1/* 2 * Copyright (C) 2012 Google, Inc. 3 * All rights reserved. 4 * 5 * Redistribution and use in source and binary forms, with or without 6 * modification, are permitted provided that the following conditions 7 * are met: 8 * 1. Redistributions of source code must retain the above copyright 9 * notice, this list of conditions and the following disclaimer. 10 * 2. Redistributions in binary form must reproduce the above copyright 11 * notice, this list of conditions and the following disclaimer in the 12 * documentation and/or other materials provided with the distribution. 13 * 14 * THIS SOFTWARE IS PROVIDED BY UNIVERSITY OF SZEGED ``AS IS'' AND ANY 15 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 16 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 17 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL UNIVERSITY OF SZEGED OR 18 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 19 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 20 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 21 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY 22 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 24 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 */ 26 27#ifndef RenderSVGEllipse_h 28#define RenderSVGEllipse_h 29 30#include "RenderSVGShape.h" 31 32namespace WebCore { 33 34class RenderSVGEllipse final : public RenderSVGShape { 35public: 36 RenderSVGEllipse(SVGGraphicsElement&, PassRef<RenderStyle>); 37 virtual ~RenderSVGEllipse(); 38 39private: 40 virtual const char* renderName() const { return "RenderSVGEllipse"; } 41 42 virtual void updateShapeFromElement(); 43 virtual bool isEmpty() const { return m_usePathFallback ? RenderSVGShape::isEmpty() : m_fillBoundingBox.isEmpty(); }; 44 virtual bool isRenderingDisabled() const override; 45 virtual void fillShape(GraphicsContext*) const; 46 virtual void strokeShape(GraphicsContext*) const; 47 virtual bool shapeDependentStrokeContains(const FloatPoint&); 48 virtual bool shapeDependentFillContains(const FloatPoint&, const WindRule) const; 49 void calculateRadiiAndCenter(); 50 51private: 52 FloatPoint m_center; 53 FloatSize m_radii; 54 bool m_usePathFallback; 55}; 56 57} 58 59#endif 60