if the set is dynamically smaller than
1441N, no malloc traffic is required) and accesses them with a simple linear search.
1442When the set grows beyond 'N' elements, it allocates a more expensive representation that
1443guarantees efficient access (for most types, it falls back to std::set, but for
1444pointers it uses something far better, <a
1445href="#dss_smallptrset">SmallPtrSet</a>).</p>
1446
1447<p>The magic of this class is that it handles small sets extremely efficiently,
1448but gracefully handles extremely large sets without loss of efficiency.  The
1449drawback is that the interface is quite small: it supports insertion, queries
1450and erasing, but does not support iteration.</p>
1451
1452</div>
1453
1454<!-- _______________________________________________________________________ -->
1455<h4>
1456  <a name="dss_smallptrset">"llvm/ADT/SmallPtrSet.h"</a>
1457</h4>
1458
1459<div>
1460
1461<p>SmallPtrSet has all the advantages of <tt>SmallSet</tt> (and a <tt>SmallSet</tt> of pointers is 
1462transparently implemented with a <tt>SmallPtrSet</tt>), but also supports iterators.  If
1463more than 'N' insertions are performed, a single quadratically
1464probed hash table is allocated and grows as needed, providing extremely
1465efficient access (constant time insertion/deleting/queries with low constant
1466factors) and is very stingy with malloc traffic.</p>
1467
1468<p>Note that, unlike <tt>std::set</tt>, the iterators of <tt>SmallPtrSet</tt> are invalidated
1469whenever an insertion occurs.  Also, the values visited by the iterators are not
1470visited in sorted order.</p>
1471
1472</div>
1473
1474<!-- _______________________________________________________________________ -->
1475<h4>
1476  <a name="dss_denseset">"llvm/ADT/DenseSet.h"</a>
1477</h4>
1478
1479<div>
1480
1481<p>
1482DenseSet is a simple quadratically probed hash table.  It excels at supporting
1483small values: it uses a single allocation to hold all of the pairs that
1484are currently inserted in the set.  DenseSet is a great way to unique small
1485values that are not simple pointers (use <a 
1486href="#dss_smallptrset">SmallPtrSet</a> for pointers).  Note that DenseSet has
1487the same requirements for the value type that <a 
1488href="#dss_densemap">DenseMap</a> has.
1489</p>
1490
1491</div>
1492
1493<!-- _______________________________________________________________________ -->
1494<h4>
1495  <a name="dss_sparseset">"llvm/ADT/SparseSet.h"</a>
1496</h4>
1497
1498<div>
1499
1500<p>SparseSet holds a small number of objects identified by unsigned keys of
1501moderate size. It uses a lot of memory, but provides operations that are
1502almost as fast as a vector. Typical keys are physical registers, virtual
1503registers, or numbered basic blocks.</p>
1504
1505<p>SparseSet is useful for algorithms that need very fast clear/find/insert/erase
1506and fast iteration over small sets.  It is not intended for building composite
1507data structures.</p>
1508
1509</div>
1510
1511<!-- _______________________________________________________________________ -->
1512<h4>
1513  <a name="dss_FoldingSet">"llvm/ADT/FoldingSet.h"</a>
1514</h4>
1515
1516<div>
1517
1518<p>
1519FoldingSet is an aggregate class that is really good at uniquing
1520expensive-to-create or polymorphic objects.  It is a combination of a chained
1521hash table with intrusive links (uniqued objects are required to inherit from
1522FoldingSetNode) that uses <a href="#dss_smallvector">SmallVector</a> as part of
1523its ID process.</p>
1524
1525<p>Consider a case where you want to implement a "getOrCreateFoo" method for
1526a complex object (for example, a node in the code generator).  The client has a
1527description of *what* it wants to generate (it knows the opcode and all the
1528operands), but we don't want to 'new' a node, then try inserting it into a set
1529only to find out it already exists, at which point we would have to delete it
1530and return the node that already exists.
1531</p>
1532
1533<p>To support this style of client, FoldingSet perform a query with a
1534FoldingSetNodeID (which wraps SmallVector) that can be used to describe the
1535element that we want to query for.  The query either returns the element
1536matching the ID or it returns an opaque ID that indicates where insertion should
1537take place.  Construction of the ID usually does not require heap traffic.</p>
1538
1539<p>Because FoldingSet uses intrusive links, it can support polymorphic objects
1540in the set (for example, you can have SDNode instances mixed with LoadSDNodes).
1541Because the elements are individually allocated, pointers to the elements are
1542stable: inserting or removing elements does not invalidate any pointers to other
1543elements.
1544</p>
1545
1546</div>
1547
1548<!-- _______________________________________________________________________ -->
1549<h4>
1550  <a name="dss_set">&lt;set&gt;</a>
1551</h4>
1552
1553<div>
1554
1555<p><tt>std::set</tt> is a reasonable all-around set class, which is decent at
1556many things but great at nothing.  std::set allocates memory for each element
1557inserted (thus it is very malloc intensive) and typically stores three pointers
1558per element in the set (thus adding a large amount of per-element space
1559overhead).  It offers guaranteed log(n) performance, which is not particularly
1560fast from a complexity standpoint (particularly if the elements of the set are
1561expensive to compare, like strings), and has extremely high constant factors for
1562lookup, insertion and removal.</p>
1563
1564<p>The advantages of std::set are that its iterators are stable (deleting or
1565inserting an element from the set does not affect iterators or pointers to other
1566elements) and that iteration over the set is guaranteed to be in sorted order.
1567If the elements in the set are large, then the relative overhead of the pointers
1568and malloc traffic is not a big deal, but if the elements of the set are small,
1569std::set is almost never a good choice.</p>
1570
1571</div>
1572
1573<!-- _______________________________________________________________________ -->
1574<h4>
1575  <a name="dss_setvector">"llvm/ADT/SetVector.h"</a>
1576</h4>
1577
1578<div>
1579<p>LLVM's SetVector&lt;Type&gt; is an adapter class that combines your choice of
1580a set-like container along with a <a href="#ds_sequential">Sequential 
1581Container</a>.  The important property
1582that this provides is efficient insertion with uniquing (duplicate elements are
1583ignored) with iteration support.  It implements this by inserting elements into
1584both a set-like container and the sequential container, using the set-like
1585container for uniquing and the sequential container for iteration.
1586</p>
1587
1588<p>The difference between SetVector and other sets is that the order of
1589iteration is guaranteed to match the order of insertion into the SetVector.
1590This property is really important for things like sets of pointers.  Because
1591pointer values are non-deterministic (e.g. vary across runs of the program on
1592different machines), iterating over the pointers in the set will
1593not be in a well-defined order.</p>
1594
1595<p>
1596The drawback of SetVector is that it requires twice as much space as a normal
1597set and has the sum of constant factors from the set-like container and the 
1598sequential container that it uses.  Use it *only* if you need to iterate over 
1599the elements in a deterministic order.  SetVector is also expensive to delete
1600elements out of (linear time), unless you use it's "pop_back" method, which is
1601faster.
1602</p>
1603
1604<p><tt>SetVector</tt> is an adapter class that defaults to
1605   using <tt>std::vector</tt> and a size 16 <tt>SmallSet</tt> for the underlying
1606   containers, so it is quite expensive. However,
1607   <tt>"llvm/ADT/SetVector.h"</tt> also provides a <tt>SmallSetVector</tt>
1608   class, which defaults to using a <tt>SmallVector</tt> and <tt>SmallSet</tt>
1609   of a specified size. If you use this, and if your sets are dynamically
1610   smaller than <tt>N</tt>, you will save a lot of heap traffic.</p>
1611
1612</div>
1613
1614<!-- _______________________________________________________________________ -->
1615<h4>
1616  <a name="dss_uniquevector">"llvm/ADT/UniqueVector.h"</a>
1617</h4>
1618
1619<div>
1620
1621<p>
1622UniqueVector is similar to <a href="#dss_setvector">SetVector</a>, but it
1623retains a unique ID for each element inserted into the set.  It internally
1624contains a map and a vector, and it assigns a unique ID for each value inserted
1625into the set.</p>
1626
1627<p>UniqueVector is very expensive: its cost is the sum of the cost of
1628maintaining both the map and vector, it has high complexity, high constant
1629factors, and produces a lot of malloc traffic.  It should be avoided.</p>
1630
1631</div>
1632
1633<!-- _______________________________________________________________________ -->
1634<h4>
1635  <a name="dss_immutableset">"llvm/ADT/ImmutableSet.h"</a>
1636</h4>
1637
1638<div>
1639
1640<p>
1641ImmutableSet is an immutable (functional) set implementation based on an AVL
1642tree.
1643Adding or removing elements is done through a Factory object and results in the
1644creation of a new ImmutableSet object.
1645If an ImmutableSet already exists with the given contents, then the existing one
1646is returned; equality is compared with a FoldingSetNodeID.
1647The time and space complexity of add or remove operations is logarithmic in the
1648size of the original set.
1649
1650<p>
1651There is no method for returning an element of the set, you can only check for
1652membership.
1653
1654</div>
1655
1656
1657<!-- _______________________________________________________________________ -->
1658<h4>
1659  <a name="dss_otherset">Other Set-Like Container Options</a>
1660</h4>
1661
1662<div>
1663
1664<p>
1665The STL provides several other options, such as std::multiset and the various 
1666"hash_set" like containers (whether from C++ TR1 or from the SGI library). We
1667never use hash_set and unordered_set because they are generally very expensive 
1668(each insertion requires a malloc) and very non-portable.
1669</p>
1670
1671<p>std::multiset is useful if you're not interested in elimination of
1672duplicates, but has all the drawbacks of std::set.  A sorted vector (where you 
1673don't delete duplicate entries) or some other approach is almost always
1674better.</p>
1675
1676</div>
1677
1678</div>
1679
1680<!-- ======================================================================= -->
1681<h3>
1682  <a name="ds_map">Map-Like Containers (std::map, DenseMap, etc)</a>
1683</h3>
1684
1685<div>
1686Map-like containers are useful when you want to associate data to a key.  As
1687usual, there are a lot of different ways to do this. :)
1688
1689<!-- _______________________________________________________________________ -->
1690<h4>
1691  <a name="dss_sortedvectormap">A sorted 'vector'</a>
1692</h4>
1693
1694<div>
1695
1696<p>
1697If your usage pattern follows a strict insert-then-query approach, you can
1698trivially use the same approach as <a href="#dss_sortedvectorset">sorted vectors
1699for set-like containers</a>.  The only difference is that your query function
1700(which uses std::lower_bound to get efficient log(n) lookup) should only compare
1701the key, not both the key and value.  This yields the same advantages as sorted
1702vectors for sets.
1703</p>
1704</div>
1705
1706<!-- _______________________________________________________________________ -->
1707<h4>
1708  <a name="dss_stringmap">"llvm/ADT/StringMap.h"</a>
1709</h4>
1710
1711<div>
1712
1713<p>
1714Strings are commonly used as keys in maps, and they are difficult to support
1715efficiently: they are variable length, inefficient to hash and compare when
1716long, expensive to copy, etc.  StringMap is a specialized container designed to
1717cope with these issues.  It supports mapping an arbitrary range of bytes to an
1718arbitrary other object.</p>
1719
1720<p>The StringMap implementation uses a quadratically-probed hash table, where
1721the buckets store a pointer to the heap allocated entries (and some other
1722stuff).  The entries in the map must be heap allocated because the strings are
1723variable length.  The string data (key) and the element object (value) are
1724stored in the same allocation with the string data immediately after the element
1725object.  This container guarantees the "<tt>(char*)(&amp;Value+1)</tt>" points
1726to the key string for a value.</p>
1727
1728<p>The StringMap is very fast for several reasons: quadratic probing is very
1729cache efficient for lookups, the hash value of strings in buckets is not
1730recomputed when looking up an element, StringMap rarely has to touch the
1731memory for unrelated objects when looking up a value (even when hash collisions
1732happen), hash table growth does not recompute the hash values for strings
1733already in the table, and each pair in the map is store in a single allocation
1734(the string data is stored in the same allocation as the Value of a pair).</p>
1735
1736<p>StringMap also provides query methods that take byte ranges, so it only ever
1737copies a string if a value is inserted into the table.</p>
1738
1739<p>StringMap iteratation order, however, is not guaranteed to be deterministic,
1740so any uses which require that should instead use a std::map.</p>
1741</div>
1742
1743<!-- _______________________________________________________________________ -->
1744<h4>
1745  <a name="dss_indexedmap">"llvm/ADT/IndexedMap.h"</a>
1746</h4>
1747
1748<div>
1749<p>
1750IndexedMap is a specialized container for mapping small dense integers (or
1751values that can be mapped to small dense integers) to some other type.  It is
1752internally implemented as a vector with a mapping function that maps the keys to
1753the dense integer range.
1754</p>
1755
1756<p>
1757This is useful for cases like virtual registers in the LLVM code generator: they
1758have a dense mapping that is offset by a compile-time constant (the first
1759virtual register ID).</p>
1760
1761</div>
1762
1763<!-- _______________________________________________________________________ -->
1764<h4>
1765  <a name="dss_densemap">"llvm/ADT/DenseMap.h"</a>
1766</h4>
1767
1768<div>
1769
1770<p>
1771DenseMap is a simple quadratically probed hash table.  It excels at supporting
1772small keys and values: it uses a single allocation to hold all of the pairs that
1773are currently inserted in the map.  DenseMap is a great way to map pointers to
1774pointers, or map other small types to each other.
1775</p>
1776
1777<p>
1778There are several aspects of DenseMap that you should be aware of, however.  The
1779iterators in a DenseMap are invalidated whenever an insertion occurs, unlike
1780map.  Also, because DenseMap allocates space for a large number of key/value
1781pairs (it starts with 64 by default), it will waste a lot of space if your keys
1782or values are large.  Finally, you must implement a partial specialization of
1783DenseMapInfo for the key that you want, if it isn't already supported.  This
1784is required to tell DenseMap about two special marker values (which can never be
1785inserted into the map) that it needs internally.</p>
1786
1787<p>
1788DenseMap's find_as() method supports lookup operations using an alternate key
1789type. This is useful in cases where the normal key type is expensive to
1790construct, but cheap to compare against. The DenseMapInfo is responsible for
1791defining the appropriate comparison and hashing methods for each alternate
1792key type used.
1793</p>
1794
1795</div>
1796
1797<!-- _______________________________________________________________________ -->
1798<h4>
1799  <a name="dss_valuemap">"llvm/ADT/ValueMap.h"</a>
1800</h4>
1801
1802<div>
1803
1804<p>
1805ValueMap is a wrapper around a <a href="#dss_densemap">DenseMap</a> mapping
1806Value*s (or subclasses) to another type.  When a Value is deleted or RAUW'ed,
1807ValueMap will update itself so the new version of the key is mapped to the same
1808value, just as if the key were a WeakVH.  You can configure exactly how this
1809happens, and what else happens on these two events, by passing
1810a <code>Config</code> parameter to the ValueMap template.</p>
1811
1812</div>
1813
1814<!-- _______________________________________________________________________ -->
1815<h4>
1816  <a name="dss_intervalmap">"llvm/ADT/IntervalMap.h"</a>
1817</h4>
1818
1819<div>
1820
1821<p> IntervalMap is a compact map for small keys and values. It maps key
1822intervals instead of single keys, and it will automatically coalesce adjacent
1823intervals. When then map only contains a few intervals, they are stored in the
1824map object itself to avoid allocations.</p>
1825
1826<p> The IntervalMap iterators are quite big, so they should not be passed around
1827as STL iterators. The heavyweight iterators allow a smaller data structure.</p>
1828
1829</div>
1830
1831<!-- _______________________________________________________________________ -->
1832<h4>
1833  <a name="dss_map">&lt;map&gt;</a>
1834</h4>
1835
1836<div>
1837
1838<p>
1839std::map has similar characteristics to <a href="#dss_set">std::set</a>: it uses
1840a single allocation per pair inserted into the map, it offers log(n) lookup with
1841an extremely large constant factor, imposes a space penalty of 3 pointers per
1842pair in the map, etc.</p>
1843
1844<p>std::map is most useful when your keys or values are very large, if you need
1845to iterate over the collection in sorted order, or if you need stable iterators
1846into the map (i.e. they don't get invalidated if an insertion or deletion of
1847another element takes place).</p>
1848
1849</div>
1850
1851<!-- _______________________________________________________________________ -->
1852<h4>
1853  <a name="dss_inteqclasses">"llvm/ADT/IntEqClasses.h"</a>
1854</h4>
1855
1856<div>
1857
1858<p>IntEqClasses provides a compact representation of equivalence classes of
1859small integers. Initially, each integer in the range 0..n-1 has its own
1860equivalence class. Classes can be joined by passing two class representatives to
1861the join(a, b) method. Two integers are in the same class when findLeader()
1862returns the same representative.</p>
1863
1864<p>Once all equivalence classes are formed, the map can be compressed so each
1865integer 0..n-1 maps to an equivalence class number in the range 0..m-1, where m
1866is the total number of equivalence classes. The map must be uncompressed before
1867it can be edited again.</p>
1868
1869</div>
1870
1871<!-- _______________________________________________________________________ -->
1872<h4>
1873  <a name="dss_immutablemap">"llvm/ADT/ImmutableMap.h"</a>
1874</h4>
1875
1876<div>
1877
1878<p>
1879ImmutableMap is an immutable (functional) map implementation based on an AVL
1880tree.
1881Adding or removing elements is done through a Factory object and results in the
1882creation of a new ImmutableMap object.
1883If an ImmutableMap already exists with the given key set, then the existing one
1884is returned; equality is compared with a FoldingSetNodeID.
1885The time and space complexity of add or remove operations is logarithmic in the
1886size of the original map.
1887
1888</div>
1889
1890<!-- _______________________________________________________________________ -->
1891<h4>
1892  <a name="dss_othermap">Other Map-Like Container Options</a>
1893</h4>
1894
1895<div>
1896
1897<p>
1898The STL provides several other options, such as std::multimap and the various 
1899"hash_map" like containers (whether from C++ TR1 or from the SGI library). We
1900never use hash_set and unordered_set because they are generally very expensive 
1901(each insertion requires a malloc) and very non-portable.</p>
1902
1903<p>std::multimap is useful if you want to map a key to multiple values, but has
1904all the drawbacks of std::map.  A sorted vector or some other approach is almost
1905always better.</p>
1906
1907</div>
1908
1909</div>
1910
1911<!-- ======================================================================= -->
1912<h3>
1913  <a name="ds_bit">Bit storage containers (BitVector, SparseBitVector)</a>
1914</h3>
1915
1916<div>
1917<p>Unlike the other containers, there are only two bit storage containers, and 
1918choosing when to use each is relatively straightforward.</p>
1919
1920<p>One additional option is 
1921<tt>std::vector&lt;bool&gt;</tt>: we discourage its use for two reasons 1) the
1922implementation in many common compilers (e.g. commonly available versions of 
1923GCC) is extremely inefficient and 2) the C++ standards committee is likely to
1924deprecate this container and/or change it significantly somehow.  In any case,
1925please don't use it.</p>
1926
1927<!-- _______________________________________________________________________ -->
1928<h4>
1929  <a name="dss_bitvector">BitVector</a>
1930</h4>
1931
1932<div>
1933<p> The BitVector container provides a dynamic size set of bits for manipulation.
1934It supports individual bit setting/testing, as well as set operations.  The set
1935operations take time O(size of bitvector), but operations are performed one word
1936at a time, instead of one bit at a time.  This makes the BitVector very fast for
1937set operations compared to other containers.  Use the BitVector when you expect
1938the number of set bits to be high (IE a dense set).
1939</p>
1940</div>
1941
1942<!-- _______________________________________________________________________ -->
1943<h4>
1944  <a name="dss_smallbitvector">SmallBitVector</a>
1945</h4>
1946
1947<div>
1948<p> The SmallBitVector container provides the same interface as BitVector, but
1949it is optimized for the case where only a small number of bits, less than
195025 or so, are needed. It also transparently supports larger bit counts, but
1951slightly less efficiently than a plain BitVector, so SmallBitVector should
1952only be used when larger counts are rare.
1953</p>
1954
1955<p>
1956At this time, SmallBitVector does not support set operations (and, or, xor),
1957and its operator[] does not provide an assignable lvalue.
1958</p>
1959</div>
1960
1961<!-- _______________________________________________________________________ -->
1962<h4>
1963  <a name="dss_sparsebitvector">SparseBitVector</a>
1964</h4>
1965
1966<div>
1967<p> The SparseBitVector container is much like BitVector, with one major
1968difference: Only the bits that are set, are stored.  This makes the
1969SparseBitVector much more space efficient than BitVector when the set is sparse,
1970as well as making set operations O(number of set bits) instead of O(size of
1971universe).  The downside to the SparseBitVector is that setting and testing of random bits is O(N), and on large SparseBitVectors, this can be slower than BitVector. In our implementation, setting or testing bits in sorted order
1972(either forwards or reverse) is O(1) worst case.  Testing and setting bits within 128 bits (depends on size) of the current bit is also O(1).  As a general statement, testing/setting bits in a SparseBitVector is O(distance away from last set bit).
1973</p>
1974</div>
1975
1976</div>
1977
1978</div>
1979
1980<!-- *********************************************************************** -->
1981<h2>
1982  <a name="common">Helpful Hints for Common Operations</a>
1983</h2>
1984<!-- *********************************************************************** -->
1985
1986<div>
1987
1988<p>This section describes how to perform some very simple transformations of
1989LLVM code.  This is meant to give examples of common idioms used, showing the
1990practical side of LLVM transformations.  <p> Because this is a "how-to" section,
1991you should also read about the main classes that you will be working with.  The
1992<a href="#coreclasses">Core LLVM Class Hierarchy Reference</a> contains details
1993and descriptions of the main classes that you should know about.</p>
1994
1995<!-- NOTE: this section should be heavy on example code -->
1996<!-- ======================================================================= -->
1997<h3>
1998  <a name="inspection">Basic Inspection and Traversal Routines</a>
1999</h3>
2000
2001<div>
2002
2003<p>The LLVM compiler infrastructure have many different data structures that may
2004be traversed.  Following the example of the C++ standard template library, the
2005techniques used to traverse these various data structures are all basically the
2006same.  For a enumerable sequence of values, the <tt>XXXbegin()</tt> function (or
2007method) returns an iterator to the start of the sequence, the <tt>XXXend()</tt>
2008function returns an iterator pointing to one past the last valid element of the
2009sequence, and there is some <tt>XXXiterator</tt> data type that is common
2010between the two operations.</p>
2011
2012<p>Because the pattern for iteration is common across many different aspects of
2013the program representation, the standard template library algorithms may be used
2014on them, and it is easier to remember how to iterate. First we show a few common
2015examples of the data structures that need to be traversed.  Other data
2016structures are traversed in very similar ways.</p>
2017
2018<!-- _______________________________________________________________________ -->
2019<h4>
2020  <a name="iterate_function">Iterating over the </a><a
2021  href="#BasicBlock"><tt>BasicBlock</tt></a>s in a <a
2022  href="#Function"><tt>Function</tt></a>
2023</h4>
2024
2025<div>
2026
2027<p>It's quite common to have a <tt>Function</tt> instance that you'd like to
2028transform in some way; in particular, you'd like to manipulate its
2029<tt>BasicBlock</tt>s.  To facilitate this, you'll need to iterate over all of
2030the <tt>BasicBlock</tt>s that constitute the <tt>Function</tt>. The following is
2031an example that prints the name of a <tt>BasicBlock</tt> and the number of
2032<tt>Instruction</tt>s it contains:</p>
2033
2034<div class="doc_code">
2035<pre>
2036// <i>func is a pointer to a Function instance</i>
2037for (Function::iterator i = func-&gt;begin(), e = func-&gt;end(); i != e; ++i)
2038  // <i>Print out the name of the basic block if it has one, and then the</i>
2039  // <i>number of instructions that it contains</i>
2040  errs() &lt;&lt; "Basic block (name=" &lt;&lt; i-&gt;getName() &lt;&lt; ") has "
2041             &lt;&lt; i-&gt;size() &lt;&lt; " instructions.\n";
2042</pre>
2043</div>
2044
2045<p>Note that i can be used as if it were a pointer for the purposes of
2046invoking member functions of the <tt>Instruction</tt> class.  This is
2047because the indirection operator is overloaded for the iterator
2048classes.  In the above code, the expression <tt>i-&gt;size()</tt> is
2049exactly equivalent to <tt>(*i).size()</tt> just like you'd expect.</p>
2050
2051</div>
2052
2053<!-- _______________________________________________________________________ -->
2054<h4>
2055  <a name="iterate_basicblock">Iterating over the </a><a
2056  href="#Instruction"><tt>Instruction</tt></a>s in a <a
2057  href="#BasicBlock"><tt>BasicBlock</tt></a>
2058</h4>
2059
2060<div>
2061
2062<p>Just like when dealing with <tt>BasicBlock</tt>s in <tt>Function</tt>s, it's
2063easy to iterate over the individual instructions that make up
2064<tt>BasicBlock</tt>s. Here's a code snippet that prints out each instruction in
2065a <tt>BasicBlock</tt>:</p>
2066
2067<div class="doc_code">
2068<pre>
2069// <i>blk is a pointer to a BasicBlock instance</i>
2070for (BasicBlock::iterator i = blk-&gt;begin(), e = blk-&gt;end(); i != e; ++i)
2071   // <i>The next statement works since operator&lt;&lt;(ostream&amp;,...)</i>
2072   // <i>is overloaded for Instruction&amp;</i>
2073   errs() &lt;&lt; *i &lt;&lt; "\n";
2074</pre>
2075</div>
2076
2077<p>However, this isn't really the best way to print out the contents of a
2078<tt>BasicBlock</tt>!  Since the ostream operators are overloaded for virtually
2079anything you'll care about, you could have just invoked the print routine on the
2080basic block itself: <tt>errs() &lt;&lt; *blk &lt;&lt; "\n";</tt>.</p>
2081
2082</div>
2083
2084<!-- _______________________________________________________________________ -->
2085<h4>
2086  <a name="iterate_institer">Iterating over the </a><a
2087  href="#Instruction"><tt>Instruction</tt></a>s in a <a
2088  href="#Function"><tt>Function</tt></a>
2089</h4>
2090
2091<div>
2092
2093<p>If you're finding that you commonly iterate over a <tt>Function</tt>'s
2094<tt>BasicBlock</tt>s and then that <tt>BasicBlock</tt>'s <tt>Instruction</tt>s,
2095<tt>InstIterator</tt> should be used instead. You'll need to include <a
2096href="/doxygen/InstIterator_8h-source.html"><tt>llvm/Support/InstIterator.h</tt></a>,
2097and then instantiate <tt>InstIterator</tt>s explicitly in your code.  Here's a
2098small example that shows how to dump all instructions in a function to the standard error stream:<p>
2099
2100<div class="doc_code">
2101<pre>
2102#include "<a href="/doxygen/InstIterator_8h-source.html">llvm/Support/InstIterator.h</a>"
2103
2104// <i>F is a pointer to a Function instance</i>
2105for (inst_iterator I = inst_begin(F), E = inst_end(F); I != E; ++I)
2106  errs() &lt;&lt; *I &lt;&lt; "\n";
2107</pre>
2108</div>
2109
2110<p>Easy, isn't it?  You can also use <tt>InstIterator</tt>s to fill a
2111work list with its initial contents.  For example, if you wanted to
2112initialize a work list to contain all instructions in a <tt>Function</tt>
2113F, all you would need to do is something like:</p>
2114
2115<div class="doc_code">
2116<pre>
2117std::set&lt;Instruction*&gt; worklist;
2118// or better yet, SmallPtrSet&lt;Instruction*, 64&gt; worklist;
2119
2120for (inst_iterator I = inst_begin(F), E = inst_end(F); I != E; ++I)
2121   worklist.insert(&amp;*I);
2122</pre>
2123</div>
2124
2125<p>The STL set <tt>worklist</tt> would now contain all instructions in the
2126<tt>Function</tt> pointed to by F.</p>
2127
2128</div>
2129
2130<!-- _______________________________________________________________________ -->
2131<h4>
2132  <a name="iterate_convert">Turning an iterator into a class pointer (and
2133  vice-versa)</a>
2134</h4>
2135
2136<div>
2137
2138<p>Sometimes, it'll be useful to grab a reference (or pointer) to a class
2139instance when all you've got at hand is an iterator.  Well, extracting
2140a reference or a pointer from an iterator is very straight-forward.
2141Assuming that <tt>i</tt> is a <tt>BasicBlock::iterator</tt> and <tt>j</tt>
2142is a <tt>BasicBlock::const_iterator</tt>:</p>
2143
2144<div class="doc_code">
2145<pre>
2146Instruction&amp; inst = *i;   // <i>Grab reference to instruction reference</i>
2147Instruction* pinst = &amp;*i; // <i>Grab pointer to instruction reference</i>
2148const Instruction&amp; inst = *j;
2149</pre>
2150</div>
2151
2152<p>However, the iterators you'll be working with in the LLVM framework are
2153special: they will automatically convert to a ptr-to-instance type whenever they
2154need to.  Instead of dereferencing the iterator and then taking the address of
2155the result, you can simply assign the iterator to the proper pointer type and
2156you get the dereference and address-of operation as a result of the assignment
2157(behind the scenes, this is a result of overloading casting mechanisms).  Thus
2158the last line of the last example,</p>
2159
2160<div class="doc_code">
2161<pre>
2162Instruction *pinst = &amp;*i;
2163</pre>
2164</div>
2165
2166<p>is semantically equivalent to</p>
2167
2168<div class="doc_code">
2169<pre>
2170Instruction *pinst = i;
2171</pre>
2172</div>
2173
2174<p>It's also possible to turn a class pointer into the corresponding iterator,
2175and this is a constant time operation (very efficient).  The following code
2176snippet illustrates use of the conversion constructors provided by LLVM
2177iterators.  By using these, you can explicitly grab the iterator of something
2178without actually obtaining it via iteration over some structure:</p>
2179
2180<div class="doc_code">
2181<pre>
2182void printNextInstruction(Instruction* inst) {
2183  BasicBlock::iterator it(inst);
2184  ++it; // <i>After this line, it refers to the instruction after *inst</i>
2185  if (it != inst-&gt;getParent()-&gt;end()) errs() &lt;&lt; *it &lt;&lt; "\n";
2186}
2187</pre>
2188</div>
2189
2190<p>Unfortunately, these implicit conversions come at a cost; they prevent
2191these iterators from conforming to standard iterator conventions, and thus
2192from being usable with standard algorithms and containers. For example, they
2193prevent the following code, where <tt>B</tt> is a <tt>BasicBlock</tt>,
2194from compiling:</p>
2195
2196<div class="doc_code">
2197<pre>
2198  llvm::SmallVector&lt;llvm::Instruction *, 16&gt;(B-&gt;begin(), B-&gt;end());
2199</pre>
2200</div>
2201
2202<p>Because of this, these implicit conversions may be removed some day,
2203and <tt>operator*</tt> changed to return a pointer instead of a reference.</p>
2204
2205</div>
2206
2207<!--_______________________________________________________________________-->
2208<h4>
2209  <a name="iterate_complex">Finding call sites: a slightly more complex
2210  example</a>
2211</h4>
2212
2213<div>
2214
2215<p>Say that you're writing a FunctionPass and would like to count all the
2216locations in the entire module (that is, across every <tt>Function</tt>) where a
2217certain function (i.e., some <tt>Function</tt>*) is already in scope.  As you'll
2218learn later, you may want to use an <tt>InstVisitor</tt> to accomplish this in a
2219much more straight-forward manner, but this example will allow us to explore how
2220you'd do it if you didn't have <tt>InstVisitor</tt> around. In pseudo-code, this
2221is what we want to do:</p>
2222
2223<div class="doc_code">
2224<pre>
2225initialize callCounter to zero
2226for each Function f in the Module
2227  for each BasicBlock b in f
2228    for each Instruction i in b
2229      if (i is a CallInst and calls the given function)
2230        increment callCounter
2231</pre>
2232</div>
2233
2234<p>And the actual code is (remember, because we're writing a
2235<tt>FunctionPass</tt>, our <tt>FunctionPass</tt>-derived class simply has to
2236override the <tt>runOnFunction</tt> method):</p>
2237
2238<div class="doc_code">
2239<pre>
2240Function* targetFunc = ...;
2241
2242class OurFunctionPass : public FunctionPass {
2243  public:
2244    OurFunctionPass(): callCounter(0) { }
2245
2246    virtual runOnFunction(Function&amp; F) {
2247      for (Function::iterator b = F.begin(), be = F.end(); b != be; ++b) {
2248        for (BasicBlock::iterator i = b-&gt;begin(), ie = b-&gt;end(); i != ie; ++i) {
2249          if (<a href="#CallInst">CallInst</a>* callInst = <a href="#isa">dyn_cast</a>&lt;<a
2250 href="#CallInst">CallInst</a>&gt;(&amp;*i)) {
2251            // <i>We know we've encountered a call instruction, so we</i>
2252            // <i>need to determine if it's a call to the</i>
2253            // <i>function pointed to by m_func or not.</i>
2254            if (callInst-&gt;getCalledFunction() == targetFunc)
2255              ++callCounter;
2256          }
2257        }
2258      }
2259    }
2260
2261  private:
2262    unsigned callCounter;
2263};
2264</pre>
2265</div>
2266
2267</div>
2268
2269<!--_______________________________________________________________________-->
2270<h4>
2271  <a name="calls_and_invokes">Treating calls and invokes the same way</a>
2272</h4>
2273
2274<div>
2275
2276<p>You may have noticed that the previous example was a bit oversimplified in
2277that it did not deal with call sites generated by 'invoke' instructions. In
2278this, and in other situations, you may find that you want to treat
2279<tt>CallInst</tt>s and <tt>InvokeInst</tt>s the same way, even though their
2280most-specific common base class is <tt>Instruction</tt>, which includes lots of
2281less closely-related things. For these cases, LLVM provides a handy wrapper
2282class called <a
2283href="http://llvm.org/doxygen/classllvm_1_1CallSite.html"><tt>CallSite</tt></a>.
2284It is essentially a wrapper around an <tt>Instruction</tt> pointer, with some
2285methods that provide functionality common to <tt>CallInst</tt>s and
2286<tt>InvokeInst</tt>s.</p>
2287
2288<p>This class has "value semantics": it should be passed by value, not by
2289reference and it should not be dynamically allocated or deallocated using
2290<tt>operator new</tt> or <tt>operator delete</tt>. It is efficiently copyable,
2291assignable and constructable, with costs equivalents to that of a bare pointer.
2292If you look at its definition, it has only a single pointer member.</p>
2293
2294</div>
2295
2296<!--_______________________________________________________________________-->
2297<h4>
2298  <a name="iterate_chains">Iterating over def-use &amp; use-def chains</a>
2299</h4>
2300
2301<div>
2302
2303<p>Frequently, we might have an instance of the <a
2304href="/doxygen/classllvm_1_1Value.html">Value Class</a> and we want to
2305determine which <tt>User</tt>s use the <tt>Value</tt>.  The list of all
2306<tt>User</tt>s of a particular <tt>Value</tt> is called a <i>def-use</i> chain.
2307For example, let's say we have a <tt>Function*</tt> named <tt>F</tt> to a
2308particular function <tt>foo</tt>. Finding all of the instructions that
2309<i>use</i> <tt>foo</tt> is as simple as iterating over the <i>def-use</i> chain
2310of <tt>F</tt>:</p>
2311
2312<div class="doc_code">
2313<pre>
2314Function *F = ...;
2315
2316for (Value::use_iterator i = F-&gt;use_begin(), e = F-&gt;use_end(); i != e; ++i)
2317  if (Instruction *Inst = dyn_cast&lt;Instruction&gt;(*i)) {
2318    errs() &lt;&lt; "F is used in instruction:\n";
2319    errs() &lt;&lt; *Inst &lt;&lt; "\n";
2320  }
2321</pre>
2322</div>
2323
2324<p>Note that dereferencing a <tt>Value::use_iterator</tt> is not a very cheap
2325operation. Instead of performing <tt>*i</tt> above several times, consider
2326doing it only once in the loop body and reusing its result.</p>
2327
2328<p>Alternatively, it's common to have an instance of the <a
2329href="/doxygen/classllvm_1_1User.html">User Class</a> and need to know what
2330<tt>Value</tt>s are used by it.  The list of all <tt>Value</tt>s used by a
2331<tt>User</tt> is known as a <i>use-def</i> chain.  Instances of class
2332<tt>Instruction</tt> are common <tt>User</tt>s, so we might want to iterate over
2333all of the values that a particular instruction uses (that is, the operands of
2334the particular <tt>Instruction</tt>):</p>
2335
2336<div class="doc_code">
2337<pre>
2338Instruction *pi = ...;
2339
2340for (User::op_iterator i = pi-&gt;op_begin(), e = pi-&gt;op_end(); i != e; ++i) {
2341  Value *v = *i;
2342  // <i>...</i>
2343}
2344</pre>
2345</div>
2346
2347<p>Declaring objects as <tt>const</tt> is an important tool of enforcing
2348mutation free algorithms (such as analyses, etc.). For this purpose above
2349iterators come in constant flavors as <tt>Value::const_use_iterator</tt>
2350and <tt>Value::const_op_iterator</tt>.  They automatically arise when
2351calling <tt>use/op_begin()</tt> on <tt>const Value*</tt>s or
2352<tt>const User*</tt>s respectively.  Upon dereferencing, they return
2353<tt>const Use*</tt>s. Otherwise the above patterns remain unchanged.</p>
2354
2355</div>
2356
2357<!--_______________________________________________________________________-->
2358<h4>
2359  <a name="iterate_preds">Iterating over predecessors &amp;
2360successors of blocks</a>
2361</h4>
2362
2363<div>
2364
2365<p>Iterating over the predecessors and successors of a block is quite easy
2366with the routines defined in <tt>"llvm/Support/CFG.h"</tt>.  Just use code like
2367this to iterate over all predecessors of BB:</p>
2368
2369<div class="doc_code">
2370<pre>
2371#include "llvm/Support/CFG.h"
2372BasicBlock *BB = ...;
2373
2374for (pred_iterator PI = pred_begin(BB), E = pred_end(BB); PI != E; ++PI) {
2375  BasicBlock *Pred = *PI;
2376  // <i>...</i>
2377}
2378</pre>
2379</div>
2380
2381<p>Similarly, to iterate over successors use
2382succ_iterator/succ_begin/succ_end.</p>
2383
2384</div>
2385
2386</div>
2387
2388<!-- ======================================================================= -->
2389<h3>
2390  <a name="simplechanges">Making simple changes</a>
2391</h3>
2392
2393<div>
2394
2395<p>There are some primitive transformation operations present in the LLVM
2396infrastructure that are worth knowing about.  When performing
2397transformations, it's fairly common to manipulate the contents of basic
2398blocks. This section describes some of the common methods for doing so
2399and gives example code.</p>
2400
2401<!--_______________________________________________________________________-->
2402<h4>
2403  <a name="schanges_creating">Creating and inserting new
2404  <tt>Instruction</tt>s</a>
2405</h4>
2406
2407<div>
2408
2409<p><i>Instantiating Instructions</i></p>
2410
2411<p>Creation of <tt>Instruction</tt>s is straight-forward: simply call the
2412constructor for the kind of instruction to instantiate and provide the necessary
2413parameters. For example, an <tt>AllocaInst</tt> only <i>requires</i> a
2414(const-ptr-to) <tt>Type</tt>. Thus:</p> 
2415
2416<div class="doc_code">
2417<pre>
2418AllocaInst* ai = new AllocaInst(Type::Int32Ty);
2419</pre>
2420</div>
2421
2422<p>will create an <tt>AllocaInst</tt> instance that represents the allocation of
2423one integer in the current stack frame, at run time. Each <tt>Instruction</tt>
2424subclass is likely to have varying default parameters which change the semantics
2425of the instruction, so refer to the <a
2426href="/doxygen/classllvm_1_1Instruction.html">doxygen documentation for the subclass of
2427Instruction</a> that you're interested in instantiating.</p>
2428
2429<p><i>Naming values</i></p>
2430
2431<p>It is very useful to name the values of instructions when you're able to, as
2432this facilitates the debugging of your transformations.  If you end up looking
2433at generated LLVM machine code, you definitely want to have logical names
2434associated with the results of instructions!  By supplying a value for the
2435<tt>Name</tt> (default) parameter of the <tt>Instruction</tt> constructor, you
2436associate a logical name with the result of the instruction's execution at
2437run time.  For example, say that I'm writing a transformation that dynamically
2438allocates space for an integer on the stack, and that integer is going to be
2439used as some kind of index by some other code.  To accomplish this, I place an
2440<tt>AllocaInst</tt> at the first point in the first <tt>BasicBlock</tt> of some
2441<tt>Function</tt>, and I'm intending to use it within the same
2442<tt>Function</tt>. I might do:</p>
2443
2444<div class="doc_code">
2445<pre>
2446AllocaInst* pa = new AllocaInst(Type::Int32Ty, 0, "indexLoc");
2447</pre>
2448</div>
2449
2450<p>where <tt>indexLoc</tt> is now the logical name of the instruction's
2451execution value, which is a pointer to an integer on the run time stack.</p>
2452
2453<p><i>Inserting instructions</i></p>
2454
2455<p>There are essentially two ways to insert an <tt>Instruction</tt>
2456into an existing sequence of instructions that form a <tt>BasicBlock</tt>:</p>
2457
2458<ul>
2459  <li>Insertion into an explicit instruction list
2460
2461    <p>Given a <tt>BasicBlock* pb</tt>, an <tt>Instruction* pi</tt> within that
2462    <tt>BasicBlock</tt>, and a newly-created instruction we wish to insert
2463    before <tt>*pi</tt>, we do the following: </p>
2464
2465<div class="doc_code">
2466<pre>
2467BasicBlock *pb = ...;
2468Instruction *pi = ...;
2469Instruction *newInst = new Instruction(...);
2470
2471pb-&gt;getInstList().insert(pi, newInst); // <i>Inserts newInst before pi in pb</i>
2472</pre>
2473</div>
2474
2475    <p>Appending to the end of a <tt>BasicBlock</tt> is so common that
2476    the <tt>Instruction</tt> class and <tt>Instruction</tt>-derived
2477    classes provide constructors which take a pointer to a
2478    <tt>BasicBlock</tt> to be appended to. For example code that
2479    looked like: </p>
2480
2481<div class="doc_code">
2482<pre>
2483BasicBlock *pb = ...;
2484Instruction *newInst = new Instruction(...);
2485
2486pb-&gt;getInstList().push_back(newInst); // <i>Appends newInst to pb</i>
2487</pre>
2488</div>
2489
2490    <p>becomes: </p>
2491
2492<div class="doc_code">
2493<pre>
2494BasicBlock *pb = ...;
2495Instruction *newInst = new Instruction(..., pb);
2496</pre>
2497</div>
2498
2499    <p>which is much cleaner, especially if you are creating
2500    long instruction streams.</p></li>
2501
2502  <li>Insertion into an implicit instruction list
2503
2504    <p><tt>Instruction</tt> instances that are already in <tt>BasicBlock</tt>s
2505    are implicitly associated with an existing instruction list: the instruction
2506    list of the enclosing basic block. Thus, we could have accomplished the same
2507    thing as the above code without being given a <tt>BasicBlock</tt> by doing:
2508    </p>
2509
2510<div class="doc_code">
2511<pre>
2512Instruction *pi = ...;
2513Instruction *newInst = new Instruction(...);
2514
2515pi-&gt;getParent()-&gt;getInstList().insert(pi, newInst);
2516</pre>
2517</div>
2518
2519    <p>In fact, this sequence of steps occurs so frequently that the
2520    <tt>Instruction</tt> class and <tt>Instruction</tt>-derived classes provide
2521    constructors which take (as a default parameter) a pointer to an
2522    <tt>Instruction</tt> which the newly-created <tt>Instruction</tt> should
2523    precede.  That is, <tt>Instruction</tt> constructors are capable of
2524    inserting the newly-created instance into the <tt>BasicBlock</tt> of a
2525    provided instruction, immediately before that instruction.  Using an
2526    <tt>Instruction</tt> constructor with a <tt>insertBefore</tt> (default)
2527    parameter, the above code becomes:</p>
2528
2529<div class="doc_code">
2530<pre>
2531Instruction* pi = ...;
2532Instruction* newInst = new Instruction(..., pi);
2533</pre>
2534</div>
2535
2536    <p>which is much cleaner, especially if you're creating a lot of
2537    instructions and adding them to <tt>BasicBlock</tt>s.</p></li>
2538</ul>
2539
2540</div>
2541
2542<!--_______________________________________________________________________-->
2543<h4>
2544  <a name="schanges_deleting">Deleting <tt>Instruction</tt>s</a>
2545</h4>
2546
2547<div>
2548
2549<p>Deleting an instruction from an existing sequence of instructions that form a
2550<a href="#BasicBlock"><tt>BasicBlock</tt></a> is very straight-forward: just
2551call the instruction's eraseFromParent() method.  For example:</p>
2552
2553<div class="doc_code">
2554<pre>
2555<a href="#Instruction">Instruction</a> *I = .. ;
2556I-&gt;eraseFromParent();
2557</pre>
2558</div>
2559
2560<p>This unlinks the instruction from its containing basic block and deletes 
2561it.  If you'd just like to unlink the instruction from its containing basic
2562block but not delete it, you can use the <tt>removeFromParent()</tt> method.</p>
2563
2564</div>
2565
2566<!--_______________________________________________________________________-->
2567<h4>
2568  <a name="schanges_replacing">Replacing an <tt>Instruction</tt> with another
2569  <tt>Value</tt></a>
2570</h4>
2571
2572<div>
2573
2574<h5><i>Replacing individual instructions</i></h5>
2575
2576<p>Including "<a href="/doxygen/BasicBlockUtils_8h-source.html">llvm/Transforms/Utils/BasicBlockUtils.h</a>"
2577permits use of two very useful replace functions: <tt>ReplaceInstWithValue</tt>
2578and <tt>ReplaceInstWithInst</tt>.</p>
2579
2580<h5><a name="schanges_deleting">Deleting <tt>Instruction</tt>s</a></h5>
2581
2582<div>
2583<ul>
2584  <li><tt>ReplaceInstWithValue</tt>
2585
2586    <p>This function replaces all uses of a given instruction with a value,
2587    and then removes the original instruction. The following example
2588    illustrates the replacement of the result of a particular
2589    <tt>AllocaInst</tt> that allocates memory for a single integer with a null
2590    pointer to an integer.</p>
2591
2592<div class="doc_code">
2593<pre>
2594AllocaInst* instToReplace = ...;
2595BasicBlock::iterator ii(instToReplace);
2596
2597ReplaceInstWithValue(instToReplace-&gt;getParent()-&gt;getInstList(), ii,
2598                     Constant::getNullValue(PointerType::getUnqual(Type::Int32Ty)));
2599</pre></div></li>
2600
2601  <li><tt>ReplaceInstWithInst</tt> 
2602
2603    <p>This function replaces a particular instruction with another
2604    instruction, inserting the new instruction into the basic block at the
2605    location where the old instruction was, and replacing any uses of the old
2606    instruction with the new instruction. The following example illustrates
2607    the replacement of one <tt>AllocaInst</tt> with another.</p>
2608
2609<div class="doc_code">
2610<pre>
2611AllocaInst* instToReplace = ...;
2612BasicBlock::iterator ii(instToReplace);
2613
2614ReplaceInstWithInst(instToReplace-&gt;getParent()-&gt;getInstList(), ii,
2615                    new AllocaInst(Type::Int32Ty, 0, "ptrToReplacedInt"));
2616</pre></div></li>
2617</ul>
2618
2619</div>
2620
2621<h5><i>Replacing multiple uses of <tt>User</tt>s and <tt>Value</tt>s</i></h5>
2622
2623<p>You can use <tt>Value::replaceAllUsesWith</tt> and
2624<tt>User::replaceUsesOfWith</tt> to change more than one use at a time.  See the
2625doxygen documentation for the <a href="/doxygen/classllvm_1_1Value.html">Value Class</a>
2626and <a href="/doxygen/classllvm_1_1User.html">User Class</a>, respectively, for more
2627information.</p>
2628
2629<!-- Value::replaceAllUsesWith User::replaceUsesOfWith Point out:
2630include/llvm/Transforms/Utils/ especially BasicBlockUtils.h with:
2631ReplaceInstWithValue, ReplaceInstWithInst -->
2632
2633</div>
2634
2635<!--_______________________________________________________________________-->
2636<h4>
2637  <a name="schanges_deletingGV">Deleting <tt>GlobalVariable</tt>s</a>
2638</h4>
2639
2640<div>
2641
2642<p>Deleting a global variable from a module is just as easy as deleting an 
2643Instruction. First, you must have a pointer to the global variable that you wish
2644 to delete.  You use this pointer to erase it from its parent, the module.
2645 For example:</p>
2646
2647<div class="doc_code">
2648<pre>
2649<a href="#GlobalVariable">GlobalVariable</a> *GV = .. ;
2650
2651GV-&gt;eraseFromParent();
2652</pre>
2653</div>
2654
2655</div>
2656
2657</div>
2658
2659<!-- ======================================================================= -->
2660<h3>
2661  <a name="create_types">How to Create Types</a>
2662</h3>
2663
2664<div>
2665
2666<p>In generating IR, you may need some complex types.  If you know these types
2667statically, you can use <tt>TypeBuilder&lt;...&gt;::get()</tt>, defined
2668in <tt>llvm/Support/TypeBuilder.h</tt>, to retrieve them.  <tt>TypeBuilder</tt>
2669has two forms depending on whether you're building types for cross-compilation
2670or native library use.  <tt>TypeBuilder&lt;T, true&gt;</tt> requires
2671that <tt>T</tt> be independent of the host environment, meaning that it's built
2672out of types from
2673the <a href="/doxygen/namespacellvm_1_1types.html"><tt>llvm::types</tt></a>
2674namespace and pointers, functions, arrays, etc. built of
2675those.  <tt>TypeBuilder&lt;T, false&gt;</tt> additionally allows native C types
2676whose size may depend on the host compiler.  For example,</p>
2677
2678<div class="doc_code">
2679<pre>
2680FunctionType *ft = TypeBuilder&lt;types::i&lt;8&gt;(types::i&lt;32&gt;*), true&gt;::get();
2681</pre>
2682</div>
2683
2684<p>is easier to read and write than the equivalent</p>
2685
2686<div class="doc_code">
2687<pre>
2688std::vector&lt;const Type*&gt; params;
2689params.push_back(PointerType::getUnqual(Type::Int32Ty));
2690FunctionType *ft = FunctionType::get(Type::Int8Ty, params, false);
2691</pre>
2692</div>
2693
2694<p>See the <a href="/doxygen/TypeBuilder_8h-source.html#l00001">class
2695comment</a> for more details.</p>
2696
2697</div>
2698
2699</div>
2700
2701<!-- *********************************************************************** -->
2702<h2>
2703  <a name="threading">Threads and LLVM</a>
2704</h2>
2705<!-- *********************************************************************** -->
2706
2707<div>
2708<p>
2709This section describes the interaction of the LLVM APIs with multithreading,
2710both on the part of client applications, and in the JIT, in the hosted
2711application.
2712</p>
2713
2714<p>
2715Note that LLVM's support for multithreading is still relatively young.  Up 
2716through version 2.5, the execution of threaded hosted applications was
2717supported, but not threaded client access to the APIs.  While this use case is
2718now supported, clients <em>must</em> adhere to the guidelines specified below to
2719ensure proper operation in multithreaded mode.
2720</p>
2721
2722<p>
2723Note that, on Unix-like platforms, LLVM requires the presence of GCC's atomic
2724intrinsics in order to support threaded operation.  If you need a
2725multhreading-capable LLVM on a platform without a suitably modern system
2726compiler, consider compiling LLVM and LLVM-GCC in single-threaded mode, and 
2727using the resultant compiler to build a copy of LLVM with multithreading
2728support.
2729</p>
2730
2731<!-- ======================================================================= -->
2732<h3>
2733  <a name="startmultithreaded">Entering and Exiting Multithreaded Mode</a>
2734</h3>
2735
2736<div>
2737
2738<p>
2739In order to properly protect its internal data structures while avoiding 
2740excessive locking overhead in the single-threaded case, the LLVM must intialize
2741certain data structures necessary to provide guards around its internals.  To do
2742so, the client program must invoke <tt>llvm_start_multithreaded()</tt> before
2743making any concurrent LLVM API calls.  To subsequently tear down these
2744structures, use the <tt>llvm_stop_multithreaded()</tt> call.  You can also use
2745the <tt>llvm_is_multithreaded()</tt> call to check the status of multithreaded
2746mode.
2747</p>
2748
2749<p>
2750Note that both of these calls must be made <em>in isolation</em>.  That is to
2751say that no other LLVM API calls may be executing at any time during the 
2752execution of <tt>llvm_start_multithreaded()</tt> or <tt>llvm_stop_multithreaded
2753</tt>.  It's is the client's responsibility to enforce this isolation.
2754</p>
2755
2756<p>
2757The return value of <tt>llvm_start_multithreaded()</tt> indicates the success or
2758failure of the initialization.  Failure typically indicates that your copy of
2759LLVM was built without multithreading support, typically because GCC atomic
2760intrinsics were not found in your system compiler.  In this case, the LLVM API
2761will not be safe for concurrent calls.  However, it <em>will</em> be safe for
2762hosting threaded applications in the JIT, though <a href="#jitthreading">care
2763must be taken</a> to ensure that side exits and the like do not accidentally
2764result in concurrent LLVM API calls.
2765</p>
2766</div>
2767
2768<!-- ======================================================================= -->
2769<h3>
2770  <a name="shutdown">Ending Execution with <tt>llvm_shutdown()</tt></a>
2771</h3>
2772
2773<div>
2774<p>
2775When you are done using the LLVM APIs, you should call <tt>llvm_shutdown()</tt>
2776to deallocate memory used for internal structures.  This will also invoke 
2777<tt>llvm_stop_multithreaded()</tt> if LLVM is operating in multithreaded mode.
2778As such, <tt>llvm_shutdown()</tt> requires the same isolation guarantees as
2779<tt>llvm_stop_multithreaded()</tt>.
2780</p>
2781
2782<p>
2783Note that, if you use scope-based shutdown, you can use the
2784<tt>llvm_shutdown_obj</tt> class, which calls <tt>llvm_shutdown()</tt> in its
2785destructor.
2786</div>
2787
2788<!-- ======================================================================= -->
2789<h3>
2790  <a name="managedstatic">Lazy Initialization with <tt>ManagedStatic</tt></a>
2791</h3>
2792
2793<div>
2794<p>
2795<tt>ManagedStatic</tt> is a utility class in LLVM used to implement static
2796initialization of static resources, such as the global type tables.  Before the
2797invocation of <tt>llvm_shutdown()</tt>, it implements a simple lazy 
2798initialization scheme.  Once <tt>llvm_start_multithreaded()</tt> returns,
2799however, it uses double-checked locking to implement thread-safe lazy
2800initialization.
2801</p>
2802
2803<p>
2804Note that, because no other threads are allowed to issue LLVM API calls before
2805<tt>llvm_start_multithreaded()</tt> returns, it is possible to have 
2806<tt>ManagedStatic</tt>s of <tt>llvm::sys::Mutex</tt>s.
2807</p>
2808
2809<p>
2810The <tt>llvm_acquire_global_lock()</tt> and <tt>llvm_release_global_lock</tt> 
2811APIs provide access to the global lock used to implement the double-checked
2812locking for lazy initialization.  These should only be used internally to LLVM,
2813and only if you know what you're doing!
2814</p>
2815</div>
2816
2817<!-- ======================================================================= -->
2818<h3>
2819  <a name="llvmcontext">Achieving Isolation with <tt>LLVMContext</tt></a>
2820</h3>
2821
2822<div>
2823<p>
2824<tt>LLVMContext</tt> is an opaque class in the LLVM API which clients can use
2825to operate multiple, isolated instances of LLVM concurrently within the same
2826address space.  For instance, in a hypothetical compile-server, the compilation
2827of an individual translation unit is conceptually independent from all the 
2828others, and it would be desirable to be able to compile incoming translation 
2829units concurrently on independent server threads.  Fortunately, 
2830<tt>LLVMContext</tt> exists to enable just this kind of scenario!
2831</p>
2832
2833<p>
2834Conceptually, <tt>LLVMContext</tt> provides isolation.  Every LLVM entity 
2835(<tt>Module</tt>s, <tt>Value</tt>s, <tt>Type</tt>s, <tt>Constant</tt>s, etc.)
2836in LLVM's in-memory IR belongs to an <tt>LLVMContext</tt>.  Entities in 
2837different contexts <em>cannot</em> interact with each other: <tt>Module</tt>s in
2838different contexts cannot be linked together, <tt>Function</tt>s cannot be added
2839to <tt>Module</tt>s in different contexts, etc.  What this means is that is is
2840safe to compile on multiple threads simultaneously, as long as no two threads
2841operate on entities within the same context.
2842</p>
2843
2844<p>
2845In practice, very few places in the API require the explicit specification of a
2846<tt>LLVMContext</tt>, other than the <tt>Type</tt> creation/lookup APIs.
2847Because every <tt>Type</tt> carries a reference to its owning context, most
2848other entities can determine what context they belong to by looking at their
2849own <tt>Type</tt>.  If you are adding new entities to LLVM IR, please try to
2850maintain this interface design.
2851</p>
2852
2853<p>
2854For clients that do <em>not</em> require the benefits of isolation, LLVM 
2855provides a convenience API <tt>getGlobalContext()</tt>.  This returns a global,
2856lazily initialized <tt>LLVMContext</tt> that may be used in situations where
2857isolation is not a concern.
2858</p>
2859</div>
2860
2861<!-- ======================================================================= -->
2862<h3>
2863  <a name="jitthreading">Threads and the JIT</a>
2864</h3>
2865
2866<div>
2867<p>
2868LLVM's "eager" JIT compiler is safe to use in threaded programs.  Multiple
2869threads can call <tt>ExecutionEngine::getPointerToFunction()</tt> or
2870<tt>ExecutionEngine::runFunction()</tt> concurrently, and multiple threads can
2871run code output by the JIT concurrently.  The user must still ensure that only
2872one thread accesses IR in a given <tt>LLVMContext</tt> while another thread
2873might be modifying it.  One way to do that is to always hold the JIT lock while
2874accessing IR outside the JIT (the JIT <em>modifies</em> the IR by adding
2875<tt>CallbackVH</tt>s).  Another way is to only
2876call <tt>getPointerToFunction()</tt> from the <tt>LLVMContext</tt>'s thread.
2877</p>
2878
2879<p>When the JIT is configured to compile lazily (using
2880<tt>ExecutionEngine::DisableLazyCompilation(false)</tt>), there is currently a
2881<a href="http://llvm.org/bugs/show_bug.cgi?id=5184">race condition</a> in
2882updating call sites after a function is lazily-jitted.  It's still possible to
2883use the lazy JIT in a threaded program if you ensure that only one thread at a
2884time can call any particular lazy stub and that the JIT lock guards any IR
2885access, but we suggest using only the eager JIT in threaded programs.
2886</p>
2887</div>
2888
2889</div>
2890
2891<!-- *********************************************************************** -->
2892<h2>
2893  <a name="advanced">Advanced Topics</a>
2894</h2>
2895<!-- *********************************************************************** -->
2896
2897<div>
2898<p>
2899This section describes some of the advanced or obscure API's that most clients
2900do not need to be aware of.  These API's tend manage the inner workings of the
2901LLVM system, and only need to be accessed in unusual circumstances.
2902</p>
2903
2904  
2905<!-- ======================================================================= -->
2906<h3>
2907  <a name="SymbolTable">The <tt>ValueSymbolTable</tt> class</a>
2908</h3>
2909
2910<div>
2911<p>The <tt><a href="http://llvm.org/doxygen/classllvm_1_1ValueSymbolTable.html">
2912ValueSymbolTable</a></tt> class provides a symbol table that the <a
2913href="#Function"><tt>Function</tt></a> and <a href="#Module">
2914<tt>Module</tt></a> classes use for naming value definitions. The symbol table
2915can provide a name for any <a href="#Value"><tt>Value</tt></a>. 
2916</p>
2917
2918<p>Note that the <tt>SymbolTable</tt> class should not be directly accessed 
2919by most clients.  It should only be used when iteration over the symbol table 
2920names themselves are required, which is very special purpose.  Note that not 
2921all LLVM
2922<tt><a href="#Value">Value</a></tt>s have names, and those without names (i.e. they have
2923an empty name) do not exist in the symbol table.
2924</p>
2925
2926<p>Symbol tables support iteration over the values in the symbol
2927table with <tt>begin/end/iterator</tt> and supports querying to see if a
2928specific name is in the symbol table (with <tt>lookup</tt>).  The
2929<tt>ValueSymbolTable</tt> class exposes no public mutator methods, instead,
2930simply call <tt>setName</tt> on a value, which will autoinsert it into the
2931appropriate symbol table.</p>
2932
2933</div>
2934
2935
2936
2937<!-- ======================================================================= -->
2938<h3>
2939  <a name="UserLayout">The <tt>User</tt> and owned <tt>Use</tt> classes' memory layout</a>
2940</h3>
2941
2942<div>
2943<p>The <tt><a href="http://llvm.org/doxygen/classllvm_1_1User.html">
2944User</a></tt> class provides a basis for expressing the ownership of <tt>User</tt>
2945towards other <tt><a href="http://llvm.org/doxygen/classllvm_1_1Value.html">
2946Value</a></tt>s. The <tt><a href="http://llvm.org/doxygen/classllvm_1_1Use.html">
2947Use</a></tt> helper class is employed to do the bookkeeping and to facilitate <i>O(1)</i>
2948addition and removal.</p>
2949
2950<!-- ______________________________________________________________________ -->
2951<h4>
2952  <a name="Use2User">
2953    Interaction and relationship between <tt>User</tt> and <tt>Use</tt> objects
2954  </a>
2955</h4>
2956
2957<div>
2958<p>
2959A subclass of <tt>User</tt> can choose between incorporating its <tt>Use</tt> objects
2960or refer to them out-of-line by means of a pointer. A mixed variant
2961(some <tt>Use</tt>s inline others hung off) is impractical and breaks the invariant
2962that the <tt>Use</tt> objects belonging to the same <tt>User</tt> form a contiguous array.
2963</p>
2964
2965<p>
2966We have 2 different layouts in the <tt>User</tt> (sub)classes:
2967<ul>
2968<li><p>Layout a)
2969The <tt>Use</tt> object(s) are inside (resp. at fixed offset) of the <tt>User</tt>
2970object and there are a fixed number of them.</p>
2971
2972<li><p>Layout b)
2973The <tt>Use</tt> object(s) are referenced by a pointer to an
2974array from the <tt>User</tt> object and there may be a variable
2975number of them.</p>
2976</ul>
2977<p>
2978As of v2.4 each layout still possesses a direct pointer to the
2979start of the array of <tt>Use</tt>s. Though not mandatory for layout a),
2980we stick to this redundancy for the sake of simplicity.
2981The <tt>User</tt> object also stores the number of <tt>Use</tt> objects it
2982has. (Theoretically this information can also be calculated
2983given the scheme presented below.)</p>
2984<p>
2985Special forms of allocation operators (<tt>operator new</tt>)
2986enforce the following memory layouts:</p>
2987
2988<ul>
2989<li><p>Layout a) is modelled by prepending the <tt>User</tt> object by the <tt>Use[]</tt> array.</p>
2990
2991<pre>
2992...---.---.---.---.-------...
2993  | P | P | P | P | User
2994'''---'---'---'---'-------'''
2995</pre>
2996
2997<li><p>Layout b) is modelled by pointing at the <tt>Use[]</tt> array.</p>
2998<pre>
2999.-------...
3000| User
3001'-------'''
3002    |
3003    v
3004    .---.---.---.---...
3005    | P | P | P | P |
3006    '---'---'---'---'''
3007</pre>
3008</ul>
3009<i>(In the above figures '<tt>P</tt>' stands for the <tt>Use**</tt> that
3010    is stored in each <tt>Use</tt> object in the member <tt>Use::Prev</tt>)</i>
3011
3012</div>
3013
3014<!-- ______________________________________________________________________ -->
3015<h4>
3016  <a name="Waymarking">The waymarking algorithm</a>
3017</h4>
3018
3019<div>
3020<p>
3021Since the <tt>Use</tt> objects are deprived of the direct (back)pointer to
3022their <tt>User</tt> objects, there must be a fast and exact method to
3023recover it. This is accomplished by the following scheme:</p>
3024
3025A bit-encoding in the 2 LSBits (least significant bits) of the <tt>Use::Prev</tt> allows to find the
3026start of the <tt>User</tt> object:
3027<ul>
3028<li><tt>00</tt> &mdash;&gt; binary digit 0</li>
3029<li><tt>01</tt> &mdash;&gt; binary digit 1</li>
3030<li><tt>10</tt> &mdash;&gt; stop and calculate (<tt>s</tt>)</li>
3031<li><tt>11</tt> &mdash;&gt; full stop (<tt>S</tt>)</li>
3032</ul>
3033<p>
3034Given a <tt>Use*</tt>, all we have to do is to walk till we get
3035a stop and we either have a <tt>User</tt> immediately behind or
3036we have to walk to the next stop picking up digits
3037and calculating the offset:</p>
3038<pre>
3039.---.---.---.---.---.---.---.---.---.---.---.---.---.---.---.---.----------------
3040| 1 | s | 1 | 0 | 1 | 0 | s | 1 | 1 | 0 | s | 1 | 1 | s | 1 | S | User (or User*)
3041'---'---'---'---'---'---'---'---'---'---'---'---'---'---'---'---'----------------
3042    |+15                |+10            |+6         |+3     |+1
3043    |                   |               |           |       |__>
3044    |                   |               |           |__________>
3045    |                   |               |______________________>
3046    |                   |______________________________________>
3047    |__________________________________________________________>
3048</pre>
3049<p>
3050Only the significant number of bits need to be stored between the
3051stops, so that the <i>worst case is 20 memory accesses</i> when there are
30521000 <tt>Use</tt> objects associated with a <tt>User</tt>.</p>
3053
3054</div>
3055
3056<!-- ______________________________________________________________________ -->
3057<h4>
3058  <a name="ReferenceImpl">Reference implementation</a>
3059</h4>
3060
3061<div>
3062<p>
3063The following literate Haskell fragment demonstrates the concept:</p>
3064
3065<div class="doc_code">
3066<pre>
3067> import Test.QuickCheck
3068> 
3069> digits :: Int -> [Char] -> [Char]
3070> digits 0 acc = '0' : acc
3071> digits 1 acc = '1' : acc
3072> digits n acc = digits (n `div` 2) $ digits (n `mod` 2) acc
3073> 
3074> dist :: Int -> [Char] -> [Char]
3075> dist 0 [] = ['S']
3076> dist 0 acc = acc
3077> dist 1 acc = let r = dist 0 acc in 's' : digits (length r) r
3078> dist n acc = dist (n - 1) $ dist 1 acc
3079> 
3080> takeLast n ss = reverse $ take n $ reverse ss
3081> 
3082> test = takeLast 40 $ dist 20 []
3083> 
3084</pre>
3085</div>
3086<p>
3087Printing &lt;test&gt; gives: <tt>"1s100000s11010s10100s1111s1010s110s11s1S"</tt></p>
3088<p>
3089The reverse algorithm computes the length of the string just by examining
3090a certain prefix:</p>
3091
3092<div class="doc_code">
3093<pre>
3094> pref :: [Char] -> Int
3095> pref "S" = 1
3096> pref ('s':'1':rest) = decode 2 1 rest
3097> pref (_:rest) = 1 + pref rest
3098> 
3099> decode walk acc ('0':rest) = decode (walk + 1) (acc * 2) rest
3100> decode walk acc ('1':rest) = decode (walk + 1) (acc * 2 + 1) rest
3101> decode walk acc _ = walk + acc
3102> 
3103</pre>
3104</div>
3105<p>
3106Now, as expected, printing &lt;pref test&gt; gives <tt>40</tt>.</p>
3107<p>
3108We can <i>quickCheck</i> this with following property:</p>
3109
3110<div class="doc_code">
3111<pre>
3112> testcase = dist 2000 []
3113> testcaseLength = length testcase
3114> 
3115> identityProp n = n > 0 && n <= testcaseLength ==> length arr == pref arr
3116>     where arr = takeLast n testcase
3117> 
3118</pre>
3119</div>
3120<p>
3121As expected &lt;quickCheck identityProp&gt; gives:</p>
3122
3123<pre>
3124*Main> quickCheck identityProp
3125OK, passed 100 tests.
3126</pre>
3127<p>
3128Let's be a bit more exhaustive:</p>
3129
3130<div class="doc_code">
3131<pre>
3132> 
3133> deepCheck p = check (defaultConfig { configMaxTest = 500 }) p
3134> 
3135</pre>
3136</div>
3137<p>
3138And here is the result of &lt;deepCheck identityProp&gt;:</p>
3139
3140<pre>
3141*Main> deepCheck identityProp
3142OK, passed 500 tests.
3143</pre>
3144
3145</div>
3146
3147<!-- ______________________________________________________________________ -->
3148<h4>
3149  <a name="Tagging">Tagging considerations</a>
3150</h4>
3151
3152<div>
3153
3154<p>
3155To maintain the invariant that the 2 LSBits of each <tt>Use**</tt> in <tt>Use</tt>
3156never change after being set up, setters of <tt>Use::Prev</tt> must re-tag the
3157new <tt>Use**</tt> on every modification. Accordingly getters must strip the
3158tag bits.</p>
3159<p>
3160For layout b) instead of the <tt>User</tt> we find a pointer (<tt>User*</tt> with LSBit set).
3161Following this pointer brings us to the <tt>User</tt>. A portable trick ensures
3162that the first bytes of <tt>User</tt> (if interpreted as a pointer) never has
3163the LSBit set. (Portability is relying on the fact that all known compilers place the
3164<tt>vptr</tt> in the first word of the instances.)</p>
3165
3166</div>
3167
3168</div>
3169
3170</div>
3171
3172<!-- *********************************************************************** -->
3173<h2>
3174  <a name="coreclasses">The Core LLVM Class Hierarchy Reference </a>
3175</h2>
3176<!-- *********************************************************************** -->
3177
3178<div>
3179<p><tt>#include "<a href="/doxygen/Type_8h-source.html">llvm/Type.h</a>"</tt>
3180<br>doxygen info: <a href="/doxygen/classllvm_1_1Type.html">Type Class</a></p>
3181
3182<p>The Core LLVM classes are the primary means of representing the program
3183being inspected or transformed.  The core LLVM classes are defined in
3184header files in the <tt>include/llvm/</tt> directory, and implemented in
3185the <tt>lib/VMCore</tt> directory.</p>
3186
3187<!-- ======================================================================= -->
3188<h3>
3189  <a name="Type">The <tt>Type</tt> class and Derived Types</a>
3190</h3>
3191
3192<div>
3193
3194  <p><tt>Type</tt> is a superclass of all type classes. Every <tt>Value</tt> has
3195  a <tt>Type</tt>. <tt>Type</tt> cannot be instantiated directly but only
3196  through its subclasses. Certain primitive types (<tt>VoidType</tt>,
3197  <tt>LabelType</tt>, <tt>FloatType</tt> and <tt>DoubleType</tt>) have hidden 
3198  subclasses. They are hidden because they offer no useful functionality beyond
3199  what the <tt>Type</tt> class offers except to distinguish themselves from 
3200  other subclasses of <tt>Type</tt>.</p>
3201  <p>All other types are subclasses of <tt>DerivedType</tt>.  Types can be 
3202  named, but this is not a requirement. There exists exactly 
3203  one instance of a given shape at any one time.  This allows type equality to
3204  be performed with address equality of the Type Instance. That is, given two 
3205  <tt>Type*</tt> values, the types are identical if the pointers are identical.
3206  </p>
3207
3208<!-- _______________________________________________________________________ -->
3209<h4>
3210  <a name="m_Type">Important Public Methods</a>
3211</h4>
3212
3213<div>
3214
3215<ul>
3216  <li><tt>bool isIntegerTy() const</tt>: Returns true for any integer type.</li>
3217
3218  <li><tt>bool isFloatingPointTy()</tt>: Return true if this is one of the five
3219  floating point types.</li>
3220
3221  <li><tt>bool isSized()</tt>: Return true if the type has known size. Things
3222  that don't have a size are abstract types, labels and void.</li>
3223
3224</ul>
3225</div>
3226
3227<!-- _______________________________________________________________________ -->
3228<h4>
3229  <a name="derivedtypes">Important Derived Types</a>
3230</h4>
3231<div>
3232<dl>
3233  <dt><tt>IntegerType</tt></dt>
3234  <dd>Subclass of DerivedType that represents integer types of any bit width. 
3235  Any bit width between <tt>IntegerType::MIN_INT_BITS</tt> (1) and 
3236  <tt>IntegerType::MAX_INT_BITS</tt> (~8 million) can be represented.
3237  <ul>
3238    <li><tt>static const IntegerType* get(unsigned NumBits)</tt>: get an integer
3239    type of a specific bit width.</li>
3240    <li><tt>unsigned getBitWidth() const</tt>: Get the bit width of an integer
3241    type.</li>
3242  </ul>
3243  </dd>
3244  <dt><tt>SequentialType</tt></dt>
3245  <dd>This is subclassed by ArrayType, PointerType and VectorType.
3246    <ul>
3247      <li><tt>const Type * getElementType() const</tt>: Returns the type of each
3248      of the elements in the sequential type. </li>
3249    </ul>
3250  </dd>
3251  <dt><tt>ArrayType</tt></dt>
3252  <dd>This is a subclass of SequentialType and defines the interface for array 
3253  types.
3254    <ul>
3255      <li><tt>unsigned getNumElements() const</tt>: Returns the number of 
3256      elements in the array. </li>
3257    </ul>
3258  </dd>
3259  <dt><tt>PointerType</tt></dt>
3260  <dd>Subclass of SequentialType for pointer types.</dd>
3261  <dt><tt>VectorType</tt></dt>
3262  <dd>Subclass of SequentialType for vector types. A 
3263  vector type is similar to an ArrayType but is distinguished because it is 
3264  a first class type whereas ArrayType is not. Vector types are used for 
3265  vector operations and are usually small vectors of of an integer or floating 
3266  point type.</dd>
3267  <dt><tt>StructType</tt></dt>
3268  <dd>Subclass of DerivedTypes for struct types.</dd>
3269  <dt><tt><a name="FunctionType">FunctionType</a></tt></dt>
3270  <dd>Subclass of DerivedTypes for function types.
3271    <ul>
3272      <li><tt>bool isVarArg() const</tt>: Returns true if it's a vararg
3273      function</li>
3274      <li><tt> const Type * getReturnType() const</tt>: Returns the
3275      return type of the function.</li>
3276      <li><tt>const Type * getParamType (unsigned i)</tt>: Returns
3277      the type of the ith parameter.</li>
3278      <li><tt> const unsigned getNumParams() const</tt>: Returns the
3279      number of formal parameters.</li>
3280    </ul>
3281  </dd>
3282</dl>
3283</div>
3284
3285</div>
3286
3287<!-- ======================================================================= -->
3288<h3>
3289  <a name="Module">The <tt>Module</tt> class</a>
3290</h3>
3291
3292<div>
3293
3294<p><tt>#include "<a
3295href="/doxygen/Module_8h-source.html">llvm/Module.h</a>"</tt><br> doxygen info:
3296<a href="/doxygen/classllvm_1_1Module.html">Module Class</a></p>
3297
3298<p>The <tt>Module</tt> class represents the top level structure present in LLVM
3299programs.  An LLVM module is effectively either a translation unit of the
3300original program or a combination of several translation units merged by the
3301linker.  The <tt>Module</tt> class keeps track of a list of <a
3302href="#Function"><tt>Function</tt></a>s, a list of <a
3303href="#GlobalVariable"><tt>GlobalVariable</tt></a>s, and a <a
3304href="#SymbolTable"><tt>SymbolTable</tt></a>.  Additionally, it contains a few
3305helpful member functions that try to make common operations easy.</p>
3306
3307<!-- _______________________________________________________________________ -->
3308<h4>
3309  <a name="m_Module">Important Public Members of the <tt>Module</tt> class</a>
3310</h4>
3311
3312<div>
3313
3314<ul>
3315  <li><tt>Module::Module(std::string name = "")</tt>
3316
3317  <p>Constructing a <a href="#Module">Module</a> is easy. You can optionally
3318provide a name for it (probably based on the name of the translation unit).</p>
3319  </li>
3320
3321  <li><tt>Module::iterator</tt> - Typedef for function list iterator<br>
3322    <tt>Module::const_iterator</tt> - Typedef for const_iterator.<br>
3323
3324    <tt>begin()</tt>, <tt>end()</tt>
3325    <tt>size()</tt>, <tt>empty()</tt>
3326
3327    <p>These are forwarding methods that make it easy to access the contents of
3328    a <tt>Module</tt> object's <a href="#Function"><tt>Function</tt></a>
3329    list.</p></li>
3330
3331  <li><tt>Module::FunctionListType &amp;getFunctionList()</tt>
3332
3333    <p> Returns the list of <a href="#Function"><tt>Function</tt></a>s.  This is
3334    necessary to use when you need to update the list or perform a complex
3335    action that doesn't have a forwarding method.</p>
3336
3337    <p><!--  Global Variable --></p></li> 
3338</ul>
3339
3340<hr>
3341
3342<ul>
3343  <li><tt>Module::global_iterator</tt> - Typedef for global variable list iterator<br>
3344
3345    <tt>Module::const_global_iterator</tt> - Typedef for const_iterator.<br>
3346
3347    <tt>global_begin()</tt>, <tt>global_end()</tt>
3348    <tt>global_size()</tt>, <tt>global_empty()</tt>
3349
3350    <p> These are forwarding methods that make it easy to access the contents of
3351    a <tt>Module</tt> object's <a
3352    href="#GlobalVariable"><tt>GlobalVariable</tt></a> list.</p></li>
3353
3354  <li><tt>Module::GlobalListType &amp;getGlobalList()</tt>
3355
3356    <p>Returns the list of <a
3357    href="#GlobalVariable"><tt>GlobalVariable</tt></a>s.  This is necessary to
3358    use when you need to update the list or perform a complex action that
3359    doesn't have a forwarding method.</p>
3360
3361    <p><!--  Symbol table stuff --> </p></li>
3362</ul>
3363
3364<hr>
3365
3366<ul>
3367  <li><tt><a href="#SymbolTable">SymbolTable</a> *getSymbolTable()</tt>
3368
3369    <p>Return a reference to the <a href="#SymbolTable"><tt>SymbolTable</tt></a>
3370    for this <tt>Module</tt>.</p>
3371
3372    <p><!--  Convenience methods --></p></li>
3373</ul>
3374
3375<hr>
3376
3377<ul>
3378
3379  <li><tt><a href="#Function">Function</a> *getFunction(StringRef Name) const
3380    </tt>
3381
3382    <p>Look up the specified function in the <tt>Module</tt> <a
3383    href="#SymbolTable"><tt>SymbolTable</tt></a>. If it does not exist, return
3384    <tt>null</tt>.</p></li>
3385
3386  <li><tt><a href="#Function">Function</a> *getOrInsertFunction(const
3387  std::string &amp;Name, const <a href="#FunctionType">FunctionType</a> *T)</tt>
3388
3389    <p>Look up the specified function in the <tt>Module</tt> <a
3390    href="#SymbolTable"><tt>SymbolTable</tt></a>. If it does not exist, add an
3391    external declaration for the function and return it.</p></li>
3392
3393  <li><tt>std::string getTypeName(const <a href="#Type">Type</a> *Ty)</tt>
3394
3395    <p>If there is at least one entry in the <a
3396    href="#SymbolTable"><tt>SymbolTable</tt></a> for the specified <a
3397    href="#Type"><tt>Type</tt></a>, return it.  Otherwise return the empty
3398    string.</p></li>
3399
3400  <li><tt>bool addTypeName(const std::string &amp;Name, const <a
3401  href="#Type">Type</a> *Ty)</tt>
3402
3403    <p>Insert an entry in the <a href="#SymbolTable"><tt>SymbolTable</tt></a>
3404    mapping <tt>Name</tt> to <tt>Ty</tt>. If there is already an entry for this
3405    name, true is returned and the <a
3406    href="#SymbolTable"><tt>SymbolTable</tt></a> is not modified.</p></li>
3407</ul>
3408
3409</div>
3410
3411</div>
3412
3413<!-- ======================================================================= -->
3414<h3>
3415  <a name="Value">The <tt>Value</tt> class</a>
3416</h3>
3417
3418<div>
3419
3420<p><tt>#include "<a href="/doxygen/Value_8h-source.html">llvm/Value.h</a>"</tt>
3421<br> 
3422doxygen info: <a href="/doxygen/classllvm_1_1Value.html">Value Class</a></p>
3423
3424<p>The <tt>Value</tt> class is the most important class in the LLVM Source
3425base.  It represents a typed value that may be used (among other things) as an
3426operand to an instruction.  There are many different types of <tt>Value</tt>s,
3427such as <a href="#Constant"><tt>Constant</tt></a>s,<a
3428href="#Argument"><tt>Argument</tt></a>s. Even <a
3429href="#Instruction"><tt>Instruction</tt></a>s and <a
3430href="#Function"><tt>Function</tt></a>s are <tt>Value</tt>s.</p>
3431
3432<p>A particular <tt>Value</tt> may be used many times in the LLVM representation
3433for a program.  For example, an incoming argument to a function (represented
3434with an instance of the <a href="#Argument">Argument</a> class) is "used" by
3435every instruction in the function that references the argument.  To keep track
3436of this relationship, the <tt>Value</tt> class keeps a list of all of the <a
3437href="#User"><tt>User</tt></a>s that is using it (the <a
3438href="#User"><tt>User</tt></a> class is a base class for all nodes in the LLVM
3439graph that can refer to <tt>Value</tt>s).  This use list is how LLVM represents
3440def-use information in the program, and is accessible through the <tt>use_</tt>*
3441methods, shown below.</p>
3442
3443<p>Because LLVM is a typed representation, every LLVM <tt>Value</tt> is typed,
3444and this <a href="#Type">Type</a> is available through the <tt>getType()</tt>
3445method. In addition, all LLVM values can be named.  The "name" of the
3446<tt>Value</tt> is a symbolic string printed in the LLVM code:</p>
3447
3448<div class="doc_code">
3449<pre>
3450%<b>foo</b> = add i32 1, 2
3451</pre>
3452</div>
3453
3454<p><a name="nameWarning">The name of this instruction is "foo".</a> <b>NOTE</b>
3455that the name of any value may be missing (an empty string), so names should
3456<b>ONLY</b> be used for debugging (making the source code easier to read,
3457debugging printouts), they should not be used to keep track of values or map
3458between them.  For this purpose, use a <tt>std::map</tt> of pointers to the
3459<tt>Value</tt> itself instead.</p>
3460
3461<p>One important aspect of LLVM is that there is no distinction between an SSA
3462variable and the operation that produces it.  Because of this, any reference to
3463the value produced by an instruction (or the value available as an incoming
3464argument, for example) is represented as a direct pointer to the instance of
3465the class that
3466represents this value.  Although this may take some getting used to, it
3467simplifies the representation and makes it easier to manipulate.</p>
3468
3469<!-- _______________________________________________________________________ -->
3470<h4>
3471  <a name="m_Value">Important Public Members of the <tt>Value</tt> class</a>
3472</h4>
3473
3474<div>
3475
3476<ul>
3477  <li><tt>Value::use_iterator</tt> - Typedef for iterator over the
3478use-list<br>
3479    <tt>Value::const_use_iterator</tt> - Typedef for const_iterator over
3480the use-list<br>
3481    <tt>unsigned use_size()</tt> - Returns the number of users of the
3482value.<br>
3483    <tt>bool use_empty()</tt> - Returns true if there are no users.<br>
3484    <tt>use_iterator use_begin()</tt> - Get an iterator to the start of
3485the use-list.<br>
3486    <tt>use_iterator use_end()</tt> - Get an iterator to the end of the
3487use-list.<br>
3488    <tt><a href="#User">User</a> *use_back()</tt> - Returns the last
3489element in the list.
3490    <p> These methods are the interface to access the def-use
3491information in LLVM.  As with all other iterators in LLVM, the naming
3492conventions follow the conventions defined by the <a href="#stl">STL</a>.</p>
3493  </li>
3494  <li><tt><a href="#Type">Type</a> *getType() const</tt>
3495    <p>This method returns the Type of the Value.</p>
3496  </li>
3497  <li><tt>bool hasName() const</tt><br>
3498    <tt>std::string getName() const</tt><br>
3499    <tt>void setName(const std::string &amp;Name)</tt>
3500    <p> This family of methods is used to access and assign a name to a <tt>Value</tt>,
3501be aware of the <a href="#nameWarning">precaution above</a>.</p>
3502  </li>
3503  <li><tt>void replaceAllUsesWith(Value *V)</tt>
3504
3505    <p>This method traverses the use list of a <tt>Value</tt> changing all <a
3506    href="#User"><tt>User</tt>s</a> of the current value to refer to
3507    "<tt>V</tt>" instead.  For example, if you detect that an instruction always
3508    produces a constant value (for example through constant folding), you can
3509    replace all uses of the instruction with the constant like this:</p>
3510
3511<div class="doc_code">
3512<pre>
3513Inst-&gt;replaceAllUsesWith(ConstVal);
3514</pre>
3515</div>
3516
3517</ul>
3518
3519</div>
3520
3521</div>
3522
3523<!-- ======================================================================= -->
3524<h3>
3525  <a name="User">The <tt>User</tt> class</a>
3526</h3>
3527
3528<div>
3529  
3530<p>
3531<tt>#include "<a href="/doxygen/User_8h-source.html">llvm/User.h</a>"</tt><br>
3532doxygen info: <a href="/doxygen/classllvm_1_1User.html">User Class</a><br>
3533Superclass: <a href="#Value"><tt>Value</tt></a></p>
3534
3535<p>The <tt>User</tt> class is the common base class of all LLVM nodes that may
3536refer to <a href="#Value"><tt>Value</tt></a>s.  It exposes a list of "Operands"
3537that are all of the <a href="#Value"><tt>Value</tt></a>s that the User is
3538referring to.  The <tt>User</tt> class itself is a subclass of
3539<tt>Value</tt>.</p>
3540
3541<p>The operands of a <tt>User</tt> point directly to the LLVM <a
3542href="#Value"><tt>Value</tt></a> that it refers to.  Because LLVM uses Static
3543Single Assignment (SSA) form, there can only be one definition referred to,
3544allowing this direct connection.  This connection provides the use-def
3545information in LLVM.</p>
3546
3547<!-- _______________________________________________________________________ -->
3548<h4>
3549  <a name="m_User">Important Public Members of the <tt>User</tt> class</a>
3550</h4>
3551
3552<div>
3553
3554<p>The <tt>User</tt> class exposes the operand list in two ways: through
3555an index access interface and through an iterator based interface.</p>
3556
3557<ul>
3558  <li><tt>Value *getOperand(unsigned i)</tt><br>
3559    <tt>unsigned getNumOperands()</tt>
3560    <p> These two methods expose the operands of the <tt>User</tt> in a
3561convenient form for direct access.</p></li>
3562
3563  <li><tt>User::op_iterator</tt> - Typedef for iterator over the operand
3564list<br>
3565    <tt>op_iterator op_begin()</tt> - Get an iterator to the start of 
3566the operand list.<br>
3567    <tt>op_iterator op_end()</tt> - Get an iterator to the end of the
3568operand list.
3569    <p> Together, these methods make up the iterator based interface to
3570the operands of a <tt>User</tt>.</p></li>
3571</ul>
3572
3573</div>    
3574
3575</div>
3576
3577<!-- ======================================================================= -->
3578<h3>
3579  <a name="Instruction">The <tt>Instruction</tt> class</a>
3580</h3>
3581
3582<div>
3583
3584<p><tt>#include "</tt><tt><a
3585href="/doxygen/Instruction_8h-source.html">llvm/Instruction.h</a>"</tt><br>
3586doxygen info: <a href="/doxygen/classllvm_1_1Instruction.html">Instruction Class</a><br>
3587Superclasses: <a href="#User"><tt>User</tt></a>, <a
3588href="#Value"><tt>Value</tt></a></p>
3589
3590<p>The <tt>Instruction</tt> class is the common base class for all LLVM
3591instructions.  It provides only a few methods, but is a very commonly used
3592class.  The primary data tracked by the <tt>Instruction</tt> class itself is the
3593opcode (instruction type) and the parent <a
3594href="#BasicBlock"><tt>BasicBlock</tt></a> the <tt>Instruction</tt> is embedded
3595into.  To represent a specific type of instruction, one of many subclasses of
3596<tt>Instruction</tt> are used.</p>
3597
3598<p> Because the <tt>Instruction</tt> class subclasses the <a
3599href="#User"><tt>User</tt></a> class, its operands can be accessed in the same
3600way as for other <a href="#User"><tt>User</tt></a>s (with the
3601<tt>getOperand()</tt>/<tt>getNumOperands()</tt> and
3602<tt>op_begin()</tt>/<tt>op_end()</tt> methods).</p> <p> An important file for
3603the <tt>Instruction</tt> class is the <tt>llvm/Instruction.def</tt> file. This
3604file contains some meta-data about the various different types of instructions
3605in LLVM.  It describes the enum values that are used as opcodes (for example
3606<tt>Instruction::Add</tt> and <tt>Instruction::ICmp</tt>), as well as the
3607concrete sub-classes of <tt>Instruction</tt> that implement the instruction (for
3608example <tt><a href="#BinaryOperator">BinaryOperator</a></tt> and <tt><a
3609href="#CmpInst">CmpInst</a></tt>).  Unfortunately, the use of macros in
3610this file confuses doxygen, so these enum values don't show up correctly in the
3611<a href="/doxygen/classllvm_1_1Instruction.html">doxygen output</a>.</p>
3612
3613<!-- _______________________________________________________________________ -->
3614<h4>
3615  <a name="s_Instruction">
3616    Important Subclasses of the <tt>Instruction</tt> class
3617  </a>
3618</h4>
3619<div>
3620  <ul>
3621    <li><tt><a name="BinaryOperator">BinaryOperator</a></tt>
3622    <p>This subclasses represents all two operand instructions whose operands
3623    must be the same type, except for the comparison instructions.</p></li>
3624    <li><tt><a name="CastInst">CastInst</a></tt>
3625    <p>This subclass is the parent of the 12 casting instructions. It provides
3626    common operations on cast instructions.</p>
3627    <li><tt><a name="CmpInst">CmpInst</a></tt>
3628    <p>This subclass respresents the two comparison instructions, 
3629    <a href="LangRef.html#i_icmp">ICmpInst</a> (integer opreands), and
3630    <a href="LangRef.html#i_fcmp">FCmpInst</a> (floating point operands).</p>
3631    <li><tt><a name="TerminatorInst">TerminatorInst</a></tt>
3632    <p>This subclass is the parent of all terminator instructions (those which
3633    can terminate a block).</p>
3634  </ul>
3635  </div>
3636
3637<!-- _______________________________________________________________________ -->
3638<h4>
3639  <a name="m_Instruction">
3640    Important Public Members of the <tt>Instruction</tt> class
3641  </a>
3642</h4>
3643
3644<div>
3645
3646<ul>
3647  <li><tt><a href="#BasicBlock">BasicBlock</a> *getParent()</tt>
3648    <p>Returns the <a href="#BasicBlock"><tt>BasicBlock</tt></a> that
3649this  <tt>Instruction</tt> is embedded into.</p></li>
3650  <li><tt>bool mayWriteToMemory()</tt>
3651    <p>Returns true if the instruction writes to memory, i.e. it is a
3652      <tt>call</tt>,<tt>free</tt>,<tt>invoke</tt>, or <tt>store</tt>.</p></li>
3653  <li><tt>unsigned getOpcode()</tt>
3654    <p>Returns the opcode for the <tt>Instruction</tt>.</p></li>
3655  <li><tt><a href="#Instruction">Instruction</a> *clone() const</tt>
3656    <p>Returns another instance of the specified instruction, identical
3657in all ways to the original except that the instruction has no parent
3658(ie it's not embedded into a <a href="#BasicBlock"><tt>BasicBlock</tt></a>),
3659and it has no name</p></li>
3660</ul>
3661
3662</div>
3663
3664</div>
3665
3666<!-- ======================================================================= -->
3667<h3>
3668  <a name="Constant">The <tt>Constant</tt> class and subclasses</a>
3669</h3>
3670
3671<div>
3672
3673<p>Constant represents a base class for different types of constants. It
3674is subclassed by ConstantInt, ConstantArray, etc. for representing 
3675the various types of Constants.  <a href="#GlobalValue">GlobalValue</a> is also
3676a subclass, which represents the address of a global variable or function.
3677</p>
3678
3679<!-- _______________________________________________________________________ -->
3680<h4>Important Subclasses of Constant</h4>
3681<div>
3682<ul>
3683  <li>ConstantInt : This subclass of Constant represents an integer constant of
3684  any width.
3685    <ul>
3686      <li><tt>const APInt&amp; getValue() const</tt>: Returns the underlying
3687      value of this constant, an APInt value.</li>
3688      <li><tt>int64_t getSExtValue() const</tt>: Converts the underlying APInt
3689      value to an int64_t via sign extension. If the value (not the bit width)
3690      of the APInt is too large to fit in an int64_t, an assertion will result.
3691      For this reason, use of this method is discouraged.</li>
3692      <li><tt>uint64_t getZExtValue() const</tt>: Converts the underlying APInt
3693      value to a uint64_t via zero extension. IF the value (not the bit width)
3694      of the APInt is too large to fit in a uint64_t, an assertion will result.
3695      For this reason, use of this method is discouraged.</li>
3696      <li><tt>static ConstantInt* get(const APInt&amp; Val)</tt>: Returns the
3697      ConstantInt object that represents the value provided by <tt>Val</tt>.
3698      The type is implied as the IntegerType that corresponds to the bit width
3699      of <tt>Val</tt>.</li>
3700      <li><tt>static ConstantInt* get(const Type *Ty, uint64_t Val)</tt>: 
3701      Returns the ConstantInt object that represents the value provided by 
3702      <tt>Val</tt> for integer type <tt>Ty</tt>.</li>
3703    </ul>
3704  </li>
3705  <li>ConstantFP : This class represents a floating point constant.
3706    <ul>
3707      <li><tt>double getValue() const</tt>: Returns the underlying value of 
3708      this constant. </li>
3709    </ul>
3710  </li>
3711  <li>ConstantArray : This represents a constant array.
3712    <ul>
3713      <li><tt>const std::vector&lt;Use&gt; &amp;getValues() const</tt>: Returns 
3714      a vector of component constants that makeup this array. </li>
3715    </ul>
3716  </li>
3717  <li>ConstantStruct : This represents a constant struct.
3718    <ul>
3719      <li><tt>const std::vector&lt;Use&gt; &amp;getValues() const</tt>: Returns 
3720      a vector of component constants that makeup this array. </li>
3721    </ul>
3722  </li>
3723  <li>GlobalValue : This represents either a global variable or a function. In 
3724  either case, the value is a constant fixed address (after linking). 
3725  </li>
3726</ul>
3727</div>
3728
3729</div>
3730
3731<!-- ======================================================================= -->
3732<h3>
3733  <a name="GlobalValue">The <tt>GlobalValue</tt> class</a>
3734</h3>
3735
3736<div>
3737
3738<p><tt>#include "<a
3739href="/doxygen/GlobalValue_8h-source.html">llvm/GlobalValue.h</a>"</tt><br>
3740doxygen info: <a href="/doxygen/classllvm_1_1GlobalValue.html">GlobalValue
3741Class</a><br>
3742Superclasses: <a href="#Constant"><tt>Constant</tt></a>, 
3743<a href="#User"><tt>User</tt></a>, <a href="#Value"><tt>Value</tt></a></p>
3744
3745<p>Global values (<a href="#GlobalVariable"><tt>GlobalVariable</tt></a>s or <a
3746href="#Function"><tt>Function</tt></a>s) are the only LLVM values that are
3747visible in the bodies of all <a href="#Function"><tt>Function</tt></a>s.
3748Because they are visible at global scope, they are also subject to linking with
3749other globals defined in different translation units.  To control the linking
3750process, <tt>GlobalValue</tt>s know their linkage rules. Specifically,
3751<tt>GlobalValue</tt>s know whether they have internal or external linkage, as
3752defined by the <tt>LinkageTypes</tt> enumeration.</p>
3753
3754<p>If a <tt>GlobalValue</tt> has internal linkage (equivalent to being
3755<tt>static</tt> in C), it is not visible to code outside the current translation
3756unit, and does not participate in linking.  If it has external linkage, it is
3757visible to external code, and does participate in linking.  In addition to
3758linkage information, <tt>GlobalValue</tt>s keep track of which <a
3759href="#Module"><tt>Module</tt></a> they are currently part of.</p>
3760
3761<p>Because <tt>GlobalValue</tt>s are memory objects, they are always referred to
3762by their <b>address</b>. As such, the <a href="#Type"><tt>Type</tt></a> of a
3763global is always a pointer to its contents. It is important to remember this
3764when using the <tt>GetElementPtrInst</tt> instruction because this pointer must
3765be dereferenced first. For example, if you have a <tt>GlobalVariable</tt> (a
3766subclass of <tt>GlobalValue)</tt> that is an array of 24 ints, type <tt>[24 x
3767i32]</tt>, then the <tt>GlobalVariable</tt> is a pointer to that array. Although
3768the address of the first element of this array and the value of the
3769<tt>GlobalVariable</tt> are the same, they have different types. The
3770<tt>GlobalVariable</tt>'s type is <tt>[24 x i32]</tt>. The first element's type
3771is <tt>i32.</tt> Because of this, accessing a global value requires you to
3772dereference the pointer with <tt>GetElementPtrInst</tt> first, then its elements
3773can be accessed. This is explained in the <a href="LangRef.html#globalvars">LLVM
3774Language Reference Manual</a>.</p>
3775
3776<!-- _______________________________________________________________________ -->
3777<h4>
3778  <a name="m_GlobalValue">
3779    Important Public Members of the <tt>GlobalValue</tt> class
3780  </a>
3781</h4>
3782
3783<div>
3784
3785<ul>
3786  <li><tt>bool hasInternalLinkage() const</tt><br>
3787    <tt>bool hasExternalLinkage() const</tt><br>
3788    <tt>void setInternalLinkage(bool HasInternalLinkage)</tt>
3789    <p> These methods manipulate the linkage characteristics of the <tt>GlobalValue</tt>.</p>
3790    <p> </p>
3791  </li>
3792  <li><tt><a href="#Module">Module</a> *getParent()</tt>
3793    <p> This returns the <a href="#Module"><tt>Module</tt></a> that the
3794GlobalValue is currently embedded into.</p></li>
3795</ul>
3796
3797</div>
3798
3799</div>
3800
3801<!-- ======================================================================= -->
3802<h3>
3803  <a name="Function">The <tt>Function</tt> class</a>
3804</h3>
3805
3806<div>
3807
3808<p><tt>#include "<a
3809href="/doxygen/Function_8h-source.html">llvm/Function.h</a>"</tt><br> doxygen
3810info: <a href="/doxygen/classllvm_1_1Function.html">Function Class</a><br>
3811Superclasses: <a href="#GlobalValue"><tt>GlobalValue</tt></a>, 
3812<a href="#Constant"><tt>Constant</tt></a>, 
3813<a href="#User"><tt>User</tt></a>, 
3814<a href="#Value"><tt>Value</tt></a></p>
3815
3816<p>The <tt>Function</tt> class represents a single procedure in LLVM.  It is
3817actually one of the more complex classes in the LLVM hierarchy because it must
3818keep track of a large amount of data.  The <tt>Function</tt> class keeps track
3819of a list of <a href="#BasicBlock"><tt>BasicBlock</tt></a>s, a list of formal 
3820<a href="#Argument"><tt>Argument</tt></a>s, and a 
3821<a href="#SymbolTable"><tt>SymbolTable</tt></a>.</p>
3822
3823<p>The list of <a href="#BasicBlock"><tt>BasicBlock</tt></a>s is the most
3824commonly used part of <tt>Function</tt> objects.  The list imposes an implicit
3825ordering of the blocks in the function, which indicate how the code will be
3826laid out by the backend.  Additionally, the first <a
3827href="#BasicBlock"><tt>BasicBlock</tt></a> is the implicit entry node for the
3828<tt>Function</tt>.  It is not legal in LLVM to explicitly branch to this initial
3829block.  There are no implicit exit nodes, and in fact there may be multiple exit
3830nodes from a single <tt>Function</tt>.  If the <a
3831href="#BasicBlock"><tt>BasicBlock</tt></a> list is empty, this indicates that
3832the <tt>Function</tt> is actually a function declaration: the actual body of the
3833function hasn't been linked in yet.</p>
3834
3835<p>In addition to a list of <a href="#BasicBlock"><tt>BasicBlock</tt></a>s, the
3836<tt>Function</tt> class also keeps track of the list of formal <a
3837href="#Argument"><tt>Argument</tt></a>s that the function receives.  This
3838container manages the lifetime of the <a href="#Argument"><tt>Argument</tt></a>
3839nodes, just like the <a href="#BasicBlock"><tt>BasicBlock</tt></a> list does for
3840the <a href="#BasicBlock"><tt>BasicBlock</tt></a>s.</p>
3841
3842<p>The <a href="#SymbolTable"><tt>SymbolTable</tt></a> is a very rarely used
3843LLVM feature that is only used when you have to look up a value by name.  Aside
3844from that, the <a href="#SymbolTable"><tt>SymbolTable</tt></a> is used
3845internally to make sure that there are not conflicts between the names of <a
3846href="#Instruction"><tt>Instruction</tt></a>s, <a
3847href="#BasicBlock"><tt>BasicBlock</tt></a>s, or <a
3848href="#Argument"><tt>Argument</tt></a>s in the function body.</p>
3849
3850<p>Note that <tt>Function</tt> is a <a href="#GlobalValue">GlobalValue</a>
3851and therefore also a <a href="#Constant">Constant</a>. The value of the function
3852is its address (after linking) which is guaranteed to be constant.</p>
3853
3854<!-- _______________________________________________________________________ -->
3855<h4>
3856  <a name="m_Function">
3857    Important Public Members of the <tt>Function</tt> class
3858  </a>
3859</h4>
3860
3861<div>
3862
3863<ul>
3864  <li><tt>Function(const </tt><tt><a href="#FunctionType">FunctionType</a>
3865  *Ty, LinkageTypes Linkage, const std::string &amp;N = "", Module* Parent = 0)</tt>
3866
3867    <p>Constructor used when you need to create new <tt>Function</tt>s to add
3868    the program.  The constructor must specify the type of the function to
3869    create and what type of linkage the function should have. The <a 
3870    href="#FunctionType"><tt>FunctionType</tt></a> argument
3871    specifies the formal arguments and return value for the function. The same
3872    <a href="#FunctionType"><tt>FunctionType</tt></a> value can be used to
3873    create multiple functions. The <tt>Parent</tt> argument specifies the Module
3874    in which the function is defined. If this argument is provided, the function
3875    will automatically be inserted into that module's list of
3876    functions.</p></li>
3877
3878  <li><tt>bool isDeclaration()</tt>
3879
3880    <p>Return whether or not the <tt>Function</tt> has a body defined.  If the
3881    function is "external", it does not have a body, and thus must be resolved
3882    by linking with a function defined in a different translation unit.</p></li>
3883
3884  <li><tt>Function::iterator</tt> - Typedef for basic block list iterator<br>
3885    <tt>Function::const_iterator</tt> - Typedef for const_iterator.<br>
3886
3887    <tt>begin()</tt>, <tt>end()</tt>
3888    <tt>size()</tt>, <tt>empty()</tt>
3889
3890    <p>These are forwarding methods that make it easy to access the contents of
3891    a <tt>Function</tt> object's <a href="#BasicBlock"><tt>BasicBlock</tt></a>
3892    list.</p></li>
3893
3894  <li><tt>Function::BasicBlockListType &amp;getBasicBlockList()</tt>
3895
3896    <p>Returns the list of <a href="#BasicBlock"><tt>BasicBlock</tt></a>s.  This
3897    is necessary to use when you need to update the list or perform a complex
3898    action that doesn't have a forwarding method.</p></li>
3899
3900  <li><tt>Function::arg_iterator</tt> - Typedef for the argument list
3901iterator<br>
3902    <tt>Function::const_arg_iterator</tt> - Typedef for const_iterator.<br>
3903
3904    <tt>arg_begin()</tt>, <tt>arg_end()</tt>
3905    <tt>arg_size()</tt>, <tt>arg_empty()</tt>
3906
3907    <p>These are forwarding methods that make it easy to access the contents of
3908    a <tt>Function</tt> object's <a href="#Argument"><tt>Argument</tt></a>
3909    list.</p></li>
3910
3911  <li><tt>Function::ArgumentListType &amp;getArgumentList()</tt>
3912
3913    <p>Returns the list of <a href="#Argument"><tt>Argument</tt></a>s.  This is
3914    necessary to use when you need to update the list or perform a complex
3915    action that doesn't have a forwarding method.</p></li>
3916
3917  <li><tt><a href="#BasicBlock">BasicBlock</a> &amp;getEntryBlock()</tt>
3918
3919    <p>Returns the entry <a href="#BasicBlock"><tt>BasicBlock</tt></a> for the
3920    function.  Because the entry block for the function is always the first
3921    block, this returns the first block of the <tt>Function</tt>.</p></li>
3922
3923  <li><tt><a href="#Type">Type</a> *getReturnType()</tt><br>
3924    <tt><a href="#FunctionType">FunctionType</a> *getFunctionType()</tt>
3925
3926    <p>This traverses the <a href="#Type"><tt>Type</tt></a> of the
3927    <tt>Function</tt> and returns the return type of the function, or the <a
3928    href="#FunctionType"><tt>FunctionType</tt></a> of the actual
3929    function.</p></li>
3930
3931  <li><tt><a href="#SymbolTable">SymbolTable</a> *getSymbolTable()</tt>
3932
3933    <p> Return a pointer to the <a href="#SymbolTable"><tt>SymbolTable</tt></a>
3934    for this <tt>Function</tt>.</p></li>
3935</ul>
3936
3937</div>
3938
3939</div>
3940
3941<!-- ======================================================================= -->
3942<h3>
3943  <a name="GlobalVariable">The <tt>GlobalVariable</tt> class</a>
3944</h3>
3945
3946<div>
3947
3948<p><tt>#include "<a
3949href="/doxygen/GlobalVariable_8h-source.html">llvm/GlobalVariable.h</a>"</tt>
3950<br>
3951doxygen info: <a href="/doxygen/classllvm_1_1GlobalVariable.html">GlobalVariable
3952 Class</a><br>
3953Superclasses: <a href="#GlobalValue"><tt>GlobalValue</tt></a>, 
3954<a href="#Constant"><tt>Constant</tt></a>,
3955<a href="#User"><tt>User</tt></a>,
3956<a href="#Value"><tt>Value</tt></a></p>
3957
3958<p>Global variables are represented with the (surprise surprise)
3959<tt>GlobalVariable</tt> class. Like functions, <tt>GlobalVariable</tt>s are also
3960subclasses of <a href="#GlobalValue"><tt>GlobalValue</tt></a>, and as such are
3961always referenced by their address (global values must live in memory, so their
3962"name" refers to their constant address). See 
3963<a href="#GlobalValue"><tt>GlobalValue</tt></a> for more on this.  Global 
3964variables may have an initial value (which must be a 
3965<a href="#Constant"><tt>Constant</tt></a>), and if they have an initializer, 
3966they may be marked as "constant" themselves (indicating that their contents 
3967never change at runtime).</p>
3968
3969<!-- _______________________________________________________________________ -->
3970<h4>
3971  <a name="m_GlobalVariable">
3972    Important Public Members of the <tt>GlobalVariable</tt> class
3973  </a>
3974</h4>
3975
3976<div>
3977
3978<ul>
3979  <li><tt>GlobalVariable(const </tt><tt><a href="#Type">Type</a> *Ty, bool
3980  isConstant, LinkageTypes&amp; Linkage, <a href="#Constant">Constant</a>
3981  *Initializer = 0, const std::string &amp;Name = "", Module* Parent = 0)</tt>
3982
3983    <p>Create a new global variable of the specified type. If
3984    <tt>isConstant</tt> is true then the global variable will be marked as
3985    unchanging for the program. The Linkage parameter specifies the type of
3986    linkage (internal, external, weak, linkonce, appending) for the variable.
3987    If the linkage is InternalLinkage, WeakAnyLinkage, WeakODRLinkage,
3988    LinkOnceAnyLinkage or LinkOnceODRLinkage,&nbsp; then the resultant
3989    global variable will have internal linkage.  AppendingLinkage concatenates
3990    together all instances (in different translation units) of the variable
3991    into a single variable but is only applicable to arrays.  &nbsp;See
3992    the <a href="LangRef.html#modulestructure">LLVM Language Reference</a> for
3993    further details on linkage types. Optionally an initializer, a name, and the
3994    module to put the variable into may be specified for the global variable as
3995    well.</p></li>
3996
3997  <li><tt>bool isConstant() const</tt>
3998
3999    <p>Returns true if this is a global variable that is known not to
4000    be modified at runtime.</p></li>
4001
4002  <li><tt>bool hasInitializer()</tt>
4003
4004    <p>Returns true if this <tt>GlobalVariable</tt> has an intializer.</p></li>
4005
4006  <li><tt><a href="#Constant">Constant</a> *getInitializer()</tt>
4007
4008    <p>Returns the initial value for a <tt>GlobalVariable</tt>.  It is not legal
4009    to call this method if there is no initializer.</p></li>
4010</ul>
4011
4012</div>
4013
4014</div>
4015
4016<!-- ======================================================================= -->
4017<h3>
4018  <a name="BasicBlock">The <tt>BasicBlock</tt> class</a>
4019</h3>
4020
4021<div>
4022
4023<p><tt>#include "<a
4024href="/doxygen/BasicBlock_8h-source.html">llvm/BasicBlock.h</a>"</tt><br>
4025doxygen info: <a href="/doxygen/classllvm_1_1BasicBlock.html">BasicBlock
4026Class</a><br>
4027Superclass: <a href="#Value"><tt>Value</tt></a></p>
4028
4029<p>This class represents a single entry single exit section of the code,
4030commonly known as a basic block by the compiler community.  The
4031<tt>BasicBlock</tt> class maintains a list of <a
4032href="#Instruction"><tt>Instruction</tt></a>s, which form the body of the block.
4033Matching the language definition, the last element of this list of instructions
4034is always a terminator instruction (a subclass of the <a
4035href="#TerminatorInst"><tt>TerminatorInst</tt></a> class).</p>
4036
4037<p>In addition to tracking the list of instructions that make up the block, the
4038<tt>BasicBlock</tt> class also keeps track of the <a
4039href="#Function"><tt>Function</tt></a> that it is embedded into.</p>
4040
4041<p>Note that <tt>BasicBlock</tt>s themselves are <a
4042href="#Value"><tt>Value</tt></a>s, because they are referenced by instructions
4043like branches and can go in the switch tables. <tt>BasicBlock</tt>s have type
4044<tt>label</tt>.</p>
4045
4046<!-- _______________________________________________________________________ -->
4047<h4>
4048  <a name="m_BasicBlock">
4049    Important Public Members of the <tt>BasicBlock</tt> class
4050  </a>
4051</h4>
4052
4053<div>
4054<ul>
4055
4056<li><tt>BasicBlock(const std::string &amp;Name = "", </tt><tt><a
4057 href="#Function">Function</a> *Parent = 0)</tt>
4058
4059<p>The <tt>BasicBlock</tt> constructor is used to create new basic blocks for
4060insertion into a function.  The constructor optionally takes a name for the new
4061block, and a <a href="#Function"><tt>Function</tt></a> to insert it into.  If
4062the <tt>Parent</tt> parameter is specified, the new <tt>BasicBlock</tt> is
4063automatically inserted at the end of the specified <a
4064href="#Function"><tt>Function</tt></a>, if not specified, the BasicBlock must be
4065manually inserted into the <a href="#Function"><tt>Function</tt></a>.</p></li>
4066
4067<li><tt>BasicBlock::iterator</tt> - Typedef for instruction list iterator<br>
4068<tt>BasicBlock::const_iterator</tt> - Typedef for const_iterator.<br>
4069<tt>begin()</tt>, <tt>end()</tt>, <tt>front()</tt>, <tt>back()</tt>,
4070<tt>size()</tt>, <tt>empty()</tt>
4071STL-style functions for accessing the instruction list.
4072
4073<p>These methods and typedefs are forwarding functions that have the same
4074semantics as the standard library methods of the same names.  These methods
4075expose the underlying instruction list of a basic block in a way that is easy to
4076manipulate.  To get the full complement of container operations (including
4077operations to update the list), you must use the <tt>getInstList()</tt>
4078method.</p></li>
4079
4080<li><tt>BasicBlock::InstListType &amp;getInstList()</tt>
4081
4082<p>This method is used to get access to the underlying container that actually
4083holds the Instructions.  This method must be used when there isn't a forwarding
4084function in the <tt>BasicBlock</tt> class for the operation that you would like
4085to perform.  Because there are no forwarding functions for "updating"
4086operations, you need to use this if you want to update the contents of a
4087<tt>BasicBlock</tt>.</p></li>
4088
4089<li><tt><a href="#Function">Function</a> *getParent()</tt>
4090
4091<p> Returns a pointer to <a href="#Function"><tt>Function</tt></a> the block is
4092embedded into, or a null pointer if it is homeless.</p></li>
4093
4094<li><tt><a href="#TerminatorInst">TerminatorInst</a> *getTerminator()</tt>
4095
4096<p> Returns a pointer to the terminator instruction that appears at the end of
4097the <tt>BasicBlock</tt>.  If there is no terminator instruction, or if the last
4098instruction in the block is not a terminator, then a null pointer is
4099returned.</p></li>
4100
4101</ul>
4102
4103</div>
4104
4105</div>
4106
4107<!-- ======================================================================= -->
4108<h3>
4109  <a name="Argument">The <tt>Argument</tt> class</a>
4110</h3>
4111
4112<div>
4113
4114<p>This subclass of Value defines the interface for incoming formal
4115arguments to a function. A Function maintains a list of its formal
4116arguments. An argument has a pointer to the parent Function.</p>
4117
4118</div>
4119
4120</div>
4121
4122<!-- *********************************************************************** -->
4123<hr>
4124<address>
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4129
4130  <a href="mailto:dhurjati@cs.uiuc.edu">Dinakar Dhurjati</a> and
4131  <a href="mailto:sabre@nondot.org">Chris Lattner</a><br>
4132  <a href="http://llvm.org/">The LLVM Compiler Infrastructure</a><br>
4133  Last modified: $Date$
4134</address>
4135
4136</body>
4137</html>
4138