1/*
2 * Copyright (C) 2012 Google, Inc.
3 * All rights reserved.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions
7 * are met:
8 * 1. Redistributions of source code must retain the above copyright
9 *    notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright
11 *    notice, this list of conditions and the following disclaimer in the
12 *    documentation and/or other materials provided with the distribution.
13 *
14 * THIS SOFTWARE IS PROVIDED BY UNIVERSITY OF SZEGED ``AS IS'' AND ANY
15 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
16 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
17 * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL UNIVERSITY OF SZEGED OR
18 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
19 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
20 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
21 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
22 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
23 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
24 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
25 */
26
27#ifndef RenderSVGEllipse_h
28#define RenderSVGEllipse_h
29
30#include "RenderSVGShape.h"
31
32namespace WebCore {
33
34class RenderSVGEllipse final : public RenderSVGShape {
35public:
36    RenderSVGEllipse(SVGGraphicsElement&, PassRef<RenderStyle>);
37    virtual ~RenderSVGEllipse();
38
39private:
40    virtual const char* renderName() const { return "RenderSVGEllipse"; }
41
42    virtual void updateShapeFromElement();
43    virtual bool isEmpty() const { return m_usePathFallback ? RenderSVGShape::isEmpty() : m_fillBoundingBox.isEmpty(); };
44    virtual bool isRenderingDisabled() const override;
45    virtual void fillShape(GraphicsContext*) const;
46    virtual void strokeShape(GraphicsContext*) const;
47    virtual bool shapeDependentStrokeContains(const FloatPoint&);
48    virtual bool shapeDependentFillContains(const FloatPoint&, const WindRule) const;
49    void calculateRadiiAndCenter();
50
51private:
52    FloatPoint m_center;
53    FloatSize m_radii;
54    bool m_usePathFallback;
55};
56
57}
58
59#endif
60